Right now, Changeling play-style makes Kheldians do crazy damage because it cancels animation time — basically an exploit. Without it, they’re weaker than every other AT, which is probably why they’re the least played archetype in CoH. Their current Inherent bonus does basically nothing when soloing and often underwhelms in groups unless you happen to have just the right mix of ATs.
A few ideas to make them competitive without relying on exploits:
Damage boosts – Each form could get slightly higher base damage or scaling so they actually hit like they’re supposed to. Nova could be treated more like a pseudo-blaster, and Dwarf could remain the Tank/Brute melee form.
Animation tweaks – Form swaps could also be smoother, since switching forms right now feels clunky and slows down combat when not running the changeling animation cancelling binds.
Inherent – Make the Inherent bonus actually matter solo and give it some meaningful impact in, rewarding form swaps or combos. For example, swapping out of Nova could grant a short damage boost, or swapping from Dwarf could provide brief mez protection.
Final note: whether Changeling is patched or not, form changing shouldn’t be a huge explosion every time — it’s jarring and unnecessary every swap.
Overall, Kheldians should feel flexible and fun, not just weak because they’re a jack-of-all-trades.