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Posts posted by Ch1ld0fEr0s
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This is what I came up with after @underfyre's suggestions. I think it's alright.
SpoilerThis Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Superboy: Level 50 Science Sentinel
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psionic MasteryHero Profile:
Level 1: Telekinetic Blast- (A) Overwhelming Force - Accuracy/Damage
- (5) Overwhelming Force - Accuracy/Damage/Endurance
- (25) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (25) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
- (37) Gladiator's Javelin - Chance of Damage(Toxic)
Level 1: Kinetic Shield
- (A) Shield Wall - Defense/Endurance
- (3) Shield Wall - Defense/Endurance/Recharge
- (3) Shield Wall - Defense
- (5) Shield Wall - +Res (Teleportation), +5% Res (All)
- (46) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 2: Kinetic Dampening
- (A) Gladiator's Armor - End/Resist
- (34) Gladiator's Armor - Resistance
- (43) Gladiator's Armor - TP Protection +3% Def (All)
Level 4: Fly
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 6: Will Domination
- (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
- (7) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
- (7) Superior Sentinel's Ward - Accuracy/Damage
- (9) Superior Sentinel's Ward - Damage/RechargeTime
- (9) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
- (11) Superior Sentinel's Ward - Accuracy/Damage/Endurance
Level 8: Power Shield
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (13) Kismet - Accuracy +6%
- (13) Reactive Defenses - Defense
- (15) Reactive Defenses - Defense/Endurance
- (17) Reactive Defenses - Scaling Resist Damage
- (23) Reactive Defenses - Defense/Endurance/RechargeTime
Level 10: Psychic Focus
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (11) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 12: Energize
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 14: Hasten
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
Level 16: Entropy Shield
- (A) Endurance Reduction IO
- (17) Endurance Reduction IO
Level 18: Psionic Tornado
- (A) Bombardment - Damage
- (19) Bombardment - Accuracy/Recharge/Endurance
- (19) Bombardment - Damage/Recharge
- (21) Bombardment - Accuracy/Damage/Recharge
- (21) Bombardment - Accuracy/Damage/Recharge/Endurance
- (37) Bombardment - Chance for Fire Damage
Level 20: Hover
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 22: Power Armor
- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Endurance/Recharge
- (40) Reactive Armor - Resistance
Level 24: Kick
- (A) Damage Increase IO
Level 26: Scramble Thoughts
- (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
- (27) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
- (27) Superior Opportunity Strikes - Accuracy/Damage
- (29) Superior Opportunity Strikes - Damage/RechargeTime
- (29) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
- (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance
Level 28: Repelling Force
- (A) Red Fortune - Defense
- (50) Red Fortune - Defense/Recharge
- (50) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 30: Tough
- (A) Unbreakable Guard - Resistance
- (31) Unbreakable Guard - Resistance/Endurance
- (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (31) Unbreakable Guard - RechargeTime/Resistance
Level 32: Psychic Wail
- (A) Superior Avalanche - Accuracy/Damage
- (33) Superior Avalanche - Damage/Endurance
- (33) Superior Avalanche - Accuracy/Damage/Endurance
- (33) Superior Avalanche - Accuracy/Damage/Recharge
- (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
Level 35: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Overload
- (A) Preventive Medicine - Heal
- (39) Preventive Medicine - Heal/RechargeTime
- (46) Preventive Medicine - Heal/RechargeTime/Endurance
Level 41: Mind Probe
- (A) Hecatomb - Chance of Damage(Negative)
- (42) Hecatomb - Damage/Endurance
- (42) Hecatomb - Damage
- (42) Hecatomb - Damage/Recharge
- (43) Hecatomb - Accuracy/Damage/Recharge
Level 44: Dominate
- (A) Ghost Widow's Embrace - Accuracy/Endurance
- (45) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (45) Neuronic Shutdown - Chance of Damage(Psionic)
- (45) Unbreakable Constraint - Chance for Smashing Damage
- (46) Apocalypse - Chance of Damage(Negative)
Level 47: Link Minds
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 49: Evasive Maneuvers
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 1: Opportunity
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Health- (A) Numina's Convalesence - +Regeneration/+Recovery
- (39) Miracle - +Recovery
- (40) Panacea - +Hit Points/Endurance
- (40) Preventive Medicine - Chance for +Absorb
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (37) Power Transfer - EndMod
- (39) Power Transfer - Chance to Heal Self
Level 50: Musculature Radial Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 4: Afterburner
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3 minutes ago, underfyre said:
I'll look at the Blast half later, but I'm out of time for now. Oldskool might pop in and halp out before then.
Thank you again!
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5 minutes ago, underfyre said:
Well, just know that I appreciate that you tried to get a build going rather than just roll in here demanding a build like people seem to like doing. We don't do that here. We try to guide you towards helping yourself.
Energy Aura pointers:
I have a few "standard slottings" I use for powers. Defense power wise, For 5 slotting a power, I put in the LotG global and 4 pieces of the Shield wall set like you did. This is a good way to grab some of that elusive E/N resist. I don't have a 4 slot plan. For 3 slot It's LotG and 2 Red fortunes for a meager amount of S/L resists on the cheap. If I'm 6 slotting it's the whole set of Reactive Defenses. Technically better than the 5 slot plan, but you can only do it once. I guess tacking a Kismet onto a 3 slot plan will make a 4 slot plan, but I rarely need that much accuracy out of a build. You only need 89% accuracy from global bonuses and enhancements for +3 content.
For resist sets it's usually a standard 4 slotting from two options depending on what I need. Usually I need S/L defense more than E/N, so I 4 slot Unbreakable Guard. If I need the E/N defense, I'll slot Reactive Armor. The difference in S/L defense on the two sets is minor at best, but it's there, so whatever.
I treat Power Armor as more of a resist bonus holder than a heal set bonus holder.
Energy Aura only has the 1 heal, but that heal also doubles as an endurance reduction, and you'll probably use it more for that. Heals I either 5 slot with Panacea, or 6 slot with Preventative Medicine. Your call, whatever you can afford. Theoretically you could just slot it with 2 +5 recharge IOs and use it exclusively for the end reduction.
With an end reduction power you probably won't need Power Drain.
I almost never take a T9 with a crash.
I always try to do something myself before resorting to asking for assistance but for this one I felt it was needed. I really appreciate you taking the time to go through my build and for the suggestions, I'll see what I can do to make it work with what you've given. Thank you!
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To kick this off, I'll preface with the fact that I have no idea what I'm doing with these two powers. The idea, in my head, was to make something that looked cohesive without sacrificing a lot of ability to... Ya know, do stuff. Sadly, this is all I've got so far, and it's kind of an almagamation of things I've seen. So, I don't really know how it'll work out, if that makes sense.
This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Superboy: Level 50 Science Sentinel
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psionic MasteryHero Profile:
Level 1: Telekinetic Blast- (A) Overwhelming Force - Accuracy/Damage
- (5) Overwhelming Force - Accuracy/Damage/Endurance
- (25) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (25) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
- (37) Gladiator's Javelin - Chance of Damage(Toxic)
Level 1: Kinetic Shield
- (A) Shield Wall - Defense/Endurance
- (3) Shield Wall - Defense/Endurance/Recharge
- (3) Shield Wall - Defense
- (5) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 2: Kinetic Dampening
- (A) Empty
- (43) Empty
Level 4: Fly
- (A) Empty
Level 6: Will Domination
- (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
- (7) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
- (7) Superior Sentinel's Ward - Accuracy/Damage
- (9) Superior Sentinel's Ward - Damage/RechargeTime
- (9) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
- (11) Superior Sentinel's Ward - Accuracy/Damage/Endurance
Level 8: Power Shield
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (13) Kismet - Accuracy +6%
- (13) Reactive Defenses - Defense
- (15) Reactive Defenses - Defense/Endurance
- (17) Reactive Defenses - Scaling Resist Damage
- (23) Reactive Defenses - Defense/Endurance/RechargeTime
Level 10: Psychic Focus
- (A) Recharge Reduction IO
- (11) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 12: Energize
- (A) Empty
Level 14: Hasten
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
Level 16: Entropy Shield
- (A) Empty
- (17) Empty
- (43) Empty
Level 18: Psionic Tornado
- (A) Empty
- (19) Empty
- (19) Empty
- (21) Empty
- (21) Empty
- (37) Empty
Level 20: Hover
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 22: Power Armor
- (A) Preventive Medicine - Heal
- (23) Preventive Medicine - Heal/RechargeTime
- (40) Preventive Medicine - Heal/RechargeTime/Endurance
Level 24: Kick
- (A) Empty
Level 26: Scramble Thoughts
- (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
- (27) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
- (27) Superior Opportunity Strikes - Accuracy/Damage
- (29) Superior Opportunity Strikes - Damage/RechargeTime
- (29) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
- (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance
Level 28: Repelling Force
- (A) Empty
Level 30: Tough
- (A) Unbreakable Guard - Resistance
- (31) Unbreakable Guard - Resistance/Endurance
- (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (31) Unbreakable Guard - RechargeTime/Resistance
Level 32: Psychic Wail
- (A) Empty
- (33) Empty
- (33) Empty
- (33) Empty
- (34) Empty
- (34) Empty
Level 35: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Overload
- (A) Preventive Medicine - Heal
- (39) Preventive Medicine - Heal/RechargeTime
- (46) Preventive Medicine - Heal/RechargeTime/Endurance
Level 41: Mind Probe
- (A) Hecatomb - Chance of Damage(Negative)
- (42) Hecatomb - Damage/Endurance
- (42) Hecatomb - Damage
- (42) Hecatomb - Damage/Recharge
- (43) Hecatomb - Accuracy/Damage/Recharge
Level 44: Dominate
- (A) Ghost Widow's Embrace - Accuracy/Endurance
- (45) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (45) Neuronic Shutdown - Chance of Damage(Psionic)
- (45) Unbreakable Constraint - Chance for Smashing Damage
- (46) Apocalypse - Chance of Damage(Negative)
- (46) Gladiator's Javelin - Chance of Damage(Toxic)
Level 47: Link Minds
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 49: Power Drain
- (A) Empty
- (50) Empty
- (50) Empty
Level 1: Opportunity
Level 1: BrawlI apologize in advance for my lack of knowledge, and humbly accept any assistance that is offered. Thank you.
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I don't know if flooding Torchbearer is a good idea, tbh. I'm going to wait for Everlasting to come back up.
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Just now, Viggy said:
Torchbearer came on for 10 seconds.... Then went off again. Got so excited.
Worry not. It'll come back up. For sure.
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1 minute ago, Petraness said:
Also, off topic but I have to say it. After seeing all the awesome costumes on the other thread, I really really need to up my costume design game! Guess what I'm doing when servers are back up?
Don't remind me. My costume designing skills are extremely subpar lol.
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It looks like we've moved onto stability testing.
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Psi/Energy Build
in Sentinel
Posted
Thank you so much @oldskool! It's an honor to have you comment on my build and in such a positive fashion. I took what you said into consideration, and made a few more changes to the build, and I honestly think I'm happy with it. You both were the best!
This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn
Click this DataLink to open the build!
Superboy: Level 50 Science Sentinel
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Telekinetic Blast
Level 1: Kinetic Shield
Level 2: Kinetic Dampening
Level 4: Fly
Level 6: Will Domination
Level 8: Power Shield
Level 10: Psychic Focus
Level 12: Energize
Level 14: Hasten
Level 16: Entropy Shield
Level 18: Psionic Tornado
Level 20: Hover
Level 22: Power Armor
Level 24: Kick
Level 26: Scramble Thoughts
Level 28: Repelling Force
Level 30: Tough
Level 32: Psychic Wail
Level 35: Weave
Level 38: Overload
Level 41: Mind Probe
Level 44: Dominate
Level 47: Link Minds
Level 49: Evasive Maneuvers
Level 1: Opportunity
Level 1: Brawl
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 4: Afterburner
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