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Posts posted by myssing

  1. @Bellicose This thread inspired me to roll a plant/dark.   Plant/Storm didn't work out for me, but I enjoyed plant, and I have a long term love for dark.

     

    Once you get Mycella where you like, could you share your build?  It would be very helpful to point me in the right direction for sets.

    • Thumbs Up 1
  2. I'm an oldtimer that is still getting used to Homecoming, and I pieced my build together from a handful of different posts so take this with a few grains of salt.

     

    I was looking, and your end regen is better than mine.  I went with dark for my epic, but almost never use Dark Consumption for  end.  I could easily swap to leviathan and just eat more blues.

     

    I think the difference between our builds is that my Hasten has about 10sec downtime and that my heatloss has a 101sec recharge while yours is at 141sec.  If the team can group 4+ mobs for you to hit with Heatloss, it seems to carry well.

     

    I also have Performance Shifter: chance for +End in stamina instead of your chance to heal.

     

    There is a real chance that I might not nuke enough leading to not feeling as much of an end issue.  I'll attach my build on the chance it helps.

    SF Water_Cold_Corr.mxd

    • Thanks 1
  3. On 11/17/2022 at 2:14 AM, Darkir said:

    Ok, so you wanna try the +4 ITF? This should work well. We have extra accuracy in our powers because even though we should be able to count on tactics and other buffs from our teammates we cant guarantee it.

     

    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Water Blast
    Secondary Power Set: Cold Domination
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Dark Mastery

    Villain Profile:
    Level 1: Aqua Bolt

    • (A) Thunderstrike - Accuracy/Damage
    • (37) Thunderstrike - Damage/Endurance
    • (37) Thunderstrike - Damage/Recharge
    • (40) Thunderstrike - Accuracy/Damage/Recharge
    • (40) Thunderstrike - Accuracy/Damage/Endurance
    • (42) Thunderstrike - Damage/Endurance/Recharge

    Level 1: Ice Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 2: Water Burst

    • (A) Superior Scourging Blast - Accuracy/Damage
    • (3) Superior Scourging Blast - Damage/RechargeTime
    • (3) Superior Scourging Blast - Accuracy/Damage/RechargeTime
    • (42) Force Feedback - Chance for +Recharge

    Level 4: Maneuvers

    • (A) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (7) Reactive Defenses - Scaling Resist Damage
    • (7) Kismet - Accuracy +6%

    Level 6: Whirlpool

    • (A) Artillery - Accuracy/Damage
    • (9) Artillery - Damage/Endurance
    • (9) Artillery - Damage/Recharge
    • (11) Artillery - Accuracy/Damage/Recharge
    • (11) Artillery - Accuracy/Recharge/Range
    • (37) Artillery - Endurance/Recharge/Range

    Level 8: Tidal Forces

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (47) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 10: Boxing

    • (A) Empty

    Level 12: Dehydrate

    • (A) Superior Scourging Blast - Damage/Endurance/RechargeTime
    • (13) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
    • (13) Superior Scourging Blast - RechargeTime/PBAoE +End
    • (15) Apocalypse - Damage/Endurance
    • (15) Healing IO
    • (17) Healing IO

    Level 14: Tough

    • (A) Unbreakable Guard - Resistance
    • (19) Unbreakable Guard - Resistance/Endurance
    • (19) Unbreakable Guard - Endurance/RechargeTime
    • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (27) Gladiator's Armor - TP Protection +3% Def (All)

    Level 16: Weave

    • (A) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 18: Water Jet

    • (A) Superior Malice of the Corruptor - Accuracy/Damage
    • (34) Superior Malice of the Corruptor - Damage/Recharge
    • (34) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
    • (36) Superior Malice of the Corruptor - Damage/Endurance/Recharge
    • (36) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
    • (36) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

    Level 20: Arctic Fog

    • (A) Unbreakable Guard - Resistance
    • (21) Unbreakable Guard - Resistance/Endurance
    • (21) Unbreakable Guard - Endurance/RechargeTime
    • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (23) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 22: Hasten

    • (A) Recharge Reduction IO

    Level 24: Benumb

    • (A) Accuracy IO

    Level 26: Geyser

    • (A) Ragnarok - Damage
    • (27) Ragnarok - Damage/Recharge
    • (33) Ragnarok - Damage/Recharge/Accuracy
    • (33) Ragnarok - Recharge/Accuracy
    • (33) Ragnarok - Damage/Endurance
    • (34) Force Feedback - Chance for +Recharge

    Level 28: Sleet

    • (A) Artillery - Accuracy/Damage
    • (29) Artillery - Damage/Endurance
    • (29) Artillery - Damage/Recharge
    • (31) Artillery - Accuracy/Damage/Recharge
    • (31) Artillery - Accuracy/Recharge/Range
    • (31) Artillery - Endurance/Recharge/Range

    Level 30: Heat Loss

    • (A) Performance Shifter - Accuracy/Recharge
    • (49) Preemptive Optimization - Accuracy/Recharge

    Level 32: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 35: Dark Consumption

    • (A) Obliteration - Damage
    • (42) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (47) Obliteration - Chance for Smashing Damage

    Level 38: Dark Embrace

    • (A) Unbreakable Guard - Resistance
    • (39) Unbreakable Guard - Resistance/Endurance
    • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (39) Unbreakable Guard - +Max HP
    • (40) Steadfast Protection - Resistance/+Def 3%

    Level 41: Tactics

    • Hamidon Origin:Cytoskeleton Exposure

    Level 44: Soul Drain

    • (A) Obliteration - Damage
    • (45) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage

    Level 47: Assault

    • (A) Endurance Reduction IO

    Level 49: Super Speed

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 1: Brawl

    • (A) Empty

    Level 1: Scourge 


    Level 1: Sprint

     

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    |B6BD3BEF80FF8860A5E|
    |-------------------------------------------------------------------|

     

    I know this is a bit of a necro, but as an old timer who recently found Homecoming and is trying to figure things out, does this work without Glacial Shield for the hard stuff?

     

    I am trying to find a build to grow into to be ready for hardmodes and this looked right to my ignorant eyes based on what i could find, except the missing shield baffled me.

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