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R jobbus

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  1. again thank you for the detailed posts. I'm still learning how to do this kind of stuff. this screenshot helps alot. Though I've already done it on my sd/ma tanker, I ended up beating the ITF +4/x8 with a claws/bio scrapper I made on the beta server. I really tried to not use inspirations or temp powers hardly at all, and I ended up accidentally separating the nictus from rommy's aggro somehow. so I was fighting all the nictus as a group, then fought rommy. It took quite a long time and he'd regen so much health each time he'd spawn extra enemies, since I had to run away to avoid too many debuffs. But after a looong time I was able to finally do it. Maybe 45 minutes for just that fight. The claws build was built almost exactly like my titan/bio, I just was testing it's aoe capabilities which are really good. The incarnates I used were pretty basic, barrier core, hybrid assault core, musculature, reactive radial t4, I forgot to use lores ..... that probably wouldve helped haha. I'm sure I have build problems but alot of it I think too is i'm just new to doing this kind of stuff. I need time to learn lol. So I want to practice with tankier builds and paying more attention to defense values and everything that's going on like you suggested. I am glad I managed to do it though, it was good practice at knowing when to run off, which I'm assuming is more a side affect of not using inspirations or temp powers. Even in offensive mode, with barrier core or shadow meld, the defense debuffs are really the only thing that causes me to have to move at all. Bludd - Scrapper (Titan Weapons - Bio Armor).mbd This is the build I was using for titan/bio, that my claws build was based off of in the beta. It's almost identical, except sub out the titans skills for claws skills. It's built as similarly as I could. It's heavy on offensive, but dna siphon and albative are quite helpful as well. I did get rid of a few slots to give carapace and tough a little extra resistance. Before I do another run I'll probably try to get used to doing things with slightly tankier builds. It's just difficult cause my tendency as a scrapper I feel is to give myself enough buffs offensively and defensively to take out an important unit out of the group, then once they die, I either win the exchange and have taken out the others easily with aoe in the process or if it's not enough because there's too many, and I run away and regroup. at least in terms of debuffs etc, so I'm not yet used to having a bit less damage.
  2. This is cool. Thanks for the breakdown. I feel like i'm getting better at the game and managing all of these things in a resourceful way, but I'm stilll learning. So like, for basic groups in the ITF with bio-katana, katana's main strength offensively is single target (if you aren't trying to burn lores on regular groups in an ITF), is the plan to try to offensively burn down the most damaging enemies in the pull while throwing in lotus in your rotation? Or like how do you do enough damage before running away when the debuffs start coming. I do probably need to remember to involve DA more. I am using the first armored build you posted for it in the beta server. It may be that i'm just not used to using rune/melee properly etc. I am used to doing it on my titan/bio but it is such an offensively based build that while it can put away entire groups in an ITF in seconds, it's the one that straight up struggled to do anything to final romy at all, probably from the build just not being tanky enough maybe.. But that might be my skill as well. I did manage to take out romy on stage 3, but I had to run away anytime the debuffs started happening, which at times was every few seconds.
  3. thanks alot for the tips. I'm trying out your first build in the beta server, it's cool. Do you fight in offensive all the time or defensive? also what do you mean by spiking? just full buffing and throwing everything at something to try to kill it before the buffs wear off? I'm not sure what nictis is causing me trouble, but I assume it's the auto-hit one, since I haven't managed to kill any of them yet. But I haven't tried again just yet. so when you say 'spike rommy' what do you mean? Sorry for the questions, i'm a bit new
  4. I've recently had alot of fun soloing +4/x8 ITF with a SD/MA tanker, and I was wondering if you guys have any recommendations for other combos of tankers that have decent damage output but can safely solo +4/x8 content in a similar fashion? just trying to branch out a little. Looking through this thread, I've never played SR on a tanker so might give that a try.
  5. Hey i was reading a bit in your other topic for dm/shield, I've never done that on a scrapper. Do you have a build example? It sounds awesome
  6. Yea having had more experience with titan/bio scrapper, I was using a build that is very heavy on damage (and it's really fun), but I only made it past stage 3 of a +4/x8 ITF. Had to run from romy constantly to get away from the debuffs, which is fine. (I tried stage 4 and nictus romy is just not happening, even in defensive adapt I take way too much damage too quickly to overcome the regen. Though I didn't know you could seperate stage 4 romy from the adds.. so I might try doing that next time) I don't mind learning movement and frankly it's alot more of a challenge to have to monitor debuffs and react accordingly, but my question is, you've solo'd the ITF so much at higher difficulty levels, if I'm way more interested in soloing, what is the actual build looking like? I'm assuming you need to be way more tanky than I'm being. Like for /bio, you still want to be super tanky right. Do you have an example of a kat/bio scrapper that you've solo'd the whole ITF at +4/x8 on? Cause that's awesome. But I'm only asking for a build cause as much as I love just throwing out massive damage on my /bio characters, I'm assuming if I'm wanting to solo hard stuff I need to be referencing builds that are tankier, or are at least meant to do that. Thanks for the post, that's great info. I am actually raising a kat/bio right now just because Ive been enjoying /bio the more I get used to it and it seems like one of the better picks for katana.
  7. Ahh that makes sense. Yea I think if I end up wanting to solo scrap and do difficult +4 stuff where it's pushing to me to be defensive adapt at times, I may just reslot a couple acc and a few less procs. I did mess around with a similar TW/bio server in beta, loved it, and finally have just finished making yours on the live server, which seems to be wayy more optimized. I'm a big fan, just asking about possible tweaks since I like to solo, maybe a couple accuracy enhancements for when I'm having to go defensive wouldn't be a bad idea, if i want to tweak some of the survivability I can do that too. But having barrier makes perfect sense, really, I was testing the original build with just a tier 3 alpha in some s/l farms and Im surprised at how endurance isn't really an issue. The build feels good to play. I did want to ask how you're getting moonbeam to give you momentum? Or am I trippin. did I see that? Is it just a random chance from the build up proc or am I mistaken Thanks for the replies/builds
  8. Thanks for the response. Yea I've been having fun with it. Small question, in the videos you posted it looks like you're using ageless in your destiny slot, but in the actual build I believe it has barrier radial selected. Which do you recommend? Edit: I was also wondering if there are any accuracy problems w/ that build, I know offensive adapt gives a to-hit bonus off of one of the toggles, but in defensive do you think any of the proc slotted abilities would have a difficult time with higher end enemies? I'm probably asking this since I'm a newer player, since I noticed no tactics/focused accuracy/incarnates that deal with accuracy. I dont think. This is from my memory from having looked at the build yesterday. It's probably a non issue, but i'm just wondering, I'm actually new to builds where they are slotted like this. Thanks for the responses everybody
  9. This looks great, I've been looking for solo combinations to try difficult end game content at +4/8, would this combo be able to do this? Generally speaking, i know some things are going to be better than others. I've been enjoying /bio on scrapper recently but I've never played claws or bio on brute
  10. This is great, very helpful advice. I'm a bit new to the game and I'm just getting used to titan/bio on the beta server, I love it and i can see the great potential for it, but I just wanted to ask, what was the 2020 nerf about? like the class still works fine compared to other melee classes? better or worse or about the same? Im just curious since I wasn't playing the game in 2020. Great posts about this combo
  11. Happen to have an example of a claws/stone build for soloing? I'm intrigued
  12. Yea I actually, since having posted my question, had completed my first full set of ITF +4/x8 with this build, and it worked amazingly. However, I did notice through experience using the build that thunder kick would be way better just because eagles claw is so slow. But other than that it's just tanked everything perfectly and does a surprising amount of damage at the same time. My question though, you say musculature core, do you stick with using musculature core when using ageless core? I had been using cardiac core when using ageless radial, but upon discovering how great ageless core is, i'm wondering if I should go musculature now if it's covering the heavy end use. But I haven't tested it, only asking
  13. Yeah, I can see what you mean. that makes more sense about running away and monitoring basically the most threatening aspect of ITFs which seems to be the defense debuff. And also yeah I just ran through the entire set on my tanker at +4/x8, it took a while but it wasn't particularly scary at any point lol. But what would be a good indicator of how a build performs? like, solo wise. I just liked doing ITFs cause it's something different I hadn't done before
  14. lol this is awesome but i have no idea how they're doing that. alot of the time he's not staying in groups for an extended period which makes sense but when he does, i dont think the builds ive tried can do that. but they were both high end builds from other topics that similarly covered the crazy soloability of tw/bio, so i dont know. im probably doing something wrong. but I swear I'm trying what this person is. all toggles going, defensive mode, use dna siphon and albative when needed, parasitic etc then use AOEs and kd to keep them subdued but my toons just ends up taking big big damage once the debuffs begin, like to the point where you just cant do anything. did they make +4 harder or something recently? This vid is from 3 years ago, along with alot of those topics I was reading. I hope not since I hope im just learning how to play right lol, but I vaguely remember somebody saying +4 could be more difficult than before. i could be mistaken though. thanks for the vid though very awesome
  15. i mean.. I have beaten a +4/x8 ITF with my claws/wp scrapper, but it simpy doesn't work unless you are careful about how many mobs you're pulling and how quickly you can take them out/keep them in kd. it's fine just it takes longer than it should, consider there doesn't seem to be anything wp can do about defense debuffs. I even tried loading characters into the beta server and giving them ageless radial which adds some defense debuff res, but it's too short of a time to really amount to anything if it's a large group, unless you can really melt the entire group. but on that difficulty level, with centurions and etc deflecting quite alot, it doesn't really seem worth it for a build that has no natural ddr. I'll probably give SR a go since I have literally never tried it. I know alot of people really like it, and the general jist I get from it is that it's great until you get hit. but I at least am not worried about influence so I can invest in it pretty heavily if i decide I like it. EA sounds good too. I'll try to avoid sd since I already am using SD on a tanker and it's great, just trying to branch out some. Any SR recommendations before I start tinkering? I have repeatedly seen that dark with SR is good so i may try that. dark or claws
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