Jump to content

Ch1ld0fEr0s

Members
  • Posts

    10
  • Joined

  • Last visited

Posts posted by Ch1ld0fEr0s

  1. Thank you so much @oldskool! It's an honor to have you comment on my build and in such a positive fashion. I took what you said into consideration, and made a few more changes to the build, and I honestly think I'm happy with it. You both were the best!

     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Superboy: Level 50 Science Sentinel
    Primary Power Set: Psychic Blast
    Secondary Power Set: Energy Aura
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Telekinetic Blast

    • (A) Overwhelming Force - Accuracy/Damage
    • (5) Overwhelming Force - Accuracy/Damage/Endurance
    • (25) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (25) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (37) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 1: Kinetic Shield

    • (A) Shield Wall - Defense/Endurance
    • (3) Shield Wall - Defense/Endurance/Recharge
    • (3) Shield Wall - Defense
    • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 2: Kinetic Dampening

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (34) Steadfast Protection - Resistance/+Def 3%

    Level 4: Fly

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 6: Will Domination

    • (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
    • (7) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
    • (7) Superior Sentinel's Ward - Accuracy/Damage
    • (9) Superior Sentinel's Ward - Damage/RechargeTime
    • (9) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
    • (11) Superior Sentinel's Ward - Accuracy/Damage/Endurance

    Level 8: Power Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (13) Kismet - Accuracy +6%
    • (13) Reactive Defenses - Defense
    • (15) Reactive Defenses - Defense/Endurance
    • (17) Reactive Defenses - Scaling Resist Damage
    • (23) Reactive Defenses - Defense/Endurance/RechargeTime

    Level 10: Psychic Focus

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (11) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 12: Energize

    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (43) Recharge Reduction IO

    Level 14: Hasten

    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO

    Level 16: Entropy Shield

    • (A) Endurance Reduction IO

    Level 18: Psionic Tornado

    • (A) Bombardment - Damage
    • (19) Bombardment - Accuracy/Recharge/Endurance
    • (19) Bombardment - Damage/Recharge
    • (21) Bombardment - Accuracy/Damage/Recharge
    • (21) Bombardment - Accuracy/Damage/Recharge/Endurance
    • (37) Bombardment - Chance for Fire Damage

    Level 20: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 22: Power Armor

    • (A) Reactive Armor - Resistance/Endurance
    • (23) Reactive Armor - Resistance/Endurance/Recharge
    • (40) Reactive Armor - Resistance

    Level 24: Kick

    • (A) Damage Increase IO

    Level 26: Scramble Thoughts

    • (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
    • (27) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
    • (27) Superior Opportunity Strikes - Accuracy/Damage
    • (29) Superior Opportunity Strikes - Damage/RechargeTime
    • (29) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
    • (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance

    Level 28: Repelling Force

    • (A) Red Fortune - Defense
    • (50) Red Fortune - Defense/Recharge
    • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 30: Tough

    • (A) Unbreakable Guard - Resistance
    • (31) Unbreakable Guard - Resistance/Endurance
    • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (31) Unbreakable Guard - RechargeTime/Resistance

    Level 32: Psychic Wail

    • (A) Superior Avalanche - Accuracy/Damage
    • (33) Superior Avalanche - Damage/Endurance
    • (33) Superior Avalanche - Accuracy/Damage/Endurance
    • (33) Superior Avalanche - Accuracy/Damage/Recharge
    • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (43) Superior Avalanche - Recharge/Chance for Knockdown

    Level 35: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (36) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Endurance/Recharge

    Level 38: Overload

    • (A) Preventive Medicine - Heal
    • (39) Preventive Medicine - Heal/RechargeTime
    • (46) Preventive Medicine - Heal/RechargeTime/Endurance

    Level 41: Mind Probe

    • (A) Hecatomb - Chance of Damage(Negative)
    • (42) Hecatomb - Damage/Endurance
    • (42) Hecatomb - Damage
    • (42) Hecatomb - Damage/Recharge
    • (43) Hecatomb - Accuracy/Damage/Recharge

    Level 44: Dominate

    • (A) Ghost Widow's Embrace - Accuracy/Endurance
    • (45) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (45) Neuronic Shutdown - Chance of Damage(Psionic)
    • (45) Unbreakable Constraint - Chance for Smashing Damage
    • (46) Apocalypse - Chance of Damage(Negative)

    Level 47: Link Minds

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Recharge
    • (50) Luck of the Gambler - Defense/Endurance/Recharge

    Level 49: Evasive Maneuvers

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 1: Opportunity 


    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (39) Miracle - +Recovery
    • (40) Panacea - +Hit Points/Endurance
    • (40) Preventive Medicine - Chance for +Absorb
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (37) Power Transfer - EndMod
    • (39) Power Transfer - Chance to Heal Self
    Level 50: Musculature Radial Paragon 

    Level 50: Freedom Phalanx Reserve 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 4: Afterburner 
    ------------

     

  2. This is what I came up with after @underfyre's suggestions. I think it's alright.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Superboy: Level 50 Science Sentinel
    Primary Power Set: Psychic Blast
    Secondary Power Set: Energy Aura
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Telekinetic Blast

    • (A) Overwhelming Force - Accuracy/Damage
    • (5) Overwhelming Force - Accuracy/Damage/Endurance
    • (25) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (25) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (37) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 1: Kinetic Shield

    • (A) Shield Wall - Defense/Endurance
    • (3) Shield Wall - Defense/Endurance/Recharge
    • (3) Shield Wall - Defense
    • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 2: Kinetic Dampening

    • (A) Gladiator's Armor - End/Resist
    • (34) Gladiator's Armor - Resistance
    • (43) Gladiator's Armor - TP Protection +3% Def (All)

    Level 4: Fly

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 6: Will Domination

    • (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
    • (7) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
    • (7) Superior Sentinel's Ward - Accuracy/Damage
    • (9) Superior Sentinel's Ward - Damage/RechargeTime
    • (9) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
    • (11) Superior Sentinel's Ward - Accuracy/Damage/Endurance

    Level 8: Power Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (13) Kismet - Accuracy +6%
    • (13) Reactive Defenses - Defense
    • (15) Reactive Defenses - Defense/Endurance
    • (17) Reactive Defenses - Scaling Resist Damage
    • (23) Reactive Defenses - Defense/Endurance/RechargeTime

    Level 10: Psychic Focus

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (11) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 12: Energize

    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO

    Level 14: Hasten

    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO

    Level 16: Entropy Shield

    • (A) Endurance Reduction IO
    • (17) Endurance Reduction IO

    Level 18: Psionic Tornado

    • (A) Bombardment - Damage
    • (19) Bombardment - Accuracy/Recharge/Endurance
    • (19) Bombardment - Damage/Recharge
    • (21) Bombardment - Accuracy/Damage/Recharge
    • (21) Bombardment - Accuracy/Damage/Recharge/Endurance
    • (37) Bombardment - Chance for Fire Damage

    Level 20: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 22: Power Armor

    • (A) Reactive Armor - Resistance/Endurance
    • (23) Reactive Armor - Resistance/Endurance/Recharge
    • (40) Reactive Armor - Resistance

    Level 24: Kick

    • (A) Damage Increase IO

    Level 26: Scramble Thoughts

    • (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
    • (27) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
    • (27) Superior Opportunity Strikes - Accuracy/Damage
    • (29) Superior Opportunity Strikes - Damage/RechargeTime
    • (29) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
    • (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance

    Level 28: Repelling Force

    • (A) Red Fortune - Defense
    • (50) Red Fortune - Defense/Recharge
    • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 30: Tough

    • (A) Unbreakable Guard - Resistance
    • (31) Unbreakable Guard - Resistance/Endurance
    • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (31) Unbreakable Guard - RechargeTime/Resistance

    Level 32: Psychic Wail

    • (A) Superior Avalanche - Accuracy/Damage
    • (33) Superior Avalanche - Damage/Endurance
    • (33) Superior Avalanche - Accuracy/Damage/Endurance
    • (33) Superior Avalanche - Accuracy/Damage/Recharge
    • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

    Level 35: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (36) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Endurance/Recharge

    Level 38: Overload

    • (A) Preventive Medicine - Heal
    • (39) Preventive Medicine - Heal/RechargeTime
    • (46) Preventive Medicine - Heal/RechargeTime/Endurance

    Level 41: Mind Probe

    • (A) Hecatomb - Chance of Damage(Negative)
    • (42) Hecatomb - Damage/Endurance
    • (42) Hecatomb - Damage
    • (42) Hecatomb - Damage/Recharge
    • (43) Hecatomb - Accuracy/Damage/Recharge

    Level 44: Dominate

    • (A) Ghost Widow's Embrace - Accuracy/Endurance
    • (45) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (45) Neuronic Shutdown - Chance of Damage(Psionic)
    • (45) Unbreakable Constraint - Chance for Smashing Damage
    • (46) Apocalypse - Chance of Damage(Negative)

    Level 47: Link Minds

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Recharge
    • (50) Luck of the Gambler - Defense/Endurance/Recharge

    Level 49: Evasive Maneuvers

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 1: Opportunity 


    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (39) Miracle - +Recovery
    • (40) Panacea - +Hit Points/Endurance
    • (40) Preventive Medicine - Chance for +Absorb
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (37) Power Transfer - EndMod
    • (39) Power Transfer - Chance to Heal Self
    Level 50: Musculature Radial Paragon 

    Level 50: Freedom Phalanx Reserve 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 4: Afterburner 
    ------------

     

  3. 5 minutes ago, underfyre said:

    Well, just know that I appreciate that you tried to get a build going rather than just roll in here demanding a build like people seem to like doing. We don't do that here. We try to guide you towards helping yourself.

     

    Energy Aura pointers:

    I have a few "standard slottings" I use for powers. Defense power wise, For 5 slotting a power, I put in the LotG global and 4 pieces of the Shield wall set like you did. This is a good way to grab some of that elusive E/N resist. I don't have a 4 slot plan. For 3 slot It's LotG and 2 Red fortunes for a meager amount of S/L resists on the cheap. If I'm 6 slotting it's the whole set of Reactive Defenses. Technically better than the 5 slot plan, but you can only do it once. I guess tacking a Kismet onto a 3 slot plan will make a 4 slot plan, but I rarely need that much accuracy out of a build. You only need 89% accuracy from global bonuses and enhancements for +3 content.

     

    For resist sets it's usually a standard 4 slotting from two options depending on what I need. Usually I need S/L defense more than E/N, so I 4 slot Unbreakable Guard. If I need the E/N defense, I'll slot Reactive Armor. The difference in S/L defense on the two sets is minor at best, but it's there, so whatever.

     

    I treat Power Armor as more of a resist bonus holder than a heal set bonus holder.

     

    Energy Aura only has the 1 heal, but that heal also doubles as an endurance reduction, and you'll probably use it more for that. Heals I either 5 slot with Panacea, or 6 slot with Preventative Medicine. Your call, whatever you can afford. Theoretically you could just slot it with 2 +5 recharge IOs and use it exclusively for the end reduction.

     

    With an end reduction power you probably won't need Power Drain.

     

    I almost never take a T9 with a crash.

     

     

     

    I always try to do something myself before resorting to asking for assistance but for this one I felt it was needed. I really appreciate you taking the time to go through my build and for the suggestions, I'll see what I can do to make it work with what you've given. Thank you!

  4. To kick this off, I'll preface with the fact that I have no idea what I'm doing with these two powers. The idea, in my head, was to make something that looked cohesive without sacrificing a lot of ability to... Ya know, do stuff. Sadly, this is all I've got so far, and it's kind of an almagamation of things I've seen. So, I don't really know how it'll work out, if that makes sense.

     

    This Hero build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Superboy: Level 50 Science Sentinel
    Primary Power Set: Psychic Blast
    Secondary Power Set: Energy Aura
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Telekinetic Blast

    • (A) Overwhelming Force - Accuracy/Damage
    • (5) Overwhelming Force - Accuracy/Damage/Endurance
    • (25) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (25) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (37) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 1: Kinetic Shield

    • (A) Shield Wall - Defense/Endurance
    • (3) Shield Wall - Defense/Endurance/Recharge
    • (3) Shield Wall - Defense
    • (5) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 2: Kinetic Dampening

    • (A) Empty
    • (43) Empty

    Level 4: Fly

    • (A) Empty

    Level 6: Will Domination

    • (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
    • (7) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
    • (7) Superior Sentinel's Ward - Accuracy/Damage
    • (9) Superior Sentinel's Ward - Damage/RechargeTime
    • (9) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
    • (11) Superior Sentinel's Ward - Accuracy/Damage/Endurance

    Level 8: Power Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (13) Kismet - Accuracy +6%
    • (13) Reactive Defenses - Defense
    • (15) Reactive Defenses - Defense/Endurance
    • (17) Reactive Defenses - Scaling Resist Damage
    • (23) Reactive Defenses - Defense/Endurance/RechargeTime

    Level 10: Psychic Focus

    • (A) Recharge Reduction IO
    • (11) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 12: Energize

    • (A) Empty

    Level 14: Hasten

    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO

    Level 16: Entropy Shield

    • (A) Empty
    • (17) Empty
    • (43) Empty

    Level 18: Psionic Tornado

    • (A) Empty
    • (19) Empty
    • (19) Empty
    • (21) Empty
    • (21) Empty
    • (37) Empty

    Level 20: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 22: Power Armor

    • (A) Preventive Medicine - Heal
    • (23) Preventive Medicine - Heal/RechargeTime
    • (40) Preventive Medicine - Heal/RechargeTime/Endurance

    Level 24: Kick

    • (A) Empty

    Level 26: Scramble Thoughts

    • (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
    • (27) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
    • (27) Superior Opportunity Strikes - Accuracy/Damage
    • (29) Superior Opportunity Strikes - Damage/RechargeTime
    • (29) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
    • (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance

    Level 28: Repelling Force

    • (A) Empty

    Level 30: Tough

    • (A) Unbreakable Guard - Resistance
    • (31) Unbreakable Guard - Resistance/Endurance
    • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (31) Unbreakable Guard - RechargeTime/Resistance

    Level 32: Psychic Wail

    • (A) Empty
    • (33) Empty
    • (33) Empty
    • (33) Empty
    • (34) Empty
    • (34) Empty

    Level 35: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (36) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Endurance/Recharge

    Level 38: Overload

    • (A) Preventive Medicine - Heal
    • (39) Preventive Medicine - Heal/RechargeTime
    • (46) Preventive Medicine - Heal/RechargeTime/Endurance

    Level 41: Mind Probe

    • (A) Hecatomb - Chance of Damage(Negative)
    • (42) Hecatomb - Damage/Endurance
    • (42) Hecatomb - Damage
    • (42) Hecatomb - Damage/Recharge
    • (43) Hecatomb - Accuracy/Damage/Recharge

    Level 44: Dominate

    • (A) Ghost Widow's Embrace - Accuracy/Endurance
    • (45) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (45) Neuronic Shutdown - Chance of Damage(Psionic)
    • (45) Unbreakable Constraint - Chance for Smashing Damage
    • (46) Apocalypse - Chance of Damage(Negative)
    • (46) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 47: Link Minds

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Recharge
    • (50) Luck of the Gambler - Defense/Endurance/Recharge

    Level 49: Power Drain

    • (A) Empty
    • (50) Empty
    • (50) Empty

    Level 1: Opportunity 


    Level 1: Brawl

     

     

     

    I apologize in advance for my lack of knowledge, and humbly accept any assistance that is offered. Thank you.

  5. 1 minute ago, Petraness said:

    Also, off topic but I have to say it.  After seeing all the awesome costumes on the other thread, I really really need to up my costume design game!  Guess what I'm doing when servers are back up? 

     

    Don't remind me. My costume designing skills are extremely subpar lol.

×
×
  • Create New...