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Neokenshin

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  1. So here's my build in progress. Right now all skills after lvl 40 are just fillers as are most slots, except for my healing/regen/travel. Any feedback is greatly appreciated. Tempest Blossom - Hero Controller Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Plant ControlSecondary powerset: Storm SummoningPool powerset (#1): FlightPool powerset (#2): SpeedPool powerset (#3): LeadershipPool powerset (#4): FightingEpic powerset: Leviathan Mastery ────────────────────────────── Powers taken: Level 1: Strangler (Empty)(Empty)(Empty)(Empty)(Empty)(Empty) Level 1: Gale A: Sudden Acceleration: Knockback to Knockdown(Empty)(Empty)(Empty)(Empty)(Empty) Level 2: Roots (Empty)(Empty)(Empty)(Empty)(Empty)(Empty) Level 4: Snow Storm (Empty)(Empty)(Empty)(Empty)(Empty)(Empty) Level 6: Hover A: Freebird: +Stealth7: Luck of the Gambler: Defense/Increased Global Recharge Speed7: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range9: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 8: Seeds of Confusion (Empty)(Empty)(Empty)(Empty)(Empty)(Empty) Level 10: Steamy Mist A: Luck of the Gambler: Defense/Increased Global Recharge Speed11: Luck of the Gambler: Defense/Endurance(Empty) Level 12: Fly A: Winter's Gift: Run Speed, Jump, Flight Speed, Range13: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance13: Winter's Gift: Slow Resistance (20%) Level 14: Hasten (Empty) Level 16: Freezing Rain (Empty)(Empty)(Empty)(Empty)(Empty)(Empty) Level 18: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 20: Tactics (Empty)(Empty)(Empty)(Empty)(Empty)(Empty) Level 22: Carrion Creepers (Empty)(Empty)(Empty)(Empty)(Empty)(Empty) Level 24: Vengeance (Empty)(Empty)(Empty)(Empty)(Empty)(Empty) Level 26: Fly Trap (Empty)(Empty)(Empty)(Empty)(Empty)(Empty) Level 28: Tornado (Empty)(Empty)(Empty)(Empty)(Empty) Level 30: Lightning Storm (Empty) Level 32: Evasive Maneuvers (Empty) Level 35: Water Spout (Empty) Level 38: Hibernate (Empty) Level 41: O2 Boost (Empty) Level 44: Spore Burst (Empty) Level 47: Spirit Tree (Empty) Level 49: Vines (Empty) ────────────────────────────── Inherents: Level 1: Containment Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Miracle: +Recovery3: Preventive Medicine: Chance for +Absorb5: Panacea: +Hit Points/Endurance5: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End3: Performance Shifter: EndMod Level 12: Afterburner Tempest Blossom - Controller (Plant Control - Storm Summoning).mbd
  2. So here's a pre-emptive skill build at least. The build would be Plant/Storm/Leviathan Hero Controller Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Plant ControlSecondary powerset: Storm SummoningPool powerset (#1): FlightPool powerset (#2): SpeedPool powerset (#3): ConcealmentPool powerset (#4): LeadershipEpic powerset: Leviathan Mastery ────────────────────────────── Powers taken: Level 1: Strangler (Empty) Level 1: Gale (Empty) Level 2: Roots (Empty) Level 4: Snow Storm (Empty) Level 6: Hover (Empty) Level 8: Fly (Empty) Level 10: Seeds of Confusion (Empty) Level 12: Steamy Mist (Empty) Level 14: Spirit Tree (Empty) Level 16: Freezing Rain (Empty) Level 18: Hasten (Empty) Level 20: Stealth (Empty) Level 22: Carrion Creepers (Empty) Level 24: Evasive Maneuvers (Empty) Level 26: Fly Trap (Empty) Level 28: Tornado (Empty) Level 30: Lightning Storm (Empty) Level 32: Maneuvers (Empty) Level 35: Tactics (Empty) Level 38: Vengeance (Empty) Level 41: Water Spout (Empty) Level 44: Hibernate (Empty) Level 47: Summon Coralax (Empty) Level 49: O2 Boost (Empty) ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Containment Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health (Empty) Level 1: Hurdle (Empty) Level 1: Stamina (Empty) Level 8: Afterburner Now what skill would I set these enhancements in? Stamina? And what is Aegis? (I am seriously still learning all this stuff)
  3. Would you mind sharing your build for Plant/Storm?
  4. So I was looking over at what I really wanted out of my Plant Controller build and this is what I came up with. 1) Flight Centric. I've just always enjoyed Hover/Fly in combat and it just feels so fluid to me. If I can even add some kind of Stealth Proc that would be wonderful 2) Perma Hasten-I know I need 2 recharges for it 3) Solid Crowd Control. I played Gravity a bit and it was ok, but I like the amount of control that Plant does 4) Mid Range control. Melee/Melee Range never felt right, which is probably why I only made 2 Blasters back on Live before it went. I'm probably going to hold off on Poison Secondary/Earth Tertiary for now. I've seen thread posts saying that Storm and Dark are both overpowered with Plant and I think I'm gonna try to research those to fit my wants for Plant. But if anyone has any good ideas, tips, or knowledge that I can apply for a build like that, Please share!!! Anything is worth it!!
  5. I'm starting to wonder if I tried jumping in way too deep. There is definitely a lot more to try and understand with making builds. I may hold off on this one until I can get a more deeper understanding of the enhancements, skill synergies, procs, IOs, and whatnot.
  6. I haven't really thought that it was more close range/melee. I thought it was more of a hang back build. Should I scrap it for a different secondary?
  7. So this is my attempted Plant/Poison/Earth build. I don't have Incarnate stuff because I don't know how that works, nor do I know about modifying enhancements. I will take ANY help/Assistance in tuning this build....and figuring out where the hell to get the money for all of these enhancements as well!!! Bloom Doom Girl - Hero Controller Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Plant Control Secondary powerset: Poison Pool powerset (#1): Flight Pool powerset (#2): Speed Pool powerset (#3): Fighting Pool powerset (#4): Leadership Epic powerset: Earth Mastery ────────────────────────────── Powers taken: Level 1: Strangler A: Apocalypse: Damage 3: Apocalypse: Chance of Damage(Negative) 3: Gladiator's Javelin: Chance of Damage(Toxic) 5: Ghost Widow's Embrace: Chance of Damage(Psionic) 5: Gladiator's Net: Chance of Damage(Lethal) 7: Neuronic Shutdown: Chance of Damage(Psionic) Level 1: Alkaloid A: Numina's Convalesence: Heal/Endurance 7: Doctored Wounds: Heal/Endurance 9: Panacea: Heal/Endurance Level 2: Envenom A: Achilles' Heel: Chance for Res Debuff Level 4: Hover A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 36: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance 36: Luck of the Gambler: Defense/Increased Global Recharge Speed 37: Freebird: +Stealth Level 6: Roots A: Superior Overpowering Presence: Accuracy/Control Duration 9: Superior Overpowering Presence: Control Duration/RechargeTime 11: Superior Overpowering Presence: Endurance/RechargeTime 11: Superior Overpowering Presence: Accuracy/Control Duration/Endurance 13: Superior Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime 39: Superior Overpowering Presence: RechargeTime/Energy Font Level 8: Fly A: Invention: Flight Speed Level 10: Seeds of Confusion A: Coercive Persuasion : Contagious Confusion 19: Coercive Persuasion : Confused/Endurance 21: Coercive Persuasion : Recharge/Accuracy 21: Coercive Persuasion : Confused/Recharge/Accuracy 40: Coercive Persuasion : Confused/Recharge 40: Coercive Persuasion : Confused Level 12: Hasten A: Invention: Recharge Reduction 13: Invention: Recharge Reduction Level 14: Spirit Tree A: Preventive Medicine: Heal 15: Preventive Medicine: Heal/Endurance 15: Preventive Medicine: Endurance/RechargeTime 17: Preventive Medicine: Heal/RechargeTime 17: Preventive Medicine: Heal/RechargeTime/Endurance 19: Preventive Medicine: Chance for +Absorb Level 16: Kick (Empty) Level 18: Vines A: Superior Will of the Controller: Accuracy/Control Duration 33: Superior Will of the Controller: Control Duration/Recharge 33: Superior Will of the Controller: Endurance/Recharge 34: Superior Will of the Controller: Accuracy/Control Duration/Endurance 34: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge 34: Lockdown: Chance for +2 Mag Hold Level 20: Tough (Empty) Level 22: Carrion Creepers A: Annihilation: Chance for Res Debuff 23: Javelin Volley: Chance of Damage(Lethal) 23: Positron's Blast: Chance of Damage(Energy) 25: Explosive Strike: Chance for Smashing Damage 25: Impeded Swiftness: Chance of Damage(Smashing) 27: Ragnarok: Damage/Recharge Level 24: Paralytic Poison A: Gladiator's Net: Chance of Damage(Lethal) 27: Lockdown: Chance for +2 Mag Hold 31: Ghost Widow's Embrace: Chance of Damage(Psionic) 33: Neuronic Shutdown: Chance of Damage(Psionic) 46: Lockdown: Accuracy/Hold Level 26: Fly Trap A: Achilles' Heel: Chance for Res Debuff Level 28: Poison Trap A: Superior Will of the Controller: Recharge/Chance for Psionic Damage 29: Gladiator's Net: Chance of Damage(Lethal) 29: Gladiator's Net: Accuracy/Hold 31: Eradication: Chance for Energy Damage 31: Armageddon: Chance for Fire Damage 39: Fury of the Gladiator: Chance for Res Debuff Level 30: Venomous Gas A: Achilles' Heel: Chance for Res Debuff Level 32: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 36: Red Fortune: Defense/Endurance 37: Red Fortune: Endurance/Recharge 37: Red Fortune: Defense/Endurance/Recharge 39: Red Fortune: Defense 50: Red Fortune: Endurance Level 35: Tactics A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 38: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Fissure A: Javelin Volley: Chance of Damage(Lethal) 42: Positron's Blast: Chance of Damage(Energy) 42: Ragnarok: Damage/Endurance 42: Annihilation: Chance for Res Debuff 43: Force Feedback: Chance for +Recharge 43: Explosive Strike: Chance for Smashing Damage Level 44: Rock Armor A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Red Fortune: Defense/Endurance 45: Red Fortune: Endurance/Recharge 45: Red Fortune: Defense/Endurance/Recharge 46: Red Fortune: Defense 46: Red Fortune: Endurance Level 47: Seismic Smash A: Hecatomb: Chance of Damage(Negative) 48: Mako's Bite: Chance of Damage(Lethal) 48: Touch of Death: Chance of Damage(Negative) 48: Hecatomb: Damage 50: Hecatomb: Damage/Recharge 50: Ghost Widow's Embrace: Chance of Damage(Psionic) Level 49: Earth's Embrace A: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Containment Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance 43: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: EndMod 40: Performance Shifter: Chance for +End Level 8: Afterburner Bloom Doom Girl - Controller (Plant Control - Poison).mbd
  8. So coming back since Live, I've started to really enjoy the Controller class. Right now I have a Gravity/Storm controller I'm enjoying but I've heard a lot of good about Plant Controllers. So far I've heard Plant/Poison, Plant/Storm, and Plant/Dark are really good. Plus I heard Plant is good because you can apparently synergize it with Stealth/infiltration and be able to attack and stay invisible. So if anyone has any builds like that, I'm more than willing to try. Also, I suck at macros for trollers so if anyone has any good ones i can use for my skills please post em so I can learn em!
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