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SirArion

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  1. Since this is my first toon, I am slotting as I make the influence I need to afford the enhancements. I was picking them simply from other builds as I don't have a good grasp as to what works. I didn't understand the + abilities until you explained it, I thought they just went off on their own. In the meantime I am using IO's to fill some spots. I try and get what I think are the better singles followed by completing a set for the bonuses. The plan was simply the end build Def/Resist. My overall goal was agro and staying alive, I don't mind slow killing when I solo. In teams I just wanted to make sure I was keeping the dps safe. I am also fond of jumping vs Flying. Your statement finally let me understand what people meant by exemplaring as well, so I am shifting things around a bit. Since I'm 34 now I can move some things back to focus a little on the exemplaring effects. So 35+ would be for leveling currently. Due to what fits where I dropped Ragnarok for Avalanche in Icicles. This drops my psionic/toxin resist a little but gives me knockdown in Icicles which is nice. Oddly my resistances don't show up now in MidsReborn totals. Morkold-Tanker Ice-Ice Updated.mbd
  2. OK, I see what you mean. Does swapping the enhancement from the 44 Freezing Aura and the 16 Frost seem right? Alternatively, should I swap the 1 Frozen Fist to the 16 Frost and then the 16 Frost to the 44 Freezing Aura and slot MotT into the 1 Frozen Fists since the SupGauntFist has the +Absorb?
  3. When I made the post I completely misunderstood respec. I thought it would let me change the powerset. I was already Ice/Ice. Using the advice here and a few posts I came up with this build and I'm 34 now. I am going slowly to try and enjoy the story the first time around, not even using the 2x XP boost. I wouldn't mind any suggestions to improve this in any way. I figure I need to make another 300-400 million influence to get all the enhancements but I'm getting there. The AH is getting easier now that I am starting to get a feel for the game. Character: "Morkold" A Level 50 Magic Tanker (Hero) Primary Power Set: Ice Armor Secondary Power Set: Ice Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Epic Power Pool: Energy Mastery Selected Powers Level 1: Frozen Armor • Slot Level 1: Shield Wall: Defense/Endurance • Slot Level 3: Shield Wall: Defense/Recharge • Slot Level 3: Shield Wall: Endurance/Recharge • Slot Level 5: Shield Wall: Defense/Endurance/Recharge • Slot Level 5: Shield Wall: Defense • Slot Level 7: Shield Wall: +Res (Teleportation), +5% Res (All) Level 1: Frozen Fists • Slot Level 1: Superior Gauntleted Fist: Accuracy/Damage • Slot Level 37: Superior Gauntleted Fist: Damage/RechargeTime • Slot Level 37: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime • Slot Level 42: Superior Gauntleted Fist: Damage/Endurance/RechargeTime • Slot Level 43: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime • Slot Level 43: Superior Gauntleted Fist: RechargeTime/+Absorb Level 2: Hoarfrost • Slot Level 2: Preventive Medicine: Chance for +Absorb • Slot Level 7: Preventive Medicine: Heal • Slot Level 9: Preventive Medicine: Heal/RechargeTime • Slot Level 9: Preventive Medicine: Heal/RechargeTime/Endurance • Slot Level 11: Preventive Medicine: Heal/Endurance • Slot Level 21: Impervium Armor: Psionic Resistance Level 4: Chilling Embrace • Slot Level 4: Pacing of the Turtle: Chance of -Recharge • Slot Level 17: Pacing of the Turtle: Range/Slow • Slot Level 17: Pacing of the Turtle: Accuracy/Slow • Slot Level 19: Pacing of the Turtle: Endurance/Recharge/Slow • Slot Level 21: Pacing of the Turtle: Accuracy/Endurance • Slot Level 45: Pacing of the Turtle: Damage/Slow Level 6: Wet Ice • Slot Level 6: Invention: Endurance Reduction Level 8: Permafrost • Slot Level 8: Unbreakable Guard: Resistance • Slot Level 13: Unbreakable Guard: Resistance/Endurance • Slot Level 13: Unbreakable Guard: Endurance/RechargeTime • Slot Level 15: Unbreakable Guard: RechargeTime/Resistance • Slot Level 19: Unbreakable Guard: Resistance/Endurance/RechargeTime • Slot Level 46: Impervium Armor: Psionic Resistance Level 10: Combat Jumping • Slot Level 10: Reactive Defenses: Scaling Resist Damage • Slot Level 39: Reactive Defenses: Defense Level 12: Super Jump • Slot Level 12: Launch: Jumping / Increased Jump Height • Slot Level 33: Launch: Jumping Level 14: Icicles • Slot Level 14: Armageddon: Damage • Slot Level 15: Armageddon: Damage/Recharge • Slot Level 23: Armageddon: Damage/Recharge/Accuracy • Slot Level 23: Armageddon: Recharge/Accuracy • Slot Level 33: Armageddon: Damage/Endurance • Slot Level 34: Armageddon: Chance for Fire Damage Level 16: Frost • Slot Level 16: Ragnarok: Damage • Slot Level 25: Ragnarok: Damage/Recharge • Slot Level 29: Ragnarok: Damage/Recharge/Accuracy • Slot Level 40: Ragnarok: Recharge/Accuracy • Slot Level 45: Ragnarok: Damage/Endurance • Slot Level 45: Ragnarok: Chance for Knockdown Level 18: Glacial Armor • Slot Level 18: Shield Wall: Defense/Endurance • Slot Level 27: Shield Wall: Defense • Slot Level 29: Shield Wall: Defense/Recharge • Slot Level 31: Shield Wall: Defense/Endurance/Recharge Level 20: Build Up • Slot Level 20: Gaussian's Synchronized Fire-Control: Chance for Build Up • Slot Level 39: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge • Slot Level 40: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance • Slot Level 40: Gaussian's Synchronized Fire-Control: Recharge/Endurance • Slot Level 42: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance • Slot Level 46: Gaussian's Synchronized Fire-Control: To Hit Buff Level 22: Energy Absorption • Slot Level 22: Shield Wall: Defense/Endurance • Slot Level 25: Shield Wall: Defense/Recharge • Slot Level 42: Shield Wall: Endurance/Recharge • Slot Level 43: Shield Wall: Defense/Endurance/Recharge Level 24: Taunt • Slot Level 24: Perfect Zinger: Chance for Psi Damage Level 26: Freezing Touch • Slot Level 26: Hecatomb: Damage • Slot Level 34: Hecatomb: Damage/Recharge • Slot Level 37: Hecatomb: Damage/Recharge/Accuracy • Slot Level 39: Hecatomb: Recharge/Accuracy • Slot Level 46: Hecatomb: Damage/Endurance • Slot Level 48: Hecatomb: Chance of Damage(Negative) Level 28: Hasten • Slot Level 28: Invention: Recharge Reduction • Slot Level 31: Invention: Recharge Reduction Level 30: Boxing • Slot Level 30: Mako's Bite: Chance of Damage(Lethal) • Slot Level 31: Mako's Bite: Accuracy/Damage/Endurance/Recharge Level 32: Tough • Slot Level 32: Gladiator's Armor: TP Protection +3% Def (All) • Slot Level 33: Impervium Armor: Psionic Resistance • Slot Level 34: Steadfast Protection: Resistance/+Def 3% Level 35: Weave • Slot Level 35: Shield Wall: Defense • Slot Level 36: Shield Wall: Defense/Endurance • Slot Level 36: Shield Wall: Defense/Endurance/Recharge • Slot Level 36: Shield Wall: Defense/Recharge Level 38: Focused Accuracy • Slot Level 38: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance Level 41: Physical Perfection • Slot Level 41: Performance Shifter: Chance for +End Level 44: Frozen Aura • Slot Level 44: Superior Might of the Tanker: Accuracy/Damage • Slot Level 48: Superior Might of the Tanker: Damage/Recharge • Slot Level 48: Superior Might of the Tanker: Accuracy/Damage/Recharge • Slot Level 50: Superior Might of the Tanker: Damage/Endurance/Recharge • Slot Level 50: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge • Slot Level 50: Superior Might of the Tanker: Recharge/Chance for +Res(All) Level 47: Maneuvers • Slot Level 47: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Tactics • Slot Level 49: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance Inherent Powers Rest: • Slot Level 2: Invention: Healing Swift: • Slot Level 1: Invention: Run Speed Hurdle: • Slot Level 1: Invention: Jumping Health: • Slot Level 1: Panacea: +Hit Points/Endurance • Slot Level 11: Miracle: +Recovery • Slot Level 27: Numina's Convalescence: +Regeneration/+Recovery Stamina: • Slot Level 1: Performance Shifter: Chance for +End Prestige Power Slide: • Slot Level 0: Invention: Jumping Morkold-Tanker-Ice_Ice.mbd
  4. Oddly I did have that version of MidsReborn but I downloaded the installer instead of the zip and it's working now. I have been using your guide and Shinobu to make the money I have. It's a little hit and miss as I try and figure which things sell but it's going up as well as letting me buy a few of the essentials (Panacea/Numina/Miracle). I'm not making billions but millions server me well while I learn the game. Thanks for the explanations and the guide. Both are appreciated and this gives me a foundation to work with.
  5. Excellent, thank you. This helps a lot. Few questions to clarify. The level 12 power shows blank in MidsReborn 2023.9.605. No power or enhancements. Is the Combat Jumping at 20 just for the +def and +Immobilization resist or is there some form of jumping to a target? Stone Fist/Heavy Mallet/Kick/Tremor/Stalagmites seem to be the only direct attacks. So just cycle those attacks? I know most of the agro and control comes from the toggles but other than Taunt what should I do to get the mobs on me? Move to them and let the toggles grab their attention? Energy Absorbtion should be used on cooldown or when I have a good group gathered? Would Salt Crystals break if Icicles/Tremor damages then or is only on a direct attack? This gives me a great starting point to build from, I appreciate it.
  6. I appreciate the offer of influence but if I don't learn to make my own, I will always be hurting for it. The problem is more the abilities, what looks good vs what is good are two different things. The abilities keep getting tweaked over time, so I don't know which are worth taking and in what order as I level. I'm not using the Double XP as the first time I prefer to get a feel for the game and story. It's information I need and if it's as simple as pointing me to the right forum post that's great, I just can't find the info that's up to date. I did a TF yesterday and got my butt whooped, after they were kind enough to make some suggestions on how some to choose abilities (Wet Ice) that I didn't have. I'm trying to avoid that as I go up.
  7. I'm looking for a build for a new player to level with. Doing a Respec later to 'optimize' would be the long-term idea. I have been searching through this forum and found a few posts on Ice Tanks. Some Hyperstrike builds, an Ice/Ice for the holidays themed, a smattering of others but none that are any newer that Feb2023. Since I'm a first-time player learning the game, I don't have a lot of influence although I am following some guides to craft and sell AH to make cash. This means a lot of the sets and unique's are out of my reach for now. I don't know about incarnates or any of the later game stuff. That's one of the reasons I play a tank, to live long enough to learn LOL, plus I love tanking. I prefer Ice/Ice for my theme, but I am open to others if it doesn't simply look too wonky for ice. The other pools I am completely open to trying. Currently 21st level. Any builds from that point of view?
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