temnix
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temnix last won the day on July 19
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Thanks, @biostem.
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Say, Money, how do you delete the picture background? I would like to make some screenshots like this on occasion.
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I have a somewhat creative hobby to get back to, so I'll be brief. The winter event is not fun. It's not amusing. It's not funny. Elves are not funny, red scarves are not heart-warming, twinkly lights don't bring holiday cheer. Yodeling at the "Winter chateau" is not original but just nauseating. Continue to the end of the bullshit list. It's pseudo-festive cheer. Sit on that candy cane! Someone needs to say this. The British call it twee, and Paddington the bear symbolizes it. Every year in City of Heroes these "events" for idiots are shoved down players throats: love them or tolerate them until they are over. Supposedly they bring "the community" together. But unlike in real life, where you may sit by a nice-smelling fir tree with people who might even love you, it happens, all this Scrooge redemption in CoH does is let worn-down forty-somethings deny their age. "I was 24 when they started doing the winter thing, now I'm 44 and it's still happening! Time is not real! I will never die!" The younger generation probably thinks this is what real cheer is like, clicking on soulless wrapped boxes when the invisible all-powerful somebodies put up the spectacle around, until such time as "they" decide to pack it all away. It's not. You should not feel satisfied with this crap, people, and love the unlovely. The Halloween "event" wasn't/isn't any better. Pumpkins everywhere aren't interesting, candles aren't cheery and vice versa. Did Croatoa spill over? I allow that when you very little and if the All Hallows' Eve weren't commercialized to death, it might be kind of interesting to go knocking on doors, stand before neighbors performing and win some candy. But for grown-ups? All that event does is take away daylight for two weeks or more. This time to take a screenshot of my character I had to burrow to the corridors below Pocket D where there was decent lighting. I felt like a member of some kind of resistance while Gestapo had taken over the surface. And it has - the Gestapo of cute. What would actually give me some delight, if that were Homecoming's purpose? Implementing a few suggestions from the namesake board would be nice. I kept track of what was being offered there by myself and others since early in the year, all of which was roundly ignored. (Except my idea to implement a Mark and Recall from old games. I had remembered those and thought it would be a nice way to let players visit their favorite haunts. Homecoming made it an accolade and tied it to defeating the Seed of Hamidon...) Wardrobe additions? Just the monocular auras so you can finally play someone called The One-Eyed Snake. Maybe fixes to in-your-face bugs, like the Dual Pistols reset every time you go for an appearance tweak? Or a bio editor that isn't crazy? Some suggestions were very simple. I suggested, for one, adding the poses from Emotes - > Idle - > Stances to the Inherent stance menu. I have modding experience myself, and believe me, putting those emotes there is twenty minutes of work. It would instantly make all characters look truly diverse, because no matter the costume now, they all stand the same. Or the suggestion of No FX for all powers. That is a day's work, two days' tops. Any one of those small additions (to say nothing of more substantial innovations to gameplay) would give players a real reason to cheer, no bullshit. And if I were really nice this year, I might even see something done to Kallisti Wharf already. A beautiful area, empty. It could, for instance, be an alternative starting zone for both heroes and villains. Each could start on their side, fight the other side's mobs there, then cross over. It might be a limited PVP area, where only players of levels 1-10 would be allowed to fight other players. The ship in the middle could be a neutral grounds. But this is NOT a thread to promote my ideas. It is one to call a turd a turd. Make room for real cheer. The fake events must die. Skating on the ice in Atlas is nice, but don't let Father Time come back, ever. Lock away the "Winter wonderland" and throw away the keys. Dump the Jack o'Lantern off Independence Port. People would feel a certain void, like coming off microplastic. As well they should. That's the place to fill with real plots, better writing, features and content for levels under 45.
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Another five characters from me. Generic 62540 Manbeard Brutalescu La Tercette Jerai
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An extraordinary posting of a character. The Brass Harpy
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I have a question, probably without an answer. Does anyone here know a trick for dealing with hidden colors? I mean the colors that are not controlled by the first-second color boxes of a piece. For example, the Cosmic Corsair belts with the tail on, the interior of the Sybil, the Cyborg mask from Detail 1 and so on. Newbies to costume-making won't know and old hands will know all too well that those pieces have parts that can't be recolored manually. The only way I know to change one of them is to link the costume colors again, as in the start, and then those parts get dyed together with all the rest. Afterwards, unlinked, one goes back to restoring the coloration in other parts of the costume, one by one. This will require a copy of the costume to load and consult from time to time, if it is a complicated outfit. This way the inaccessible colors (that are a bug, one I have reported to Homecoming early this year, and as usual they ignored it) can be changed, but if there is more than one piece that involves them and the hidden colors are to be different in them, e. g. the costume uses both Cyborg and Corsair, one is screwed. Has anyone discovered a secret Shao-Lin technique of changing those colors?
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Another quintet of my characters. Gildjvad Ichdetchech Marsaille Ogshverdi Laolaibevi Whoa Betide
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From the Washington Times: "Authorities have not been able to capture a group of 43 young female monkeys that escaped from a research facility in Yemassee, South Carolina, this week. The rhesus macaques are in a wooded area near the Alpha Genesis non-human primate biomedical research facility and have not been recaptured, despite company officials putting out traps baited with food to entice them to return. The monkeys have been cooing to those that remained behind, the Yemassee Police Department said in an update on Facebook Friday. They are taking the food meant to bait them and getting away while watching the humans who are in turn observing the monkeys. “They’re jumping down and taking the food and then jumping back up on the fence and the tree line. They’re watching us the same way we’re watching them. We’ve got them very close,” Alpha Genesis CEO Greg Westergaard told CBS News. The monkeys have never been used for testing and are too young to carry and spread diseases to other monkeys and people. The group of 43, the largest number to ever escape the Yemassee facility, busted loose after a caretaker failed to properly secure the door to their enclosure. “It’s really like follow-the-leader. You see one go and the others go. It was a group of 50 and seven stayed behind and 43 bolted out the door,” Mr. Westergaard told CBS News."
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Marine Affinity is doomed to jokes. Anything about fish, in any game, is dead in the water. @Hatecube That's better, but blurry and I still can't make out what you did with the right hand. Just zoom in. @biostem What I mean is that since you are just tossing together combinations of parts that look impressive one way or another and don't try to decide what would make a particular look perfect to fine-tune it, there is no point in discussing them. People can click those reaction buttons, they are the lazy man's reply, give you a cup even, but that is as far as it goes. They can say "Pink metallic skin works"... I don't start out with character concepts too, but I either follow my desires in creating what will please me the best or the character creates him/herself, demanding changes until he/she reaches an integral appearance. Meanwhile a concept also forms with a choice of powers. Sometimes all this is upleasantly self-directed and I turn away from a logic path to avoid ending up with perfect characters that are of no interest to me whatsoever, or I buck the trend and push in the opposite direction where, after all, they will mean something to me. But in the end, with the exception of a few sets of "party clothes," I have to want to play what results or he/she will not be worth the effort of tuning up. If by the last screen I do want to play him/her and want to go back to bring his/her appearance up to my standards, then I have ended up with a story already, though in words it may just be "An adventurer." There is nothing wrong with dishing out incomplete ideas like you are doing, but nothing much to say about them either.
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@biostem No, that costume was good. Only the Field mantle stood out. But I see that you are not spending time to develop these concepts, only throwing them here as they come. Plus, you can't carry over a detail that worked in one place, like the metallic skin, to a completely different combination and expect it to keep its value. But at least you have some imagination. The brown coat and steaming backpack on this last one remind me of my Lucienne that I posted above. Probably an accident. @Hatecube This one really needs a closer view, and turn him so those Longbow aren't messing up the background... The Lanterns aura has always mystified me. I could never understand what it is supposed to represent. A question to everybody, by the way: why do we get one white pixel on bottom of every screenshot? It happens to me, and I can see that thin white line here. It has to be cut off every time a screenshot is prepared.
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@biostem Rose Alloy does look good. The triangle of rose, turquoise and black does it. But I don't see the rationale for that particular mantle. I think you could have chosen something that would cling to the figure or the concept closer.
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Here are five more characters from me. These are the older ones. Some of my characters have a spare costume I called "party clothes" at first, because those costumes were meant for Pocket D and other places to socialize and have fun. When I realized how little partying went on in that lonely place (and everywhere), I began calling them "civilian clothes." The characters switch to them from the "combat clothes" when traveling through cities or passing through those cooperative areas. Some characters becames clotheshorses as I used their spare costume slots to design new dress, even though they don't wear it. Zay April Hope The Panzercrator Willing Pariah Sallow Evangel
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I will post a bunch of characters. A few more are coming later. Most of these come with bios, because the appearance and the bio are both parts of the concept. A character is incomplete without a bio. Still, I have a few of these incompletes. Sometimes also a bio can't be written for one reason or another. Tarzagz of Sunna Aegelmere Ellbial the Titaness Eliza Menken Lucienne Kerchansky
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@biostem Now THAT is something. 90% of costumes here are banal as a banana, not yours. I mean the Pyre-Bat, the derivative is less interesting.
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Given that the most agressive kind of hands characters can have are mildly pointed fingers from Monstrous gloves, it would be good if they could rend and slash with, let's say, a pair of Rularuu's Talons.