temnix
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temnix last won the day on July 19
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An extraordinary posting of a character. The Brass Harpy
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I have a question, probably without an answer. Does anyone here know a trick for dealing with hidden colors? I mean the colors that are not controlled by the first-second color boxes of a piece. For example, the Cosmic Corsair belts with the tail on, the interior of the Sybil, the Cyborg mask from Detail 1 and so on. Newbies to costume-making won't know and old hands will know all too well that those pieces have parts that can't be recolored manually. The only way I know to change one of them is to link the costume colors again, as in the start, and then those parts get dyed together with all the rest. Afterwards, unlinked, one goes back to restoring the coloration in other parts of the costume, one by one. This will require a copy of the costume to load and consult from time to time, if it is a complicated outfit. This way the inaccessible colors (that are a bug, one I have reported to Homecoming early this year, and as usual they ignored it) can be changed, but if there is more than one piece that involves them and the hidden colors are to be different in them, e. g. the costume uses both Cyborg and Corsair, one is screwed. Has anyone discovered a secret Shao-Lin technique of changing those colors?
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Another quintet of my characters. Gildjvad Ichdetchech Marsaille Ogshverdi Laolaibevi Whoa Betide
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From the Washington Times: "Authorities have not been able to capture a group of 43 young female monkeys that escaped from a research facility in Yemassee, South Carolina, this week. The rhesus macaques are in a wooded area near the Alpha Genesis non-human primate biomedical research facility and have not been recaptured, despite company officials putting out traps baited with food to entice them to return. The monkeys have been cooing to those that remained behind, the Yemassee Police Department said in an update on Facebook Friday. They are taking the food meant to bait them and getting away while watching the humans who are in turn observing the monkeys. “They’re jumping down and taking the food and then jumping back up on the fence and the tree line. They’re watching us the same way we’re watching them. We’ve got them very close,” Alpha Genesis CEO Greg Westergaard told CBS News. The monkeys have never been used for testing and are too young to carry and spread diseases to other monkeys and people. The group of 43, the largest number to ever escape the Yemassee facility, busted loose after a caretaker failed to properly secure the door to their enclosure. “It’s really like follow-the-leader. You see one go and the others go. It was a group of 50 and seven stayed behind and 43 bolted out the door,” Mr. Westergaard told CBS News."
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Marine Affinity is doomed to jokes. Anything about fish, in any game, is dead in the water. @Hatecube That's better, but blurry and I still can't make out what you did with the right hand. Just zoom in. @biostem What I mean is that since you are just tossing together combinations of parts that look impressive one way or another and don't try to decide what would make a particular look perfect to fine-tune it, there is no point in discussing them. People can click those reaction buttons, they are the lazy man's reply, give you a cup even, but that is as far as it goes. They can say "Pink metallic skin works"... I don't start out with character concepts too, but I either follow my desires in creating what will please me the best or the character creates him/herself, demanding changes until he/she reaches an integral appearance. Meanwhile a concept also forms with a choice of powers. Sometimes all this is upleasantly self-directed and I turn away from a logic path to avoid ending up with perfect characters that are of no interest to me whatsoever, or I buck the trend and push in the opposite direction where, after all, they will mean something to me. But in the end, with the exception of a few sets of "party clothes," I have to want to play what results or he/she will not be worth the effort of tuning up. If by the last screen I do want to play him/her and want to go back to bring his/her appearance up to my standards, then I have ended up with a story already, though in words it may just be "An adventurer." There is nothing wrong with dishing out incomplete ideas like you are doing, but nothing much to say about them either.
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@biostem No, that costume was good. Only the Field mantle stood out. But I see that you are not spending time to develop these concepts, only throwing them here as they come. Plus, you can't carry over a detail that worked in one place, like the metallic skin, to a completely different combination and expect it to keep its value. But at least you have some imagination. The brown coat and steaming backpack on this last one remind me of my Lucienne that I posted above. Probably an accident. @Hatecube This one really needs a closer view, and turn him so those Longbow aren't messing up the background... The Lanterns aura has always mystified me. I could never understand what it is supposed to represent. A question to everybody, by the way: why do we get one white pixel on bottom of every screenshot? It happens to me, and I can see that thin white line here. It has to be cut off every time a screenshot is prepared.
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@biostem Rose Alloy does look good. The triangle of rose, turquoise and black does it. But I don't see the rationale for that particular mantle. I think you could have chosen something that would cling to the figure or the concept closer.
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Here are five more characters from me. These are the older ones. Some of my characters have a spare costume I called "party clothes" at first, because those costumes were meant for Pocket D and other places to socialize and have fun. When I realized how little partying went on in that lonely place (and everywhere), I began calling them "civilian clothes." The characters switch to them from the "combat clothes" when traveling through cities or passing through those cooperative areas. Some characters becames clotheshorses as I used their spare costume slots to design new dress, even though they don't wear it. Zay April Hope The Panzercrator Willing Pariah Sallow Evangel
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I will post a bunch of characters. A few more are coming later. Most of these come with bios, because the appearance and the bio are both parts of the concept. A character is incomplete without a bio. Still, I have a few of these incompletes. Sometimes also a bio can't be written for one reason or another. Tarzagz of Sunna Aegelmere Ellbial the Titaness Eliza Menken Lucienne Kerchansky
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@biostem Now THAT is something. 90% of costumes here are banal as a banana, not yours. I mean the Pyre-Bat, the derivative is less interesting.
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Given that the most agressive kind of hands characters can have are mildly pointed fingers from Monstrous gloves, it would be good if they could rend and slash with, let's say, a pair of Rularuu's Talons.
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Why so many people can't just shut up? The lot of you turned this thread into garbage, even though it talks about an obviously welcome tweak. And if this game's play is shallow, though pleasant, or if you can't handle a detailed introduction of a complex idea without running into attention deficit, them are reality bites. Homecoming IS just modders who grabbed themselves a license from sheer persistence and sat on top of a game with a business model that will ensure there is never going to be enough resources to develop for real. They are hard-working, there is no denying that, but I don't see much imagination from them. As to whether I still play the game, like that's any of your stinking business, I kept installing and uninstalling it, because it amuses me before it depressingly bores me. It is uninstalled now, and I'm out of this "community" of the dull and obsessed. No one but myself here suggests anything interesting, and the developers don't show any signs of wanting but more of the same. Perhaps when Homecoming brings another major update or two, if they change the gameplay in a way that doesn't make me feel like a fucking loser for putting time in it, I'll give it another shot. Cheerio!
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I think these ideas would work better in a wider set about impersonation and infiltration. Either of those can be its name. Or Manipulation. Another power might be a variety of stealth, targeted, something that would copy the appearance of an enemy and let the character pretend to be one of them, as long as he doesn't come too close. I wonder if this engine has a function for copying someone's appearance, though. It's funny, the Infinity Engine does, through a kind of back door.
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That's impressive. Did the developers host that? And to @Trickshooterabout Run and penalties: its penalties can be made unenhanceable, if they aren't already. But wait, I don't know and you don't know if it works by applying a speed penalty to the character. Maybe it simply switches him to a different, low set speed without the Running speed debuff effect. It should be possible to check this by trying Walk with some overhead speed-up bonus. If the character walks no quicker than before, then that is probably what happens. Someone from Homecoming could tell for certain.
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Add new Dev contacts to the "find a contact" button
temnix replied to Communistpenguin's topic in Suggestions & Feedback
What do you mean by Dev contacts?