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SirArthurIV

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  1. Let's say I'm making a mission where you are rescuing a half dozen hostages. Foiling a kidnapping plot. And you want there to be dialogue for rescuing and interacting them that isn't identical to each other. How do you make that happen without having a sub-objective show up in the navigation for every single hostage?
  2. Image. Most of my characters would fit in with any of Todd McFarlane's creations.
  3. Xenogears might make an interesting movie. Think: Star Wars with giant robots instead of jedi and lightsabers. Star Ocean 2nd Story might make an interesting TV series. I could totally watch a Legacy of Kain movie series. Blood Omen, Soul Reaver, Soul Reaver 2, and Defiance would make an AMAZING Quadrilogy.
  4. Well I can't find the game anywhere. Could you theoretically run it off of a disc or virtual machine? If so I don't think it quite qualifies, Jt does look fun though. Space Trucking games are right up my alley and I'm always looking for a good one.
  5. Would we be roleplaying as heroes playing dungeons and dragons or is this a method to play dungeons and dragons?
  6. We made the "Saved" list by the way. A lot of good games on the dead list.
  7. Yeah, I'm not sure how this one would balance out. I feel like mastermind theorizing should work backwards from theme. Like what do you see this working out as? the standard powerset design for any city of heroes class is that effects get bigger and more impressive the higher level they are, but you still use the lower level abilities because they keep pace as staples due to lower energy cost and recharge time. whether it's energy bolts or your standard super strength punch. In the case of mastermind you get more of your weakest minions and you train them/equip them. How would you keep a "boss" minion mundane at level 1 but still useful at higher levels and make your three henchmen as the big and impressive reward for reaching level 22?
  8. I have am MM that was an Eagles fan that was bit by a radioactive bald eagle that transformed him and made him gave him mastery over the animal kingdom. "Go Birds!" he shouts as you are swarmed by white and green hawks and ravens.
  9. I have been trying to convince my friends to join me for this explicit thing but so far none have taken.
  10. I don't think so....it was from sometime in the 2004-2007 range. The gameplay had more planet based maps. I want to say it was related to Flyff or it was available on the same website... Ace Online! that was it. looking it up...oh shit is it not dead? Well, looking it up in the form I remember it as, it's certainly not the same game now. But Looking at old screenshots and gameplay that was it.
  11. I remember that there was one MMO that had a sort of starfox/rogue squadron gameplay style around the time city of heroes was active. I can't remember the name of it.
  12. If you can still access and play the game it isn't dead. You can load into the map and run around and fight mobs. Like if you can have it installed on your computer and cannot play it, that's what qualifies as dead. Wildstar is Dead. Nosgoth is Dead. The Crew is Dead. Battleforge is Dead. Ghost in the Shell: Stand Alone Complex First Assault Online is Dead.
  13. If you like horror movies you HAVE to see The Descent (especially the director's cut/unrated cut if you can find it) A group of women go spelunking and run into trouble. It's a horror movie that is simple, closed, and absolutely terrifying.
  14. Not really the sort of thing I'm talking about. I mean a game that can no longer be played by the people purchased it. It looks like you can still buy and play that one. Unless steam is asking 6 dollars for a game you can't play.
  15. Ah...yes...reading. My one weakness.
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