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Prototart

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Posts posted by Prototart

  1. Is this issue still going on? Or has it been cleared up?

     

    I managed to get online but after a couple of minutes I started rubberbanding like crazy, especially if I'm in a mission map

     

    And if I try to go to character select while it's doing that, at least while in a mission map, I get kicked to login with the following:

     

    "The game client was unable to connect to the login server. This may be due to a local network issue such as a firewall block, or may be because the login server is down for maintenance. Please check your network settings and try again, or check the forums for current server status."

  2. The mistake was letting heroes play the Villain AT. Look the most popular ATs. Brute and Mastermind and they were villain ATs. They should have kept the separation and a villain can become a hero but had to change their AT. Then you will see a good villain population. Unfortunately they just made a soup of everything, no distinction of being a villain really.

     

    Yeah, /signed for that. They should've left them like epic archtypes, you can BECOME a hero/villain but you can't START as one. There aren't many non-hardline vigilante examples of VATs and there's - honestly, I can think of /one/ Hero Mastermind and it's from an Alan Moore comic and she's a cop in a city of superheroes, not a superhero herself.

  3. Historically, villains were almost never more than around 20% of the player population.

     

    So they didn't get a ton of extra content - not enough people played them, so they couldn't justify time and money going to villain-exclusive content.

     

    Which disinclined people from playing villains.

     

    Which meant they got less content.

     

    Which, etc.

     

    It's unfortunate. Villain content tends to be much better-written, but a lot of that is because villains miss all the bad 'KILL X Ys!' stuff and the dozens of contacts who lack arcs and, etc. More recent (relatively speaking) hero content is largely on-par with villain stuff.

     

    Population disparity has been an issue with all MMOs offering multiple sides. Most people want to be the Pretty Side, most people want to be the Good Guys.

  4. There are some little advantages that bases can give you but it's mostly just for fun. There's not a ton of base-dependent content - like PVP and Villains, people who did it were so small a percentage of the overall playerbase that Cryptic/Paragon couldn't justify spending time and resources to add a lot to it after a certain point.

  5. Does anyone know if this is possible?

     

    Of course I'd love to see content partially developed by the community - it would be a massive boon to content. 

     

    Will this reasonably happen?

     

    I think it's probably unrealistic to expect new powers and stuff like that, as many resources - programming, art, animation, etc - as they require.

     

    And a couple of the suggestions I know aren't possible - the Cryptic and Paragon teams apparently tried for years to get shapeshifting and size alteration working and it was just a no go in the CoX engine, and they said Speed Melee wasn't really viable because they made speed a movement power.

  6. As much as I appreciate all of the hard dedicated work this core group has accomplished in bringing back the game...I am hoping they bring back the V side of the game...what is there now seems like a player made creation and while it is great... it still is not city of villains...I am not a sewer dweller.

    evrything is there, you dont need to do sewer runs if you dont want to

    the problem is most groups just want to gain quick XP

     

    The problem is also just that CoV got basically no attention at all post-CoV launch. It was, like, 20% of the players so they also stuck CoV ideas down with Superbase and PvP ideas - 'maybe if we have time.'

  7. For me it was the villain groups.

     

    In CoH the adversaries felt like they had been refined over a long period of time. They had depth and I felt like they had an impact on the world.

     

    In CO, the villain groups felt flat and uninspired. It was like they patched them together over a week or two and through them into the world.

     

    That's kind of what happened, isn't it? CO was originally a Marvel MMO, Marvel pulled the IP, CO scrambled, grabbed Champions, and just converted stuff. But it was converted stuff, so you got No Really It's Not Hulkbuster Base and What, Come On, This Isn't Alpha Flight starting areas, Not That's Not Hydra Guys enemies, etc.

     

    Originally they had Info like CoH enemies, but they were always all blank.

     

    I like the graphics of CO, I like the much wider customization of powers, I like the larger roster of travel powers, but I like basically everything else about CoH more.

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