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Positron49

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  1. I played since beta and saw all the nerfs. Ultimately, I agree there is an issue with power creep in the game, but my concern with this change in particular is that it fundamentally changes how enemies hit you across the board, and I doubt the devs have thought through all the impacted AT's and powersets that will get destroyed and all the builds that will need redone in response to something so fundamental to the game. People freaked over ED, and this seems like something more major. Do we know that this will actually fix these problems, or will it just get most players to focus their efforts onto the few builds that can achieve 45% DEF to all of either positional or types? For example, you will likely see far more /Shield brutes in play as other powersets disappear. Back to the Elec/Shield Fotm? Point being, this isn't a creative fix, and will likely not achieve its desired results. The problem, imo, comes from a few things. First, other defense types are undervalued. If having 45% def to S/L and 35% def to fire gives you 45% to the fire attack since it has part of both and takes the highest, why not figure out a way to make fire defense a better option? Like can't we put different floors in the to hit calculator? For example, softcap S/L attacks at 40% and all others at 45%. This way the character with high Fire Def is still better than S/L against fire attacks, but the S/L def still serves a purpose (and being capped now means you get hit 10% of the time instead of 5%). This also makes physical NPCs more dangerous, since they hit more often but have attacks that are more often resisted. Oh, and most characters get to IO for something else once they hit 40% S/L defense leading to more diversified builds. Second, there needs to be precision in adjusting the sets that are behind. For example, Radiation Armor is pretty absurd compared to Ice Armor for a tanker. The enemies to hit calculations aren't to blame for that, its a lack of adjusting older sets and bringing them in line over decades.
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