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Bumguffy

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  1. Yes - that's the hope however @Technowill not be with us (busy tonight) and I'm not sure who else is still up for this but will maybe put together a PuG TF maybe with all the free spots.
  2. For anyone who is interested a few of us Rad/Fire defenders will doing some TFs tomorrow - (the hope is to squeeze a Miss Lib. in there if enough interest). So if you have any Radiation Emission toon that you'd like bring along we'd love to have you join us. You should be able to find me in-game on global @Guffy. May the fourth be with you, Guff.
  3. Excellent - I've been super busy so not updated this thread in a while - Will change the title again shortly. I dinged the big one last week (any time in game has been used in getting some incarnate powers going), @Techno was just over a level away and suggested that we try a wider invitation for 'ANY RADIATION EMISSION' toons to join for some TFs (think he wanted to try a Miss Lib) - which might be fun. As ever this might happen 'early evening' for your side of the pond so will likely try and pickup any interest in-game on the night rather than bank on 'yeah - I fancy that' here. I've finished my 'cheap' +Res build now so just need the accolades and last three incarnates to have it fully finished - hard to know how well it performs as a non-super-teamer as the only other thing I've done on it was a couple of BAFs (which are just smash face on keyboard). For anyone who wants to catch me in-game this Thursday 18:00 on Excelsior (@Guffy) for a 'Bring Your Own AM Task Force Session' it would be great to have you along. Cheers, Guff.
  4. 1 Defender in team = If you are a great player then Kin - what you choose for secondary is a little bit arbitrary in my opinion as you'll be super-busy in a larger team. Otherwise, if you're not a great player (like me) then Rad primary is a much simpler choice and all 'foe focused' - plus it blossoms early - sonic and rad are nice secondaries. 2 Defenders in team = As you'll not know the makeup of the potential remaining 6 team-mates I'd suggest both the above as I think debuff for a full PuG team just trumps buffs - logic would suggest a buff heavy and debuff heavy mix - but there's always be the time when the buffer is bored not needing to 'heal' the only squishy blaster on the team as the tank/brute brigade turned up in force. And to answer a question you didn't ask; 3+ Defenders in team = All Rad primary with anything heavy AoE and no KB as great secondary choices. The other good choice for more than 2 defenders in the team is "Yes please, bring more defenders!" - stacked leadership as passive buffs alone is a good enough reason before even considering the 'right' primary powers (not sure there's a wrong defender set).
  5. This is a much cheaper effort that I eventually may be able to afford - it's high on +Res (all) and I've cut out a lot of the expensive +Rech | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1766;777;1554;HEX;| |78DA6594CB4F135114877FD3998A9442054A799637B44229D4E7D620E882820D127| |7A6A9ED004D6A5BDB12A9111F6B776EF0159F6B23A0FE05BAD495EFC4B5D144D184| |1835A2F574CE5C73692799B9DF3DE7DCF3BAF7CEE4E298FDF9B3E00128350713916| |C363CA6CFEAC9989EB1CDE8D1F9642A919ACB831EFBA17846CF1F5E989D0D65F315| |24E81486E15112FAA723B17824174F25C3E327E3D92C41CB7F83E948724E8FF98B1| |EC2A31424074728954AF8837A84D4D9F978BACE98CFE8093D9DCAE40C3F7661928E| |27E76CC6E4685AD763CEF1743CEAA724A2F3F1687892BCE9997C1325E4A1F7B4853| |E0AC453B00213340D68D881A08049863A4C31B87084611821860FCEAD6EE8F5A986| |264F011449A32AD8D40C8D05BF04FC6670E207C34772A7CA59A9F8C31A0D7F05141| |8B60156131486EDB030D452DBAD726C2B1A14D3A49AA10636869D7030786851855C| |4A05EC1643F389B2AA8494552576B3C6863D02F632D8B14FC07E8B196917C3220D5| |572715558B198F5AF3274628DA10B0F197AF188C187C70CF59467B5ECA61A37C5EA| |5B0C3DB8C7D08F3B0C43B86B3177EE36431FB971C8E53AF09E354B34D44A1AAD16E| |F48E42E1E84B70C2EBC66E8C71B060F5E32A82EA05E6A164D0661F8F552C406C9AF| |A501ED56730FDA1806E066F84C2D6F948B6CC472F1E46A68C2150157195A704DC07| |58636DC6038433935CB453653678D005F2840AB5C642BCED3D8546CFD05861E5C64| |E8C59280730CEBB4DA2DA7E7C602FB6D474E40564006E6F614B8C11E6C329CA5A14| |3EA95D68135F330E2BE626EDCAA80070C01AC30BCA08BD62DAD56BAF15433F7FF09| |C32B32E9932F429FD15577B1E53F55B3E5DF05FC62A8A37DF2CA4DF38AA66DD8814| |1D9DDA028D227CAF6E114CC34CD8EB8C89D5F5AA4F8C5651CC606477492C9885CC9| |88300960824DA6B4AD3F9A429B06F92918C24201C11243C24A71192A18429A6C414| |B15B49AA7C256F63B1B62CD7AB9C6CB9AAFB6B2805DAA790C8F7115DFCA4D96C53D| |BFCC3031B0B505854B7489545910244140EE408BB34410B295088E970A22A58213A| |5827F0181DF88| |-------------------------------------------------------------------|
  6. It's hard to pass judgement as we don't currently play to our potential (i.e. not a full team of 8xRad/fires). However, even in a team of 4, I don't think that Hasten is required and the fighting pool seems a bit 'safe-n-solo' if this build was really meant for superteaming. But of course we all feel different things when deciding what to chase with any given build. You seem to have relied heavily on solo +Def and +Res(S+L). I'm still working toward (maybe mistakenly) getting most of my +Def and +Rech from the team. I find it beneficial to have another viable single target attack (Blazing bolt) and would personally ignore slotting your Teir1 blast to be stronger against AVs by using this snipe. Also if your build can't make room for extra epic power picks then you might want to think about Red-side epics as you can get a +RES shield without a prerequisite. Maybe you're just going for 'one build for all occasions' in which case I'd say personal taste is king! My planned build as you can see is vastly different as I spend a lot more time using the various teleport powers. I still advocate that more fold space would be of great benefit to this team - however is likely very situational in PuGs.
  7. Some off the wall slotting there - looks like fun, how do those procs work in AM?
  8. This is my current thinking for my Rad/Fire - seems that so far we only really need one TPTeam so no doubt yours will differ. Having had two of us with Fold Space works well however one or two others (if well coordinated) would be gravy. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1698;767;1534;HEX;| |78DA65944B4C53411486FFDBDE0A9442054A79B4E52950799496876E0D8226520C4| |1E2B669DA0BDCA4B64D8B911A8DBA76E773A33CDC1B151FA85B5DEACA77E2DA68A2| |68424C74554FEF993103DC64DAEF9E73E69C33FFCCDCA9A571D7EB57D143D0AA0FA| |7E2F97C6CDC9833D24923E79C35120BE94C2A335F003DAE2366CE281C3D3D37379D| |2F9491A14D06C6C6C8189A8927CDF8A29949C7264E99F93C41F3FF8099787ADE488| |64A196263546411EEE94C26158A1A7172E717CC6CADF53E6BA48C6C26B768E571C9| |90AC999E775A2F27B28691F44C64CD44889A482C9889D81465337285466AA893C61| |91BFD68904FD101F8ED4044C75E0424B430D4A295C18B368641B4337CF16C4F43A3| |9F3D052AA0291EBB86AB36CB63C3350957183CB8CEF095D2D9D5AEEC58E7743A1E4| |A78C4B0078F253C6128C706430DC9EE50D33850AF89902A866A38193AE162E84135| |C37EB88585D294A98B2B838BFBFC467D564029508161F63831226194C18503120ED| |A44ED218625FAAB5435AAC473A9C806433B9E32ECC333863AEAAA4A99A45761993D| |6D5861E8C61AC300EED8C486AD3274D16CB7BA26373EB3E73CFDD5A8796BF0894C8| |1D2FE7F64F0E23D43373E30F4E02D83DD0BD4298AD04B1FACBC41AA58AF2EB21E3E| |8710DACFD08B00433F5A18BE93C00DEA0E3620AC5B9E460C4B186568C6050A692CC| |145063F2E319CA5E69AD4D53691A0D6A41F54C0A7AED68701A978C8264EC6A0943E| |2C21C2B049B3036A7B8192B5345A30246144C22D5D6CCF6D86085618CE51B656453| |4BD15EBF230DED5C40E3E90704F13B3EF33BCA1C3DEA1CCD63AF052179DBF607847| |215DAAF65D96AA8192F67FEC42FBDF12FE8AEB4E1B1654450B4AD1B65C409FE2B1F| |5614D171BB72C6195C14B59424AAC16927770105B5CC84321617501611912C12487| |1CD7B77F5F8A7E1DEA53B48CC522A23B02092BE465286798D6D5089AAAC1270E837| |3D7576C803D9BBB3D41F6FC74EE2A788C464FE9F49DE455FCDA11426DDC9437F586| |3C6CE21338D9BB5D8BE265BA4D76D51025434495A2D9B3C3F00FD7B9CF03| |-------------------------------------------------------------------|
  9. Good to know - I may be on again later today so if anyone is about and can see others online (assuming you have swapped 'globals') then go burn (and lightly irradiate) as required. I may also be about on Wednesday - so will see how well populated we are over these alternate times and adjust the schedule as necessary. Hopefully catch you later.
  10. Last night's ITF was loads of fun for me - the Team Teleport into the middle of a group and then deciding when to use Fold Space still hasn't got old. It would seem that (on this team) more often than not EBs would get teleported too, which made some of the 'harder' elements of an ITF really quite easy. That doesn't mean there weren't a few comedy faceplants, despite @Technoclaiming top spot on that leaderboard the judges, last I checked, were still discussing their split decision... Due to the horrible scheduling of this superteam there was only 5 of us but playing at +1x8 meant the xp poured in - I finished the evening at 'Lessons in Love' (A little 'Level42' joke for all you 80's kids - you're welcome). Even though the timezone issue is restrictive for a full team compliment, I'll keep with the usual schedule until someone can suggest an alternative. In my sleepy state before logging last night I recall a discussion about doing the ITF again next week which I think we should hold as a plan or if we have lower level members joining something 'inclusively appropriate'. Might be best to gather at the normal time (or earlier if you're 'about') and do regular missions so as to give others the best chance at joining before deciding on the TF. Until next time, Guff out.
  11. Excellent! I certainly echo your desire for team-focus-ness. So far we've met 5 or 6 times, the content has largely been radio missions (to ensure that as many different time zones can drop in and out as appropriate). However for this week I thought of mixing it up and starting a bit later (for us in BST) so as to ensure the best possible chance of participation however, as you know, once the TF starts it'll be locked into 'who we have' at the time, which may not be ideal for new starters (esp. as ITF is min level 35 iirc). I'm glad that there is new interest despite the timing - if normally playing late on a Thursday evening is going to be too restrictive for yourselves then perhaps next time I'll schedule a longer window to let folk come and go. Indeed there's no reason to keep us at once a week if the demand dictates. I've not played that much since coming back off of holiday so not sure where everyone else is at (although I suspect that most folk have had a couple of weeks off RadFiring). I'll be sure to add your global in-game later on and if the ITF doesn't pan out I'll let you know and maybe the remainder of us can do something more inclusive. We usually use discord (mostly because my 'typing while TPing' usually goes horribly wrong) - the timing of these teams usually means I don't have the wife rolling her eyes at me while I chat to internet-strangers - I'm sure she knows that she 'could have done better'. Catch ya later, Guff.
  12. Being granted access to the bed seems like the sensible choice. I like the idea of proc-bombing a hold however my build (Dominate) doesn't really have the slots to dedicate to it 😞 When I looked at Flame Mastery I wasn't sure if there was a third power I'd want to take as the recharge on consume is just too long for any useful sapper/AoE damage. Which is probably why I'm wondering if another toggle of World of Confusion would be of any benefit - which includes a tiny bit of of PBAoE psy damage. With the rate at which mobs die in this team I not sure if there would be any noticeable advantage to both hold AND confuse with PBAoE toggles? Although the more I look at WoC's small radius the more I think it maybe overkill. As for pets I'm not sure there's pixel-room for Team Teleport and Fold Space for all the good+bad guys as it is...
  13. Hope you all have had some Rad/Fire fun while I was away and are at least level 35 now? I'm thinking for this Thursday's ITF session, that; it would be best to save time on the night, so ensure you have access to Cimerora before the published time. we should run the TF as a 'kill most' and not worry about 'getting a time'. Have fun with ridiculous teleport effects and give @Techno the opportunity to maximise his veng. if we are less than 5 then open it up to any other Rad Emission toons that want to join (as long as their KB is negligible/controlled). actual levels will be discussed on the night depending on the team size/make up. Here's hoping that the time away from this team has galvanised our resolve - although the opposite is usually true when there is a period of 'time away'.😮 As an aside I'm now thinking of Psy for epic, what's everyone else thinking? Looking forward to it, Hope to see you there, Guff.
  14. Anecdotally it works well on +3 mobs. It's late here so have finished for another session however if there are some of you about soon or over the next week (while I'm on holiday) then carry on with the Rad/Fire goodness. Would be good to try an ITF on Thursday the 13th April 6pm EST - shout on here if you fancy it or leave a thumbs up. Cheers, Guff.
  15. One of the few teleport powers I've skipped - really only needs one person with Team Teleport to make it work - fold space however might need 2 or 3 of us to get it as it's recharge is that much longer. Be good to see you later hopefully.
  16. More fun last night - going again this afternoon/evening. (See thread title) Team Teleport -> Fold Space -> Inferno is one of the more satisfying attack chains* I've come across. If you're too quick then sometimes, in comedy fashion, you swap places with the group you are trying to get close to and end up firing Inferno off into thin air. Hope to catch you all later. Guff. *attack chain* AKA debt badge encourager. (Disappointing to give @Techno more that one opportunity to justify Veng.)
  17. Yeah - I may try Team Teleport as well before the 'final' respec as arriving 'in mob' at the same time would be of great benefit (at least to reducing the chances of me getting the more advanced debt badges). The only limitation I've found with Fold Space is that it seems to be 'line of sight', hence why I'm sometimes lurking on the fringes trying to find the best spot to fire it off. With all the Choking Cloud goodness about I find that it is safer USING Fold Space than not and like you say there's the bonus of 'old' debuffs and underutilised RoFs to 'reuse'. I think as long as Maneuvers is slotted well for +Def then 8 times should get us close to (or over) the soft cap for defense - but should things get tricky we can start to rely more on the 3 amazing debuffs that Rad gives us. It's part of what I love about Rad - all it's good stuff doesn't require switching targets from mobs to team-mates. I seem to be evolving my playstyle every 'super session' and am now looking to bunch bad guys around us before thinking about using Fireball and Rain of Fire - it's like playing a weird combination of 'old skool' herding tank, overpowered controller and nuking mini-blaster. And this is before considering all the top drawer 'defendery' type stuff we can do (heals, debuffs and big numbered leadershipness). I'll stop here as it seems like I'm making up words to show my excited-giddyosity, Cheers, Guff.
  18. This build looks pretty solid to me for running in a regular team although there's a few powers I'd slot differently and a few powers I'd swap out. The proc-bomb Char looks like fun but if I was going to use that many slots I'd likely prefer to have Blazing Bolt and maybe not even bother with Aim. For super-teaming I'd think Hasten, Aim and Char could be swapped out for other powers (Blazing Bolt, Consume...) I'm really struggling trying to figure out what to chase with sets (purely for super-teaming) but seem to come back, strangely to +Rech. I tried +Res but didn't feel overly convinced with the feel of it. I toyed with +Range which looked like you could make blaze into a snipe and which made the actual snipe look like you could reach the moon with it - again this didn't seem overly useful for what we are doing. So this is my current thinking (below) - which has scant +Acc and chases more +Rech for utterly bonkers inferno usage. Always in the back of my mind I have to remember that there could be up to 8xAM, 8xMan, 8xAssult, 8xTactics, 8xCC, 8xRoF, 8xFireball, 8xRadInf, 8xEF, 8xLR(perma), 8xInferno and 8xAoEHeal (for those 'Guff's gone in too soon again' moments). So have gone for as much PBAoE tricks as possible. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1662;758;1516;HEX;| |78DA65945B4F135110C7FFBBDD0A94965A0AE5D672935BB994968B771383A089802| |1487C6D1ABAC0C6DA362D466AD4A80F6AE21B6A7C43F11B880A46BF82BE794D7C36| |9A289298F8BA4E77F690036CB2DD5FCFCCF9CF9C99D99D5C1A75BF7F3771124AC5A| |954229F8F8FEA737A3AA9E75C33FAEC423A93CACC174097E7B491D30B672ECFCD8D| |2672174B68A55978C6476835329D481A894523938E8F5D32F27982FA6D87E9447A5| |E4F468A12F1118AB208EF5426938A4CE80932E7178C6CA5F57F464FE9D94C6ED1D2| |710B97AC919E77597FCE67753DE91BCB1AB3916216F14992D273855ACAA685EE2B2| |AFD281097A901410710D3B01F21018D0C95686208A099E17BD5CEDD74F7B2A540BA| |8A64712878A05A16150F052C3354E111C30F9273489B9C0EACB19C8617025E32ECC| |32B01EB0CA5D860F051A99DB28C13D58AEDE261A8808BE100DC0C9DA86008C36BAF| |904C8924A39420E8B42CBD6864F8490997418A5486413E8A0B43028619DC3828E09| |06A2731C0B0448F72B958E578C39616ACAB767AAF19FAF096C14FE979E4CE79B0C2| |96663C61E8C0AAD8F48CA11F4F19DA69B757EE9C17DFD8729D1E3E59D787AFB4142| |AF6FF0B43001F193AF099A1139F181C01C02F17CD8F1ED85DB6E12A7956CBA1ABAD| |4924CB2F2A678D5CCE1A4435CB528B4101C30CF5B8072B623DEE32047187A192CE5| |62707A813017E53800679321AD0270A1D51ED81E867684354404CC00796D9249990| |94A7162AAE16EF460C081812B0AAD95D5961B8466A4DD26EA5096B8ADDA6E70C376| |9905B95ED37CB545B7144A47794A11BC7186E916FBB3C3CEDA851AC3A841126E82C| |FAB60908B0E906EDED92DBD425BA1316709B747BE41C7A7042B5C7FFB080E30C01A| |A7844925323E28DEBC75F7E2963D864A822DFA87CFCA8F08D619C5DCE693B3F2B66| |50837C99D6A26962629723619918FD5286294DF6A0AD0A1AEC6170EDF978F5D9FDD| |D6BE962CB9F5D168AD1C239077141B1FB7C968BBDB5CB97FC1E8B615B16AFE39666| |1FFD1FC378F7CEEA98F7FDF44D9417FE032E21C43F| |-------------------------------------------------------------------|
  19. Thanks to those new Rad/Fire defenders that joined this evening - it was the first time we've run not on a Thursday evening (and without discord) however wasn't a terrible introduction. Even on smaller teams using fold space and inferno was lots of fun - not that I always survived but it's the kind of bonkers that I like. Looking forward to a fuller team maybe on Wednesday - I'll change the title of the thread again in a mo. Thanks again to CynderTeam, Winds of Uranus and Ryum Agricole for your first time with us - With luck next time we'll have @Techno who actually knows what it is we are supposed to be doing, and all the other regulars as well! The really fun powers come early in this team and they only get enhanced with the later ones - I've done one out of the four sessions with double XP but I'm enjoying the traditional team-synergy play style that I'm happy not wondering when the next ding is going to mean that I can finally play with a power I've been waiting for for ages (cos they are already there) - admittedly Choking Cloud changes 'how' this team operates at level 18 but even this change is fun (and excitingly risky). Until next time, Guff out.
  20. Pretty sure at this short notice we maybe the only ones, but will look out for you.
  21. Enjoyed another session of Rad/Fire fun again last night. It's probably a good time to review, for anyone who want's to follow this path, lessons learned so far; Multiple AMs are great - the more the merrier/swifter Choking Cloud makes this team so much fun (because everything's more fun in melee - especially with a squishy) Each signature attack power (e.g. FireBall, RainOfFire and Blaze) really increases the tempo and allows the adjustment of difficulty (hoping that Inferno will move this on another step) Fold Space although expensive (two prerequisite picks) is a genuine joy to use in this team - getting mobs tight into CC, AoEs and debuffs seems like cheating (in a very satisfying way) If you run with less than 5 in a team then consideration should be given to the priority of the toggles you run in case of end issues (yes even with perma AMs - the AoEs cost a fair bit) Don't be shy - once your team has CC jump into groups with someone else (ideally all of you) the better instinct you have for this the less you'll spend putting heal in your attack chain Slotting for smaller teams is wise (End for toggles, Recharge for AM and Damage for attacks) Getting aggro in this team is easy however the auto-hit debuff toggles make sure you both stay safe and annoy the pants off the maximum number of bad guys Find your team's rhythm with respect to firing AM and when to pull or jump in - as ever communication is key (discord voice channel makes this much simpler) This team doesn't discriminate with levels (all extra AMs will help this team even if you have no other powers) - Knockback, however, is a very different story. KB can go do one! If a teammate picks vengeance and tells you 'it's just for the LotG proc' then it's likely he also saying under his breath that your playstyle is reckless Scheduling global teams is far from guaranteed - celebrate that others have found 'a life' (you know - that thing you've been hunting for for the last few decades) {Edit} - Remember to tell interested parties who and where to meet without having to read through endless posts - Excelsior under Atlas' left heel. Global is @Guffy I'm looking for some feedback with scheduling 'next' week and propose a few open ended times (which may/may not benefit you); Saturday 25th Mar starting from 5pm EST (21:00 GMT) Wednesday 29th Mar starting from 5pm EST (22:00 BST) Thursday 30th Mar starting from 6pm EST (23:00 BST) I'll try and be about for the above times on the off-chance others are available, however will not likely be about the week after which shouldn't stop you from scheduling your own fun. I'll update the post title for each 'next session' (if I remember). As always there is room for more interest in this superteam - after three initial sessions I'm half a level away from inferno but the speed is defiantly secondary to the fun of this team and any level is welcome. Cheers, Guff.
  22. I tend to change the thread title every week to advertise the next week's schedule - however there's nothing stopping you for starting early. As we are three online now we'll start soon and pickup anyone else who is free 🙂
  23. No problem dude - enjoy your alternative. I'll try and update this thread after the evening's fun.
  24. Great to hear - totally get where you are coming from with respect to 'absolute focus'. It is is hard to restrict yourself to playing a toon you enjoy in such a small window every week however as long as you have a fairly reasonable +rech AM slotted then any level is good to superteam (as long as you don't mind sidekicking/exemplering). Shame there aren't a few more folk interested in this as a rolling 'play whenever available' option would suit a wider audience. (@kitofor example)...
  25. Another fun evening of melting bad guys while still learning our craft. We started early as a four and became five (that extra AM really helped). Happily Choking Cloud was another game changer; as long as at least two of us arrived into melee at the same time. Towards the end we were running at +2x8, not purely for speed but to make sure the challenge was engaging enough. I finished 3 bars shy of level 22 - everyone else was higher than this (I may double xp it for next week). Judging by the forum responses I suggest that we are, at least, one Rad/Fire Defender short. So if there's anyone who fancies giving this a go (even for a taster session - 'try before you buy') then we'll go again NEXT THURSDAY (March 23rd) 6:30pm EST (22:30 GMT), shout here or in game (global: @Guffy) to register your interest. All levels welcome. I'll adjust the title of this thread to keep it up-to-date. Huge thanks again go to @Techno who is this team's Bill Gates equivalent (if the former Microsoft CEO was intent on protecting the good guys from KB). His deep pockets and open hands were very much appreciated. @Fire Chief and @Crowcus Pocus we missed you guys - hope you're OK and busy doing better things. @Bionic_Flea we missed you too but I'm getting the vibe that maybe this isn't for you? Forgive me if this is wrong as I've appreciated your input thus far. Usual thanks to the team for tolerating with good humour my ability to jump into a mob and select the wrong power - yes this happened more than once! The basics of the build still hold true however I may respec into the below ready for next week (and might even finally slot some enhancements) Does anyone have any view of the 'best' level 20 power pick? I've not used Fold Space before...; 1 - Radiant Aura and Flares 2 - Accelerate Metabolism 4 - Fire Ball 6 - Maneuvers 8 - Teleport 10 - Rain of Fire 12 - Radiation Infection 14 - Tactics 16 - Teleport Target 18 - Choking Cloud 20 - Fold Space or Team Teleport 22 - Assault 24 - Blaze 26 - Enervating Field 28 - Blazing Bolt or Lingering Radiation 30 - Inferno 32 - Stealth or Blazing Bolt 35 + We are getting dangerously close to discussing this (my original thoughts were Dark Mastery). I'm open to being swayed by other good sets that may lead us away from the initial Controller/Blaster/Scrapper vibe I was going for.
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