
SirArthurIV
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Revenge of the Undying (Arc ID: 69519)
SirArthurIV replied to SirArthurIV's topic in Mission Architect
Alright. I updated the spelling mistakes, rearranged some triggers so nothing is missed, and adjusted the overcrowding issue in the final encounter. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
SirArthurIV replied to TerroirNoir2's topic in Mission Architect
Some creator commentary: Mission 2: I tried so hard to get the captive lines to go off at the right time, But I could not find an office map that worked. I figured it wasn't essential, but Here it is for those that missed it. Mission 3: Not much to add here. It was meant to be a simple mission here, The battles with arachnos I put in are swinging one way or the other. And yeah, this is definitely cleanup/recruitment. Mission 4: Oh that's interesting. In the 5 or 6 times I've run that one the hostages never spawned in the first part of the map. I always got the Student of Bone carrying the body bag first. who drops the corresponding clue In hindsight she should have been assisted by a "Mr. Boddy". I was scratching my head for things for them to say on rescue so I went for movie quotes. But, yeah, I was thinking about what kind of thing the midnighters would do for fun on holiday parties and this was it. Mission 5: This one was tricky. You're supposed to face undying in the last room and Eternal in the middle, That's an error on my part that I failed to catch since all the bosses are set to "back" and the I will fix what I've seen, but thanks for a super fun review this was nice to read. -
Revenge of the Undying (Arc ID: 69519)
SirArthurIV replied to SirArthurIV's topic in Mission Architect
Haha, yeah, sometimes you write and rewrite and see sentences so many times that your eyes sort of glaze over when you see them. I'll fix them where I see them, but every bit of help is appreciated. I am thoroughly enjoying what you have so far. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
SirArthurIV replied to TerroirNoir2's topic in Mission Architect
Heck yeah! Excited to see what this looks like from the perspective of someone who hasn't been playing it 50 times over in the building process. EDIT: lol, by taking angel zaggy to the entrance before getting the book from the safe you were able to leave without fighting a custom boss. I think that one is on me, or I should have just made the book a boss encounter in the same room. -
It is October and it's time to publish something spooky. The Capitol building in Atlas Park is under attack by Zombies. Do you answer the call to action and Heroism? This is a soft sequel to my previous arc The Angelo Custode Conspiracy (Arc ID: 68851), but not necessary to play in order to understand the events. Happy early Halloween!
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
SirArthurIV replied to TerroirNoir2's topic in Mission Architect
No worries. I've got a lot to enjoy reading. as well as picking up tips and tricks for my new arc that I'm making for october. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
SirArthurIV replied to TerroirNoir2's topic in Mission Architect
Heh. Nobody wants to do the Synapse Task Force. -
In my first arc it only happened on the first rescue captive then behaved normally for the rest of the rest of the captives, even though they all spawned at the same time.... When I tie it to spawn on a different objective it speaks when the first objective is completed regardless of distance. This requires further testing. Well that didn't work. Oh well. I guess it wasn't that important anyway. If people notice it, they notice it.
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Traveller is my absolute personal favorite RPG.
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In this case it's mostly a joke, but it's also a joke I'm kind of proud of.
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Alright then. I'll test it on various maps, but I will try not to include any vital information in it.
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I'm having an issue where dialogue is happening from too far away. I'll have a captive or an escort and they start doing their unnaware and active dialogue well before the player can see them. Like, as soon I reach the floor and the dialogue gets lost int he hubbub of combat. Is it something in MY settings or is it some other issue and I need a different stage?
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Mission Architect Sunday Special: Story based teaming in AE!
SirArthurIV replied to ZamuelNow's topic in Mission Architect
Oh sure, I use them, but not often and I never try to do anything too fancy with them. And I usually never feel comfortable pubishing them unless I've tested them a hundred times. -
Mission Architect Sunday Special: Story based teaming in AE!
SirArthurIV replied to ZamuelNow's topic in Mission Architect
I have the most problems like this in Unique Maps. So I use them as minimally and with as few objectives as possible. -
Coalition of Creators: Mission Architect.
SirArthurIV replied to Blackbird4329's topic in Mission Architect
If you think it's that good, sure. It's my first one so it's VERY rough in places, and not verry ambitious aside from getting a few basic techniques down and figuring out how things might work for later.- 23 replies
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Coalition of Creators: Mission Architect.
SirArthurIV replied to Blackbird4329's topic in Mission Architect
Well my first arc was something that was mostly made for the supergroup I'm in that knows one of my characters, although I have gotten more broadly positive comments here and there. The next one I'm building is more ambitious with a new custom gang *that is occupying most of my time building, not just for balancing and testing, but ensuring that they look diverse enough so I'm not dealing with an army of clones), and while technically, a sequel, it will be more intended to play on its own. Anyway, rambling preamble out of the way, here's the first arc: Arc ID: 68851 Title: The Angelo Custode Conspiracy My game handle is: @Blazing Pyre My primary shard is: Everlasting- 23 replies
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Wealth redistribution system to help new players
SirArthurIV replied to Intermipants's topic in Suggestions & Feedback
Give a man a fish, you feed him for a day. Teach a man to fish, feed him for a lifetime. Also influence being, essentially destroyed once it reaches the top is good for the overall economy of the game. If every newbie had a way to access a billion inf even if it works as intended, it would drive up the prices of basically everything in the market and make influence worth even less than it already is. n00bs don't know how to spend their inf wisely, especially in a blind-auction economy. -
I have a character that's inspired by black bolt in that she has no control over her dangerous sonic voice. I mostly write "/e signs <whatever she was going to say>" keeping phrases simple to communicate quickly. Or do my best to communicate what she wants "/e points to the bottle of Crown behind the bar and holds out two fingers horizontally. Then she makes a fist". if the bartender understands that she wants "two fingers of crown royal on the rocks", great. if not, she'll shrug and take the drink anyway. Being misunderstood is part of the fun of playing that character. if she makes friends with someone, she'll send them text messages via tells or team chats in a group.
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I'm making a gang for my scenario and am having trouble with the tedious aspects of it. Namely I want the gang to have diverse members and not be simply clones of eachother. The only way I have found to do this is create identical enemies with the same name, powers, and other trappings and just change the skin tone, size, and little body shape aspects on them. Is there a way to implement some level of shortcut or randomization in this aspect so I don't drive myself nuts on this minutia?
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I would really like a Mitre in the hat options. I have a few villain and character ideas that would look good with it. I dont' know how plausible it is, but sleeves without robes? I kind of want to do a simple choir robe but all the options look like a martial artist or some other complicated thing.
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Architect Entertainment - Content Ideas
SirArthurIV replied to Arcanum's topic in Suggestions & Feedback
Nope. They don't show up in the list of available factions to make a list from. only in the list of available bosses. -
Architect Entertainment - Content Ideas
SirArthurIV replied to Arcanum's topic in Suggestions & Feedback
I found out that you can use mastermind capstone minions as bosses, but you can't put them in a custom enemy group or use the other ones as minions. For example: you can have a Demon Prince as a boss, but you can't have him be surrounded by demonlings. This is an outright injustice. -
The inciting incident is a zombie invasion of atlas park while a lich (as in the minion group boss, which you can apparently just use the capstone mastermind minions as bosses?) breaks into the magi vault (using Atlas Park - Time Capsule) to steal a book that was recovered from the Circle in the previous adventure ("The Angelo Custode Conspiracy" Arc ID:68851) The necromancer is ordering his cult to recover all copies of the book to be destroyed. Still building out what I want the final encounter to be, but stopping the books from being destroyed is the main goal.
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I am working on creating an arch-villain for a short sub-arc between the major story arcs I'm building. The concept is that he's a lich that separated from the Circle of Thorns in pursuit of his own greater power and desire to become a deity in his own right. As far as powerset goes I'm still workshiping the idea of a Necromancer of Necromancers. Master of the flesh and the soul and here's what I have so far: Primary: Necromancy Secondary: Illusion Control Zombie Hoard Spectral Wounds Life Drain Phantom Army Grave Knight Spectral Terror Soul Extraction Phantasm Lich Powerscaling-wise, How is this for an Arch-Villain? Do you have any other sets recommendations for such a concept? What would be best way to encounter them? What map would be a good villainous lair?
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I like knockback on sets with teleport attacks like Savage Melee for increased momentum in combat and keeping my brute fury up.