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SchnauzerXL

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Posts posted by SchnauzerXL

  1. I initially used AE farming for cash, it is a nice low barrier entry to get started.  It has since transitioned to only being a way to PL new toons.  All the cash I make now is from the AH or every day play.  I don't find it particularly enjoyable to farm solo or in group, but there are no better ways to skip waiting for groups at low levels.

  2. I just want to add that I prefer the Bruising method over replacing it for flat added damage.  If you wanted to up our damage more I would request that you instead add Bruising to all attacks, as right now only Titan Weapons gets the most out of it, since it has an AOE attack for its T1.  The reason for this is I like tankers not having as much damage as brutes, but providing utility to the whole group by applying -res to the villains.  

  3. 1 minute ago, swordchucks said:

    I've taken to viewing MSR and Hami raids as a social experience.  They aren't hard.  You can clear Hami with about 35 people if you know the mechanics (and we did that on Everlasting once during the weekend).  What we're left with now is the loss of that social experience. 

     

    RWZ being a zone with TFs in it means scheduling a MSR is going to be hard to coordinate and not in a fun way.   If we had a way to spawn "private" zones for leagues, this wouldn't be a big deal.  If the cap on RWZ, at least, were - say - 75 to account for all of the non-MSR traffic, this wouldn't feel so bad.  Having a league of 48 trying to fit into a cap of 50 just seems like it's going to generate much more annoyance than anything else.

    Honestly instancing the raids, if possible, I think would be the ideal solution.  At that point we just need a staging zone that has greater than that cap (Since everyone needs to be in the same instance to use LFG tool) or a mission to start it and a door entrance for the raid.

  4. 9 hours ago, Leandro said:
    • Fixed the zone cap in The Hive, The Abyss and the Rikti War Zone to be 50 (this was accidentally changed in May - it should have always been 50).

    Would there be a way to make this instanced like an iTrial to get ground the type of griefing that used to occasionally happen on live?  Back in the days people would try to beat the raid group in and inevitably there would be a few that were actually there for the raid that couldn't get in because people would keep jumping instances to get in ahead of them.

    • Like 4
  5. Pine's doesn't handle the Barrier Incarnate well since the bonus changes over time.  If you turn it off you will see more accurate numbers.  You have +5 to +7.5% defense for most of the duration.  It still has decent defense even with only +5%, but not soft capped.

  6. I am having the same issue with it not running after I install it on Windows 10 build 1809.

    I also have a personal issue with the new installer not allowing me to target a location to install into.  Mid's and Pine's have always let me do so, and I have a specific folder that Game Utilities are installed into.  I honestly wouldn't have kept the update to this version just because of that, but I figured I would also state that I was having the same application error.

  7. While I would just use Null to get the patron powers, this is what I am using with 2 wasted powers from fire instead of 1 from Mu.  Also loose a bit of recharge since I use Stealth for Def+LotG as well as Grant Invis for LotG+PL Utility

     

    Villain Plan by Mids' Villain Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Insane Crazy: Level 50 Magic Brute

    Primary Power Set: Spines

    Secondary Power Set: Fiery Aura

    Power Pool: Speed

    Power Pool: Fighting

    Power Pool: Leadership

    Power Pool: Concealment

    Ancillary Pool: Pyre Mastery

     

    Villain Profile:

    Level 1: Lunge -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(3), MckBrt-Taunt/Rchg/Rng(3), MckBrt-Acc/Rchg(5), MckBrt-Taunt/Rng(5), MckBrt-Rchg(7)

    Level 1: Fire Shield -- Ags-EndRdx/Rchg(A), Ags-ResDam/EndRdx(7), Ags-ResDam/EndRdx/Rchg(9)

    Level 2: Spine Burst -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(9), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(13)

    Level 4: Healing Flames -- Pnc-Heal(A), Pnc-Heal/EndRedux(15), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(19)

    Level 6: Blazing Aura -- Mlt-Dmg/EndRdx(A), Mlt-Acc/EndRdx(19), Mlt-Acc/Dmg/EndRdx(21), Mlt-Acc/Dmg(21), Mlt-Dmg/EndRdx/Rchg(23), SprUnrFur-Rchg/+Regen/+End(23)

    Level 8: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(25), AdjTrg-ToHit/EndRdx/Rchg(25), AdjTrg-EndRdx/Rchg(27), AdjTrg-ToHit(27)

    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(50)

    Level 12: Boxing -- Dmg-I(A)

    Level 14: Tough -- Ags-EndRdx/Rchg(A), Ags-ResDam/EndRdx(29), Ags-ResDam/EndRdx/Rchg(31)

    Level 16: Plasma Shield -- Ags-EndRdx/Rchg(A), Ags-ResDam/EndRdx(31), Ags-ResDam/EndRdx/Rchg(31), StdPrt-ResDam/Def+(33)

    Level 18: Quills -- Mlt-Dmg/EndRdx/Rchg(A), Mlt-Acc/Dmg(33), Mlt-Dmg/EndRdx(33), Mlt-Acc/EndRdx(34), Mlt-Acc/Dmg/EndRdx(34), SprAvl-Rchg/KDProc(34)

    Level 20: Consume -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg(36), MckBrt-Taunt/Rng(36), MckBrt-Taunt(36), MckBrt-Taunt/Rchg/Rng(37), MckBrt-Acc/Rchg(37)

    Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(37)

    Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(39)

    Level 26: Ripper -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(39), Obl-Dmg/Rchg(39), Obl-Dmg(40), Obl-Acc/Rchg(40), FrcFdb-Rechg%(40)

    Level 28: Burn -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(42), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43)

    Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit(45)

    Level 32: Throw Spines -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(45), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(46), PstBls-Dmg/Rng(46)

    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48)

    Level 38: Ring of Fire -- Thn-Acc/Dmg(A)

    Level 41: Melt Armor -- AnlWkn-Acc/DefDeb(A)

    Level 44: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(50), PstBls-Acc/Dmg/EndRdx(50)

    Level 47: Stealth -- LucoftheG-Rchg+(A)

    Level 49: Temperature Protection -- GldArm-3defTpProc(A)

    Level 1: Brawl -- Empty(A)

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Fury

    Level 1: Sprint -- EndRdx-I(A)

    Level 2: Rest -- Empty(A)

    Level 2: Swift -- Run-I(A)

    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13)

    Level 2: Hurdle -- Jump-I(A)

    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)

    Level 50: Ageless Core Epiphany

    Level 50: Degenerative Core Flawless Interface

    Level 50: Agility Core Paragon

    Level 50: Assault Total Radial Graft

    Level 50: Ion Core Final Judgement

    ------------

     

     

     

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    [move][/move]

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