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Vic Raiden

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Posts posted by Vic Raiden

  1. On 2/28/2024 at 4:31 PM, Clave Dark 5 said:

    My understanding on how The Things Work is that it's a matter of attachment points, not just setting a flag.  I'd guess the shouldery-cape thingies take up that back attachment point, so nothing else can be fit on there.

    I happen to have access to the old Titan Icon client, and bizarrely enough, the Sybil dress is listed as a chest detail. 

    image.png.fef4df810ccb6c93ad8cca8acefc9df4.png

    Unlike on HC, the dress actually works not only with back parts, but with non-Sybil belts as well. Really, the only problem is the necessity of using the linked colors option to color the front of the dress.

    Then again, HC itself has a weird loophole in the attachment point system because it lets one use the waistcape version of the Tech Knight belt alongside a back option, or even an actual cape... provided you're not using a chest option from the Armored category, which I always found weird.

    • Like 1
  2. I unironically wonder how difficult it would be to add an item section to the character creator, especially without breaking every single costume file already around. Just this last update, a lot of people have reported broken costumes they had to fix, and that's just from adding a couple new parts like the snakeskin mantles.

     

    That said, I'm all for giving more love to the Monstrous Legs category because what we have right now is very lackluster.

  3. While this thread is still up, I want to join the question about a suitable grand finale... or more precisely, multiple grand finales, one for each of my characters. I have a heroic demon girl, a villainous cyborg ex-AV and a Praetorian slated to become a hero on Primal Earth. I'd want to provide a suitable ending to each of their stories, and I'd like to have a better idea of what my options are.

  4. 5 hours ago, Chris24601 said:

    The easiest I think would be to just add (Villain) or (Rogue) after each of the contact names; Ex. Peter Themari (Villain) or Hardcase (Rogue); based on the nature of the missions they give. Particularly important is to include it when you’re given a choice of contacts.

     

    Something like that would give casuals (those who don’t want to go research missions on the wiki to see what they call for) assurance that their criminal career will be limited to robberies or smacking down those who deserve it (and those who want to kick puppies will know which contacts to take as well).

    Yeah... But there's another problem to the villain layer. There's plenty of ways to be a villain, and very few of them are about doing random assholish stuff purely because someone paid you to. I can't really name anyone who would indeed enjoy that, but well, such are the limitations of the contact system. The lack of agency, in my understanding, doesn't refer to being railroaded into evil or roguish acts the player may not be comfortable with so much as to the very fact player villains simply don't get to do much on their own without being explicitly told to, with the exception of newspaper missions, morality tips and a small number of arcs.

    • Like 2
  5. Such statistics would only work if every player only got to have one character. But many of us have dozens, some even have hundreds... I suppose statistics should show the total blue-to-red-to-gold character ratio, or the amount of time each player spends playing some character of a given alignment.

     

    Unless there's something I don't know about.

  6. AFAIK "swimming" is just running a little below the water surface, just with a different animation. To get actual deep-water swimming to work, I think the characters should have their travel powers turned off and substituted for a reskinned version of flight if they dove deeper... but for that to be of any use, the devs would have to model the bottoms of all these bodies of water, which I don't think is ever happening given just how much work it would take. That said, I like the idea and wish it was feasible.

  7. 2 hours ago, megaericzero said:

    I was planninng on posting this suggestion on April 1st but...

     

    New power set: Plot Armor!

     

    With such iconic clichés powers as:

     

    image.png.46a59229a283e9d15c4ba8c1068efe91.png Made of Iron
    image.png.baa8106878ee1571177607b32e7ab876.png Character Shield
    image.png.57f84d027125ed7179ff429dd2c24c18.png Reconstruction
    image.png.7dde3a482ab93bf25d44dc72c7fbe991.png Script Immunity
    image.png.9be418007f15ca80c2a6b5c90c11cee0.png Distress Ball
    image.png.4da42ba89a357ec8b6c8f3c1d583f83f.png Saved by Canon
    image.png.f90b765e1335bfbce4704a165517287e.png Determinator
    image.png.7c2eb58a413e7975fcbf8434dc748ac5.png Contractual Immortality                             
    image.png.59f86ece4f003985610a430d7ac71a48.png Deus ex Machina

     

    As an avid TV Tropes reader, I really appreciate the effort you put into this. But now we gotta back it up with a primary powerset.

    • Haha 1
  8. How much more obvious did that

    6 hours ago, Rudra said:

    (He still uses you, but while he is still relatively obvious about it, he isn't quite as obvious about it as he was back on Live.)

     

    How much more obvious did this use to be?

     

    6 hours ago, Sunsette said:

     

    If he's less obvious now, cripes.

     

    Yes, you are a petty, noob villain with a bit of edgelord syndrome, a mind like a brick, and some squeamishness who nonetheless shows surprising wit in a number of instances. The character is at once not very fleshed out but also constrains you to a very small range of possible personalities, which I think might be the worst possible combination for this kind of fantasy.

     

    It took me a few missions to figure out what the personality was rather than it being at all compatible with my preconceived notion of my character -- and I didn't get any immersive insight into a character as a result, I just finally figured out how I was supposed to read the story at all. That doesn't facilitate most of the things that people look for in villain experiences, which is the point here. 

    Yeah... Fun as the arc was, I too caught myself seething a few times playing it, whenever I ran into something I knew my character wouldn't do. Closest thing to a workaround I found was spelling the character's ACTUAL thoughts, speech pattern and all, out via local chat.

    • Like 1
  9. I have made some updates to the mission to make it more lively:

    - added an intro pop-up and dialogue lines for the boss

    - added ten patrols wandering the middle portion of the map

    - added an ambush triggering upon defeating a fixed (but not mandatory) lieutenant in the final room

  10. Haven't ever played WoW, so I can't say much, but I do kinda know there are two main factions the players can belong to that try to be at constant odds with each other even though greater cosmic-level threats keep piling on and neither side is actually all that committed to either good or evil barring the oldest questlines.

     

    CoX feels somewhat the same, except all areas are also alignment-locked unless you're one of the two "grey" alignments which are just the basic ones except capable of going wherever they want. It's more than a bit problematic in that blueside gets over twice as many zones as redside, and the two sides don't even get to cross over outside of a handful of instanced missions taking place in an isolated fragment of the opposing side's home turf. That's just not all that fair.

  11. I tend to keep minions basic, with just basic attacks and maybe a shield or non-annoying single-target debuff power on some rare ones. Lieutenants, they're typically either expanding on respective minion types or getting more gimmicky stuff like flight or ally buffs. Bosses, though, that's where I go crazy as long as it suits the faction's overall theme.

  12. The other day, I've used Ouroboros to run some arcs I missed, that being Sondra Costel, Julius the Troll, and Archmage Tarixus. While doing missions for them, I saw their trust gauge go up as expected... but when I completed their respective final missions, I found that none of them are in my Inactive contact tab, and clicking them led to them giving me their "not introduced" lines instead of the "no more missions" ones.

     

    I've been told that Ouroboros-ing content is kind of creating an alternate timeline where I did a given thing which still remains not done in the prime timeline, but that just rubs the completionist in me the wrong way. So my suggestion, as given in the topic title, is to have the game flag contacts completed via flashback as already introduced, and thus properly tag them as completed upon completion, regardless of whether the player had been actually introduced to them in normal play.

    • Like 2
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