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Spathi

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  1. Ice variant: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! me: Level 50 Technology Controller Primary Power Set: Illusion Control Secondary Power Set: Radiation Emission Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Ice Mastery Hero Profile: Level 1: Spectral Wounds -- Apc-Dam%(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(5) Level 1: Radiant Aura -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(7), DctWnd-Heal/Rchg(7), DctWnd-Heal/EndRdx/Rchg(9), DctWnd-Heal(9) Level 2: Deceive -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Acc/Rchg(11), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf/Rchg(13), CrcPrs-Conf%(13) Level 4: Accelerate Metabolism -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(19), EffAdp-EndMod/Acc/Rchg(19), EffAdp-Acc/Rchg(21), EffAdp-EndMod/Acc(21), EffAdp-EndMod/EndRdx(23) Level 6: Flash -- UnbCns-Hold(A), UnbCns-Hold/Rchg(23), UnbCns-Acc/Hold/Rchg(25), UnbCns-Acc/Rchg(25), UnbCns-EndRdx/Hold(27) Level 8: Superior Invisibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(27) Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(15) Level 12: Group Invisibility -- LucoftheG-Rchg+(A) Level 14: Recall Friend -- BlsoftheZ-ResKB(A) Level 16: Mutation -- RechRdx-I(A) Level 18: Phantom Army -- SlbAll-Dmg/Rchg(A), SlbAll-Acc/Dmg/Rchg(29), SlbAll-Acc/Rchg(31), SlbAll-Build%(31), HO:Nucle(31) Level 20: Lingering Radiation -- Acc-I(A), Acc-I(29) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 24: Combat Jumping -- LucoftheG-Rchg+(A) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SprWiloft-EndRdx/Rchg(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36), SprWiloft-Rchg/Dmg%(36) Level 28: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(37), DarWtcDsp-ToHitdeb/Rchg/EndRdx(39), DarWtcDsp-ToHitDeb/Rchg(40) Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(37) Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Rchg(33), ExpRnf-Acc/Dmg/Rchg(37), OvrFrc-Dam/KB(40) Level 35: Blind -- BslGaz-Acc/Hold(A), Dmg-I(36), BslGaz-Rchg/Hold(40), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42), HO:Nucle(42) Level 38: Ice Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(43), Dcm-Acc/Dmg/Rchg(43) Level 41: Frost Breath -- Rgn-Dmg(A), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46) Level 44: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(50) Level 47: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48) Level 49: Frozen Armor -- LucoftheG-Rchg+(A), StdPrt-ResDam/Def+(50), GldArm-3defTpProc(50) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15) Level 2: Stamina -- EndMod-I(A), EndMod-I(17), PrfShf-End%(17) Level 1: Containment Level 4: Ninja Run Level 50: Ageless Core Epiphany Level 50: Musculature Core Paragon Level 50: Reactive Radial Flawless Interface ------------ Thanks for any help/feedback anyone has!
  2. Fire "final?" version: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! me: Level 50 Technology Controller Primary Power Set: Illusion Control Secondary Power Set: Radiation Emission Power Pool: Teleportation Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Fire Mastery Hero Profile: Level 1: Spectral Wounds -- Apc-Dam%(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(5) Level 1: Radiant Aura -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(7), DctWnd-Heal/Rchg(7), DctWnd-Heal/EndRdx/Rchg(9), DctWnd-Heal(9) Level 2: Deceive -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Acc/Rchg(11), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf/Rchg(13), CrcPrs-Conf%(13) Level 4: Accelerate Metabolism -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(19), EffAdp-EndMod/Acc/Rchg(19), EffAdp-Acc/Rchg(21), EffAdp-EndMod/Acc(21), EffAdp-EndMod/EndRdx(23) Level 6: Flash -- UnbCns-Hold(A), UnbCns-Hold/Rchg(23), UnbCns-Acc/Hold/Rchg(25), UnbCns-Acc/Rchg(25), UnbCns-EndRdx/Hold(27) Level 8: Superior Invisibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(27) Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(15) Level 12: Group Invisibility -- LucoftheG-Rchg+(A) Level 14: Recall Friend -- BlsoftheZ-ResKB(A) Level 16: Mutation -- RechRdx-I(A) Level 18: Phantom Army -- SlbAll-Dmg/Rchg(A), SlbAll-Acc/Dmg/Rchg(29), SlbAll-Acc/Rchg(31), SlbAll-Build%(31), HO:Nucle(31) Level 20: Lingering Radiation -- Acc-I(A), Acc-I(29) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 24: Combat Jumping -- LucoftheG-Rchg+(A) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SprWiloft-EndRdx/Rchg(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36), SprWiloft-Rchg/Dmg%(36) Level 28: Choking Cloud -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(37), BslGaz-Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(40), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-%Hold(45) Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(37) Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Rchg(33), ExpRnf-Acc/Dmg/Rchg(37), OvrFrc-Dam/KB(40) Level 35: Blind -- BslGaz-Acc/Hold(A), Dmg-I(36), BslGaz-Rchg/Hold(40), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42), HO:Nucle(42) Level 38: Fire Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(43), Dcm-Acc/Dmg/Rchg(43) Level 41: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46) Level 44: Fire Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46) Level 47: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48) Level 49: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(50), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50), DarWtcDsp-ToHitDeb/Rchg(50) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15) Level 2: Stamina -- EndMod-I(A), EndMod-I(17), PrfShf-End%(17) Level 1: Containment Level 4: Ninja Run Level 50: Ageless Core Epiphany Level 50: Musculature Core Paragon Level 50: Reactive Radial Flawless Interface ------------
  3. I'm hoping someone could help improve some possible builds I've been working on for my Illusion/Rad controller. I'm currently using a build with cardiac, but then I decided I wanted to try and push a lot more damage into the build by switching to musculature and changing up my pet's enhancements. Here's the build I started with. I'm currently running different powers however, because I tried switching the 2 sorcery attacks in but they feel quite lack luster. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Morrigon: Level 50 Technology Controller Primary Power Set: Illusion Control Secondary Power Set: Radiation Emission Power Pool: Teleportation Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Fire Mastery Hero Profile: Level 1: Spectral Wounds -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(5) Level 1: Radiant Aura -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(7), DctWnd-Heal/Rchg(7), DctWnd-Heal/EndRdx/Rchg(9), DctWnd-Heal(9) Level 2: Deceive -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Acc/Rchg(11), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf/Rchg(13), CrcPrs-Conf%(13) Level 4: Accelerate Metabolism -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(19), EffAdp-EndMod/Acc/Rchg(19), EffAdp-Acc/Rchg(21), EffAdp-EndMod/Acc(21), EffAdp-EndMod/EndRdx(23) Level 6: Flash -- UnbCns-Hold(A), UnbCns-Hold/Rchg(23), UnbCns-Acc/Hold/Rchg(25), UnbCns-Acc/Rchg(25), UnbCns-EndRdx/Hold(27) Level 8: Superior Invisibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(27) Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(15) Level 12: Group Invisibility -- LucoftheG-Rchg+(A) Level 14: Recall Friend -- BlsoftheZ-ResKB(A) Level 16: Mutation -- RechRdx-I(A) Level 18: Phantom Army -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-Acc/Rchg(31), ExpRnf-Acc/Dmg(31), RechRdx-I(31), Dmg-I(33) Level 20: Lingering Radiation -- Acc-I(A), Acc-I(29) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 24: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(50) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SprWiloft-EndRdx/Rchg(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36), SprWiloft-Rchg/Dmg%(36) Level 28: Choking Cloud -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-Rchg/Hold(37), BslGaz-EndRdx/Rchg/Hold(37), Lck-Acc/EndRdx/Rchg/Hold(37), Lck-%Hold(39) Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(39) Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40) Level 35: Blind -- BslGaz-Acc/Hold(A), Dmg-I(39), BslGaz-Rchg/Hold(40), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42), HO:Nucle(42) Level 38: Fire Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(43), Dcm-Dmg/Rchg(43), Dcm-Acc/EndRdx/Rchg(43), Dcm-Acc/Dmg/Rchg(45) Level 41: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46) Level 44: Fire Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46) Level 47: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48) Level 49: Radiation Infection -- ToHitDeb-I(A), DmpSpr-ToHitDeb/EndRdx(50), EndRdx-I(50) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15) Level 2: Stamina -- EndMod-I(A), EndMod-I(17), PrfShf-End%(17) Level 1: Containment Level 4: Ninja Run Level 50: Cardiac Total Core Revamp ------------ I've kinda decided I'll probably go a different route with fire and Musculature, but I'm concerned I might have endurance issues, and if I've removed too much recharge. I have to keep AM up to be at perma-PA, which wasn't a problem with my original original build. Apparently they're a character limit so I'll add 2 posts with the "final" and ice variant.
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