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Posts posted by Jon
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Bumping this thread because having the Soul Noir customization option for Soul Mastery (where appropriate) would be wonderful. Currently on Defenders, Dark Mastery's Dark Embrace has it but Soul Mastery's Dark Embrace does not. I'd love to have the soul Soul Noir aura without losing Power Boost, haha. Seems like an oversight more than anything else.
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Holy hell. What a mind-boggling, infuriating, and needlessly aggressive move against farming. All this does is resources less accessible to players. This is a massive mistake.
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This is really, really awesome. I can't wait to play around with this, and I'm looking forward to more editor updates down the line.
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I mentioned this in the other thread, but with regard to the name -- 'Shock Therapy' is a term with some pretty extreme negative connotations for LGBT people due to its historic use as a cruel, inhumane, and ineffective medical treatment for homosexuality. I highly recommend changing it to something a little bit more neutral and unoffensive. It'd be like creating a lasso powerset and naming it 'Lynching'. It's just bad form.
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Alternative name ideas for Shock Therapy that don't have an extremely negative connotation to members of the LGBT community:
Synaptic Rejuvination
Electric Stimulation
Static Discharge
Bioelectricity
Circuitry
...etc.
Just sayin'. Cool update though.
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Anybody who actually enjoys base building on Homecoming understands this is an awful idea.
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23 hours ago, The Philotic Knight said:
Honestly? I think the solution is EXACTLY what they did to Superman. Incarnates need a Kryptonite. Just as Kheldians have the Nictus and Quantum dudes that can do massive damage and show up randomly, I think each Incarnate power chosen above a certain Tier should cause some sort of weakness to appear in missions, or on the map if the user is out in the world. We need an army of anti-Incarnate enemies and effects to keep things interesting and challenging. At least, that's what I would do.
They were already beginning to introduce stronger enemies via incarnate content anyway, so I'm sure this is the direction they would have gone had the game not been shut down.
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16 minutes ago, siolfir said:
Refer to:
I stand by what I said lmao
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RIP Battle Axe
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I like a lot of these changes. 👍
For the new Mirror option on Illusion Control, it would be nice to also have a 'Dark' option for summoning the Mirrors to match the 'Dark' customization option available to the rest of the powerset.EDIT: or even a no vfx option for the power's summoning animation
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Another one!
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Some of my characters:
Limbo - Darkness Control/Empathy Controller, my main characterFritz - Electrical Blast/Trick Arrow Corruptor
Avalanche - Invulnerability/Ice Melee Tanker
Mystery - Fire Blast/Radiation Emission Corruptor
Elysian - Dual Blades/Radiation Armor Scrapper
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Technically we're all powerleveling, it's just a lot of you are really bad at it.
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14 hours ago, Christopher Robin said:
Saw it, wondered if I was the only one to recognize it... or,
for that matter, to remember what a calculator was.
Also @Jon you keep talking covers and chapters, are there some graphic novels I need to know about?
Because I would totally read these, especially that one with all the primates on the cover.
Aha well thank you, but no, it's more of a conceptual thing we use in my SG to break up roleplaying storylines. You can see them all typed up here to see what I'm talking about: http://virtueverse.net/wiki/The_Vanquishers/Adventures
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Got a bunch more of those Vanquishers covers! Check it out:
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More stuff for The Vanquishers!
This is the cover for Chapter 04: Five Columns and a Baby Ace, where the Vanquishers recruit Blindsider (the archer on the right) face off against Baby Ace, a 5th Column super soldier whose serum was based off of Ace's.
This next one is the cover for Chapter 05: Incredispiracy, where the Vanquishers are tasked with protecting conspiracy journalist Mystery (top right) from the wrath of Ace's father, the original Incrediman (top center), as well as Ace's older brother, the new Incrediman (top left), after Mystery uncovers a massive scandal that centers around Incrediman's questionable past. Bulletproof (bottom left) is also recruited to the team in this chapter.
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2 hours ago, DoctorProteus said:
I hope one day that The Rogue Isles/Red Side gets a big makeover to make it more aesthetically appealing, where holiday decoration will be warranted. It would probably make people want to play Villains and hang out in the Rogue Isles.
I would recommend an overhaul of Mercy Island to give it a more central Atlas Park-like area around the Arachnos Administration building there, with the Lord Recluse globe statue from Recluses Victory in place of the Atlas Statue and the other four statues replaced with the ones of his four Lieutenants.
Yikes. No thank you. Why would anyone want the Rogue Isles to be a Paragon City clone? Paragon City is really ugly. The Rogue Isles are "ugly" in a different sense - at least it's a deliberate aesthetic choice and not an unfortunate accident like most blueside zones.
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This is Avalanche, my old main from back on Live (who used to be named Coldcrash back then):
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Another picture of my SG The Vanquishers:
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This the Occultist, played by my buddy @Charlie
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My main character Limbo without his costume:
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It's been a while since I updated this, but I wrote a new short story! You can check it out here: http://virtueverse.net/wiki/Guerilla/Battle_Lines- 1
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25 minutes ago, Infinitum said:
[pic]
That's my baseline no melee core, no one with the shield. That's 100% of the time possible also with double active defense for added DDR.
[pic]
Thats with melee core running if I need it, which I rarely do.
The numbers of one with the shield are similar to melee core. You can pretty much perma rotate the two for the above numbers if you wanted to.
So by my calculations defense alone on the baseline puts this shield build over your invul build because not much is going to get through, then what does you have a slight advantage over it in SL but the rest of the res exceeds your invul in every category without melee core or one with the shield.
Ah, yeah, your playstyle is pretty different from mine. I personally really dislike One With The Shield as a power because of the crash (which admittedly is nowhere near as awful as Unstoppable, but I don't use that power either), and find it pretty annoying to use because it lacks consistency. However I will admit that leveraging it with Melee core is a pretty cool idea that I might have to try out.
My personal preference is Assault hybrid for the straight damage because Rebirth destiny patches up anything that gets through my defenses very efficiently with the +regen and added heal. I definitely think that including incarnates makes this somewhat of an edge case, though. On just IO investment, Invuln is definitely outshine Shield. With Incarnates, everything can be amazing and the differences between the two sets (in terms of survivability) start to lose meaning a bit.
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As someone with both a Shield Defense and an Invulnerability Tanker tricked out at 50, I gotta say... Invulnerability really does take the cake in terms of raw survivability. Both characters are very viable, so you're not going to have trouble tanking on either. Invulnerability is going to require a bigger investment to really reach its full potential, but when it gets there it's pretty unmatched.
I like to view survivability as a sort of tiered system for how the game handles incoming damage.
Tier 1: Defense prevents attacks from landing.
Tier 2: Resistance makes those attacks that do land hurt less.Tier 3: HP makes it so that even if the attack hurts, you'll still have health left over.
Tier 4: Regen makes allows you to regain your HP quickly if you don't have a lot of health leftover.
All armor sets layer these things together in some way to protect your character from attacks.
Here are the numbers for my two tanks. On the left is Shield/Savage, on the right is Invuln/Ice. Again, both are going to be really great at tanking, but Invulnerability excels in all 4 of the categories I just laid out. It's just no contest, really.
You could argue that Shield has better defense because of the consistency that comes with positional vs typed, but the reality is that unless we're talking about pure psionic damage, the sets are equally capable. Shield's damage output allows it to kill enemies faster, which also helps survivability in a different way, and that's what makes the set shine. But from a raw survivability standpoint Invulnerability's superiority is simply better.
If we're talking about the level up experience, Invulnerability is pretty bad. Shield Defense is a much more enjoyable ride to 50.
tl;drBoth Invulnerability & Shield Defense have very similar defense capabilities. However, when an attack gets past your defense, Invulnerability has way more tools to mitigate that damage than Shield Defense does. That's just objectively true. In my opinion, though, they're still both two of the best Tanker sets.
Patch Notes for October 6th, 2020 - Halloween!
in Patch Notes Discussion
Posted
Let people have their exploits imo. You GMs need to have your priorities checked.