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Soulsifter

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Everything posted by Soulsifter

  1. Hello again, After wonderful advice on my first build attempt I really wanted to embrace the key thoughts provided. I also wanted to do so, unfettered with thematic constraints built into the concept. Thus was Rogue Shock (A.k.a. William Westinghouse III) born. https://api.midsreborn.com/build/download/FuGabrx7rI0S4mbK Rogue Shock - Villain Stalker Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Electrical MeleeSecondary powerset: WillpowerPool powerset (#1): LeapingPool powerset (#2): SpeedPool powerset (#3): FightingPool powerset (#4): LeadershipAncillary powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Charged Brawl A: Touch of Death: Accuracy/Damage17: Touch of Death: Damage/Endurance17: Touch of Death: Chance of Damage(Negative)19: Lethargic Repose: Accuracy/Recharge19: Lethargic Repose: Accuracy/Endurance21: Lethargic Repose: Endurance/Sleep Level 1: Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Luck of the Gambler: Defense40: Kismet: Accuracy +6%43: Kismet: Defense/Endurance Level 2: Jacobs Ladder A: Superior Avalanche: Accuracy/Damage5: Superior Avalanche: Damage/Endurance5: Superior Avalanche: Accuracy/Damage/Endurance7: Superior Avalanche: Accuracy/Damage/Endurance/Recharge7: Superior Avalanche: Recharge/Chance for Knockdown33: Fortunata Hypnosis: Chance for Placate Level 4: High Pain Tolerance A: Numina's Convalesence: Heal/Endurance13: Numina's Convalesence: Endurance/Recharge15: Numina's Convalesence: Heal/Recharge15: Numina's Convalesence: Heal/Endurance/Recharge45: Numina's Convalesence: Heal50: Numina's Convalesence: +Regeneration/+Recovery Level 6: Assassin's Shock A: Superior Stalker's Guile: Accuracy/Damage9: Superior Stalker's Guile: Damage/Recharge9: Superior Stalker's Guile: Accuracy/Damage/Recharge11: Superior Stalker's Guile: Damage/Endurance/Recharge11: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge13: Superior Stalker's Guile: Recharge/Chance to Hide Level 8: Reconstruction A: Unbreakable Guard: Resistance21: Unbreakable Guard: Resistance/Endurance23: Unbreakable Guard: Endurance/RechargeTime23: Unbreakable Guard: RechargeTime/Resistance25: Unbreakable Guard: Resistance/Endurance/RechargeTime25: Unbreakable Guard: +Max HP Level 10: Mind Over Body A: Aegis: Resistance27: Aegis: Resistance/Endurance27: Aegis: Psionic/Status Resistance34: Steadfast Protection: Resistance/+Def 3%34: Steadfast Protection: Knockback Protection46: Gladiator's Armor: TP Protection +3% Def (All) Level 12: Build Up A: Gaussian's Synchronized Fire-Control: To Hit Buff40: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge40: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance42: Gaussian's Synchronized Fire-Control: Recharge/Endurance42: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance42: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 14: Placate A: Ectosome Exposure Level 16: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Shield Wall: +Res (Teleportation), +5% Res (All)36: Shield Wall: Defense36: Blessing of the Zephyr: Knockback Reduction (4 points) Level 18: Super Jump A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance39: Winter's Gift: Slow Resistance (20%)39: Blessing of the Zephyr: Knockback Reduction (4 points) Level 20: Heightened Senses A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense Level 22: Thunder Strike A: Obliteration: Damage34: Obliteration: Accuracy/Recharge36: Obliteration: Accuracy/Damage/Recharge37: Obliteration: Accuracy/Damage/Endurance/Recharge37: Obliteration: Chance for Smashing Damage Level 24: Indomitable Will A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense Level 26: Lightning Rod A: Superior Assassin's Mark: Accuracy/Damage29: Superior Assassin's Mark: Damage/RechargeTime29: Superior Assassin's Mark: Accuracy/Damage/RechargeTime31: Superior Assassin's Mark: Damage/Endurance/RechargeTime31: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime33: Superior Assassin's Mark: RechargeTime/Rchg Build Up Level 28: Fast Healing A: Panacea: +Hit Points/Endurance Level 30: Hasten A: Invention: Recharge Reduction31: Invention: Recharge Reduction Level 32: Boxing (Empty) Level 35: Tough A: Steadfast Protection: Knockback Protection Level 38: Weave A: Reactive Defenses: Defense39: Reactive Defenses: Defense/Endurance45: Reactive Defenses: Scaling Resist Damage45: Shield Wall: Defense Level 41: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Luck of the Gambler: Defense43: Luck of the Gambler: Defense/Endurance Level 44: Superior Conditioning A: Preemptive Optimization: Accuracy/Recharge48: Preemptive Optimization: EndMod/Endurance48: Preemptive Optimization: EndMod/Recharge48: Preemptive Optimization: EndMod/Accuracy/Endurance50: Preemptive Optimization: EndMod/Accuracy/Recharge50: Preemptive Optimization: EndMod/Endurance/Recharge Level 47: Strength of Will A: Ribosome Exposure Level 49: Focused Accuracy A: Invention: Endurance Reduction ────────────────────────────── Inherents: Level 1: Assassination Level 1: Brawl (Empty) Level 1: Sprint A: Invention: Endurance Reduction Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Preventive Medicine: Chance for +Absorb3: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: EndMod3: Performance Shifter: Chance for +End Level 18: Double Jump Level 4: Athletic Run Level 1: Red Wisp Pet Level 2: Void Skiff
  2. I kept coming back to this check list and the more I absorbed it, the more I realized I wanted to hit those parameters. I'm mostly a tanker or corrupter player. Not sure why or what that says about me, but I DO know the willpower set usually fits my personal play style ( I'm older, it's less "needy" of my reflexes 😉 ) I'm keeping this build ( in fact I've tweaked it a bit more ) but like companies letting it's older workforce go, I'm "going in a new direction". To keep it clean I'll just post in a new thread. Again, thanks very much for the knowledge.
  3. Very much appreciate the feedback. I did what I could. This is what I came up with. I'm still not sure about removing physical perfection. I didn't think I'd want to get rid of the LotG mules either, but, maybe? I brought Smashing - Lethal - Fire - Cold and Melee defense to the soft cap. Everything else I did what I could. https://api.midsreborn.com/build/download/FuyJhT8lGqzmxuJn Deathchase 2.0 - Hero Stalker Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Ninja BladeSecondary powerset: Dark ArmorPool powerset (#1): LeapingPool powerset (#2): FightingPool powerset (#3): SpeedPool powerset (#4): ConcealmentEpic powerset: Weapon Mastery ────────────────────────────── Powers taken: Level 1: Gambler's Cut A: Touch of Death: Chance of Damage(Negative)17: Touch of Death: Damage/Endurance/Recharge17: Touch of Death: Accuracy/Damage19: Touch of Death: Damage/Endurance19: Touch of Death: Damage/Recharge21: Touch of Death: Accuracy/Damage/Endurance Level 1: Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed29: Kismet: Accuracy +6%34: Reactive Defenses: Scaling Resist Damage Level 2: Flashing Steel A: Superior Avalanche: Accuracy/Damage5: Superior Avalanche: Accuracy/Damage/Endurance/Recharge5: Superior Avalanche: Damage/Endurance7: Superior Avalanche: Accuracy/Damage/Endurance7: Superior Avalanche: Accuracy/Damage/Recharge43: Superior Avalanche: Recharge/Chance for Knockdown Level 4: Dark Embrace A: Reactive Armor: Resistance/Endurance13: Reactive Armor: Resistance/Endurance/Recharge15: Reactive Armor: Resistance15: Reactive Armor: Endurance Level 6: Assassin's Blade A: Superior Stalker's Guile: Accuracy/Damage9: Superior Stalker's Guile: Damage/Recharge9: Superior Stalker's Guile: Accuracy/Damage/Recharge11: Superior Stalker's Guile: Damage/Endurance/Recharge11: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge13: Superior Stalker's Guile: Recharge/Chance to Hide Level 8: Murky Cloud A: Aegis: Psionic/Status Resistance21: Aegis: Resistance23: Aegis: Resistance/Endurance23: Steadfast Protection: Knockback Protection25: Steadfast Protection: Resistance/+Def 3%50: Gladiator's Armor: TP Protection +3% Def (All) Level 10: Shadow Dweller A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 12: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 14: Super Jump A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance25: Winter's Gift: Slow Resistance (20%)42: Blessing of the Zephyr: Knockback Reduction (4 points) Level 16: Obsidian Shield A: Reactive Armor: Resistance/Endurance27: Reactive Armor: Resistance42: Reactive Armor: Endurance42: Reactive Armor: Resistance/Recharge Level 18: Divine Avalanche A: Superior Assassin's Mark: Accuracy/Damage29: Superior Assassin's Mark: Damage/RechargeTime31: Superior Assassin's Mark: Accuracy/Damage/RechargeTime31: Superior Assassin's Mark: Damage/Endurance/RechargeTime43: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime50: Superior Assassin's Mark: RechargeTime/Rchg Build Up Level 20: Dark Regeneration A: Obliteration: Damage27: Obliteration: Accuracy/Recharge39: Obliteration: Damage/Recharge39: Obliteration: Accuracy/Damage/Recharge40: Obliteration: Accuracy/Damage/Endurance/Recharge48: Obliteration: Chance for Smashing Damage Level 22: Kick (Empty) Level 24: Tough A: Aegis: Resistance40: Aegis: Resistance/Endurance40: Aegis: Resistance/Endurance/Recharge Level 26: Weave A: Red Fortune: Defense/Endurance36: Red Fortune: Defense/Recharge36: Red Fortune: Endurance/Recharge36: Red Fortune: Defense/Endurance/Recharge37: Red Fortune: Defense46: Red Fortune: Endurance Level 28: Cloak of Fear A: Siphon Insight: ToHit Debuff37: Siphon Insight: Accuracy/ToHit Debuff37: Siphon Insight: Accuracy/Recharge39: Siphon Insight: ToHit Debuff/Endurance/Recharge43: Siphon Insight: Accuracy/Endurance/Recharge50: Siphon Insight: Chance for +ToHit Level 30: Hasten A: Invention: Recharge Reduction31: Invention: Recharge Reduction Level 32: Golden Dragonfly A: Shield Breaker: Defense Debuff33: Shield Breaker: Accuracy/Defense Debuff33: Shield Breaker: Accuracy/Recharge33: Shield Breaker: Defense Debuff/Endurance/Recharge34: Shield Breaker: Accuracy/Endurance/Recharge34: Shield Breaker: Chance for Lethal Damage Level 35: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Shield Wall: +Res (Teleportation), +5% Res (All) Level 38: Grant Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Placate A: Invention: Recharge Reduction Level 44: Soaring Dragon A: Superior Blistering Cold: Accuracy/Damage45: Superior Blistering Cold: Damage/Endurance45: Superior Blistering Cold: Accuracy/Damage/Endurance45: Superior Blistering Cold: Accuracy/Damage/Recharge46: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime48: Superior Blistering Cold: Recharge/Chance for Hold Level 47: Infiltration A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Oppressive Gloom A: Absolute Amazement: Chance for ToHit Debuff ────────────────────────────── Inherents: Level 1: Assassination Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Invention: Interrupt Reduction Level 2: Swift A: Invention: Run Speed Level 2: Hurdle A: Invention: Jumping Level 2: Health A: Panacea: +Hit Points/Endurance3: Numina's Convalesence: +Regeneration/+Recovery48: Miracle: +Recovery Level 2: Stamina A: Performance Shifter: Chance for +End3: Performance Shifter: EndMod Level 14: Double Jump Level 4: Athletic Run Level 1: Red Wisp Pet Level 2: Void Skiff
  4. As the title suggests, I'm working with a bit of a theme for my first Stalker. The premis is a post apocalyptic world in which the Vampires had prepared for what would come after the event. Via science they have made adjustments that suit them nicely for the new world. I've always loved the series. The mix of Fantasy and Sci-Fi with a smattering of horror. Nom nom nom, I could eat it up all day. My fledgling build attempt follows. I have been paying attention to good advice in other builds.. but, the grey matter is thick. Maybe take a peek and see if I am doing ok? Keep in mind theme played as much a part in the picks as function. Still, I don't want to suck. Thanks as always! https://api.midsreborn.com/build/download/FuriokJzV97R0DgZ Deathchase - Hero Stalker Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Ninja BladeSecondary powerset: Dark ArmorPool powerset (#1): LeapingPool powerset (#2): FightingPool powerset (#3): SpeedPool powerset (#4): ConcealmentEpic powerset: Weapon Mastery ────────────────────────────── Powers taken: Level 1: Gambler's Cut A: Touch of Death: Chance of Damage(Negative)17: Touch of Death: Damage/Endurance/Recharge17: Touch of Death: Accuracy/Damage19: Touch of Death: Damage/Endurance19: Touch of Death: Damage/Recharge21: Achilles' Heel: Chance for Res Debuff Level 1: Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed29: Shield Wall: +Res (Teleportation), +5% Res (All) Level 2: Flashing Steel A: Superior Avalanche: Recharge/Chance for Knockdown5: Superior Avalanche: Accuracy/Damage/Endurance/Recharge5: Superior Avalanche: Damage/Endurance7: Superior Avalanche: Accuracy/Damage/Endurance7: Superior Avalanche: Accuracy/Damage/Recharge42: Superior Avalanche: Accuracy/Damage Level 4: Dark Embrace A: Unbreakable Guard: +Max HP13: Unbreakable Guard: Resistance/Endurance/RechargeTime15: Unbreakable Guard: Resistance15: Unbreakable Guard: Resistance/Endurance34: Unbreakable Guard: Endurance/RechargeTime46: Unbreakable Guard: RechargeTime/Resistance Level 6: Assassin's Blade A: Superior Stalker's Guile: Accuracy/Damage9: Superior Stalker's Guile: Damage/Recharge9: Superior Stalker's Guile: Accuracy/Damage/Recharge11: Superior Stalker's Guile: Damage/Endurance/Recharge11: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge13: Superior Stalker's Guile: Recharge/Chance to Hide Level 8: Murky Cloud A: Aegis: Psionic/Status Resistance21: Aegis: Resistance23: Aegis: Resistance/Endurance23: Aegis: Resistance/Endurance/Recharge25: Gladiator's Armor: TP Protection +3% Def (All)50: Steadfast Protection: Resistance/+Def 3% Level 10: Shadow Dweller A: Luck of the Gambler: Defense/Increased Global Recharge Speed27: Reactive Defenses: Defense Level 12: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 14: Super Jump A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance25: Winter's Gift: Slow Resistance (20%)42: Blessing of the Zephyr: Knockback Reduction (4 points) Level 16: Obsidian Shield A: Invention: Endurance Reduction Level 18: Divine Avalanche A: Superior Assassin's Mark: Accuracy/Damage29: Superior Assassin's Mark: Damage/RechargeTime31: Superior Assassin's Mark: Accuracy/Damage/RechargeTime31: Superior Assassin's Mark: Damage/Endurance/RechargeTime43: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime50: Superior Assassin's Mark: RechargeTime/Rchg Build Up Level 20: Dark Regeneration A: Preventive Medicine: Heal27: Preventive Medicine: Heal/Endurance39: Preventive Medicine: Endurance/RechargeTime39: Preventive Medicine: Heal/RechargeTime40: Preventive Medicine: Heal/RechargeTime/Endurance48: Preventive Medicine: Chance for +Absorb Level 22: Kick A: Sudden Acceleration: Knockback to Knockdown Level 24: Tough A: Aegis: Resistance40: Aegis: Resistance/Endurance40: Aegis: Resistance/Endurance/Recharge Level 26: Weave A: Red Fortune: Defense/Endurance36: Red Fortune: Defense/Recharge36: Red Fortune: Endurance/Recharge36: Red Fortune: Defense/Endurance/Recharge37: Red Fortune: Defense43: Red Fortune: Endurance Level 28: Cloak of Fear A: Siphon Insight: ToHit Debuff37: Siphon Insight: Accuracy/ToHit Debuff37: Siphon Insight: Accuracy/Recharge39: Siphon Insight: ToHit Debuff/Endurance/Recharge43: Siphon Insight: Accuracy/Endurance/Recharge50: Siphon Insight: Chance for +ToHit Level 30: Hasten A: Invention: Recharge Reduction31: Invention: Recharge Reduction Level 32: Golden Dragonfly A: Scirocco's Dervish: Accuracy/Damage33: Scirocco's Dervish: Damage/Endurance33: Scirocco's Dervish: Damage/Recharge33: Scirocco's Dervish: Accuracy/Recharge34: Scirocco's Dervish: Chance of Damage(Lethal)34: Achilles' Heel: Chance for Res Debuff Level 35: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Kismet: Accuracy +6% Level 38: Grant Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Soul Transfer A: Performance Shifter: Chance for +End Level 44: Soaring Dragon A: Superior Blistering Cold: Accuracy/Damage45: Superior Blistering Cold: Damage/Endurance45: Superior Blistering Cold: Accuracy/Damage/Endurance45: Superior Blistering Cold: Accuracy/Damage/Recharge46: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime48: Superior Blistering Cold: Recharge/Chance for Hold Level 47: Infiltration A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Physical Perfection A: Numina's Convalesence: +Regeneration/+Recovery ────────────────────────────── Inherents: Level 1: Assassination Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Invention: Interrupt Reduction Level 2: Swift A: Invention: Run Speed Level 2: Hurdle A: Invention: Jumping Level 2: Health A: Panacea: +Hit Points/Endurance3: Regenerative Tissue: +Regeneration48: Miracle: +Recovery Level 2: Stamina A: Performance Shifter: Chance for +End3: Performance Shifter: EndMod42: Invention: Endurance Modification Level 14: Double Jump Level 4: Athletic Run Level 1: Red Wisp Pet Level 2: Void Skiff
  5. This sounds fun. Any example builds for the fledgling builders out here? Please and thank you.
  6. Thank you both kindly. I don't want to hijak the OPs thread. I've started as a Corr and am having a great time. The AOE lockdown/damage is impressive thus far. Started as magic per the great advice.
  7. Looking at what you explain, would Dark Blast / Trick Arrow be a decent paring then? DB with it's debuffs and modest ( appearing - I haven't played it ) heal.
  8. I'm curious how this turned out? I'm currently starting one, I do have mine built in Mids, but.... I've proven to be a student, not a master of making builds.
  9. I had thought this would increase the frequency of "pulses" in the power as it was a bit vague in the description. In my mind that would make procs more viable as they would have more chances to actually go off, and why I put procs in some toggle powers. Mixing game mechanics game to game . . . yep, that seems to be me. Being a senior isn't all it's cracked up to be 😄
  10. Ok, here we go again. One bit that could change would be the proc for -res in Fireball. I could fill out the Ragnarok set to get some Psi and Toxic res. https://api.midsreborn.com/build/download/Ft9TQsDYga7tj57U Flaming Inferno 2.0 - Hero Corruptor Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Fire Blast Secondary powerset: Dark Miasma Pool powerset (#1): Sorcery Pool powerset (#2): Leadership Pool powerset (#3): Fighting Pool powerset (#4): Speed Epic powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Fire Blast A: Thunderstrike: Accuracy/Damage 3: Thunderstrike: Damage/Endurance 7: Thunderstrike: Accuracy/Damage/Endurance Level 1: Twilight Grasp A: Preventive Medicine: Heal 5: Preventive Medicine: Heal/Endurance 11: Preventive Medicine: Heal/RechargeTime 13: Preventive Medicine: Chance for +Absorb 15: Preventive Medicine: Endurance/RechargeTime 31: Preventive Medicine: Heal/RechargeTime/Endurance Level 2: Fire Ball A: Ragnarok: Damage 3: Ragnarok: Damage/Recharge 5: Ragnarok: Recharge/Accuracy 7: Ragnarok: Chance for Knockdown 9: Ragnarok: Damage/Recharge/Accuracy 11: Annihilation: Chance for Res Debuff Level 4: Tar Patch A: Impeded Swiftness: Accuracy/Slow 13: Impeded Swiftness: Range/Slow 15: Impeded Swiftness: Accuracy/Endurance 37: Impeded Swiftness: Damage/Slow 37: Impeded Swiftness: Endurance/Recharge/Slow Level 6: Mystic Flight A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance 9: Winter's Gift: Slow Resistance (20%) 36: Blessing of the Zephyr: Knockback Reduction (4 points) Level 8: Darkest Night A: Dark Watcher's Despair: To Hit Debuff 37: Dark Watcher's Despair: To Hit Debuff/Endurance Level 10: Rain of Fire A: Superior Malice of the Corruptor: Accuracy/Damage 17: Superior Malice of the Corruptor: Damage/Recharge 17: Superior Malice of the Corruptor: Accuracy/Damage/Recharge 19: Superior Malice of the Corruptor: Damage/Endurance/Recharge 19: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge 23: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage Level 12: Howling Twilight A: Absolute Amazement: Stun/Recharge 39: Absolute Amazement: Stun/Recharge/Accuracy 39: Absolute Amazement: Chance for ToHit Debuff 40: Absolute Amazement: Recharge/Accuracy 40: Absolute Amazement: Stun/Endurance 46: Annihilation: Chance for Res Debuff Level 14: Aim A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 16: Shadow Fall A: Luck of the Gambler: Defense/Increased Global Recharge Speed 21: Steadfast Protection: Resistance/+Def 3% 25: Gladiator's Armor: TP Protection +3% Def (All) 25: Impervium Armor: Psionic Resistance Level 18: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 21: Shield Wall: +Res (Teleportation), +5% Res (All) 36: Kismet: Accuracy +6% 50: Invention: Endurance Reduction Level 20: Fearsome Stare A: Unspeakable Terror: Endurance/Fear 36: Unspeakable Terror: Fear/Range 48: Unspeakable Terror: Disorient Bonus 48: Unspeakable Terror: Accuracy/Fear/Recharge 48: Unspeakable Terror: Accuracy/Endurance Level 22: Boxing (Empty) Level 24: Tough A: Unbreakable Guard: Resistance 27: Unbreakable Guard: Resistance/Endurance 31: Unbreakable Guard: Endurance/RechargeTime 45: Unbreakable Guard: RechargeTime/Resistance 46: Unbreakable Guard: Resistance/Endurance/RechargeTime 46: Unbreakable Guard: +Max HP Level 26: Hasten A: Invention: Recharge Reduction 27: Invention: Recharge Reduction Level 28: Blaze A: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime 29: Superior Winter's Bite: Accuracy/Damage/Endurance 29: Salvo: Accuracy/Damage 31: Salvo: Damage/Endurance/Recharge 34: Salvo: Accuracy/Damage/Endurance/Range 34: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 30: Dark Servant A: Cloud Senses: ToHit Debuff 33: Cloud Senses: Accuracy/ToHitDebuff 33: Cloud Senses: Accuracy/Recharge 33: Cloud Senses: ToHit Debuff/Endurance/Recharge Level 32: Spirit Ward A: Regenerative Tissue: Heal/Recharge 43: Regenerative Tissue: +Regeneration Level 35: Dark Embrace A: Aegis: Resistance/Endurance 43: Aegis: Resistance 43: Aegis: Psionic/Status Resistance Level 38: Inferno A: Superior Avalanche: Accuracy/Damage 39: Superior Avalanche: Damage/Endurance 40: Superior Avalanche: Recharge/Chance for Knockdown Level 41: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 42: Gift of the Ancients: Defense 42: Gift of the Ancients: Endurance/Recharge 42: Gift of the Ancients: Defense/Endurance/Recharge Level 44: Tactics A: Invention: Endurance Reduction Level 47: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Rune of Protection A: Unbreakable Guard: Resistance 50: Unbreakable Guard: Resistance/Endurance 50: Unbreakable Guard: RechargeTime/Resistance ────────────────────────────── Inherents: Level 1: Scourge Level 1: Brawl (Empty) Level 1: Sprint A: Invention: Endurance Reduction Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Flight Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery 34: Miracle: +Recovery 45: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: EndMod 23: Performance Shifter: Chance for +End 45: Invention: Endurance Modification Level 6: Translocation Level 4: Athletic Run Level 1: Red Wisp Pet
  11. Ok, thank you for the explanation. I'm not seeing good options for getting my fire/cold to 50% any other way. I'm guessing it's compromise time then. So far, the build has been phenomenal in TF runs with SO's slotted. A lot of fun to play. I'm on Excelsior. My current goals are DiB Posi 2 Yin I'd like to try the Midnighter stuff too. I vaguely recall them from live a long long time ago. Overall my time back in CoH has been great fun. My original hero on live was a Rad/Stone Melee, and so far he's ( Rad Mountain ) been as fun as I remember. I never did get to end game though. Military life and the shut down put an end to the fun. Again, thank you for your time and input.
  12. Are the two recharge bonus's global or for the slotted power? Isn't Maneuvers always on? Or do you mean a power than needs to be activated ( like fireball for instance ) Howling twilight is slotted for Fire/cold resist, not damage. In Weave, my aim was not to have red numbers , which I understand to be sub-optimal. I used end/rec in that way gaining in those two while getting "as close as possible" to red.
  13. Ok, I think I got the gist of it. https://api.midsreborn.com/build/download/Ft5xqW1NpBs7hSQY
  14. I'm not going to lie, I totally thought that was a toggle Like Tough or Weave. Is it worth taking? I'll remove the damage procs from the toggles, I wasn't sure they were doing much in any event. Thanks for putting up with my learning curve.
  15. Ok, I've read (and re-read) the advice and suggestions. I get stubborn sometimes with my bullheaded need to "make my idea work". It's a fault. At my age, it's STILL a work in progress 🙂 I've attempted a bit of a re-do. It's still gonna rub some folks fur the wrong direction, I've no doubt. But it is fun trying to learn this building deal. https://api.midsreborn.com/build/download/Ft0Um3nBYD5RNqTF Flaming Inferno 2.0 - Hero Corruptor Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Fire BlastSecondary powerset: Dark MiasmaPool powerset (#1): SorceryPool powerset (#2): LeadershipPool powerset (#3): FightingPool powerset (#4): SpeedEpic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Fire Blast A: Thunderstrike: Accuracy/Damage3: Thunderstrike: Damage/Endurance7: Thunderstrike: Accuracy/Damage/Endurance9: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge15: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage31: Apocalypse: Chance of Damage(Negative) Level 1: Twilight Grasp A: Preventive Medicine: Heal5: Preventive Medicine: Heal/Endurance11: Preventive Medicine: Heal/RechargeTime13: Preventive Medicine: Chance for +Absorb15: Touch of the Nictus: Chance for Negative Energy Damage40: Cloud Senses: Chance for Negative Energy Damage Level 2: Fire Ball A: Ragnarok: Damage3: Ragnarok: Damage/Recharge5: Ragnarok: Recharge/Accuracy7: Ragnarok: Chance for Knockdown9: Annihilation: Chance for Res Debuff11: Positron's Blast: Chance of Damage(Energy) Level 4: Tar Patch A: Impeded Swiftness: Accuracy/Slow13: Impeded Swiftness: Chance of Damage(Smashing)37: Impeded Swiftness: Damage/Slow37: Impeded Swiftness: Accuracy/Endurance50: Ice Mistral's Torment: Chance for Cold Damage Level 6: Mystic Flight A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance36: Winter's Gift: Slow Resistance (20%)40: Blessing of the Zephyr: Knockback Reduction (4 points) Level 8: Darkest Night A: Dark Watcher's Despair: To Hit Debuff37: Dark Watcher's Despair: To Hit Debuff/Endurance Level 10: Rain of Fire A: Superior Malice of the Corruptor: Accuracy/Damage17: Superior Malice of the Corruptor: Damage/Recharge17: Superior Malice of the Corruptor: Accuracy/Damage/Recharge19: Superior Malice of the Corruptor: Damage/Endurance/Recharge19: Bombardment: Chance for Fire Damage23: Positron's Blast: Chance of Damage(Energy) Level 12: Howling Twilight A: Ragnarok: Damage/Recharge/Accuracy39: Ragnarok: Damage/Endurance39: Ice Mistral's Torment: Chance for Cold Damage Level 14: Aim A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 16: Shadow Fall A: Luck of the Gambler: Defense/Increased Global Recharge Speed21: Steadfast Protection: Resistance/+Def 3%25: Gladiator's Armor: TP Protection +3% Def (All)25: Unbreakable Guard: +Max HP Level 18: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed21: Luck of the Gambler: Defense36: Shield Wall: +Res (Teleportation), +5% Res (All)36: Kismet: Accuracy +6% Level 20: Tactics A: Invention: Endurance Reduction Level 22: Boxing (Empty) Level 24: Tough A: Unbreakable Guard: Resistance27: Unbreakable Guard: Resistance/Endurance31: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 26: Hasten A: Invention: Recharge Reduction27: Invention: Recharge Reduction Level 28: Blaze A: Superior Winter's Bite: Accuracy/Damage29: Superior Winter's Bite: Damage/RechargeTime29: Superior Winter's Bite: Accuracy/Damage/Endurance31: Superior Winter's Bite: Accuracy/Damage/Recharge34: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime34: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 30: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense/Endurance33: Reactive Defenses: Endurance/RechargeTime33: Reactive Defenses: Defense/RechargeTime39: Reactive Defenses: Defense/Endurance/RechargeTime46: Reactive Defenses: Scaling Resist Damage Level 32: Spirit Ward A: Regenerative Tissue: Heal/Recharge43: Regenerative Tissue: +Regeneration Level 35: Mass Hypnosis A: Invention: Recharge Reduction Level 38: Mind Over Body A: Aegis: Resistance/Endurance40: Aegis: Resistance/Recharge45: Aegis: Endurance/Recharge46: Aegis: Resistance/Endurance/Recharge46: Aegis: Resistance Level 41: World of Confusion A: Coercive Persuasion : Confused42: Coercive Persuasion : Recharge/Accuracy42: Coercive Persuasion : Confused/Recharge/Accuracy42: Cacophany: Chance of Damage(Energy)43: Malaise's Illusions: Chance of Damage(Psionic)43: Obliteration: Chance for Smashing Damage Level 44: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Inferno A: Superior Avalanche: Accuracy/Damage48: Superior Avalanche: Damage/Endurance48: Superior Avalanche: Accuracy/Damage/Endurance48: Superior Avalanche: Accuracy/Damage/Recharge50: Superior Avalanche: Accuracy/Damage/Endurance/Recharge50: Superior Avalanche: Recharge/Chance for Knockdown Level 49: Rune of Protection A: Invention: Resist Damage ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Scourge Level 1: Sprint A: Invention: Endurance Reduction Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Flight Speed Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery34: Miracle: +Recovery45: Panacea: +Hit Points/Endurance Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: EndMod23: Performance Shifter: Chance for +End45: Invention: Endurance Modification Level 6: Translocation Level 4: Athletic Run Level 1: Red Wisp Pet
  16. This is interesting to me, how do I see what is best suited for a power? I'm guessing you see information that assures "X power set and or proc will ideally work as compared to others? This is a facet of building I was not only unaware of ( I though a proc was a proc aside from AOE vrs Single target ) and thata sets given bonuses are equal in all powers.
  17. Thank you for this, I appreciate it. As with the other, I'll need to digest it to learn it. For such an easy MMO, it is complicated at it's core. I love that, but I'm old, and slow. I'm trying. Again, thank you for this.
  18. Yeah. I know, but I there is method to the madness. This is absolutely a "one off" but just lately I've been enjoying making "Hybrid" classes to play. I know a Defender is better at healing or buffing, I know a Controller is better, well at Control, to a point. But what if I wanted a tanky Jack of All trades to fill the void in pick up groups? So far, I have been about to take aggro while rezing, using fear to lock the camping mobs down, stun / rez, and heal. That is something that appeals to me. Weird, I know, but this isn't City of Carbon Copies 🙂 That you for the detailed info, I'll need to digest it and look at it in Mids to start to comprehend it fully. Much appreciated.
  19. I totally missed the veng being toggled on. Thanks for catching that! I'll get another screen shot and upload that one. USUALLY I forget the "Rest" one.
  20. Thanks? I've played Defenders and Controllers. Like 'em fine. I wanted something different. Not min/max'd not FOTM, hell - not even someone else's idea of best. Don't get me wrong I appreciate advice, but focusing on what is asked instead of talking someone out of an idea they had seems more productive? Not a single comment on Incarnates. Like I said, I like advice, but getting "Big brained" with numbers and opinions isn't really what I was after. It's just not constructive.
  21. Hello, I've started a Corruptor last night and so far I REALLY like him. I feel like I ran some successful mission with a team and it worked just how I had hoped, as an AT. Busy, but fun. A few things I'll address at the outset: 1) Yes I know Fire Blast and Fireball is standard. I tried it, it was clunky and slow for what I personally want to do. I want a fast attack chain because 1) I'm not the main damage dealer with this build idea and 2) I want my attacks fast so I can heal, control, rez or anything else a Swiss Army Knife build does. I think I've got the defenses near enough as well as the other items "mostly" addressed. However, I have ZERO idea about the Incarnates. I know they can shore up any holes I may have. Personally, I think my Endo needs at least a cursory look with all my team toggles I have, but I'm only 24 atm so... I don't know? So far it's been a non issue. https://api.midsreborn.com/build/download/FsDHGebrtbN42n7H Thank you kindly for any and all help, it's very much appreciated.
  22. Thank you kindly. I'll see about changing this up. I wasn't married to any particular part except maybe the Sorcery Pool 🙂
  23. Hello, I've moved to Excelsior because the server I picked a few months ago is now a ghost town. I started a new Hero today and have done DFB and Posi 1 so far. I also, right out of jump got the merits for Atlas/Echo Atlas/Echo Galaxy to get my funds going in the right direction. This was a spur of the moment character with nothing but a thematic idea. Now I've made the build, thing is, Sentinels aren't my bag, baby. It just seemed like the right AT though, so here we are 🙂 Am I anywhere NEAR the ball park on this thing? If I made it to the parking lot I'd be thrilled. Bobby Bones - Hero Sentinel Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Dark BlastSecondary powerset: Fiery AuraPool powerset (#1): SorceryPool powerset (#2): FightingPool powerset (#3): FightingPool powerset (#4): FlightEpic powerset: Dark Mastery ────────────────────────────── Powers taken: Level 1: Gloom A: Superior Sentinel's Ward: Accuracy/Damage11: Superior Sentinel's Ward: Damage/RechargeTime11: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime13: Superior Sentinel's Ward: Accuracy/Damage/Endurance13: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime15: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb Level 1: Fire Shield A: Aegis: Resistance/Endurance3: Aegis: Resistance/Endurance/Recharge3: Aegis: Resistance5: Unbreakable Guard: +Max HP Level 2: Molten Embrace A: Invention: Endurance Reduction Level 4: Spirit Ward A: Preventive Medicine: Chance for +Absorb Level 6: Healing Flames A: Panacea: Heal7: Panacea: Heal/Endurance/Recharge7: Panacea: Heal/Recharge9: Panacea: Endurance/Recharge9: Panacea: Heal/Endurance Level 8: Aim A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Mystic Flight A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 12: Dark Obliteration A: Superior Frozen Blast: Accuracy/Damage19: Superior Frozen Blast: Damage/Endurance19: Superior Frozen Blast: Accuracy/Damage/Endurance23: Superior Frozen Blast: Accuracy/Damage/Recharge23: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime27: Superior Frozen Blast: Recharge/Chance for Immobilize Level 14: Abyssal Gaze A: Superior Opportunity Strikes: Accuracy/Damage15: Superior Opportunity Strikes: Damage/RechargeTime37: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime42: Superior Opportunity Strikes: Accuracy/Damage/Endurance42: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime50: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity Level 16: Plasma Shield A: Aegis: Resistance/Endurance17: Aegis: Resistance/Endurance/Recharge17: Aegis: Resistance42: Impervious Skin: Status Resistance/Regeneration Level 18: Antumbral Beam A: Superior Winter's Bite: Accuracy/Damage21: Superior Winter's Bite: Damage/RechargeTime21: Superior Winter's Bite: Accuracy/Damage/Endurance27: Superior Winter's Bite: Accuracy/Damage/Recharge43: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime43: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 20: Consume A: Superior Avalanche: Accuracy/Damage40: Superior Avalanche: Damage/Endurance45: Superior Avalanche: Accuracy/Damage/Endurance45: Superior Avalanche: Accuracy/Damage/Recharge45: Superior Avalanche: Accuracy/Damage/Endurance/Recharge46: Superior Avalanche: Recharge/Chance for Knockdown Level 22: Kick A: Force Feedback: Chance for +Recharge Level 24: Tough A: Gladiator's Armor: End/Resist25: Gladiator's Armor: Resistance/Rech/End25: Gladiator's Armor: TP Protection +3% Def (All) Level 26: Life Drain A: Apocalypse: Damage/Recharge43: Apocalypse: Damage/Recharge/Accuracy46: Apocalypse: Recharge/Accuracy48: Apocalypse: Damage/Endurance48: Apocalypse: Chance of Damage(Negative) Level 28: Burn A: Armageddon: Damage/Recharge29: Armageddon: Damage/Recharge/Accuracy29: Armageddon: Recharge/Accuracy31: Armageddon: Damage/Endurance31: Armageddon: Chance for Fire Damage Level 30: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Kismet: Accuracy +6%33: Shield Wall: Defense/Endurance33: Shield Wall: Defense33: Shield Wall: +Res (Teleportation), +5% Res (All) Level 32: Blackstar A: Overwhelming Force: Accuracy/Damage34: Overwhelming Force: Endurance/Recharge34: Overwhelming Force: Accuracy/Damage/Endurance34: Overwhelming Force: Damage/Endurance/Recharge37: Overwhelming Force: Accuracy/Damage/Endurance/Recharge40: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 35: Netherworld Tentacles A: Gravitational Anchor: Immobilize/Recharge36: Gravitational Anchor: Immobilize/Recharge/Accuracy36: Gravitational Anchor: Recharge/Accuracy36: Gravitational Anchor: Immobilize/Endurance37: Gravitational Anchor: Chance for Hold Level 38: Cauterizing Blaze A: Panacea: Heal/Endurance39: Panacea: Heal/Recharge39: Panacea: Heal/Endurance/Recharge39: Panacea: Heal40: Panacea: +Hit Points/Endurance Level 41: Netherworld Grasp A: Basilisk's Gaze: Accuracy/Recharge46: Basilisk's Gaze: Recharge/Hold48: Basilisk's Gaze: Endurance/Recharge/Hold50: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold Level 44: Darkest Night A: Dark Watcher's Despair: To Hit Debuff/Endurance Level 47: Rune of Protection A: Gladiator's Armor: Recharge/Resist50: Gladiator's Armor: Resistance/Rech/End Level 49: Temperature Protection A: Steadfast Protection: Resistance/+Def 3% ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Opportunity Level 1: Sprint A: Invention: Endurance Reduction Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Flight Speed Level 1: Health A: Numina's Convalesence: Heal5: Numina's Convalesence: +Regeneration/+Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: Chance for +End Level 10: Translocation Thanks for looking.
  24. I'm a child .... Hoof Hearted the Bull in a toga... Mr. Inevitable ... Looks more than passingly like a certain some one. Loads more.
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