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provoked

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Posts posted by provoked

  1. Hey everyone! First time corruptor here. I've been really enjoying the "debuff" role and had some questions. For transparency, right now I am building towards JJ's build in his megathread. 

     

    1. Is sonic/TA the crazy debuffer that I think it is? Seems to have nice -damage, -DEF, and -RES. 

     

    2. Is there a newer/better build I could work towards?

     

    3. Will this combo easily get me into endgame content?

     

    Appreciate all replies!

  2. Hello @Infinitum! Big fan of your builds and posts!

     

    I decided to roll a new tanker and I am going with the SD/MA as I have never used either before. I was just wondering if your build in the first post is still considered optimal or if you'd change anything here in 2023?

     

    Anywho, keeps up the good work and tank on!

    • Like 1
  3. 5 hours ago, Owenknowone said:

    Awesome stuff.  My thought process was to ignore damage and focus on all primaries and resists.  I felt def was a bit of waste or not achievable to the exten it was worth it.  Perhaps reevaluate this?  Super team guy. 

     

    It seems going for a more balanced approach.  I do agree mitigate the damage with knock downs.  Perhaps I'm old school (ok I am) but other then a solo build, I don't mind not being a big damge dealer, yet I do see the benefit at times.  

     

    I will head back to the drawing board and see what I come up with.

     

    Again thanks for all the help!

     

    To build on what was said previously, a team can also help fill in some gaps. Not running much acc in your attacks because rage does it? Great, a teammate might have tactics. Have your heal set up as a proc bomb? Great, that teammate over there is an employee defender. I think the big thing is that we, and yes I mean we, think of tanks in the traditional sense but in CoH they really wanted every character to feel "super". This means that even tanks can slot for damage and yet still be nigh unkillable. 

     

    Just like you, I am also trying to wrap my head around this and adjust as I have always been an old school mmo player. 

  4. 5 hours ago, Greldek said:

    Shield defense is known for endurance issues, and in my experience the IO's like panacea, miracle, and performance shifter don't make up for it. On my axe/shield i'm running all those and have stamina 3 slotted, and still have to run the recovery serum from p2w on cooldown when i'm doing missions. I know it'll get better with incarnates but that's a ways away still.

     

    IMO if you hate endurance issues you should try out rad armor. I personally think claws is the best scrapper set there is, but you can pick literally any set to go with it, and it will be fine. Even the super endurance hungry sets are fine with rad. On rad armor you essentially ignore defense, build for recharge, and resists, and use your absorb shield as much as possible, and that's how you survive. It's pretty active and fun.

     

    If you're set on a defense based set I'd look to stone armor, its a little ugly, but if you find a nice concept it can work. again pick almost any attack set you want and it should work fine, stone has some built in endurance recovery as well. I can't think of an attack set that wouldn't work well with stone, but the almost comes from like if you chose elec melee, it's kinda a stinker set on scrappers so you probably won't have as much fun with it as other sets. Energy Aura would be my 2nd choice for a defense set leveling up solo and without help. Both SR and Shield are tougher to level IMO if you don't have INF to pour into them.

     

    New axe is very fun, and i highly recommend playing it, but its super end hungry, and wants a lot of recharge to perform well, so you'll want to find an armor set that compliments that.

    /rad, /stone, /NRG, /bio I think has some end recovery, /willpower, and kind of /electric, its a tough set to level with, doesn't get strong till built out IMO.  Willpower is very set it and forget it, you turn your toggles on and thats it. either you survive or dont. and it has a mix of res/defense. IDK i have a 50 claws/wp and it was fun to level up, but i lost interest in it at 50. And I would say bio has a slightly tougher learning curve than the others maybe. It's also an active set like /rad, where you use your absorbs and heals to keep alive, but it also has 3 stances most of the time as a scrapper you'll either be in damage (which makes you take more damage) or endurance stance, but this could also help you out, since you don't like endurance problems while leveling. Its also butt ugly.

     

    People like to shit on staff, and its' true it's not a top performer, but its quite fun to use, it does lots of little numbers fast, not very good in the big hitter department compared to other sets, but it does have sky splitter which will give you some of those big crunchy hits. . But if you like the quick play and look of the animations its solid especially for a solo toon who hates end issues, as one of the stances helps with endurance recovery. And keep in mind no attack set is so bad it's unusable. There are plenty of 50's of every attack, and they do just fine running TF's and group content, and soloing. The min/maxers in this game go hard, and will declare something unplayable garbage because its not #1 in whatever random ass ranking they decided to use to determine what's #1.

     

    I noticed you mentioned MA, it's fun i have an ma/rad brute, and an ma/shield scrapper both are fun, but again shield eats your blue bar prepare to use recovery serum all the time. and MA will work well with any of the other secondary sets i mentioned above. MA is a little end hungry as well because you attack so often with it. lots of quick strikes with short cooldowns.

     

    I mean you could run ma/Wp, no clicks to worry about in the secondary (other than the self rez, if and when you would need it) and the t9. and it has built in recovery help.

     

    IDK thats a lot of rambling but hopefully it helped some.

     

     

     

     

    Honestly, I really liked Willpower but my biggest issue is that I hear it falls off at 50 and struggles with some of the harder content. Shield seems to be the sturdiest secondary from what I have seen and I do agree that it appears to be end heavy. 

     

    Bio seems to be a top contender but definitely looks to be too click heavy for me. And when it comes to Rad, I already have a Rad/SS Tanker and I wasn't really into it.

     

    I think for secondaries it seems to be coming down to SD or EnA since WP just doesn't seem like it will fit the bill late game.

  5. 7 minutes ago, BrandX said:

     

    Softcapped defenses.  The best ST DPS.  Shield Charge to go with Whirling Hands.  The combo is solid.

    I went with the Rebirth Destiny.  Didn't feel I really needed the heal, but it's great to have imo.

     

    Out of curiosity, would you mind sharing the build if you have one handy? I always fail at proper building. I'd be super nice to have an idea of what I am doing since I haven't really played melee much in CoH.

  6. 2 hours ago, nihilii said:

    For what it's worth, EnA is mostly passive. It has two main clicks: the heal that gives you endurance reduction, and the endurance drain. You could get away putting the heal on auto (essentially treating it as regen + conserve power), and using the end drain only whenever your blue bar is hurting.

     

    Throwing ideas out there:

     

    - Energy Melee is a good endurance friendly primary, thanks to Energy Transfer costing 0 endurance. Even if sappers drain you without respite, you can keep spamming ET.

    - Bio Armor overflows with endurance management. Recovery passive at level 1, potential enhancement of that passive at level 10. Then there's DNA Siphon and Parasitic Aura if you want even more end. OK, these are clicks again. But DNA Siphon can be used as an attack, and you could conceivably ignore Parasitic Aura and even Ablative Carapace, and end up at roughly the same performance as Willpower. Not that I would suggest outright *skipping* these powers, but you could approach it from a perspective of - it's there if I really really need to use them, but I don't have to obsess about it.

    Coming back to BuiltDifferent's suggestion, DB/EnA really seems like a strong pick for your goals. DB can run the Blinding Feint -> Attack Vitals attack chain on low recharge while leveling. This full chain is available by level 22, and it's fairly endurance efficient because the Attack Vitals combo is essentially bonus damage you get for free.

     

    /EnA is also cool because it's fairly comprehensive in covering defense, some resistance, some healing... You end up with a well-rounded character that doesn't require active management to keep standing.

     

    Hmm. EnA sounds very attractive. Do you think it would hold up in end game (+4/x8) type content ? DB seems cool and is a set I never got to play with as it was introduced after I took a long break from CoH.

  7. 1 hour ago, BuiltDifferent5 said:

    I’ve had this dilemma myself, but if I were to steer you towards any of the above combos, it would be DM/Shield or DB/Energy Aura.

     

    DM/Shield is a great Jack of all trades. Once you have Dark Consumption, endurance should be fine. Shield always is fun with SC, and DM has a nice bag of tricks.

     

    DB/EnA is a great combo as well. EnA pumps up the recharge, which DB loves. It also has an endurance clicky, which is nice.

     

    DB comes down to if you like the style of its animations. I’d recommend trying one out on test or just playing with it in costume creator. I for one dig them.

    EnA is interesting. I guess another thing I should clarify is I am not a huge fan of click heavy secondaries. I am an old man in gamer years and I find more enjoyment out of spamming attacks instead of managing a million clickies. 

     

    For reference, my main back in the live days (think launch) was a fire/kin and it worked perfect for caffeine heavy gaming sessions. Now I tend to have a few drinks while gaming so... Yeah. 🙂

  8. A little background here. I am an altoholic. I start a toon and by 12-20 I find an issue and reroll. Additionally, I have never gone through everything in the game (accolades, most mid to high level tfs, arcs, etc.). 

     

    My goal: pick a character and level them up while doing everything I have never done. Side note, this will be mostly solo due to when I play. 

     

    Criteria: I have running into end issues. It's probably the biggest thing that makes me reroll. Also, I'd like to stick to IOs initially and then fill it out with sets once I hit 50 and start really pushing difficulty. 

     

    Some combos I'm thinking about:

     

    DM/SD: it seems cool but it also seems hard on end usage and that kind of turns me off. 

     

    Axe/SD: see above. 

     

    MA/SD: seems interesting and very survivable. Never played MA so not sure. 

     

    DB/?: Dual blades seem cool but when I played some katana it didn't "feel" crunchy as in the attack effects/sounds "felt" weak. 

     

    Also I am open to any other suggestions. This was just a quick thought on my lunch break lol. 

     

    Anyways, I appreciate any replies!

  9. Hello everyone! This thread has encouraged me to try out a scrapper. However, I am "not so good" at build crafting and/or knowing what I am doing when leveling. I usually just yolo it and end up respecing a million times. These builds look amazing but I was wondering if anyone has a "leveling up" build with plain IOs and such?

     

    I have more motivation to play when I have a set path in front of me and sadly with life, work, and family - play time is minimal so I'd rather play than learn theory crafting. 😞

     

    Aanyways, I appreciate any responses!

  10. 3 hours ago, Neiska said:

     

    The most important bits are the Pet Aura enhancements, which makes your pets tougher. And the Knockback to Knockdown Sudden Acceleration, without it your robot will be pushing things out of your own AoE, which is your primary damaging attack.

     

    I assumed as much and did them first. Was able to afford most except the sovereigns. Then I ran out of money buying all the accuracy enhances lol. But in either case, I can do missions again!

    • Thumbs Up 1
  11. 19 hours ago, Neiska said:

    @provoked

     

    Hello again,

     

    Here is a SO build as cheap as I could make, I kept only the "must haves" which is the KB to KD for your T3, and all the Pet Aura enhancements. Here are the highlights -

    You still hit the DEF numbers. You will have over 45% Def to everything, but this will take using Power Boost and then Foresight. Your Foresight will also have 100% uptime, which will leave you room to take Ageless for END issues you may have.

    But your resists will be low, but you have bodyguard to compensate.

    You will also have group fly which is fantastic for robots if you want to have your own team of hover-blasters.

    You will also have web grenade, in order to trap things in your t3 robots fire pools.

    Another upside is that you could use this build and just upgrade your slots as you go, no rebuild really required.

    As far as what difficulty this could do, it's hard to say. You have the defense certainly, but the resists I am not sure about. But I imagine it can do +3/8. But you will definitely need your first Level shift for your pets before you do +4/8

    I hope this suits your needs. Again, this is "far" from optimized, but it's the best I could put together when on a very strict budget.

     

    Here is a snip of the values. Please note that it is missing 9% def from your T2 pets bubbles.

     

     

    image.thumb.png.588aeaf7b8956aefc8db0763197d29f3.png

     

     

    This Villain build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Time Manipulation
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Battle Drones -- CaltoArm-+Def(Pets)(A), SuddAcc--KB/+KD(3), Dmg-I(3), Dmg-I(5), Acc-I(5), SprCmmoft-Rchg/PetAoEDef(7)
    Level 1: Time Crawl -- EndRdx-I(A), EndRdx-I(11)
    Level 2: Temporal Mending -- Heal-I(A), Heal-I(11), EndRdx-I(43), EndRdx-I(46), RechRdx-I(48), RechRdx-I(48)
    Level 4: Time's Juncture -- EndRdx-I(A), EndRdx-I(37), EndRdx-I(48), Slow-I(50), Slow-I(50)
    Level 6: Equip Robot -- EndRdx-I(A)
    Level 8: Hover -- DefBuff-I(A), DefBuff-I(34), EndRdx-I(37), EndRdx-I(47)
    Level 10: Kick -- Empty(A)
    Level 12: Protector Bots -- DefBuff-I(A), EdcoftheM-PetDef(13), SuddAcc--KB/+KD(13), ExpRnf-+Res(Pets)(15), SvrRgh-PetResDam(15), SprMarofS-EndRdx/+Resist/+Regen(17)
    Level 14: Tough -- ResDam-I(A), ResDam-I(23), ResDam-I(23), EndRdx-I(25), EndRdx-I(34)
    Level 16: Distortion Field -- Slow-I(A), Slow-I(17), Slow-I(19), EndRdx-I(19), EndRdx-I(21), EndRdx-I(21)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 20: Maneuvers -- DefBuff-I(A), DefBuff-I(40), EndRdx-I(40), EndRdx-I(40)
    Level 22: Weave -- DefBuff-I(A), DefBuff-I(34), EndRdx-I(39), EndRdx-I(39)
    Level 24: Fly -- BlsoftheZ-ResKB(A)
    Level 26: Assault Bot -- SuddAcc--KB/+KD(A), SlbAll-Build%(27), Acc-I(27), Dmg-I(29), Dmg-I(29), SprMarofS-Acc/Dmg/EndRdx(31)
    Level 28: Farsight -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31), RechRdx-I(33), RechRdx-I(33), EndRdx-I(33)
    Level 30: Group Fly -- BlsoftheZ-ResKB(A)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Web Envelope -- Immob-I(A), Immob-I(36), Immob-I(36), EndRdx-I(36), EndRdx-I(37)
    Level 38: Scorpion Shield -- DefBuff-I(A), EndRdx-I(39)
    Level 41: Chrono Shift -- Heal-I(A), Heal-I(42), Heal-I(42), RechRdx-I(42), RechRdx-I(43)
    Level 44: Photon Grenade -- Dmg-I(A), Dmg-I(45), EndRdx-I(45), EndRdx-I(45), Acc-I(46), Acc-I(46)
    Level 47: Tactics -- EndRdx-I(A), EndRdx-I(47)
    Level 49: Power Boost -- RechRdx-I(A)
    Level 1: Supremacy 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Heal-I(A), Heal-I(7), Heal-I(9)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(9)
    Level 50: Musculature Total Core Revamp 
    Level 50: Ion Total Core Judgement 
    Level 50: Ageless Total Core Invocation 
    Level 50: Support Total Core Graft 
    Level 50: Reactive Radial Flawless Interface 
    Level 1: Battle Drone 
    Level 26: Assault Bot 
    Level 12: Protector Bot 
    Level 24: Afterburner 
    ------------

     

    Wow! Thank you very much! Took me the better part of the afternoon to get that all sorted. Couldn't afford a lot of it, but... I can actually solo stuff now. Sure it isn't 4x8 but it's something while I save up for the rest of the enhancements. 

    • Thumbs Up 1
  12. Hello Everyone! Just started playing again and was tooling around with builds on my only level 50 and ended up respec'ing to a build that I cannot afford the enhancements for. I was wondering if anyone could help me out with a fresh level 50 robotics/time build that has SOs or I might be able to spring for IOs but sets are far out of the question at the moment. My goal would be to solo as tough of radio missions as I can.

  13. Hello everyone! I am currently at work and trying to theorycraft a build in my head. Rad seems really good because of the -DEF and WP seems like a general all around good set. Would this be able to carry me through 50 and able to solo x8 missions? I know the aoe is pretty weak until you get to 32, but whatever. I'm not looking for a "crazy farm" build as I already have one. I just want setting that can take on hard missions in a team or solo.

     

    Thanks,

    Provoked

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