
Aoleleb
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The -ToHit in GC is crazy strong. It's -30% base on Controllers. It's I think the strongest single ToHit debuff that Controllers get that isn't on a pet (It matches Fluffy's Chill of the Night) Unfortunately it only lasts 8 seconds unless enemies are also hit by the explosion, which makes it last another 20. So it's really solid lingering control on things that got close to it, but bad at corralling any ranged stragglers. Feels like a great centerpiece though. Toss it in a mob and then slap anything that doesn't hug the column with your other controls.
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Focused Feedback: New Power Customization & Fixes
Aoleleb replied to The Curator's topic in [Open Beta] Focused Feedback
I'm personally a fan of consistency across power visuals for my characters. If their force fields were to have a particular "design", it would make sense for them to be shared across all of the force fields. Also more options are always good and I do particularly dig the hexagon design! At the very least it seems it should also be an option for Insulation Shield, which as far as I can tell is the same power animation as Deflection Shield. -
Focused Feedback: New Power Customization & Fixes
Aoleleb replied to The Curator's topic in [Open Beta] Focused Feedback
Why didn't Insulation Shield get an Excelsion option? Or other Force Field powers (though I expect those might have been due to shape)? -
It'd be nice if the color selection on Spines also modified the color of the poison particle effects like it does for Widows.
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Good call on the Fearsome Stare range being better suited as +Res Uniques. I kinda forgot about those. Could do, but I like the Tentacles to stack up with Lich and Fluffy's, and Opp. Gloom is a personal preference. I don't mind taking the hit to sturdiness. The zombies are there to take the hits for me, right? Your suggestion is probably the optimal choice though and I do appreciate the call out. How much does the +Regen do? Is it worth giving up some Res or would I need to find a slot to move? The build feels pretty slot constrained as it is. Do the Recovery IOs work for me too in Empowerment? I'd lose them if I exemp below 21 in that case right? Would you just slot them like a normal attack then? The damage drops precipitously according to Mids' if I do. It's showing Gloom and Life Drain having about a 50% chance per proc.
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Thanks for letting me know! Explains why I wasn't getting any responses. I've attached the file instead.
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I haven't updated my Necro/Dark since the recent changes and figured that he might need a bit more of an overhaul than just swapping a few slots around. I've done some light research and tried my best off of what seemed to make the most sense, but I'm relatively new at trying to make something more optimal. (I can't seem to do a textbox export from my version of Mids'. How do folks do that?) Edit: Mids' export apparently sucks now. Attaching the build file instead. MM - Necro_Dark v2.mbd
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I really don't understand why so many people think I'd make a bug report as a joke or trolling effort... I noticed that my menu had weird non-functional options and reported it as a bug. Eff me I guess. Yeah Apparition, I'm using Tequila as my launcher and I did try out a couple extra servers a while back for kicks. I guess one of those must have messed with the quick menu file and I just never noticed, because that file also had those extra options in it. Re-validating didn't work, but deleting the file THEN re-validating did. Thanks for the help.
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I've seen this in PI, Atlas, and Pocket D across 3 different characters. Just hopped on a few of them to check. Only moved from PI to a Mission on one of them and no other zoning besides that.
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Everlasting. I haven't made characters on the other shards to test.
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The only modification I've made to any game files is Vidiot Maps