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SirArthurIV

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Everything posted by SirArthurIV

  1. I'd like to see some Hero Side Patron Pools. It would probably be difficult to implement, but pools based around the powers of the Freedom Phalanx would be cool. Maybe throw on a Recluse and Veridian pool to even out the numbers.
  2. Okay, I can create new enemy groups but not edit them. I can custom units to them through the character editor, but if I add a custom character to a new group it crashes. I CAN add non-custom entities to a new group.
  3. I can create new custom groups of in-game enemes, but I cannot add custom entities to them.
  4. I also get a crash whenever i try to add a custom enemy to a new enemy group. Something broke in there.
  5. Well I tried everything I could while keeping the integrety of what I have had planned, so it looks like I will be summarizing the theoretical 3rd mission in text and maybe do an update after the contest to include it as a director's cut?
  6. Ah that's not quite what I was asking. I was asking if it was possible for 4 missions to be considered medium in system? It doesn't seem to be considering how I've built it out. It wasn't an important or long chapter (there wasn't even any combat in it, just 1 room, some dialogue and a glowie) just a narrative one. I guess it can be solved with dialogue.
  7. Okay different question that's based on how mission length is calculated. is it POSSIBLE to have 4 missions be considered medium? I want to have a transitional story thing on a tiny on-room map but it's still counting as long. is it possible to work or do I need a rewrite?
  8. That's fair. I think I've got a guy but he's a bit tall so I'm going through the list to find anyone better before I have to make a custom guy.
  9. Writing as we speak. I'm not used to working with restrictions on length like this but I'm having a fun time with it. Does anyone have a recommendation for a contact that would work as a college freshman/high-school senior? Just like, a young guy.
  10. Ooh! I think I have an idea that might work.
  11. Praetoria is a gilded cage. Some people are fine with that. I am not. There will always be the resistance and the syndicate creating instability and always authoritarian suppression of free thought. Literally. With mind control. What kind of world is that where if you are unhappy, that instead of providing opportunities to change your circumstances that make you unhappy, that a police officer shows up at your door and excises the unhappiness from your brain. That's horrifying. The same people who sympathize with the Zhodani in the Traveller universe. makes me sick. The cure is worse than the disease.
  12. Alright. I updated the spelling mistakes, rearranged some triggers so nothing is missed, and adjusted the overcrowding issue in the final encounter.
  13. Some creator commentary: Mission 2: I tried so hard to get the captive lines to go off at the right time, But I could not find an office map that worked. I figured it wasn't essential, but Here it is for those that missed it. Mission 3: Not much to add here. It was meant to be a simple mission here, The battles with arachnos I put in are swinging one way or the other. And yeah, this is definitely cleanup/recruitment. Mission 4: Oh that's interesting. In the 5 or 6 times I've run that one the hostages never spawned in the first part of the map. I always got the Student of Bone carrying the body bag first. who drops the corresponding clue In hindsight she should have been assisted by a "Mr. Boddy". I was scratching my head for things for them to say on rescue so I went for movie quotes. But, yeah, I was thinking about what kind of thing the midnighters would do for fun on holiday parties and this was it. Mission 5: This one was tricky. You're supposed to face undying in the last room and Eternal in the middle, That's an error on my part that I failed to catch since all the bosses are set to "back" the wrong one got kicked out. Which is weird since there are four circles in the last room for spawns. I will fix what I've seen, but thanks for a super fun review this was nice to read.
  14. Haha, yeah, sometimes you write and rewrite and see sentences so many times that your eyes sort of glaze over when you see them. I'll fix them where I see them, but every bit of help is appreciated. I am thoroughly enjoying what you have so far.
  15. Heck yeah! Excited to see what this looks like from the perspective of someone who hasn't been playing it 50 times over in the building process. EDIT: lol, by taking angel zaggy to the entrance before getting the book from the safe you were able to leave without fighting a custom boss. I think that one is on me, or I should have just made the book a boss encounter in the same room.
  16. It is October and it's time to publish something spooky. The Capitol building in Atlas Park is under attack by Zombies. Do you answer the call to action and Heroism? This is a soft sequel to my previous arc The Angelo Custode Conspiracy (Arc ID: 68851), but not necessary to play in order to understand the events. Happy early Halloween!
  17. No worries. I've got a lot to enjoy reading. as well as picking up tips and tricks for my new arc that I'm making for october.
  18. Heh. Nobody wants to do the Synapse Task Force.
  19. In my first arc it only happened on the first rescue captive then behaved normally for the rest of the rest of the captives, even though they all spawned at the same time.... When I tie it to spawn on a different objective it speaks when the first objective is completed regardless of distance. This requires further testing. Well that didn't work. Oh well. I guess it wasn't that important anyway. If people notice it, they notice it.
  20. Traveller is my absolute personal favorite RPG.
  21. In this case it's mostly a joke, but it's also a joke I'm kind of proud of.
  22. Alright then. I'll test it on various maps, but I will try not to include any vital information in it.
  23. I'm having an issue where dialogue is happening from too far away. I'll have a captive or an escort and they start doing their unnaware and active dialogue well before the player can see them. Like, as soon I reach the floor and the dialogue gets lost int he hubbub of combat. Is it something in MY settings or is it some other issue and I need a different stage?
  24. Oh sure, I use them, but not often and I never try to do anything too fancy with them. And I usually never feel comfortable pubishing them unless I've tested them a hundred times.
  25. I have the most problems like this in Unique Maps. So I use them as minimally and with as few objectives as possible.
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