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DirtyBoxerz

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Posts posted by DirtyBoxerz

  1. 7 hours ago, PLVRIZR said:

    I've got a Fire Armor/Ice Melee, if you want to see that one.  Do note, that I'm not a fan of the "elemental swords", and I build for survival, so some scoff at my take on building toons...

    i am leveling one of those as well. was interested to see how the opposites compare

  2. This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 49 Magic Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Dark Blast
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Radiant Aura

    • (A) Preventive Medicine - Heal
    • (3) Preventive Medicine - Heal/Endurance
    • (3) Preventive Medicine - Endurance/RechargeTime
    • (5) Preventive Medicine - Heal/RechargeTime
    • (5) Preventive Medicine - Heal/RechargeTime/Endurance
    • (9) Preventive Medicine - Chance for +Absorb

    Level 1: Dark Blast

    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (11) Superior Vigilant Assault - Damage/RechargeTime
    • (11) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (15) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (15) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

    Level 2: Gloom

    • (A) Superior Winter's Bite - Accuracy/Damage
    • (13) Superior Winter's Bite - Damage/RechargeTime
    • (13) Superior Winter's Bite - Accuracy/Damage/Endurance
    • (17) Superior Winter's Bite - Accuracy/Damage/Recharge
    • (17) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

    Level 4: Accelerate Metabolism

    • (A) Preemptive Optimization - Accuracy/Recharge
    • (42) Preemptive Optimization - EndMod/Endurance
    • (42) Preemptive Optimization - EndMod/Recharge
    • (42) Preemptive Optimization - EndMod/Accuracy/Endurance
    • (43) Preemptive Optimization - EndMod/Accuracy/Recharge
    • (43) Preemptive Optimization - EndMod/Endurance/Recharge

    Level 6: Radiation Infection

    • (A) Achilles' Heel - Defense Debuff
    • (47) Achilles' Heel - Defense Debuff/Recharge
    • (47) Achilles' Heel - Chance for Res Debuff

    Level 8: Super Speed

    • (A) Celerity - +Stealth

    Level 10: Hasten

    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO

    Level 12: Enervating Field

    • (A) Endurance Reduction IO

    Level 14: Lingering Radiation

    • (A) Ice Mistral's Torment - Endurance/Slow
    • (48) Ice Mistral's Torment - Damage/Recharge
    • (48) Ice Mistral's Torment - Chance for Cold Damage

    Level 16: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 18: Choking Cloud

    • (A) Superior Entomb - Accuracy/Hold
    • (19) Superior Entomb - Hold/Recharge
    • (19) Superior Entomb - Endurance/Recharge
    • (21) Superior Entomb - Accuracy/Hold/Endurance
    • (21) Superior Entomb - Accuracy/Hold/Endurance/Recharge
    • (27) Superior Entomb - Recharge/Chance for +Absorb

    Level 20: Boxing

    • (A) Pounding Slugfest - Accuracy/Damage
    • (43) Pounding Slugfest - Damage/Endurance
    • (46) Pounding Slugfest - Damage/Recharge

    Level 22: Tough

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (23) Steadfast Protection - Resistance/+Def 3%
    • (23) Impervious Skin - Status Resistance

    Level 24: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (25) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance

    Level 26: Tenebrous Tentacles

    • (A) Artillery - Accuracy/Damage
    • (27) Artillery - Damage/Endurance
    • (37) Artillery - Damage/Recharge
    • (37) Artillery - Accuracy/Damage/Recharge
    • (40) Artillery - Accuracy/Recharge/Range
    • (40) Artillery - Endurance/Recharge/Range

    Level 28: Combat Jumping

    • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (29) Kismet - Accuracy +6%
    • (29) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 30: Moonbeam

    • (A) Sting of the Manticore - Damage/Endurance
    • (31) Sting of the Manticore - Accuracy/Interrupt/Range
    • (31) Sting of the Manticore - Damage/Interrupt/Recharge
    • (31) Sting of the Manticore - Chance of Damage(Toxic)
    • (33) Sting of the Manticore - Accuracy/Damage

    Level 32: Tactics

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 35: Life Drain

    • (A) Touch of the Nictus - Healing/Absorb
    • (36) Touch of the Nictus - Healing/Absorb/Recharge
    • (36) Touch of the Nictus - Accuracy/Healing/Absorb
    • (36) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (37) Touch of the Nictus - Chance for Negative Energy Damage

    Level 38: Blackstar

    • (A) Superior Avalanche - Accuracy/Damage
    • (39) Superior Avalanche - Damage/Endurance
    • (39) Superior Avalanche - Accuracy/Damage/Endurance
    • (39) Superior Avalanche - Accuracy/Damage/Recharge
    • (40) Superior Avalanche - Recharge/Chance for Knockdown

    Level 41: Assault

    • (A) Recharge Reduction IO

    Level 44: Fallout

    • (A) Siphon Insight - Accuracy/ToHit Debuff
    • (45) Siphon Insight - Accuracy/Recharge
    • (45) Siphon Insight - ToHit Debuff
    • (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
    • (46) Siphon Insight - Accuracy/Endurance/Recharge
    • (46) Siphon Insight - Chance for +ToHit

    Level 47: Dark Embrace

    • (A) Steadfast Protection - Knockback Protection

    Level 49: Super Jump

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (49) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 1: Brawl

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 1: Vigilance 


    Level 2: Rest
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