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Jon

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About Jon

  • Birthday 03/22/1992
  1. Not saying anything about your implementation of it but I would love a Melee/Support AT in general.
  2. Not sure how to feel about the proc requirement for permanent fast snipe. Why not just leave the +22% to-hit requirement for it instead of forcing everyone to rework their builds to fit in an extra IO, especially since you made a point to entice people to keep their high to-hit builds in the first place by adding a damage increase (to counter the overall damage decrease to snipes)?
  3. Bumping this thread for my new Sentinel with Ninja Tool Mastery who has an invisible, uncustomizable katana.
  4. VANQUISHERS VETO NAZI TAKEOVER Yesterday, an armed militia of Nazi soldiers stormed into government buildings in Washington and took over control of the state, aided by a number of criminal organizations. The Vanquishers were seen entering the central conflict zone shortly after the incident began. An Olympia news crew captured footage shortly after their arrival of the Vanquishers fighting what appears to be a Nazi super-soldier. In this short clip, you can see the team struggling to fight the Nazi before retreating. Late last night, the Vanquishers entered the super-soldier Nazi’s base. Shortly afterwards, most of the remaining Nazi forces fled just as quickly as they arrived. While nobody knows exactly what happened in there with the Vanquishers, one of our field reporters was able to stop one of the team members, Limbo, on their way out to find out more. “Alright, did you hear about us fighting that Nazi who kicked our asses in Olympia? That’s Hyper-Nazi. Well, we were originally gonna call him Baby Ace, but we figured that might get a little confusing for Ace, our own resident super-soldier. Two Aces? That’s insanity, man. Anyway, we followed him here. Occultist and Interface built this weapon to, I dunno, supercharge his super-soldier powers or something? I’m not really sure about the science. All I know is we got in there and fought our way to Hyper-Nazi, they zapped him with it, and it was the most disgusting thing I have ever seen in my life. He just kept growing, and growing, and-- well, you get it. After that, I’m not sure. That’s about when I got knocked out. You’ll have to ask one of the other-- hey, where’d they go?” We may never know the full story about what happened in there, and we may never fully understand the connection between Ace, Baby Ace, and the Nazi agenda, but at least we do know that the Vanquishers will never give up on a fight no matter the odds. Those are the kind of heroes we need in today’s world.
  5. STRANGE SIGHTS IN STEEL CANYON A newly released Longbow report has revealed that some of the unusual occurrences happening in Steel Canyon earlier this week were a direct result of temporal interference from a source that the report left classified. For those who missed it, a RadioShack in downtown Steel Canyon was being raided by what was apparently a real group of Viking warriors who were displaced in time. Luckily for the hard-working people of Paragon City, the Vanquishers were quick to arrive on the scene and eliminate the threat. The report from Longbow lists no known suspects and states that nobody was taken into custody after the incident. The Vanquishers' very own Limbo himself had the following to say in his official statement to our on-site correspondence team: "I just want to make this clear: it was definitely not Timeburn who made this whole time mess in the first place. Trust me on this one. It was some weird guy with a mustache who slipped away at the last second. So again, just so we're extra clear, this was all definitely not Timeburn's fault." Due to the fact that Longbow did not identify the source of the temporal anomalies in their report, we cannot confirm what Timeburn's role actually was. Is she responsible, or even involved at all? If so, why is Longbow hiding it? We reached out to Timeburn for comment but have so far received no response.
  6. 'THE VANQUISHERS' ON THE RISE! (from an article published in the Paragon City Times on July 04, 2019) After months of continuous strikes against some major threats to safety in Paragon City, the Vanquishers are officially joining the big leagues after securing private funding from the famous superheroes High Score and First Player. Sources say that the Vanquishers helped rescue a close relative of High Score, impressing the heroine and inspiring both her and First Player to help the team expand into something greater. In a press release at the start of July, they officially announced their plan to work with and build up the Vanquishers. We are still awaiting from an official statement from the Vanquishers themselves, but it seems like the group is gearing up to become a major player in Paragon City in the coming months. There is some speculation that a move like this might invite trouble, but everything that we have seen from the Vanquishers recently has made it clear that they are more than capable of handling any trouble that comes their way. The people of this city are undoubtedly safer with protectors like the Vanquishers looking after them.
  7. +1 for Maneuvers > Tactics > Assault >> Vengeance >> Victory Rush. Sometimes I'll take Vengeance instead of Assault for the extra LotG slot.
  8. +1 for this! I frequently use Microfilament Exposures in my builds. They are not cheap, but somehow I never get them when I run STF/LRSF/Hami Raids. I don't think this would happen at all. Allowing conversion for HOs might bring up the prices for some of the cheaper ones, but it would definitely bring down the prices for the more expensive ones. That's a trade-off I'm okay with. Right now certain HOs are some of the most expensive things in the game to a pretty drastic degree. All this would do is make the more typically useful HOs more accessible. Yes please.
  9. There's nothing you can do 1-49 that you can't do on a level 50 character, but there is plenty of stuff you can only do on a level 50 character that characters with levels 1-49 cannot participate in.
  10. I really dig this guide. There's a lot of useful info in here for anyone who is interested in AE content creation. The AE creator can seem a little daunting, but you break it all down well and even throw in some extra tips & tricks along the way. Thanks for making this!
  11. Just quoting this bit to add that I think that Sleeps need to be fundamentally reworked because as it is now, sleep is one of the most useless types of mez in this game. Sure, it has use solo, but so little of this game is played solo that most sets with sleeps regard those powers as skippable. The only sleep power I have ever used that actually felt worthwhile was Static Field because of how it pulses and reapplies the sleep after an enemy is woken up from it. In my opinion, this highlights a huge problem with the way other sleeps work mechanically. This kind of falls out of the scope of this thread, of course, but I would not say no to some improvements to Ice Manipulation. I do agree with the idea that the set probably just needs some numbers tweaked or some individual powers buffed rather than a complete overhaul. I always thought some sort of randomness to sleep might help it a bit. Instead of a 100% chance to wake the target, make it around 25%. Enough to make it worth it to put them to sleep, but also risky enough to prevent it from being a "hard" mez. Also prevents it from being to similar to how Fear functions. (Since Feared targets retaliate but then go back to being Feared) Even in the real world. If a person is put under for medical reasons, they don't instantly wake up as soon as the doctor pokes them with the scalpel. I would like to think super abilities are at least as potent as the drugs they use to put us under in the OR or even the dentist chair. That is an interesting solution that I would definitely be interested in. Another one that a friend of mine came up with was adding an increased crit chance mechanic to sleeps so that waking a sleeping enemy up with an attack will net you extra crit damage. The idea is that sleeping would make the enemy extra vulnerable, which conceptually makes sense to me.
  12. Just quoting this bit to add that I think that Sleeps need to be fundamentally reworked because as it is now, sleep is one of the most useless types of mez in this game. Sure, it has use solo, but so little of this game is played solo that most sets with sleeps regard those powers as skippable. The only sleep power I have ever used that actually felt worthwhile was Static Field because of how it pulses and reapplies the sleep after an enemy is woken up from it. In my opinion, this highlights a huge problem with the way other sleeps work mechanically. This kind of falls out of the scope of this thread, of course, but I would not say no to some improvements to Ice Manipulation. I do agree with the idea that the set probably just needs some numbers tweaked or some individual powers buffed rather than a complete overhaul.
  13. +1 for more character sorting options. There have already been multiple times where I've actively wished I had something to sort my characters by level, by AT, or by name.
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