I'm running a Dual Pistols/Time character and looking for how to really make my build survive and be useful in groups. Right now I'm pretty endgame maxing out my incarnates and trying to afford enhancements, and I thought I'd ask before committing to some of the costly choices. Started out with a build by Wimbochismo and ran from there filling out preferences. I mostly play in melee range with Time's Juncture active along with a slew of other toggles, using Power Boost + Farsight to provide defense to the team while nerfing enemies and contributing some DPS and DefenseDebuffs. A lot of powers go into maintaining my own survival because it's quite the risky position I have found. Running Swap Ammo to turn off knockbacks and because damage types matter. Running Clarion for the mez protection and debating swapping Musculature for Agility because end is currently a problem but I'll see when I max out my build and enhancements whether it still is. One thing I left blank is the slotting for offensive powers because I honestly have no idea what's good for them.
Villain Corruptor
Build plan made with Mids' Reborn v3.6.6 rev. 3
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Primary powerset: Dual PistolsSecondary powerset: Time ManipulationPool powerset (#1): SpeedPool powerset (#2): LeapingPool powerset (#3): LeadershipPool powerset (#4): FightingAncillary powerset: Soul Mastery
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Powers taken:
Level 1: Pistols
(Empty)(Empty)(Empty)(Empty)(Empty)(Empty)
Level 1: Temporal Mending
A: Preventive Medicine: Endurance/RechargeTime9: Preventive Medicine: Heal43: Preventive Medicine: Heal/RechargeTime45: Preventive Medicine: Heal/RechargeTime/Endurance45: Preventive Medicine: Chance for +Absorb48: Preventive Medicine: Heal/Endurance
Level 2: Empty Clips
(Empty)(Empty)(Empty)(Empty)(Empty)(Empty)
Level 4: Time's Juncture
A: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance5: Dark Watcher's Despair: Recharge/Endurance11: Dark Watcher's Despair: To Hit Debuff/Endurance43: Dark Watcher's Despair: To Hit Debuff
Level 6: Hasten
A: Invention: Recharge Reduction7: Invention: Recharge Reduction
Level 8: Bullet Rain
(Empty)(Empty)(Empty)(Empty)(Empty)(Empty)
Level 10: Temporal Selection
A: Invention: Recharge Reduction
Level 12: Swap Ammo
Level 14: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Shield Wall: +Res (Teleportation), +5% Res (All)A: Kismet: Accuracy +6%
Level 16: Distortion Field
A: Invention: Slow
Level 18: Executioner's Shot
(Empty)(Empty)(Empty)(Empty)(Empty)(Empty)
Level 20: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed21: Gift of the Ancients: Defense/Endurance21: Gift of the Ancients: Defense/Endurance/Recharge
Level 22: Piercing Rounds
(Empty)(Empty)(Empty)(Empty)(Empty)(Empty)
Level 24: Farsight
A: Reactive Defenses: Defense25: Reactive Defenses: Defense/Endurance25: Reactive Defenses: Endurance/RechargeTime27: Reactive Defenses: Defense/RechargeTime27: Reactive Defenses: Defense/Endurance/RechargeTime29: Reactive Defenses: Scaling Resist Damage
Level 26: Hail of Bullets
(Empty)(Empty)(Empty)(Empty)(Empty)(Empty)
Level 28: Slowed Response
A: Shield Breaker: Accuracy/Defense Debuff29: Shield Breaker: Accuracy/Endurance/Recharge33: Shield Breaker: Accuracy/Recharge
Level 30: Chrono Shift
A: Panacea: Heal/Endurance31: Panacea: Endurance/Recharge31: Panacea: Heal/Recharge31: Panacea: Heal/Endurance/Recharge33: Panacea: Heal33: Preemptive Optimization: EndMod/Recharge
Level 32: Tactics
A: Invention: Endurance Reduction
Level 35: Soul Drain
A: Eradication: Accuracy/Recharge36: Eradication: Accuracy/Damage/Recharge36: Eradication: Damage/Recharge36: Gaussian's Synchronized Fire-Control: Chance for Build Up
Level 38: Dark Embrace
A: Steadfast Protection: Resistance/+Def 3%39: Reactive Armor: Resistance/Endurance39: Reactive Armor: Resistance39: Reactive Armor: Endurance
Level 41: Power Boost
A: Invention: Recharge Reduction
Level 44: Kick
(Empty)
Level 47: Tough
A: Gladiator's Armor: TP Protection +3% Def (All)
Level 49: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge SpeedA: Gift of the Ancients: Defense/EnduranceA: Gift of the Ancients: Defense/Increased Run Speed
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Inherents:
Level 1: Scourge
Level 1: Brawl
(Empty)
Level 1: Sprint
(Empty)
Level 2: Rest
(Empty)
Level 1: Swift
(Empty)
Level 1: Hurdle
(Empty)
Level 1: Health
A: Panacea: +Hit Points/Endurance3: Numina's Convalesence: +Regeneration/+Recovery5: Miracle: +Recovery
Level 1: Stamina
A: Performance Shifter: EndMod3: Performance Shifter: Chance for +End50: Endurance Modification
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
Level 4: Ninja Run - My travel power! 😄
Corruptor 2.mbd