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Posts posted by SuperBear
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3 minutes ago, AboveTheChemist said:
Essentially, yes, with some strong caveats. BadgeSetList is mine, and while I did originally create it as an offshoot of (among others) the alphabetical badge list menu 4+ years ago, even back then I made substantial formatting/content changes that resulted in the two menus bearing only a passing resemblance. So if you are hoping to get an exact 1:1 replication of the content of badgelist.mnu in my badgesetlist.mnu, you may be disappointed.
Also, I was wrong about the last updated version of badgelist.mnu. If you take a look at the post at this link, it has a more recent update from 2023.
OH, I didn't know that was yours. Apologies, no offense intended.
Actually right now I'm pretty content using BadgeSetList, PetSummons, and FastTravel.
May play with other menus at some point.
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Hey, thanks for looking into this and the links.
Messed around more with the transport.mnu, and it appears to be links to bases, and links to powers like Team Transport, Mission TP, etc.
The badgelist.mnu is an alphabetical badge list, but we already have that built into the badgesetlist.mnu it looks like.
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Hope this is the right forum for this. I have the following three MNU files under my \Homecoming\data\Texts\English\Menus folder:
BadgeList.mnu (from 2021), Transport.mnu (from 2021), PetSummons.mnu (from 2023).
I'm not seeing updates for these. Am I just searching for the wrong names?
Appreciate any guidance.
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Sentinel/ Regeneration/ Reconstruction no longer has a sound effect.
Tried putting in a custom OGG file named reconstruction.ogg and that sound also did not play.
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Just checking, did anyone else notice that Sentinel/ Regeneration/ Reconstruction no longer has a sound? Tried putting in a random test sound named reconstruction.ogg and still nothing.
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8 hours ago, Clave Dark 5 said:
As I never farm characters up, I hadn't considered that, but I think you're right.
I hadn't thought to test this prior to release, and just happened to want to farm a toon up. Could be I'm just mis-remembering how it used to work.
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8 hours ago, Wavicle said:
I took it to mean they have enough XP for 50, but haven’t trained up to 35 yet.This is correct. I thought, prior to this latest update, if you hadn't trained up to 50 yet, any Enhs you had that required 50 (like PVP or Attuned Archetype specific) used to be red and unable to be slotted with a message saying they required X level. What is happening now, while I'm only trained to 34, is when you select an Enh (ie: Ragnarok) all the slots where it should be eligible to go just gray out with no explanation anymore, whereas a 50 IO will be allowed to slot even tho' I'm only trained up to 34.
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My character is a 50, but I've only leveled up to 34. Didn't there used to be a warning or advice message on enhancements like Ragnarok letting you know you couldn't use them until you were fully leveled up to 50? Without this, it might confuse new players as to why they can use other 50 enhancements, but not this set. And the level number on the enhancement is blue, instead of red, giving the perception it should be able to be used.
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1 hour ago, Greycat said:
(Also not sure why you think MM or Incarnate pets shouldn't be active on their own....)
Guess I mis-worded that. The MM and Incarnate pets have "controls" whereas the other pets don't.
My personal favorite is Singularity.
Hey if Reverb is WAI, then ok. Just thought I'd point out how it differs from the other Controller Pets.
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Why does the Symphony Control Pet "Reverberant" completely stop attacking when the Controller stops attacking?
The following pets remain fully functional at all times:
Singularity from Gravity Control, Tri-Cannon from Aresenal Control, Umbra Beast from Darkness, Animate Stone from Earth, Gremlins from Electric, Fire Imps from Fire Control, etc, etc.
The MM and Incarnate pets have "controls" whereas the other pets don't.
Even Lightning Storm still attacks on it's own.
I enjoy the sets with pets that act on their own. I guess the Reverb is for those who like a more passive pet. *Shrug*
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24 minutes ago, AboveTheChemist said:
Tri-Cannon appears to use
sound\ogg\weapons\gatgun4.ogg
You are awesome, that's it. Thank you!
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I just noticed that the new Tri-Cannon in Arse Control is using a new/different sound effect. If anyone knows which it is, I'd like to have the same on my Gun Drone. If I find it myself I'll update this post.
Thanks 😄
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- Arsenal Control: Fixed issue with clones not inheriting control powers.
Is this a typo? Clones?
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Incorrect power description requirements:
(playing an Arse/Rad 'troller)
Dark Mastery / Dark Blast "...You must be level 35 and have Torrent or Petrifying Gaze before selecting this power."
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I don't see a place for power animation feedback. Specifically Dual Pistols/Dual Wield. The animation is still cut short and you just kind of snap back into position after the power animation plays out. I keep avoiding the power cause it really messes with the flow. Might just be me.
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These are the only ones I've changed in my game. Possibly what you're looking for.
Data/Sound/Ogg/Player/MaleTaunt2.ogg
Data/Sound/Ogg/Player/MaleTaunt4.ogg
Data/Sound/Ogg/Powers/taunt1.ogg
Data/Sound/Ogg/Powers/Taunt3.ogg
Data/Sound/Ogg/Powers/taunt4.ogg
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What if it wasn't a gun at all?
Almost every one of the set's powers could be a thrown canister/device that detonates on hit.
More of a gadget feel.
Then it either affects a single targeted enemy or spreads and affects the target and any enemies caught in the area (or any that pass through it).
Pet. Still think it needs more attacks, or multiple of the pet.
Just ideas.
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My thoughts on Controller primary
Liquid Nitrogen is a click and target power - should be more like Ignite from Assault Rifle. Dislike having to target the ground.
Smoke Canister - same as above. This should be a power like Tear Gas, from the same set, is.
I do like that Gun Drone is a perma-pet. But it needs more attacks. Just the one is weak. Right now it's more like a floating fire imp.
Seeker Drones. Possibly these could be more like Haunt from Dark Control? Just a crazy idea/alternative.
I paired it with Traps and, OMG, way too many "click the ground powers".
In the heat of battle, I could see this set becoming a bit frustrating as you try to find the ground, or are flying/hovering too high to target the ground instead of the enemies.
Just for reference, when I think of a Controller, I think of Gravity Control. Tab Target, Click power, go, go, go.
Arsenal Control seems very tedious and not very much like the Controller powers we are "used" to.
Nothing wrong with changing things up a bit, but this is too much in my opinion.
In it's current state, I'd hesitate to take this power set.
PS - Cloaking Device - thumbs up! Temporal Bomb - thumbs up! Murky Cloud - thumbs up!
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Sorry if I missed it, but is there a texture that will stop the little zoomies effect for Radiation Armour - Fallout Shelter ?
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Always glad to support our community! Thanks to all!
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On 10/22/2022 at 6:46 PM, Dynamo-Joe said:
I was getting this, but found that my security suite marked the new modder tool as "untrusted". Thought this might help anyone still having an issue.
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Sorry for the necropost, but anyone know where to get the new Cim map since the modder is no longer functional? Just keeps saying the server isn't available.
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I was just looking through the sounds already in game... TOV... what enemy group is that? Regardless, these are all re-used sounds. If you change them for Symphony, they'll also change for this enemy group. Just an FYI.
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TOV_Siren_ExhaustingSong_Attack + tov_siren_exhaustingsong_male_attack = Hymn of Dissonance
TOV_Siren_FascinatingSong_Attack + tov_siren_fascinatingsong_male_attack = Melodic Binding AND Aria of Stasis
TOV_Siren_PainfulSong_Attack + tov_siren_painfulsong_male_attack = Dreadful Discord
TOV_Siren_SeductiveSong_Attack + tov_siren_seductivesong_male_attack = Impassioned Serenade
TOV_Siren_SorrowfulSong_Attack + tov_siren_sorrowfulsong_male_attack = Confounding Chant
I didn't select the other two powers in the set, so not sure which is which on those.
Patch Notes for October 8th, 2024
in Patch Notes Discussion
Posted · Edited by SuperBear
Regarding the Font of Malevolence that uses Spectral Pull, has the Anchored function changed? While the screen shows that you are "Anchored" you can still be Pulled to the center of the map to your demise.