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Royal_Swine

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  1. I'm about to ding 50 with my first character (woot!): a MA/SR brute modeled after my favorite D&D character - a Half Orc Monk. As I've never experienced the post-50 content, I have several questions for the experts as I ponder a respec. Some context: I've played exclusively solo and PVE to this point. Going forward, I'm interested in team play, but prefer to stay PVE. My power choices have been very thematic: I've been emphasizing mobility, recovery, recharge and accuracy to best align with my D&D monk premise. My general playstyle is to run in sprint (with stealth) then jump and hit hover to fight midair. This character has been a blast to play! Current State: soft capped defenses (without storm kick bonus they are between 48-52% high speed (~41 mph for both run and hover), stealth sprint is ~55mph decent resistance (S/L are over 50%, psi is 37%, rest are in the 20s) - numbers at 100% health recharge (without hasten) is 71.25 toHit at 87%, accuracy at 1.65x no issues with endurance Questions: Any changes to prepare for post level 50 content? Did I make any major mistakes that should be fixed with a respec (i.e. bad slotting, poor enhancement choices, etc) I intentionally skipped team powers (since I've been solo), but wonder if replacing Combat Jumping with Maneuvers is necessary to be a good teammate? Should I swap the 6 slot gaussian from focus chi to focused accuracy? I dont fully get the damage procs... are the ones on CAK reasonable? I'm planning on going for the superior versions of the attack sets (are these the best powers for these sets?) Storm and Cobra upgraded archetype attacks Crane keeps overwhelming force CAK to use Hecatomb Dragon's Tail to use Armageddon Any advice would be greatly appreciated!!! My power choices: Martial Arts Storm Kick (6 slotted with attuned Brute's Fury) Cobra Strike (6 slotted with attuned Unrelenting Fury) Crane Kick (6 slotted with attuned Overwhelming Fury) Crippling Axe Kick (6 slotted with 4 slots of attuned Blistering Cold, PerfZing:Psi dmg, ToD:Neg dmg) Dragon's Tail (6 slotted with Force Feedback + Recharge and 5 slots of attuned Obliteration) Focus Chi (6 slotted with attuned Gaassian's SFC) Super Reflexes: Focus Fighting, Focused Senses, Evasion (each 6 slotted with attuned LotG) Agile (2 slotted with GotA:inc run, Kismet +to Hit) Dodge (2 slotted with GotA:inc run, Reactive Defenses: scaling damage resist) Lucky (2 slotted with GotA:inc run, Shield Wall +Res) Practiced Brawler (2 slotted with level 55 IO:Recharge) Quickness (1 slot with level 55 IO:run) Inherent: Sprint (1 slot with Celerity: stealth) Swift (1 slot with level 55 IO:run) Hurdle (1 slot with level 55 IO:jump) Health (3 slotted with the procs from Miracle, numina and panacea) Stamina (3 slotted with Performance Shifter (both EndMod and +End) and Synapse's Shock:run speed) Speed Hasten (2 slotted with level 55 IO:Recharge) Super Speed (1 slot with Thrust:incr run speed) Flight Hover (3 slotted with Winter's Gift) Fighting Kick (no slots) Tough (6 slotted with two Aegis (psi/status and res), gladiators armor:+def, steadfast prot:+def, unbreakable guard:+HP, impervium armor:psi res) Weave (6 slotted with attuned LotG) Leaping Combat Jumping (1 slot with LotG:+recharge) Energy Mastery Superior Conditioning (1 slot with Performance Shifter:+End) Physical Perfection (2 shotted with Performance Shifter:+End and EndMod) Focused Accuracy (1 slot with Gaussians SFC:toHit/End Reduction)
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