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Ananke

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Posts posted by Ananke

  1. 7 hours ago, MoonSheep said:

    on a more constructive note - the game has lost its appeal. everything has been watered down to homeopathic levels of challenge and doesn’t hold my interest much anymore

     

    i log on and play because of the nostalgia, but a game without challenge and gradual progression isn’t interesting to me. if i wanted auto win and solo play i’d buy the sims

     

    Have you done any 4* content? Seems like that's content that would be perfect for you.

    • Like 1
  2. I honestly feel that COH does have a sense of trinity, it's just that instead of healers it's support debuffers and buffers. On the other hand, most content is so easy that you don't need to worry about it but if you're lining up to do 4* TFs, the roles are especially obvious. Sure, you could go without but why would you? ice/cold corrs, ill/rads, fire/kins, /FF, nature defenders, among others, are all really good.

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  3. 15 hours ago, Saiyajinzoningen said:

    i have no issue getting insight to proc,

    the lockout makes that happen less often than id like

     

    Getting insight to proc depends on the situation. In PVP for instance, it ONLY procs if you actually land the hit, so I've gone up to 3 minutes before with no insight procs. It's absolutely wild, considering no other set seems to work this way at all. Others have it guaranteed, baked into their rotation on demand.

    50 minutes ago, A.I.D.A. said:

    The weird flow-break with Insight is that once it procs, you want to blow through the rest of your kit without touching Greater Psiblade until everything else is recharging. Everything benefits from insight, but only Greater Psiblade consumes it.

     

    52 minutes ago, A.I.D.A. said:

    If the Insight lockout were removed, and every damaging Psi-Melee power made to consume Insight, then Insight procs become a gameplay expression -- when it procs, what power do you spend it on, out of all the ones you can click? Do you use a couple ancillary attacks to fill your chain without consuming Insight, and wait for Greater Psiblade to recharge? etc.

     

    This is also true, and I like it a lot! I just figured that shuffling with that stuff would make them more reluctant to looking at PM, since at that point it becomes more of a full revamp request than a couple of tweaks, while a bunch of the elemental sets are arguably more in need of tuning.

     

    17 hours ago, Glacier Peak said:

    It gives percentages for the amount of Insight each power in the set provides, with a Boggled enemy allowing for a higher chance of Insight.

    Having a whole filler ability to increase the odds of proccing something other sets get as a matter of course is still very weird, and doesn't work for PVP at all. The hit has to actually land, so TK blow, sweep (and psi blade, tho we only use that for filler, really) need to hit through defense t9s to even possibly proc insight. Adding an ability into a build which doesn't even guarantee it would proc wouldn't help.

  4. On 9/15/2023 at 4:18 PM, biostem said:

    What would be interesting would be to diverge from the typical build stacks/consume stacks mechanic and instead have them build up up automatically, then have all attacks consume said stacks.  So basically, you "cool off" to build up stacks in between fights, (perhaps allowing for even more stacks to accumulate), then using them up as you fight.  Concentration could instead replenish the stacks, and perhaps have a flat amount of added damage and tohit based upon said stacks, instead of the typical build-up effect...

     

    Could be quite decent depending on the accuracy values. Would theoretically also hit through t9.

      

    On 9/16/2023 at 5:50 AM, Saiyajinzoningen said:

    removing the lock-out is probably the simplest way to improve the DPS for psi melee

    I don't use boggle myself but the whole jedi mind trick thing IS thematic

     

    Removing the lockout alone doesn't help an awful lot if it doesn't proc in the first place.

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  5. The issue: Psionic Melee, unlike other sets, lacks a combo system or way of guaranteeing Insight, meaning that the damage is a random slot machine. This, compounded with the increase in psi resist, means that it's lagging behind other sets.

     

    Proposed solutions:

     

    Make it proc guaranteed off of TK blow, psi blade sweep, consumed by Greater Psi Blade, Psi Blade (with a special -res to psi resist when insight is consumed) and mass levitate as an AOE option, possibly with an additional effect.

    Make it not require the Insight proccer to actually land. This might be more of a PVP change than a PVE one, but very necessary due to how defense sets play out which is 6mins of stalling with dodging/eluding/etc. This would give PM the ability to build a defense killer build. It's worth noting that this is how Energy Melee works already: Total Focus gives you Energy Focus whether you land it or not.

    Rework Insight Lockout.

    Replace boggle with something like rend armor that lowers psi resist.

     

    This might still put it behind EM because of the double energy focus from crits, and behind sets like TW but I'm a little stumped on making a themed additional effect. Most mobs (and players) have high debuff resist, so the -rech doesn't do much. Currently, PM plays similarly to EM but is bafflingly worse.

    • Like 1
  6. On 9/25/2019 at 9:10 AM, swordchucks said:

    I've never heard a reasonable argument for keeping it as-is outside of "anyone can do it" and "I like it". 

    CoH is an alt heavy game and veteran players don't want to have to re level their old live characters when they already suffered the tedium of doing so once before. There's a reason why level cap (or near levelcap) boosts are so popular in themepark MMOs, even the ones that aren't alt friendly at all. If people had as much time to dedicate to the grind as they used to, they'd be playing some real oldschool shit on either the Vanilla COH servers or some brutal MMO that hasn't gotten the memo about QOL changes.

    • Like 1
  7. On 9/18/2019 at 6:44 PM, Puma said:

    I do have one concern about this:

     

    When I first got here friends gave me a good chunk of influence to get going. Ive offered to do the same for others. Heck, I even talked to someone about starting a channel specifically so farmers like myself could help new players get their first inf building account going strong called "Kickstarter" channel, but decided I didnt have time to devote to it right now.  I just want to make sure your detection method is more complex than "party x gave party Y a bunch of money in a trade for nothing" so good will stuff like that doesn't get scooped up.  I assume it includes looking at chat logs, etc.  If not, it should. 

     

    Just my 2 cents. 

     

    There seems to be way more to it than that, which I can say because I've dished out 2-3bil to friends and have never had an issue. Thing is that we have actual, legitimate accounts: we have conversations, people on our friends list, SGs, etc. If an account NEVER interacts with others in any real way and is doing 10 hour farming sessions then giving piles of money to someone they've never interacted with, it's fairly easy to red flag.

    • Like 1
  8. 1 minute ago, Infinitum said:

    Why so insulting?  geeze, I see the warning, im in mid attack and if the damn thing doesnt move it doesnt move.  Thats not my fault.

    There's about 30 seconds between each lightning bolt attack. You've got a good while to prepare. It's no one's fault but yours: you're the one controlling the character, the game didn't decide to queue up a long animation on its own. If you don't take responsibility for it then you'll never figure out where to adapt to improve.

  9. Just now, Infinitum said:

    Ever heard of Lag also?  lol  it happens a lot in ITrials because there is a lot of people spamming stuff.

     

    Sometimes you are dead and dont even realize it.

     

    I live in South America and play every game with 200-300ms ping. Don't talk to me about lag. Consider instead that you have bad situational awareness and you're nowhere as good as you think you are.

  10. Just now, Galaxy Brain said:

    Because I love the game is why, and I hate that after playing TW that other melee sets just feel absolutely worse.

     

    Shoulda played Bane Spider and Energy Melee as your first melees and then you'd be thrilled to find out that literally anything else is playable.

     

    Full disclosure that's what I did and I'm respeccing to huntsman and changed my grav nrg dom to a gravkin. FBM.

  11. 2 minutes ago, Infinitum said:

    TW is a set that will get you killed on ITrials because of the long first animation.

     

    Don't play a like a moron and this will never happen. Any good player knows what mechanics are coming up soon and doesn't tunnel vision, so being animation locked is a non issue. This isn't a CoX specific statement either, you wouldn't want to do it in any other game or MMO either.

     

    This game handholds you so much regarding what mechanics are coming up that if you start casting some dumb shit like total focus then you legit 100% absolutely deserved it. Read the popups and stop staring at your bars.

  12. Just now, Galaxy Brain said:

    What I would like to ask though, is what in your eyes could be presented as a test to show that TW is not, or is overperforming?

     

    At the same time, I feel like this is a non issue. We don't have a problem finding non TW players for groups because 10% ahead is actually not so much that people feel they HAVE to play something. Even The Really Hard Way runs don't discriminate to prioritize TW.

  13. 2 minutes ago, Infinitum said:

    Exactly, but i play others instead of TW because they feel more powerful than it does.

     

    I'unno. My TW/Dark Scrapper is definitely up there I think, but it's also unplayable sub-45 on account of needing to be fed either ageless or speed boost permanently. Nevermind the annoyance of long cast times on trash mobs which die super fast, but that's just a general thing.

  14. Just now, Megajoule said:

    tl;dr we've got (at least) two posters in this thread who enjoy their power fantasy just as it is and don't want it reigned in in any way.

     

    Power fantasy is why most people play this game instead of something else, to be honest. One of the recurring comments that people have about City of Heroes is that they FEEL powerful. Hard to blame them for wanting it to stay that way. My offender can also solo GMs but it occurs to me that this game never seems to have been rebalanced for sets or for the Incarnate system. We're essentially always up against dead content unless we turn on the optional 'no enhancements' and such when a TF is started.

  15. 3 minutes ago, nihilii said:

    Perhaps there should be one simple rule for balance changes: the second someone says "if you're going to balance it based on pylon times", nerf the damn thing. Even if it's ice melee.

     

    Glad you're not a dev. The Wildstar devs were like this and their game imploded, partially as a result of their behavior regarding balance and revamping their content once it was cleared because they wanted to pat themselves on the back. I swear they were just trying to out bastard eachother as some kind of recurring office joke in which the playerbase suffered.

  16. Just now, Galaxy Brain said:

    We are not talking Pylon times. On page 3, @Hopelingposted raw numbers showing that each power in TW goes above what damage it should do even in it's slow form, on top of the other bonuses TW gets.

    Hadn't seen that through the slog of nonsense in this thread, thanks for pointing it out! Removing the DoTs would work. Frankly, I do think a lot of other powersets just need help (please tweak Traps in accordance with the Devices changes, by God).

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  17. If you're gonna balance something because of its pylon times you'd best remember that most of the content in the game is not level cap and you'd be making something unplayable.

     

    Tweak and give quality of life treatment to the other sets instead of trying to pinata something with a blindfold on.

    • Like 1
  18. 11 minutes ago, Ljhalfbreed said:

    Yep, my bad. It was an offhanded comment to try and limit the amount of folks that would (rightly or wrongly) then argue about ede-case loadouts, hyperspecific builds, and the like.  I would like to think that there is some math out there describing basic expectations, but that doesn't seem to be the case, which is a shame.

     

     

    On the other hand, I was told that the scrapper pylon thread has folks posting non-scrapper AT times. I think that would be a relevant starting point to understand how to answer the question better. 

    Unfortunately, simming the way people do it on WoW isn't/wasn't available for City of Heroes so stoptimers are the best we've got to compare with, other than what Mids says (and I don't think it factors in PPM and proc chance). I don't think that you're going to get anything more reliable than that because no one's made such a tool.

     

    Were we capable of simming it, you'd get exact numbers and it'd probably spit out optimal enhancements too. But then, it'd be optimal IOing purely for damage because sims can be a bit retarded regarding defense/damage mitigation/healing.

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