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Azshanthis

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Everything posted by Azshanthis

  1. I was out looking at Brutes for a Dark/Dark. I found a few, but none seemed exactly what I was looking for. I combines several into this one build and wanted some help validating its effectiveness. I will be soloing and grouping in mostly generic content, and perhaps at some point I will run incarnates to expand further, once I understand them. What can I do to improve this build? FYI, this is set for leveling as I am using it as a roadmap, so, some things are non-negotiable, like having a movement power relatively early. # **Girochen Updated - Hero Brute** ### *Build plan made with Mids' Reborn v3.7.5 rev. 21* ---- - **Primary powerset: Dark Melee** - **Secondary powerset: Dark Armor** - **Pool powerset (#1): Leaping** - **Pool powerset (#2): Leadership** - **Pool powerset (#3): Flight** - **Pool powerset (#4): Concealment** - **Epic powerset: Energy Mastery** ---- # **Powers taken:** **Level 1: Smite** - A: Kinetic Combat: Accuracy/Damage - 46: Kinetic Combat: Damage/Endurance - 46: Kinetic Combat: Damage/Recharge - 47: Kinetic Combat: Damage/Endurance/Recharge - 48: Mako's Bite: Accuracy/Endurance/Recharge **Level 1: Dark Embrace** - A: Titanium Coating: Resistance/Endurance - 37: Titanium Coating: Resistance/Endurance/Recharge - 37: Titanium Coating: Resistance - 39: Titanium Coating: Endurance **Level 2: Death Shroud** - A: Cupid's Crush: Damage/Recharge - 3: Cupid's Crush: Endurance/Recharge - 3: Cupid's Crush: Accuracy/Damage/Endurance - 5: Cupid's Crush: Accuracy/Damage/Recharge - 5: Cupid's Crush: Accuracy/Damage/Endurance/Recharge - 7: Cupid's Crush: Damage/Chance for Confuse **Level 4: Shadow Maul** - A: Unrelenting Fury: Accuracy/Damage - 7: Unrelenting Fury: Damage/RechargeTime - 31: Unrelenting Fury: Accuracy/Damage/RechargeTime - 33: Unrelenting Fury: Damage/Endurance/RechargeTime - 36: Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime - 37: Unrelenting Fury: RechargeTime/+Regen/+End **Level 6: Murky Cloud** - A: Steadfast Protection: Resistance/+Def 3% - 29: Steadfast Protection: Knockback Protection - 39: Gladiator's Armor: TP Protection +3% Def (All) **Level 8: Siphon Life** - A: Brute's Fury: Accuracy/Damage - 11: Brute's Fury: Damage/Recharge - 11: Brute's Fury: Accuracy/Damage/Recharge - 13: Brute's Fury: Damage/Endurance/RechargeTime - 15: Brute's Fury: Accuracy/Damage/Endurance/Recharge - 15: Brute's Fury: Recharge/Fury Bonus **Level 10: Obsidian Shield** - A: Titanium Coating: Resistance/Endurance - 39: Titanium Coating: Resistance/Endurance/Recharge - 40: Titanium Coating: Resistance - 43: Titanium Coating: Endurance **Level 12: Combat Jumping** - A: Karma: Knockback Protection - 13: Kismet: Accuracy +6% - 25: Luck of the Gambler: Defense/Increased Global Recharge Speed **Level 14: Super Jump** - A: Invention: Jumping **Level 16: Dark Regeneration** - A: Obliteration: Damage - 17: Obliteration: Accuracy/Recharge - 17: Obliteration: Damage/Recharge - 21: Obliteration: Accuracy/Damage/Recharge - 23: Obliteration: Accuracy/Damage/Endurance/Recharge **Level 18: Dark Consumption** - A: Obliteration: Damage - 19: Obliteration: Accuracy/Recharge - 19: Obliteration: Damage/Recharge - 21: Obliteration: Accuracy/Damage/Recharge - 23: Obliteration: Accuracy/Damage/Endurance/Recharge **Level 20: Cloak of Darkness** - A: Luck of the Gambler: Defense/Endurance - 25: Luck of the Gambler: Defense/Endurance/Recharge - 40: Luck of the Gambler: Defense - 40: Luck of the Gambler: Defense/Increased Global Recharge Speed **Level 22: Maneuvers** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed **Level 24: Soul Drain** - A: Obliteration: Damage - 27: Obliteration: Accuracy/Recharge - 27: Obliteration: Damage/Recharge - 29: Obliteration: Accuracy/Damage/Recharge - 42: Obliteration: Accuracy/Damage/Endurance/Recharge - 49: Obliteration: Chance for Smashing Damage **Level 26: Touch of Fear** - A: Siphon Insight: ToHit Debuff - 31: Siphon Insight: Accuracy/ToHit Debuff - 31: Siphon Insight: Accuracy/Recharge - 42: Siphon Insight: ToHit Debuff/Endurance/Recharge - 45: Siphon Insight: Accuracy/Endurance/Recharge **Level 28: Cloak of Fear** - A: Siphon Insight: ToHit Debuff - 34: Siphon Insight: Accuracy/ToHit Debuff - 42: Siphon Insight: Accuracy/Recharge - 45: Siphon Insight: ToHit Debuff/Endurance/Recharge - 48: Siphon Insight: Accuracy/Endurance/Recharge **Level 30: Air Superiority** - A: Kinetic Combat: Accuracy/Damage - 34: Kinetic Combat: Damage/Endurance - 43: Kinetic Combat: Damage/Recharge - 43: Kinetic Combat: Damage/Endurance/Recharge - 45: Mako's Bite: Accuracy/Endurance/Recharge **Level 32: Midnight Grasp** - A: Kinetic Combat: Accuracy/Damage - 33: Kinetic Combat: Damage/Endurance - 33: Kinetic Combat: Damage/Recharge - 34: Kinetic Combat: Damage/Endurance/Recharge - 36: Enfeebled Operation: Accuracy/Recharge - 36: Siphon Insight: Accuracy/Endurance/Recharge **Level 35: Oppressive Gloom** - A: Invention: Accuracy **Level 38: Soul Transfer** - A: Invention: Damage Increase **Level 41: Superior Conditioning** - A: Performance Shifter: EndMod - 46: Performance Shifter: Chance for +End **Level 44: Focused Accuracy** - A: Gaussian's Synchronized Fire-Control: To Hit Buff - 48: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance **Level 47: Physical Perfection** - A: Numina's Convalesence: +Regeneration/+Recovery - A: Performance Shifter: EndMod **Level 49: Hover** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed ---- # **Inherents:** **Level 1: Brawl** - (Empty) **Level 1: Fury** **Level 1: Sprint** - (Empty) **Level 2: Rest** - (Empty) **Level 1: Swift** - (Empty) **Level 1: Health** - (Empty) **Level 1: Hurdle** - (Empty) **Level 1: Stamina** - A: Invention: Endurance Modification - 9: Invention: Endurance Modification - 9: Invention: Endurance Modification **Level 14: Double Jump** I haven't posted a lot of builds, so I am not sure I got this as compact as I could. Also, I didn't get a data chunk for some reason. 😕
  2. Okay, I looked, not just here, but all over the place. I am looking for a good Fire/Stone Armor build for the Sent. I based it off the idea of a Bolide, a large exploding meteor. Fire, blasting, stone, flying, you get it. The idea is to be able to solo most and play with a team to help out with damage. So, I was decent damage but I don't need the 300 billion inf build. I am doing okay with her so far, but I need to finalize the end result. This is what I have right now, though I am considering removing stealth and adding in Aim. |MBD;13730;900;1200;BASE64;| |G6E1IKwK7La1ORiX5avRRumG8AxeOl0pX70sFMqn9Iw9d7rN6/fuq+NR0VoURAtKlq6| |+1mEB6Roi/tTXpjUiVzZvS+YT4n+/xLgLuNL8+qWzUT5OnLEY+8sepRWLqmVT/lzkDY| |qJUAcKHINksF1IVdq+n3SJxEZGoWLOVMiOX0WHHJfU7Gj05xVpTtELyE+6N8HW7K+7i| |OM8hSA/QFBv37xOAA9phiAqNhH4LLaerorz4NypxMBCStFqW4Byj5HBO5mYoROdwj9T| |RAwiNkuBgrYyMMPfDbBFofzdC7a6ZvgFgIAhUd2sFGjKsRvCySNfeplXtS+nVANbcse| |o+WRiehMlbA2rjWUvRtzs6omKFY6vLMiOO33FMNUrnBzytU5QiK1n8sn4b2tiWvNNhz| |Vm6rVL8zr030Qx5/1OozjnGRfeDVKKb+VhSPx/S1AxvfDYOieHlDdTel9A7GAWGGbc+| |gonm5mXYnw/AjnzBkvxUPMQTMAldb5TTWA2t4w9uXF23Rt55uQ/cV4KvB4XrLp6ydSa| |/DWcRjWzMU+9+Y0/e++bk0yeGAdgwF0L3Q3XGem9B3aIcfhJnZgG5Ba1yM2gIWVf5xz| |jMDmhisCCFEFK9vVCQo7Lw1nrpQYKfzQGuCCl4KMW56NFfZG6xw87etNtJb08yjQOeI| |A0dnrDg5nw3Wl8ZxXYHJrtLSUMEuUFmU4MXXNiyBOTwG+4m59zQzxwfIgslRMjIKUh0| |3cixpETFLkgpQAqedHvzhXX+TiFhjxOyrimxJXXSM6iSE+ZYCfwkw/I5rxk5ybFSBeB| |ctdJ3w+ur7TpqewD2RG0M3l+Cngp0UgRdidhpsMn8S9koQTSyW3Pp7zobeLlmHfYXDq| |IXAi+qBXT8NOWDqSyYPQsaYWuOcgDrDmCO/Vs9ruBwyAndhu9T3nRZ3eyY2XkNLJDli| |dBvsyUq5IbhkSDnHg9e38lUMnDbLjrYCab6rbkaxwSPN/HFK58yAMvzcXyOotFdkab+| |khCepRL48h0Ehnz8DesrKvH41FGFkQLybfeH8Xh9pW1pqQ+d1XXmszo+CEfAF7g7Ik/| |YDqLGAocTMO81slerhozap5kUOka6lbBTD47B9g11r0kyH+g3J9+4UGadP+k/zPWVoC| |feg+asvt722m8W+5o2a7mu99knpV87SnY7mDI0CkOILck/yuQ+RRxEO1oUz/S|
  3. I opened this on MIDS and there is only one problem. You must take dark blast at first level and you don't have it on the build. How did you get around that on Homecoming?
  4. Hi everyone. I am relatively new to building end game builds. As such, I don't know much about it or theory crafting. I'm learning. In the meantime, I like to put together themed builds. This one is a Psy/Invul/Psy. I saw the build after I had an idea and found the post to be full of holes and definitely, wacky. It was also a 2020 build and frankly, I liked most of it. There were some levels with no powers listed in the build and not all the pools were represented in the build. So, I did what I could to straighten it out. Now I have this build that I have NOT tried yet. I don't like the idea of respecing out of my mistakes, though I do it far too often. I want to solo and be group friendly. Primarily, I will be soloing and I think this build lends itself to ranged style with defenses to assist with closers. I don't have hover, or teleport. I built this primarily with IOs and I will work through the Sets later as additions. I don't have unlimited money, though I'm working on a farmer to handle that. He's not ready. I am looking for advice on the powers and slotting. Mostly number of slots and levels. I need this to be level up friendly. I will go to 22 on vapors then IO for level 25s, then upgrade/replace them around mid thirties and hopefully, in the late forties, I'll know what I'm doing with sets. Thanks in advance for any and all help and feedback. I originally posted this in the wrong place. My apologies. If this link doesn't work let me know and I'll try and fix it. Psybert - Sentinel (Psychic Blast - Invulnerability).mbd39.88 kB · 0 downloads
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