I always have trouble getting the data chunk in posts to work. I saw the link style and thought that might be a better option for sharing. I can supply both. I also saw the old style where it puts a text version, I could give that too.
I ummm, yeah. I might have changed the build again. And by might, I mean did. 😄
I've taken Vengeance out and put in Evasive Maneuvers. It's not on in the link but it gives a nice bump to defense when it's on ( which I have been keeping it on, where available - I've been doing all the flashbacks because I genuinely like doing them, solo. So far, this lil build has been a champ with them. ) I'll put the on and off versions below. It's been pretty dagum tanky so far. A great deal of fun to play.
https://api.midsreborn.com/build/download/FycFVW7Bfg8IBdQg
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Felstar 5.0 - Hero Dominator Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────
Primary powerset: Darkness Control
Secondary powerset: Energy Assault
Pool powerset (#1): Flight
Pool powerset (#2): Speed
Pool powerset (#3): Fighting
Pool powerset (#4): Leadership
Epic powerset: Energy Mastery
──────────────────────────────
Powers taken:
Level 1: Dark Grasp
A: Superior Entomb: Accuracy/Hold
3: Superior Entomb: Recharge/Chance for +Absorb
Level 1: Power Bolt
A: Decimation: Chance of Build Up
3: Force Feedback: Chance for +Recharge
Level 2: Living Shadows
A: Superior Ascendency of the Dominator: Accuracy/Control Duration
5: Superior Ascendency of the Dominator: Control Duration/Recharge
5: Superior Ascendency of the Dominator: Endurance/Recharge
7: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance
7: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge
46: Superior Ascendency of the Dominator: Recharge/Chance for +Damage
Level 4: Hover
A: Luck of the Gambler: Defense/Increased Global Recharge Speed
19: Shield Wall: +Res (Teleportation), +5% Res (All)
25: Reactive Defenses: Scaling Resist Damage
31: Kismet: Accuracy +6%
Level 6: Hasten
A: Invention: Recharge Reduction
11: Invention: Recharge Reduction
Level 8: Fearsome Stare
A: Cloud Senses: ToHit Debuff
15: Cloud Senses: Accuracy/ToHitDebuff
17: Cloud Senses: Accuracy/Recharge
27: Cloud Senses: ToHit Debuff/Endurance/Recharge
31: Cloud Senses: Accuracy/Endurance/Recharge
40: Cloud Senses: Chance for Negative Energy Damage
Level 10: Boxing
(Empty)
Level 12: Heart of Darkness
A: Eradication: Accuracy/Recharge
15: Eradication: Accuracy/Damage/Recharge
17: Eradication: Chance for Energy Damage
27: Obliteration: Accuracy/Damage/Recharge
29: Obliteration: Accuracy/Damage/Endurance/Recharge
29: Obliteration: Chance for Smashing Damage
Level 14: Tough
A: Gladiator's Armor: TP Protection +3% Def (All)
19: Unbreakable Guard: Resistance
42: Unbreakable Guard: Resistance/Endurance
42: Unbreakable Guard: Resistance/Endurance/RechargeTime
42: Unbreakable Guard: +Max HP
Level 16: Fly
A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
46: Blessing of the Zephyr: Knockback Reduction (4 points)
Level 18: Power Up
A: Invention: Recharge Reduction
Level 20: Whirling Hands
A: Armageddon: Damage/Recharge
21: Armageddon: Damage/Recharge/Accuracy
21: Armageddon: Recharge/Accuracy
23: Armageddon: Damage/Endurance
23: Armageddon: Chance for Fire Damage
Level 22: Maneuvers
A: Luck of the Gambler: Defense/Endurance
25: Luck of the Gambler: Defense
31: Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 24: Tactics
A: Invention: Endurance Reduction
Level 26: Umbra Beast
A: Expedient Reinforcement: Accuracy/Recharge
34: Expedient Reinforcement: Accuracy/Damage
34: Expedient Reinforcement: Accuracy/Damage/Recharge
34: Expedient Reinforcement: Endurance/Damage/Recharge
Level 28: Total Focus
A: Hecatomb: Damage
36: Hecatomb: Damage/Recharge
36: Hecatomb: Damage/Recharge/Accuracy
36: Hecatomb: Damage/Endurance
37: Hecatomb: Chance of Damage(Negative)
Level 30: Evasive Maneuvers
A: Luck of the Gambler: Defense
37: Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 32: Shadow Field
A: Basilisk's Gaze: Accuracy/Hold
33: Basilisk's Gaze: Accuracy/Recharge
33: Basilisk's Gaze: Recharge/Hold
33: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
Level 35: Sniper Blast
A: Sting of the Manticore: Accuracy/Damage
37: Sting of the Manticore: Damage/Endurance
39: Sting of the Manticore: Damage/Interrupt/Recharge
39: Sting of the Manticore: Damage/Endurance/Recharge
39: Sting of the Manticore: Chance of Damage(Toxic)
Level 38: Power Burst
A: Apocalypse: Damage/Recharge
40: Apocalypse: Damage/Recharge/Accuracy
40: Apocalypse: Recharge/Accuracy
43: Apocalypse: Damage/Endurance
43: Apocalypse: Chance of Damage(Negative)
43: Force Feedback: Chance for +Recharge
Level 41: Conserve Power
A: Invention: Recharge Reduction
Level 44: Temp Invulnerability
A: Steadfast Protection: Resistance/+Def 3%
45: Steadfast Protection: Knockback Protection
45: Reactive Armor: Resistance/Endurance
45: Reactive Armor: Resistance/Endurance/Recharge
46: Reactive Armor: Resistance
Level 47: Explosive Blast
A: Sudden Acceleration: Knockback to Knockdown
48: Force Feedback: Chance for +Recharge
48: Artillery: Accuracy/Damage
48: Artillery: Damage/Recharge
50: Artillery: Accuracy/Damage/Recharge
Level 49: Weave
A: Luck of the Gambler: Defense/Endurance
50: Luck of the Gambler: Defense/Increased Global Recharge Speed
50: Luck of the Gambler: Defense
──────────────────────────────
Inherents:
Level 1: Domination
Level 1: Brawl
(Empty)
Level 1: Sprint
A: Celerity: +Stealth
Level 2: Rest
A: Invention: Interrupt Reduction
Level 1: Swift
A: Invention: Flight Speed
Level 1: Hurdle
A: Invention: Jumping
Level 1: Health
A: Miracle: +Recovery
9: Numina's Convalesence: +Regeneration/+Recovery
11: Panacea: +Hit Points/Endurance
13: Preventive Medicine: Chance for +Absorb
Level 1: Stamina
A: Invention: Endurance Modification
9: Performance Shifter: EndMod
13: Performance Shifter: Chance for +End
Level 49: Quick Form
Level 16: Afterburner
Level 4: Athletic Run
Level 1: Blue Wisp Pet
Level 2: Void Skiff
Level 1: Energy Focus