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ThatGuyCDude

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Everything posted by ThatGuyCDude

  1. Detail 1, 2, and 3 objects have a lot of inconsistent accessibility in the costume creator. Full Helmets have the greatest variety, whereas categories like Monstrous have basically nothing to distinguish one character from another (You can't even give them goggles or horns! Blasphemous!). So, throw some of those detail models into the other categories as additional costume options. Don't worry about weird clipping; the player can work that out.
  2. I wonder if this is part of the issue (or could be part of the solution)? Henchmen are THE key mechanic of the MasterMind, so maybe inspirations need to apply across the board with them? When you think about it, the MasterMind's health, endurance, and damage pools are divided among their team of mooks--it's one character spread across several bodies. To that end, inspirations being spread across the lot makes sense. The MasterMind uses an inspiration, buffing or healing themself and all of their currently active summons simultaneously... that seems like a change worth making, yeah?
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