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Centinull

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Posts posted by Centinull

  1. Electric Melee is definitely not bottom tier. As others have said it's the AOE set.

     

    Lightning Rod, Thunderstrike, Chain Induction, Jacobs Ladder, and Lightning Clap are all AOEs

     

    The only sub-par power is Lightning Clap since it does no damage and knocks foes away from you and out of the range of your other AOEs.

     

    Even then, at lower the levels I liked Lightning Clap as it increased my survivability.

     

     

  2. I was unaware of what the Incarnate Cap was for defenses.

     

    I'm doing daily Apex and Tin Mage runs, so I imagine the incarnate Cap would be my goal.

     

    Regen 237%

    Max Hp 130.6%

    End Rec 180%(3/s)

    End Use 1.36/s

    max End 100%

     

    Actual in game numbers with Incarnate slots + Atlas Medallion

    End Max 105

    End Rec 3.07%/sec (3.28)

    End Consumed .89%/sec (.95)

     

     

     

     

     

  3. Melee Defense 49.1%

    Ranged Defense 50.3%

    AOE Defense 55%

     

    Primary Power Set: Electrical Melee

    Secondary Power Set: Shield Defense

    Power Pool: Leaping

    Power Pool: Speed

    Power Pool: Fighting

    Power Pool: Teleportation

    Ancillary Pool: Blaze Mastery

     

    Hero Profile:

    Level 1: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Mk'Bit-Dam%(11)

    Level 1: Deflection -- LucoftheG-Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(7)

    Level 2: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(13)

    Level 4: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15)

    Level 6: True Grit -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(17), GldArm-3defTpProc(45), NmnCnv-Heal/EndRdx(46), NmnCnv-Heal/Rchg(46)

    Level 8: Thunder Strike -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(17), ScrDrv-Dmg/Rchg(19), ScrDrv-Acc/Rchg(19), ScrDrv-Acc/Dmg/EndRdx(21), FrcFdb-Rechg%(50)

    Level 10: Active Defense -- RechRdx-I(A)

    Level 12: Jacobs Ladder -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(29)

    Level 14: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45)

    Level 16: Against All Odds -- EndRdx-I(A)

    Level 18: Chain Induction -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(37)

    Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A)

    Level 22: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)

    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)

    Level 26: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(27), BlsoftheZ-ResKB(27)

    Level 28: Kick -- Empty(A)

    Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(39), Ags-ResDam(40), Ags-ResDam/EndRdx/Rchg(40), Ags-Psi/Status(40), StdPrt-ResDam/Def+(43)

    Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)

    Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)

    Level 38: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)

    Level 41: Char -- BslGaz-Acc/Hold(A)

    Level 44: Melt Armor -- UndDfn-DefDeb(A)

    Level 47: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)

    Level 49: Recall Friend -- Empty(A)

    Level 1: Brawl -- Empty(A)

    Level 1: Critical Hit

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 4: Ninja Run

    Level 2: Swift -- Empty(A)

    Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(45)

    Level 2: Hurdle -- Empty(A)

    Level 2: Stamina -- PrfShf-End%(A), EndMod-I(25), PrfShf-EndMod(46)

    ------------

    ------------

    Set Bonus Totals:

    • 17.5% DamageBuff(Smashing)
    • 17.5% DamageBuff(Lethal)
    • 17.5% DamageBuff(Fire)
    • 17.5% DamageBuff(Cold)
    • 17.5% DamageBuff(Energy)
    • 17.5% DamageBuff(Negative)
    • 17.5% DamageBuff(Toxic)
    • 17.5% DamageBuff(Psionic)
    • 19.75% Defense(Melee)
    • 12.88% Defense(Smashing)
    • 12.88% Defense(Lethal)
    • 21.94% Defense(Fire)
    • 21.94% Defense(Cold)
    • 13.5% Defense(Energy)
    • 13.5% Defense(Negative)
    • 6% Defense(Psionic)
    • 21% Defense(Ranged)
    • 25.69% Defense(AoE)
    • 6% Enhancement(Heal)
    • 36% Enhancement(Accuracy)
    • 52.5% Enhancement(RechargeTime)
    • 22.5% SpeedFlying
    • 155.6 HP (11.62%) HitPoints
    • 22.5% JumpHeight
    • 22.5% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 56.25%
    • MezResist(Held) 56.25%
    • MezResist(Immobilized) 56.25%
    • MezResist(Sleep) 56.25%
    • MezResist(Stunned) 56.25%
    • MezResist(Terrorized) 56.25%
    • 9% (0.15 End/sec) Recovery
    • 62% (3.46 HP/sec) Regeneration
    • 15% ResEffect(SpeedFlying)
    • 15% ResEffect(RechargeTime)
    • 15% ResEffect(SpeedRunning)
    • 21% Resistance(Smashing)
    • 21% Resistance(Lethal)
    • 6% Resistance(Fire)
    • 6% Resistance(Cold)
    • 2.25% Resistance(Energy)
    • 2.25% Resistance(Negative)
    • 4.5% Resistance(Toxic)
    • 9.5% Resistance(Psionic)
    • 22.5% SpeedRunning

     

    I'm currently running a very similar build with Positron's Blast in Fireball

     

    Is there room for improvement?

     

     

     

     

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