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Malinkadink

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Posts posted by Malinkadink

  1. 10 hours ago, Duck-Smokes-Quack said:

    Ice/ is interesting, its AoE is tragic ... apart from the fact the Nuke is INSANE

    I really wonder where a high recharge Ice/ with nuke on like a 20second CD or something would stack up in AoE terms

     

    Ice nuke is 170s base recharge, archery nuke is 60 sec base, my archery blaster can toss out a nuke every 15 seconds, for a fast moving team thats a nuke on every pack, the ice blaster will do 1 nuke for every 3  an archer can. 

  2. On 4/29/2023 at 2:09 AM, A3r0h said:

    @CR Americas Angel Thanks for the inspiration. :))

    In case anyone cares, I have made an alternate version of the build for the AFK Elec/Rad Tanker.

    Capped S/L/E Resist
    Capped S/L Defense

    Capped Melee Defense
    Highest dmg output while AFK of the listed builds at 105 effective dmg/s
    Atom Smasher on Auto


    Pros compared to the OP build

    +4.91 effective dmg/s per 10 targets

    +4 HP/s Regen

    Capped 49% Melee Def up from 33%
    Cons compared to the OP build

    -126 Max HP


    Full breakdown on the differences between the builds in the spoiler below.

    This build also comes free with Super Jump for movement and has at least 3 movable slots for preference, as well as vastly superior overall resistances.
     

      Reveal hidden contents

    DMG
    Lightning Field for 22.51 dmg/s and Irradiated Ground for 22.62 dmg/s for a total 45.13 dmg/s from auras per 10 targets

    vs.

    Lightning Field for 21.32 dmg/s and Irradiated Ground for 20.58 dmg/s for a total 41.9 dmg/s from auras per 10 targets

    for an extra 3.23 dmg/s from auras.

    Atom Smasher on auto for 37.42 dmg/s per 16 targets
    vs.

    Atom Smasher on auto for 36.37 dmg/s per 16 targets

    As Atom Smasher hits 16 targets on the Tanker vs. auras 10 and 10 for a Brutes Atom Smasher, I will time the above numbers by 1.6 to get the effective dmg/s vs. 10 targets, just so we can compare the numbers easier across the board and ATs, should anyone want.

    37.42*1.6=59.87
    36.37*1.6=58.19
    for a extra 1.68 dmg/s from Atom Smasher.
    Total inc in dmg is roughly
    +4.91 dmg/s for 10 targets

     

    Res
    Resistances, though all we care about is S/L which are capped at 90% on both builds. But for an honerable mention, in case you wanna do other things:
    +31% F/C up to 69%
    +18% E up to 90% cap
    +55% nE up to 72.5%
    +64% Ps up to 63%
    -06% Tx down to 8%

     

    Def

    Defenses are pretty much the same across the board, apart from also capping Melee:
    +16% Melee def up to 49% and past the soft cap, up from 33%

     

    HP and Regen

    Here we take a small hit to max HP, for an equally small gain to HP/s:

    -126 HP at 2432 HP down from 2558 HP
    +58 Regen (4 HP/s) at 375% (~38 HP/s) up from 317% (~34 HP/s)


    End
    For End management, the builds are pretty equal. Both take advantage of the Destiny "Ageless Core Epiphany". This build has higher end use at endgame, but also has more toggles that can be turned off during the building process for slightly cheaper End.
    About equal

     

    Status Protection
    Should not play any major role in AFK farming, so just an honerable mention, in case you wanna branch out.
    +2mag Held

    +9mag KB
    +63.2% Held
    -12.5% Stun, Sleep, Immobilize, Confuse, Terrorize
    +42.39% Taunt, Placate (though kinda useless outside PvP I guess)

     

    Debuff protection

    Also not a major concern for AFK farming, so also just another honerable mention.
    +60% PerceptionRadius
    +86.5% ToHit

    +20% Recharge and run speed

     

    Acc

    Both builds hit the 95% hit cap vs. +3 enemies (+4 as soon as you pass t4 alpha).

     

     

    Elec-Rad 105 AFK Tanker.mxd 5.13 kB · 73 downloads

    To add to the above question, how exactly did you calculate those effective dps numbers, seems dropping a -20% res from IG and AS for an extra damage proc is going to actually be worse, also losing 2 power transfer heal procs to gain 4hp/s also appears to be a net loss. if taking the extra 4hp/s in a minute that 240hp, vs a power transfer assuming 3 ppm of 94hp each thats 282hp. Having two extra power transfers proccing thats 564hp per minute, way better than 240hp per minute from an extra  4hps.....

  3. 7 minutes ago, zenijos10 said:

     

    Thank you for response and sharing your build.

    I take fighting pool on most of my characters.  I play mostly solo so survival is always one of my top build goals.  I chose m30 over cross punch because of the 3.33% damage buff.  

     

    I've gotten contradicting advice on Serum.  Since the changes have you tried serum both with and without slotting for resistance?  

    Also, what's the reasoning for soulbound into soliders over commandos?  I don't know much about their attack chains.

     

    Soldiers just do the most damage overall then spec ops, then commando and with build up slotted into soldiers thats 3 targets that can each proc it to up their damage vs just two or one commando. There's little point in slotting serum for resistance after using it all the mercs have capped resistances for about 5 seconds then it starts to pretty quickly drop off. Slotting resistance into serum would just slightly extend that window where they would remain at cap but its really not worth spending slots on unless your secondary and epic pool doesn't demand a lot of slotting. 

    • Thanks 1
  4. Build up proc from soulbound goes into soldiers not commando, you also definitely want to have achilles heel in soldiers and spec ops, though i put one into commando as well. Here is my merc/time. Because of the heavy defense nature of FF you can probably drop the two 5% def auras for pets and put in procs instead. With clarion + power boost you can get 34% def from the bubbles + 12% from dispersion then tac upgrade and maneuvers will get them to their softcaps. Serum is also overslotted you only want 2 slots for recharge. With time i was able to make serum perma. With the changes to mercs serum had its cooldown reduced enough to make it permanently available with enough recharge and its totally worth it. 

     

    Also not sure why you went into fighting pool unless you're planning to tank and want the extra resistance from tough, but if you're getting weave too then you may as well drop the m30 grenade and get cross punch and proc it out as its significantly better and will give you more + recharge. I picked up the m30 grenade and burst as each ability will add a 3.33% damage buff to pets for 30 seconds so you can cast 1 grenade into a group, then spam burst which also takes an Achilles heel for more -res

     

    Spoiler

    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    MercTime: Level 50 Natural Mastermind
    Primary Power Set: Mercenaries
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Soldiers

    • (A) Achilles' Heel - Chance for Res Debuff
    • (5) Soulbound Allegiance - Chance for Build Up
    • (5) Touch of Lady Grey - Chance for Negative Damage
    • (9) Superior Mark of Supremacy - Accuracy/Damage
    • (9) Superior Mark of Supremacy - Accuracy/Damage/Endurance
    • (11) Superior Mark of Supremacy - Damage/Endurance

    Level 1: Temporal Mending

    • (A) Preventive Medicine - Chance for +Absorb
    • (19) Preventive Medicine - Heal/Endurance
    • (21) Preventive Medicine - Heal
    • (21) Preventive Medicine - Endurance/RechargeTime
    • (27) Preventive Medicine - Heal/RechargeTime
    • (29) Preventive Medicine - Heal/RechargeTime/Endurance

    Level 2: Burst

    • (A) Achilles' Heel - Chance for Res Debuff
    • (3) Apocalypse - Damage/Endurance
    • (3) Apocalypse - Damage/Recharge/Accuracy
    • (40) Apocalypse - Damage
    • (42) Apocalypse - Chance of Damage(Negative)
    • (42) Apocalypse - Recharge/Accuracy

    Level 4: Time's Juncture

    • (A) Dark Watcher's Despair - To Hit Debuff
    • (47) Dark Watcher's Despair - Recharge/Endurance
    • (47) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

    Level 6: Equip Mercenary

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (7) Aegis - Psionic/Status Resistance
    • (7) Gladiator's Armor - TP Protection +3% Def (All)
    • (11) Unbreakable Guard - +Max HP
    • (17) Unbreakable Guard - Resistance
    • (19) Unbreakable Guard - Resistance/Endurance

    Level 8: Hasten

    • (A) Recharge Reduction IO

    Level 10: Temporal Selection

    • (A) Panacea - Heal/Endurance
    • (43) Panacea - Endurance/Recharge
    • (45) Panacea - Heal/Recharge
    • (45) Panacea - Heal/Endurance/Recharge
    • (46) Panacea - Heal

    Level 12: Spec Ops

    • (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
    • (13) Superior Mark of Supremacy - Damage
    • (13) Achilles' Heel - Chance for Res Debuff
    • (15) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
    • (15) Sovereign Right - Resistance Bonus
    • (17) Superior Command of the Mastermind - Accuracy/Damage

    Level 14: Super Speed

    • (A) Celerity - +Stealth
    • (33) Celerity - Endurance

    Level 16: Distortion Field

    • (A) Unbreakable Constraint - Chance for Smashing Damage
    • (43) Unbreakable Constraint - Hold
    • (43) Unbreakable Constraint - Hold/Recharge
    • (46) Unbreakable Constraint - Hold/Recharge/Accuracy
    • (46) Unbreakable Constraint - Recharge/Accuracy

    Level 18: Serum

    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO

    Level 20: Assault

    • (A) Endurance Reduction IO

    Level 22: Commando

    • (A) Achilles' Heel - Chance for Res Debuff
    • (23) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (23) Edict of the Master - Defense Bonus
    • (25) Call to Arms - Defense Bonus Aura for Pets
    • (25) Soulbound Allegiance - Damage/Recharge/Accuracy
    • (27) Soulbound Allegiance - Damage

    Level 24: Farsight

    • Hamidon Origin:Cytoskeleton Exposure

    Level 26: Tactical Upgrade

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (37) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Defense/Endurance

    Level 28: Slowed Response

    • (A) Achilles' Heel - Chance for Res Debuff
    • (36) Touch of Lady Grey - Chance for Negative Damage
    • (42) Shield Breaker - Chance for Lethal Damage

    Level 30: Chrono Shift

    • (A) Panacea - Heal/Endurance
    • (33) Panacea - Endurance/Recharge
    • (34) Panacea - Heal/Recharge
    • (34) Panacea - Heal/Endurance/Recharge
    • (34) Panacea - Heal

    Level 32: M30 Grenade

    • (A) Force Feedback - Chance for +Recharge
    • (40) Explosive Strike - Chance for Smashing Damage
    • (45) Javelin Volley - Chance of Damage(Lethal)
    • (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (48) Bombardment - Chance for Fire Damage
    • (49) Positron's Blast - Chance of Damage(Energy)

    Level 35: Tactics

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

    Level 38: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (39) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (39) Reactive Defenses - Scaling Resist Damage
    • (39) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Defense/Endurance

    Level 41: Scorpion Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 44: Power Boost

    • (A) Recharge Reduction IO

    Level 47: Time Crawl

    • (A) Pacing of the Turtle - Accuracy/Endurance

    Level 49: Vengeance

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Supremacy 


    Level 1: Brawl

    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Healing IO
    Level 1: Swift
    • (A) Run Speed IO
    Level 1: Hurdle
    • (A) Jumping IO
    Level 1: Health
    • (A) Panacea - +Hit Points/Endurance
    • (29) Miracle - +Recovery
    • (31) Numina's Convalesence - +Regeneration/+Recovery
    Level 1: Stamina
    • (A) Performance Shifter - Chance for +End
    • (31) Performance Shifter - EndMod
    • (31) Endurance Modification IO
    Level 14: Speed Phase 

    Level 50: Musculature Radial Paragon 
    Level 50: Banished Pantheon Radial Superior Ally 
    Level 50: Assault Radial Embodiment 
    Level 50: Ion Core Final Judgement 
    Level 50: Degenerative Radial Flawless Interface 
    Level 50: Clarion Radial Epiphany 
    Level 1: Soldier 
    Level 22: Commando 
    Level 1: Medic 
    Level 12: Spec Ops 
    ------------

     

  5. On 1/26/2023 at 8:14 PM, Tacheyon said:

     

     

    /EA is a busy set, but it does bring a ton of tankiness to all pets.  Between Heals, Absorb shields and +Res Bubble and a END recharger your pets can keep going, and going and going....etc. True it does lack in debuffs such as -tohit, -def and -res.  But you can floor a MOBS end bar so they can't do anything to you anyway.  It's a set that you outlast your enemy and not just beat them down.

     

    I just wish the Devs could fix the T9 power so it actually works on pets.

     

    Flooring mobs END does very little as soon as they get an end tick  they can use any attack regardless of its actual cost, its perhaps more useful in pvp, but for pve times -recharge would do more to mitigate damage since enemies couldn't fire abilities as often. 

     

    That said I spent a couple hours coming up with what I would consider a very strong build for merc/time. Care was taken to ensure enough accuracy for +4 mobs once getting the +1 from incarns. soldiers are procced out, but commando and spec ops only got achilles heel as it provides the largest increase in damage since everyone does more damage to the target when debuffing -res. I'm going to be leveling a merc/time shortly and because of the absurd defenses provided by power boost + far sight + clarion for good measure I will be able to drop one or even both 5% defense aura IOs which will let me put both 10% resists into commando and give commando and spec ops a lady grey proc. 

     

    Spoiler

    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    MercTime: Level 50 Natural Mastermind
    Primary Power Set: Mercenaries
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Soldiers

    • (A) Achilles' Heel - Chance for Res Debuff
    • (5) Soulbound Allegiance - Chance for Build Up
    • (5) Touch of Lady Grey - Chance for Negative Damage
    • (9) Superior Mark of Supremacy - Accuracy/Damage
    • (9) Superior Mark of Supremacy - Accuracy/Damage/Endurance
    • (11) Superior Mark of Supremacy - Damage/Endurance

    Level 1: Temporal Mending

    • (A) Preventive Medicine - Chance for +Absorb
    • (19) Preventive Medicine - Heal/Endurance
    • (21) Preventive Medicine - Heal
    • (21) Preventive Medicine - Endurance/RechargeTime
    • (27) Preventive Medicine - Heal/RechargeTime
    • (29) Preventive Medicine - Heal/RechargeTime/Endurance

    Level 2: Burst

    • (A) Achilles' Heel - Chance for Res Debuff
    • (3) Apocalypse - Damage/Endurance
    • (3) Apocalypse - Damage/Recharge/Accuracy
    • (40) Apocalypse - Damage
    • (42) Apocalypse - Chance of Damage(Negative)
    • (42) Apocalypse - Recharge/Accuracy

    Level 4: Time's Juncture

    • (A) Dark Watcher's Despair - To Hit Debuff
    • (47) Dark Watcher's Despair - Recharge/Endurance
    • (47) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

    Level 6: Equip Mercenary

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (7) Aegis - Psionic/Status Resistance
    • (7) Gladiator's Armor - TP Protection +3% Def (All)
    • (11) Unbreakable Guard - +Max HP
    • (17) Unbreakable Guard - Resistance
    • (19) Unbreakable Guard - Resistance/Endurance

    Level 8: Hasten

    • (A) Recharge Reduction IO

    Level 10: Temporal Selection

    • (A) Panacea - Heal/Endurance
    • (43) Panacea - Endurance/Recharge
    • (45) Panacea - Heal/Recharge
    • (45) Panacea - Heal/Endurance/Recharge
    • (46) Panacea - Heal

    Level 12: Spec Ops

    • (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
    • (13) Superior Mark of Supremacy - Damage
    • (13) Achilles' Heel - Chance for Res Debuff
    • (15) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
    • (15) Sovereign Right - Resistance Bonus
    • (17) Superior Command of the Mastermind - Accuracy/Damage

    Level 14: Super Speed

    • (A) Celerity - +Stealth
    • (33) Celerity - Endurance

    Level 16: Distortion Field

    • (A) Unbreakable Constraint - Chance for Smashing Damage
    • (43) Unbreakable Constraint - Hold
    • (43) Unbreakable Constraint - Hold/Recharge
    • (46) Unbreakable Constraint - Hold/Recharge/Accuracy
    • (46) Unbreakable Constraint - Recharge/Accuracy

    Level 18: Serum

    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO

    Level 20: Assault

    • (A) Endurance Reduction IO

    Level 22: Commando

    • (A) Achilles' Heel - Chance for Res Debuff
    • (23) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (23) Edict of the Master - Defense Bonus
    • (25) Call to Arms - Defense Bonus Aura for Pets
    • (25) Soulbound Allegiance - Damage/Recharge/Accuracy
    • (27) Soulbound Allegiance - Damage

    Level 24: Farsight

    • Hamidon Origin:Cytoskeleton Exposure

    Level 26: Tactical Upgrade

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (37) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Defense/Endurance

    Level 28: Slowed Response

    • (A) Achilles' Heel - Chance for Res Debuff
    • (36) Touch of Lady Grey - Chance for Negative Damage
    • (42) Shield Breaker - Chance for Lethal Damage

    Level 30: Chrono Shift

    • (A) Panacea - Heal/Endurance
    • (33) Panacea - Endurance/Recharge
    • (34) Panacea - Heal/Recharge
    • (34) Panacea - Heal/Endurance/Recharge
    • (34) Panacea - Heal

    Level 32: M30 Grenade

    • (A) Force Feedback - Chance for +Recharge
    • (40) Explosive Strike - Chance for Smashing Damage
    • (45) Endurance Reduction IO
    • (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (48) Bombardment - Chance for Fire Damage
    • (49) Positron's Blast - Chance of Damage(Energy)

    Level 35: Tactics

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

    Level 38: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (39) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (39) Reactive Defenses - Scaling Resist Damage
    • (39) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Defense/Endurance

    Level 41: Scorpion Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 44: Power Boost

    • (A) Recharge Reduction IO

    Level 47: Time Crawl

    • (A) Pacing of the Turtle - Accuracy/Endurance

    Level 49: Vengeance

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Supremacy 


    Level 1: Brawl

    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Healing IO
    Level 1: Swift
    • (A) Run Speed IO
    Level 1: Hurdle
    • (A) Jumping IO
    Level 1: Health
    • (A) Panacea - +Hit Points/Endurance
    • (29) Miracle - +Recovery
    • (31) Numina's Convalesence - +Regeneration/+Recovery
    Level 1: Stamina
    • (A) Performance Shifter - Chance for +End
    • (31) Performance Shifter - EndMod
    • (31) Endurance Modification IO
    Level 14: Speed Phase 

    Level 50: Musculature Radial Paragon 
    Level 50: Banished Pantheon Radial Superior Ally 
    Level 50: Assault Radial Embodiment 
    Level 50: Ion Core Final Judgement 
    Level 50: Degenerative Radial Flawless Interface 
    Level 50: Clarion Radial Epiphany 
    Level 1: Soldier 
    Level 22: Commando 
    Level 1: Medic 
    Level 12: Spec Ops 
    ------------

     

     

     

  6. Now upon doing some research I realize that rage crash means defenses exposed which is bad with a defense primary but I think theres a build that actually has enough melee def to still be above 45% even with the crash.

     

    Reason I'm considering this pairing is that idea of shield charge to initiate and then footstomp sounds like a heck of a fun opener, lots of FF procs that can be slotted as well as cross punch in fighting tree. Thoughts? 

    • Like 1
  7. 7 hours ago, Nemu said:

    Looks like a solo build since you skipped the shields. What do you mean by "all rounder?"

     

    Goals and objectives with the build? Milestones that you would like to hit?

    After playing in multitudes of groups supportive powers that buff survivability seem a bit wasted because everything just dies to fast and if i really wanted to be a buffer I'd go thermal defender or sonic. Damage is king so dropping a sleet and letting everyone throw AOEs just makes sense in the current game. Even for single hard targets cold lets me put out a lot of -res coupled with burnout as well as -def and -dmg in the event the group lacks a real tank it still will likely not matter in anything but the hardest content where you'd make sure to have a single tank at the least.

  8. Was trying to put together an all rounder, anything you would change? Ignore the order of power picks I just picked it arbitrarily I will obviously rearrange some power picks for exemp considerations.

     

     

    This Villain build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    FireColdCorr: Level 49 Magic Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Cold Domination
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Power Mastery

    Villain Profile:
    Level 1: Fire Blast

    • (A) Superior Scourging Blast - Accuracy/Damage
    • (3) Superior Scourging Blast - Damage/RechargeTime
    • (3) Superior Scourging Blast - RechargeTime/PBAoE +End
    • (5) Thunderstrike - Accuracy/Damage
    • (5) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Accuracy/Damage/Endurance

    Level 1: Infrigidate

    • (A) Achilles' Heel - Chance for Res Debuff
    • (47) Impeded Swiftness - Accuracy/Endurance
    • (48) Impeded Swiftness - Accuracy/Slow

    Level 2: Fire Ball

    • (A) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
    • (15) Superior Scourging Blast - Accuracy/Damage/RechargeTime
    • (15) Superior Scourging Blast - Damage/Endurance/RechargeTime
    • (17) Bombardment - Accuracy/Damage/Recharge/Endurance
    • (17) Bombardment - Chance for Fire Damage
    • (19) Bombardment - Accuracy/Damage/Recharge

    Level 4: Fly

    • (A) Hypersonic - Flying / Increased Fly Protection

    Level 6: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (19) Luck of the Gambler - Defense/Endurance
    • (21) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (21) Kismet - Accuracy +6%

    Level 8: Rain of Fire

    • (A) Ragnarok - Damage
    • (23) Ragnarok - Damage/Recharge
    • (23) Ragnarok - Accuracy/Damage/Recharge
    • (25) Ragnarok - Accuracy/Recharge
    • (25) Ragnarok - Damage/Endurance
    • (27) Endurance Reduction IO

    Level 10: Maneuvers

    • (A) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 12: Hasten

    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO

    Level 14: Super Speed

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 16: Burnout

    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO

    Level 18: Kick

    • (A) Empty

    Level 20: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (31) Steadfast Protection - Resistance/Endurance
    • (31) Gladiator's Armor - TP Protection +3% Def (All)
    • (31) Gladiator's Armor - End/Resist

    Level 22: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (33) Luck of the Gambler - Defense/Endurance

    Level 24: Evasive Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Endurance

    Level 26: Aim

    • (A) Recharge Reduction IO
    • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (48) Recharge Reduction IO

    Level 28: Blaze

    • (A) Decimation - Chance of Build Up
    • (34) Apocalypse - Chance of Damage(Negative)
    • (34) Apocalypse - Damage
    • (36) Apocalypse - Accuracy/Damage/Recharge
    • (36) Apocalypse - Damage/Endurance
    • (36) Apocalypse - Accuracy/Recharge

    Level 30: Blazing Bolt

    • (A) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
    • (37) Sting of the Manticore - Accuracy/Damage
    • (37) Sting of the Manticore - Damage/Endurance
    • (37) Sting of the Manticore - Chance of Damage(Toxic)
    • (39) Sting of the Manticore - Damage/Endurance/Recharge
    • (39) Sting of the Manticore - Damage/Interrupt/Recharge

    Level 32: Inferno

    • (A) Armageddon - Chance for Fire Damage
    • (39) Armageddon - Damage/Endurance
    • (40) Armageddon - Damage/Recharge
    • (40) Armageddon - Accuracy/Damage/Recharge
    • (40) Armageddon - Accuracy/Recharge
    • (42) Fury of the Gladiator - Chance for Res Debuff

    Level 35: Sleet

    • (A) Achilles' Heel - Chance for Res Debuff
    • (42) Annihilation - Chance for Res Debuff
    • (42) Endurance Reduction IO
    • (43) Recharge Reduction IO

    Level 38: Heat Loss

    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO
    • (43) Accuracy IO

    Level 41: Benumb

    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    • (45) Accuracy IO

    Level 44: Arctic Fog

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    • (46) Reactive Defenses - Scaling Resist Damage
    • (46) Unbreakable Guard - +Max HP
    • (46) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 47: Power Build Up

    • (A) Recharge Reduction IO
    • (47) Recharge Reduction IO

    Level 49: Temp Invulnerability

    • (A) Aegis - Resistance
    • (49) Aegis - Psionic/Status Resistance
    • (49) Aegis - Resistance/Endurance
    • (49) Aegis - Resistance/Endurance/Recharge

    Level 1: Brawl

    • (A) Empty

    Level 1: Scourge


    Level 1: Sprint

     

     

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