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Pilotball

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Posts posted by Pilotball

  1. This is where I landed. It cost me a pretty penny, but seems very solid.

     

    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Thorn-star: Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Thorny Assault
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Strangler -- GldNet-Acc/Hold(A), GldNet-Dam%(9), GldNet-Acc/EndRdx/Rchg/Hold(31), GldNet-EndRdx/Rchg/Hold(34), GldNet-Rchg/Hold(34)
    Level 1: Thorny Darts -- Dcm-Build%(A), Dcm-Acc/Dmg(3), Dcm-Acc/Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Dmg/Rchg(5)
    Level 2: Roots -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprAscoft-EndRdx/Rchg(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprAscoft-Rchg/+Dmg%(15)
    Level 4: Fling Thorns -- PstBls-Dam%(A), PstBls-Acc/Dmg(7), PstBls-Acc/Dmg/EndRdx(15), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rchg(17)
    Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7)
    Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf(21), CrcPrs-Acc/Rchg(23), CrcPrs-Acc/Conf/Rchg(25), CrcPrs-Conf/Rchg(33), CrcPrs-Conf/EndRdx(34)
    Level 10: Kick -- FrcFdb-Rechg%(A)
    Level 12: Skewer -- Hct-Dam%(A), Hct-Dmg/EndRdx(19), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31)
    Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33)
    Level 16: Build Up -- GssSynFr--Build%(A)
    Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 22: Vines -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(25), UnbCns-Acc/Hold/Rchg(27), UnbCns-Hold/Rchg(27), UnbCns-Acc/Rchg(37)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)
    Level 26: Carrion Creepers -- PstBls-Dam%(A), PstBls-Acc/Dmg(39), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rchg(40)
    Level 28: Thorntrops -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(31), Rgn-Acc/Rchg(37), Rgn-Acc/Dmg/Rchg(42), Rgn-Dmg/Rchg(50)
    Level 30: Impale -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(33), EnfOpr-Acc/EndRdx(36), EnfOpr-Immob/Rng(37), EnfOpr-Acc/Immob/Rchg(42), EnfOpr-Acc/Immob(43)
    Level 32: Super Jump -- BlsoftheZ-ResKB(A)
    Level 35: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45)
    Level 38: Thorn Barrage -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(49)
    Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(46)
    Level 44: Disruptor Blast -- Artl-Acc/Dam(A), Artl-Dam/End(46), Artl-Dam/Rech(47), Artl-Acc/Dam/Rech(47), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(48)
    Level 47: Personal Force Field -- LucoftheG-Def/Rchg+(A)
    Level 49: Spore Burst -- CaloftheS-Heal%(A)
    Level 1: Domination
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A)
    Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9)
    Level 32: Double Jump
    ------------

     

     

  2. 8 minutes ago, Xiddo said:

    I'm not on my Mids atm but from a look over...
     

    How much money you wanting to sink into this? The confuse purps aren't too bad and are really worth it with seeds. Both for the proc and the bonuses.
    Are you aiming for perma-dom? You won't need acrobatics if so. And you'll also need more +rech.
    2 slots in hasten with +5 rech is enough.
    I'd probably put some slots in strangler.
    Get build up much earlier.
    Are you going for soft-cap range def I take it?

    I didn't take the pet on my plant/psi Dom, as he was slow and died too often. With 15 sec rech on seeds the baddies do most of the work. Can wiggle some slots around from there.

     

    I have enough money, but wasn't going to bust the bank, as I'm not sure how much I'll play with the other 12 50's. 

    I couldn't see any holes the purple procs provided on seeds, that's why I skipped to focus on recharge on seeds. 

     

    I wasn't building with perma-dom in mind, Recharge sits at +140, I don't know what I need permadom to be at. 

     

    I was focusing on Soft-cap range 46% and S/L both at 43%, Psi is a hole, only 19%, with 0 resistance. I was hoping to stay at range. 

     

    Strangler, was the odd man out. I do find that I use it a lot, I'll see if I can rejig..

     

    Thanks!

     

  3. Hello, 

    Please let me know of your thoughts on this. I've been having a lot of fun and currently at Level 41. Here is the proposed end build. 

     

     

    This Villain build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Thorny Assault
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Strangler -- Acc-I(A)
    Level 1: Thorny Darts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/EndRdx/Rchg(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(7)
    Level 2: Roots -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(15)
    Level 4: Fling Thorns -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(7), Artl-Dam/End(15), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(19)
    Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), DefBuff-I(21), EndRdx-I(23)
    Level 8: Seeds of Confusion -- Conf-I(A), RechRdx-I(23), RechRdx-I(25), RechRdx-I(33), Acc-I(34)
    Level 10: Kick -- FrcFdb-Rechg%(A)
    Level 12: Impale -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(19), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31)
    Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33)
    Level 16: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), EndRdx-I(34)
    Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), EndRdx-I(36)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 22: Vines -- NrnSht-EndRdx/Hold(A), NrnSht-Acc/Rchg(25), NrnSht-Acc/EndRdx(27), NrnSht-Hold/Rng(27), NrnSht-Acc/Hold/Rchg(37), NrnSht-Dam%(37)
    Level 24: Spore Burst -- CaloftheS-Heal%(A)
    Level 26: Carrion Creepers -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(39), SprAscoft-EndRdx/Rchg(40), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), SprAscoft-Rchg/+Dmg%(42)
    Level 28: Thorntrops -- CrtSpd-Acc/Slow(A), CrtSpd-Dmg/Slow(31), CrtSpd-Acc/EndRdx(37), CrtSpd-EndRdx/Rchg/Slow(50)
    Level 30: Super Jump -- BlsoftheZ-ResKB(A)
    Level 32: Fly Trap -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(42), SvrRgh-Acc/EndRdx(43), SvrRgh-Acc/Dmg/EndRdx(43), SvrRgh-Acc(43), SvrRgh-PetResDam(45)
    Level 35: Acrobatics -- EndRdx-I(A)
    Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), DefBuff-I(39), EndRdx-I(45)
    Level 41: Thorn Barrage -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Rchg/SlowProc(50)
    Level 44: Disruptor Blast -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(50)
    Level 47: Ripper -- AnlWkn-%ToHit(A)
    Level 49: Build Up -- GssSynFr--Build%(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination 
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Health -- Pnc-Heal/+End(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Stamina -- EndMod-I(A), EndMod-I(9), EndMod-I(9)
    Level 30: Double Jump 
    ------------

  4. I've been playing melee build so far, because there didn't seem to be any other way to play. I'm lost now and have no idea which way I should build. Any suggestions on how to proceed, I've been going through this forum, but am lost. It looks like there are 3 options : Range, Hybrid and Melee builds. 

     

    My only opinion right now is that the end use is insane for the amount of damage I am doing. 

     

    Any help/suggestions would be great. 

    Thanks

  5. Hey!

    I'm really enjoying my DP/MC blaster, so much that I wanted to share my cheap build. I'm currently at level 45 and was able to get most of it in place for under $200 million (I think that's pretty cheap). I just took on Silver Mantis (EB) solo and didn't get hit more than once, I was overjoyed as I've always found her crazy hard. 


    I've got S/L both almost to 45% and Ranged to 49%. 


    Please let me know what you think. 

    Thanks!

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Martial Combat
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(29)
    Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7)
    Level 2: Empty Clips -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(11), Artl-End/Rech/Rng(15), Artl-Acc/Rech/Rng(17)
    Level 4: Reach for the Limit 
    Level 6: Swap Ammo 
    Level 8: Bullet Rain -- BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(9), BlsWrt-Acc/Dmg/Rchg(9), BlsWrt-Acc/Dmg/EndRdx(13), BlsWrt-Acc/Dmg/EndRdx/Rchg(17), BlsWrt-Rchg/Dam%(19)
    Level 10: Burst of Speed -- Obl-Dmg(A), Obl-%Dam(33), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(50)
    Level 12: Suppressive Fire -- Acc-I(A), Dsrnt-I(13)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), DefBuff-I(15), EndRdx-I(31), DefBuff-I(33), DefBuff-I(39)
    Level 16: Super Jump -- Empty(A)
    Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(29), Thn-Dmg/EndRdx/Rchg(31)
    Level 20: Reaction Time -- EndMod-I(A)
    Level 22: Kick -- Empty(A)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)
    Level 26: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(27), DefBuff-I(27), EndRdx-I(31)
    Level 28: Inner Will -- NmnCnv-Regen/Rcvry+(A)
    Level 30: Dragon's Tail -- Obl-Acc/Rchg(A), Obl-%Dam(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-Dmg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(42)
    Level 32: Hail of Bullets -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-%Dam(34), Obl-Acc/Dmg/EndRdx/Rchg(36)
    Level 35: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46)
    Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), DefBuff-I(39), DefBuff-I(39), EndRdx-I(40), DefBuff-I(50)
    Level 41: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(42), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Dam%(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48)
    Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(45), DefBuff-I(45), DefBuff-I(48), EndRdx-I(50)
    Level 47: Acrobatics -- EndRdx-I(A)
    Level 49: Web Envelope -- Acc-I(A)
    Level 1: Defiance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Empty(A)
    Level 1: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 16: Double Jump 
    Level 6: Chemical Ammunition 
    Level 6: Cryo Ammunition 
    Level 6: Incendiary Ammunition 
    ------------

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