
Last Vanguard
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Anyone try this pairing yet? Im still below 30 but loving the animations and game play! I love how the stone fists look like giant, stone boxing gloves!
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I was just curious if anyone has used the superior brutes fury or superior unrelenting fury in their builds? Are they worth it for extra performance and power? I'm very happy farming with my current build, but see a shiny superior enhancement for a brute only and get excited. I fire farm with elec/fire..I enjoy the tele nukes with thunderbolt and using ion judgement.
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I’m using the Jaegernault build, only Vet level 3 right now. It’s still a beast! I’ve been having no issues soloing +4x8 S/L farms. As long as I manage the mob aggro and pay attention to my health bars. Early on I would be swarmed with mobs and sometimes bio would fail me. But I think it was just me playing like I’m on my farming brute and not thinking. once adjusted to different play style, things are much better. Even not fully incarnate slotted yet, but still mowing thru enemies.
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For some reason I've been jaunting into a mob and hitting DNA instead of Parasitic Aura. Since I've corrected to your strategy it's working much better for me. When do you use Shadow Meld in your rotation? Or is it a panic button like SR has Elude? When the proverbial carp hits the fan in a big mob? I could see putting it on auto to go off when it cools down like hasten is set. Since there's no endurance crash I assume? Thanks for the great replies Jaegernault!
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Here is my current build. For incarnates I run with Cardiac, Barrier, Assault, Ion Judgement and Longbow Warden lore. Furia Roja - Hero Sentinel Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Dual PistolsSecondary powerset: Super ReflexesPool powerset (#1): LeapingPool powerset (#2): ConcealmentPool powerset (#3): FightingPool powerset (#4): ExperimentationEpic powerset: Weapon Mastery ────────────────────────────── Powers taken: Level 1: Dual Wield A: Gladiator's Javelin: Accuracy/Damage3: Gladiator's Javelin: Damage/Recharge3: Gladiator's Javelin: Damage/Endurance/Recharge5: Gladiator's Javelin: Accuracy/Endurance/Recharge5: Gladiator's Javelin: Accuracy/Damage/End/Rech7: Gladiator's Javelin: Chance of Damage(Toxic) Level 1: Focused Fighting A: Shield Wall: Defense/Endurance7: Shield Wall: Defense/Recharge9: Shield Wall: Defense/Endurance/Recharge9: Shield Wall: Defense Level 2: Focused Senses A: Shield Wall: Defense/Endurance11: Shield Wall: Defense/Endurance/Recharge13: Shield Wall: Defense13: Shield Wall: +Res (Teleportation), +5% Res (All) Level 4: Agile A: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Shield Wall: Defense Level 6: Empty Clips A: Analyze Weakness: Defense Debuff15: Analyze Weakness: Accuracy/Defense Debuff17: Analyze Weakness: Accuracy/Recharge17: Analyze Weakness: Defense Debuff/Endurance/Recharge19: Analyze Weakness: Accuracy/Endurance/Recharge19: Analyze Weakness: Chance for +ToHit Level 8: Suppressive Fire A: Gladiator's Javelin: Accuracy/Damage21: Gladiator's Javelin: Damage/Recharge21: Gladiator's Javelin: Damage/Endurance/Recharge23: Gladiator's Javelin: Accuracy/Endurance/Recharge23: Gladiator's Javelin: Accuracy/Damage/End/Rech25: Gladiator's Javelin: Chance of Damage(Toxic) Level 10: Swap Ammo Level 12: Bullet Rain A: Opportunity Strikes: RechargeTime/Chance for Opportunity25: Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime27: Opportunity Strikes: Accuracy/Damage/Endurance27: Opportunity Strikes: Accuracy/Damage/RechargeTime29: Opportunity Strikes: Damage/RechargeTime29: Opportunity Strikes: Accuracy/Damage Level 14: Master Brawler A: Preventive Medicine: Heal31: Preventive Medicine: Heal/Endurance31: Preventive Medicine: Endurance/RechargeTime31: Preventive Medicine: Heal/RechargeTime33: Preventive Medicine: Heal/RechargeTime/Endurance33: Preventive Medicine: Chance for +Absorb Level 16: Enduring A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 18: Executioner's Shot A: Superior Sentinel's Ward: Accuracy/Damage33: Superior Sentinel's Ward: Damage/RechargeTime34: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime34: Superior Sentinel's Ward: Accuracy/Damage/Endurance34: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime36: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb Level 20: Dodge A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 22: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Shield Wall: Defense/Endurance/Recharge Level 24: Quickness A: Selenite Shard Level 26: Hail of Bullets A: Scirocco's Dervish: Chance of Damage(Lethal)36: Scirocco's Dervish: Accuracy/Damage/Endurance37: Scirocco's Dervish: Accuracy/Recharge37: Scirocco's Dervish: Damage/Recharge37: Scirocco's Dervish: Damage/Endurance39: Scirocco's Dervish: Accuracy/Damage Level 28: Evasion A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Shield Wall: Defense/Endurance39: Shield Wall: Defense/Recharge40: Shield Wall: Endurance/Recharge Level 30: Elude A: Performance Shifter: EndMod/Recharge40: Performance Shifter: EndMod/Accuracy40: Performance Shifter: Chance for +End Level 32: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed42: Kismet: Accuracy +6% Level 35: Boxing A: Damage Increase Level 38: Tough A: Steadfast Protection: Resistance/Endurance42: Gladiator's Armor: TP Protection +3% Def (All)42: Steadfast Protection: Resistance/+Def 3%43: Unbreakable Guard: +Max HP Level 41: Tashibishi A: Annihilation: Accuracy/Damage/Endurance43: Annihilation: Accuracy/Damage/RechargeTime43: Annihilation: Accuracy/Damage45: Annihilation: Chance for Res Debuff Level 44: The Lotus Drops A: Multi-Strike: Accuracy/Damage/Endurance45: Multi-Strike: Damage/Endurance/Recharge45: Obliteration: Accuracy/Damage/Endurance/Recharge46: Multi-Strike: Damage/Endurance46: Analyze Weakness: Defense Debuff/Endurance/Recharge46: Analyze Weakness: Accuracy/Endurance/Recharge Level 47: Kemuridama A: Siphon Insight: ToHit Debuff/Endurance/Recharge48: Siphon Insight: Accuracy/Endurance/Recharge48: Siphon Insight: Chance for +ToHit48: Siphon Insight: Accuracy/ToHit Debuff Level 49: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Shield Wall: Defense/Endurance50: Shield Wall: Endurance/Recharge50: Shield Wall: Defense/Endurance/Recharge ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Opportunity Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Healing Level 1: Swift (Empty) Level 1: Health A: Panacea: Heal/Endurance11: Healing Level 1: Hurdle (Empty) Level 1: Stamina A: Performance Shifter: EndMod Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition
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I'm loving DP/SR! My current build allows me to do +4x8 AE council missions solo with no issues. I use cardiac and can spam all my attacks with no end issues. I will post my build when I get home. SR is fantastic on a Sentinel for survival!
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Last Vanguard started following Titan Weapon/Bio Armour Guide
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I currently run Jaegs build on Excelsior as Last Vanguard. Very pricey build, but seeing that wall of orange and red numbers after hits...worth every penny! And I love jaunting around! Long live this thread!
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