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Jace The Comic Source1

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Posts posted by Jace The Comic Source1

  1. 24 HOURS OF COH MADNESSSS!!!!

    What: 24 hours of City of Heroes Events brought to you by TB Bag
    When: Saturday June 27th Noon EST until Sunday June 28th Noon EST
    Who: Brought to you by TB Bag, a coalition of veteran players committed to helping the COH community on the Torchbearer with fun events
     
    Starting on Saturday June 27th at Noon EST we will be running events on the torchbearer server for 24 hours straight. Hamidon Raids, themed Mother Ship Raids’s, Seed of Hamidon, Giant Monster Hunts, PVP, Kickball, iTrials and more! Full schedule to is below. (Times are an estimate and might change due to all the players we are getting. Indom/Everlasting players joining in as well)

    Do you miss out on the normal times these sort of team events take place due to your time zone or schedule? Then this is the event for you! Be sure to join the TB Bag channel /chanjoin TB Bag to keep updated on any changes and to join the events as they form up on Saturday. Also all are invited to join the TB Bag Discord - https://discord.gg/pBMxXX

    Saturday Noon EST – Hami in the Hive
    2 PM EST – Hami in the Abyss
    2:45 PM EST – Themed MSR - MASTERMINDS
    3:45 PM EST – Seed of Hami in First Ward
    4:45 PM EST – PVP in Recluse’s Victory
    6:30 PM EST – Kronos Titans in BoomTown
    7:30 PM EST – Hami in the Hive
    9:00 PM EST – iTrials in Ouro
    10:30 PM EST - KICKBALL in Arena hosted by Peanut (Indom)
    11 PM EST – Themed MSR - RANGED (Blasters/Corrupters)
    Midnight EST – PVP
    1 AM EST Hami in the Abyss
    2 AM EST – TF Train LGTF/ITF/STF/LRSF/MC
    4 AM EST – iTrials in Ouro
    6 AM EST Seed of Hami in First Ward
    7 AM EST Giant Monsters
    8 AM EST – PVP
    9:30 AM EST – Themed MSR - MELEE (Tanks/Scrappers/Brutes)
    10:30 AM EST – Hami in the Hive

    • Like 1
  2. 24 HOURS OF COH MADNESSSS!!!!

    What: 24 hours of City of Heroes Events brought to you by TB Bag
    When: Saturday June 27th Noon EST until Sunday June 28th Noon EST
    Who: Brought to you by TB Bag, a coalition of veteran players committed to helping the COH community on the Torchbearer with fun events
     
    Starting on Saturday June 27th at Noon EST we will be running events on the torchbearer server for 24 hours straight. Hamidon Raids, themed Mother Ship Raids’s, Seed of Hamidon, Giant Monster Hunts, PVP, Kickball, iTrials and more! Full schedule to is below. (Times are an estimate and might change due to all the players we are getting. Indom/Everlasting players joining in as well)

    Do you miss out on the normal times these sort of team events take place due to your time zone or schedule? Then this is the event for you! Be sure to join the TB Bag channel /chanjoin TB Bag to keep updated on any changes and to join the events as they form up on Saturday. Also all are invited to join the TB Bag Discord - https://discord.gg/pBMxXX

    Saturday Noon EST – Hami in the Hive
    2 PM EST – Hami in the Abyss
    2:45 PM EST – Themed MSR - MASTERMINDS
    3:45 PM EST – Seed of Hami in First Ward
    4:45 PM EST – PVP in Recluse’s Victory
    6:30 PM EST – Kronos Titans in BoomTown
    7:30 PM EST – Hami in the Hive
    9:00 PM EST – iTrials in Ouro
    10:30 PM EST - KICKBALL in Arena hosted by Peanut (Indom)
    11 PM EST – Themed MSR - RANGED (Blasters/Corrupters)
    Midnight EST – PVP
    1 AM EST Hami in the Abyss
    2 AM EST – TF Train LGTF/ITF/STF/LRSF/MC
    4 AM EST – iTrials in Ouro
    6 AM EST Seed of Hami in First Ward
    7 AM EST Giant Monsters
    8 AM EST – PVP
    9:30 AM EST – Themed MSR - MELEE (Tanks/Scrappers/Brutes)
    10:30 AM EST – Hami in the Hive

    • Like 3
  3. Finally the Group Fly build - I welcome feedback for all builds.

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    TeamTanker: Level 50 Natural Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Char -- Lck-Acc/Hold(A), Lck-Acc/Rchg(3), Lck-Rchg/Hold(3), Lck-EndRdx/Rchg/Hold(5), Lck-Acc/EndRdx/Rchg/Hold(5), Lck-%Hold(7)
    Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Regen/Rcvry+(17), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(34)
    Level 2: Fire Cages -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Immob/Rchg(7), EnfOpr-Immob/Rng(9), EnfOpr-Acc/EndRdx(9), EnfOpr-EndRdx/Immob(11), EnfOpr-Acc/Rchg(15)
    Level 4: Radiation Infection -- AchHee-ResDeb%(A), EndRdx-I(15)
    Level 6: Accelerate Metabolism -- EndMod-I(A), RechRdx-I(17)
    Level 8: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(23)
    Level 10: Enervating Field -- EndRdx-I(A)
    Level 12: Flashfire -- Rgn-Dmg/Rchg(A), Rgn-Dmg/EndRdx(19), Rgn-Knock%(25), PstBls-Acc/Dmg(25), PstBls-Dmg/Rchg(27), PstBls-Dam%(27)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
    Level 16: Fly -- BlsoftheZ-ResKB(A)
    Level 18: Hover -- LucoftheG-Def/Rchg+(A)
    Level 20: Group Fly -- EndRdx-I(A)
    Level 22: Cinders -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(33)
    Level 24: Lingering Radiation -- ImpSwf-Dam%(A), ImpSwf-EndRdx/Rchg/Slow(34), ImpSwf-Rng/Slow(36), ImpSwf-Acc/EndRdx(36), ImpSwf-Dmg/Slow(36), ImpSwf-Acc/Slow(37)
    Level 26: Kick -- FrcFdb-Rechg%(A)
    Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), ShlWal-ResDam/Re TP(37), Rct-Def(39), Rct-ResDam%(39)
    Level 32: Fire Imps -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(42), SvrRgh-Acc/EndRdx(42), SvrRgh-Acc/Dmg/EndRdx(43), SvrRgh-Acc(43), SvrRgh-PetResDam(43)
    Level 35: Choking Cloud -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(39), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40), SprOvrPrs-EndRdx/Rchg(40), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42)
    Level 38: Bonfire -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(45), OvrFrc-End/Rech(45), OvrFrc-Acc/Dmg(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End(46)
    Level 41: EM Pulse -- SprEnt-Acc/Hold/End(A), SprEnt-Acc/Hold(46), SprEnt-Rchg/AbsorbProc(48), SprEnt-End/Rchg(48), SprEnt-Hold/Rchg(48), SprEnt-Acc/Hold/End/Rchg(50)
    Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
    Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
    Level 49: Assault -- EndRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Prv-Heal(A), Prv-Heal/EndRdx(11)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
    Level 50: Musculature Core Paragon 
    ------------

  4. Here is the Team TP build

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    TeamTanker: Level 50 Natural Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Char -- Lck-Acc/EndRdx/Rchg/Hold(A), Lck-EndRdx/Rchg/Hold(3), Lck-Rchg/Hold(3), Lck-Acc/Rchg(5), Lck-Acc/Hold(5), Lck-%Hold(7)
    Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Regen/Rcvry+(17), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(34)
    Level 2: Fire Cages -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Immob/Rchg(7), EnfOpr-Immob/Rng(9), EnfOpr-Acc/EndRdx(9), EnfOpr-EndRdx/Immob(11), EnfOpr-Acc/Rchg(15)
    Level 4: Radiation Infection -- AchHee-ResDeb%(A), EndRdx-I(15)
    Level 6: Accelerate Metabolism -- EndMod-I(A), RechRdx-I(17)
    Level 8: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(23)
    Level 10: Enervating Field -- EndRdx-I(A)
    Level 12: Flashfire -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(19), PstBls-Dam%(25), Rgn-Dmg/Rchg(25), Rgn-Acc/Rchg(27), Rgn-Knock%(27)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
    Level 16: Recall Friend -- BlsoftheZ-ResKB(A)
    Level 18: Teleport -- EndRdx-I(A)
    Level 20: Team Teleport -- Tim&SpcMn-Stlth(A), Tim&SpcMn-Rng(34)
    Level 22: Cinders -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(33)
    Level 24: Lingering Radiation -- ImpSwf-Dam%(A), ImpSwf-EndRdx/Rchg/Slow(34), ImpSwf-Rng/Slow(36), ImpSwf-Acc/EndRdx(36), ImpSwf-Dmg/Slow(36), ImpSwf-Acc/Slow(37)
    Level 26: Kick -- FrcFdb-Rechg%(A)
    Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(39), Rct-ResDam%(39)
    Level 32: Fire Imps -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(42), SvrRgh-Acc/EndRdx(42), SvrRgh-Acc/Dmg/EndRdx(43), SvrRgh-Acc(43), SvrRgh-PetResDam(43)
    Level 35: Choking Cloud -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(39), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40), SprOvrPrs-EndRdx/Rchg(40), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42)
    Level 38: Bonfire -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(45), OvrFrc-End/Rech(45), OvrFrc-Acc/Dmg(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End(46)
    Level 41: EM Pulse -- SprEnt-Acc/Hold/End(A), SprEnt-Acc/Hold(46), SprEnt-Rchg/AbsorbProc(48), SprEnt-End/Rchg(48), SprEnt-Hold/Rchg(48), SprEnt-Acc/Hold/End/Rchg(50)
    Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
    Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
    Level 49: Assault -- EndRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Prv-Heal(A), Prv-Heal/EndRdx(13)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
    Level 50: Agility Core Paragon 
    ------------

  5. I have a couple of FRAD builds I have been working on. My goal is to see if I can solo anything in the game by using multiple accounts to run a group of 6-8 FRADS with Group Fly and Team TP. Just not sure what to build for AM will be on auto so no need for Recharge, I guess I build for DEF/RES? My thought is to build 4 of the TANK versions listed below, 2 of the TP and 2 of the Group Fly

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    TeamTanker: Level 50 Natural Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Char -- Lck-Acc/Hold(A), Lck-Acc/Rchg(3), Lck-Rchg/Hold(3), Lck-EndRdx/Rchg/Hold(5), Lck-Acc/EndRdx/Rchg/Hold(5), Lck-%Hold(7)
    Level 1: Radiant Aura -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(13), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal/Rchg(33), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/EndRdx(34)
    Level 2: Fire Cages -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Immob/Rchg(7), EnfOpr-Acc/Rchg(9), EnfOpr-EndRdx/Immob(9), EnfOpr-Acc/EndRdx(11), EnfOpr-Immob/Rng(11)
    Level 4: Radiation Infection -- AchHee-ResDeb%(A), EndRdx-I(15)
    Level 6: Accelerate Metabolism -- EndMod-I(A), RechRdx-I(17)
    Level 8: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(17), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(23)
    Level 10: Enervating Field -- EndRdx-I(A)
    Level 12: Flashfire -- PstBls-Dam%(A), PstBls-Dmg/Rchg(19), PstBls-Acc/Dmg(25), Rgn-Dmg/Rchg(25), Rgn-Knock%(27), Rgn-Acc/Rchg(27)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
    Level 16: Mutation -- RechRdx-I(A)
    Level 18: Cinders -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprWiloft-EndRdx/Rchg(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Rchg/Dmg%(33)
    Level 20: Lingering Radiation -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/Slow(23)
    Level 22: Kick -- FrcFdb-Rechg%(A)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34)
    Level 26: Bonfire -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(36), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End/Rech(37), OvrFrc-Dam/KB(37)
    Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(39), Rct-ResDam%(39)
    Level 30: Choking Cloud -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(39), SprOvrPrs-EndRdx/Rchg(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), SprOvrPrs-Rchg/Energy Font(42)
    Level 32: Fire Imps -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(42), SvrRgh-Acc/EndRdx(42), SvrRgh-Acc/Dmg/EndRdx(43), SvrRgh-Acc(43), SvrRgh-PetResDam(43)
    Level 35: Fallout -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46)
    Level 38: EM Pulse -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(46), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Rchg/AbsorbProc(50)
    Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
    Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Super Speed -- HO:Micro(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Prv-Heal(A), Prv-Heal/EndRdx(15)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
    Level 50: Musculature Core Paragon 
    ------------

  6. My first ever 50 was DM/Regen back on Live and of course I re-rolled him here. He has great survivability and I think it is fun combo to play. It is good when leveling up and then when you respec and IO out he is a real monster.

  7. 20 hours ago, Hyperstrike said:



    And here's a speed demon version that isn't concerned with pulling alphas.
    Though you don't NEED a tank.  They can be your multi Fallout -> Vengeance -> Mutation bait.
     

     

     

    So my thought has been to make a FRad on each of my 4 accounts, with wife, son and daughter that brings me up to 7. I could conceivably take down anything with this group. Maybe go with a few of each type. One or two of the Tank variety and the rest the Speed Demon version. Going to be a fun experiment anyway.

  8. On 10/6/2019 at 3:23 AM, Hyperstrike said:

    Fire/Rad gets epic pretty fast.
    Fire/Rad super-teams are just a horde of firey death-roombas.
    I ran the regular Fire/Rad Superteam on Freedom for 2-ish years.

    Ahhh the FRads ... those were good times! I wish I still had the build for my FRad. I did re-roll Firefall but no clue how to build him now, its' been too long.

  9. Your build has a lot I like, but I think I am going with the one listed below. I took my build and made a few changes. However., I like your build so much I am goign to use it on a Fire/Fire blaster for a different account. That way I can play both and see which one I like better.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Slag: Level 50 Science Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Fire Blast -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg(43)
    Level 1: Ring of Fire -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/Rchg(9), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg(17)
    Level 2: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(11), Rgn-Acc/Rchg(11), Rgn-Acc/Dmg/Rchg(13), Rgn-Dmg/Rchg(13)
    Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(19)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15)
    Level 10: Boxing -- Mk'Bit-Dam%(A)
    Level 12: Aim -- RechRdx-I(A)
    Level 14: Rain of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dmg/Rng(19), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(45)
    Level 16: Build Up -- GssSynFr--Build%(A)
    Level 18: Blaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(21), Apc-Acc/Rchg(21), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/Rchg(23)
    Level 20: Cauterizing Aura -- Pnc-Heal/+End(A), Pnc-Heal(25), Pnc-Heal/EndRedux(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal/Rchg(40)
    Level 22: Fire Sword -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Acc/Dmg(46)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(25), ResDam-I(50)
    Level 26: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(27), Rct-Def/EndRdx(34), Rct-Def/Rchg(37), Rct-Def(37), Rct-EndRdx/Rchg(40)
    Level 28: Blazing Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(29), Thn-Acc/Dmg/Rchg(29), Thn-Dmg/Rchg(31), Thn-Dmg/EndRdx(31), Thn-Acc/Dmg(42)
    Level 30: Super Jump -- BlsoftheZ-ResKB(A)
    Level 32: Inferno -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg(43)
    Level 35: Burn -- Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Acc/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/Rchg(37)
    Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40)
    Level 41: Charged Armor -- GldArm-3defTpProc(A), GldArm-End/Res(42), GldArm-ResDam(43), GldArm-Res/Rech/End(45), GldArm-RechEnd(45), GldArm-RechRes(50)
    Level 44: Tactics -- EndRdx-I(A)
    Level 47: Consume -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Dmg/EndRdx(50)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Clr-Stlth(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(27)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)
    ------------

  10. Looking for feedback on my Fire/Fire Blaster. I am planning on playing him primarily as a Ranged toon, if I go into melee something went wrong. Also I wanted to have Perma Hasten and have him be as durable as possible.

     

    Any Feedback is appreciated.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Slag: Level 50 Science Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Fire Blast -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg(43)
    Level 1: Ring of Fire -- GrvAnc-Hold%(A), GrvAnc-Immob/EndRdx(3), GrvAnc-Acc/Rchg(7), GrvAnc-Acc/Immob/Rchg(9), GrvAnc-Immob/Rchg(9)
    Level 2: Fire Ball -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg(43)
    Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(19)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(46)
    Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15)
    Level 10: Boxing -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Dmg/EndRdx(46)
    Level 12: Aim -- RechRdx-I(A)
    Level 14: Rain of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dmg/Rng(19), PstBls-Dmg/Rchg(45), PstBls-Dmg/EndRdx(46)
    Level 16: Build Up -- HO:Membr(A)
    Level 18: Blaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(21), Apc-Acc/Rchg(21), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/Rchg(23)
    Level 20: Cauterizing Aura -- Pnc-Heal/+End(A), Pnc-Heal(25), Pnc-Heal/EndRedux(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal/Rchg(40)
    Level 22: Tactics -- GssSynFr--Build%(A)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(25)
    Level 26: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(27), Rct-Def/EndRdx(34), Rct-Def/Rchg(37), Rct-Def(37), Rct-EndRdx/Rchg(40)
    Level 28: Blazing Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(29), Thn-Acc/Dmg/Rchg(29), Thn-Dmg/Rchg(31), Thn-Dmg/EndRdx(31), Thn-Acc/Dmg(42)
    Level 30: Super Jump -- BlsoftheZ-ResKB(A)
    Level 32: Inferno -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Acc/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(34)
    Level 35: Burn -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Rchg(37)
    Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40)
    Level 41: Charged Armor -- GldArm-3defTpProc(A), GldArm-End/Res(42), GldArm-ResDam(43), GldArm-Res/Rech/End(45), GldArm-RechEnd(45), GldArm-RechRes(50)
    Level 44: Assault -- EndRdx-I(A)
    Level 47: Consume -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Dmg/EndRdx(50), SprAvl-Acc/Dmg(50)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Clr-Stlth(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(27)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)
    ------------

  11. Slight tweak as I wanted to get to the S/L cap.

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Darkest Abyss: Level 50 Mutation Scrapper

    Primary Power Set: Dark Melee

    Secondary Power Set: Regeneration

    Power Pool: Speed

    Power Pool: Fighting

    Power Pool: Leadership

    Power Pool: Leaping

    Ancillary Pool: Blaze Mastery

     

    Hero Profile:

    Level 1: Smite -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(5)

    Level 1: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(43)

    Level 2: Shadow Punch -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(11), SprScrStr-Dmg/EndRdx/Rchg(11)

    Level 4: Quick Recovery -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(15)

    Level 6: Super Speed -- HO:Micro(A)

    Level 8: Siphon Life -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg(17), SprScrStr-Acc/Dmg/Rchg(17)

    Level 10: Kick -- KntCmb-Knock%(A), KntCmb-Dmg/EndRdx/Rchg(19), KntCmb-Dmg/EndRdx(21), KntCmb-Acc/Dmg(21)

    Level 12: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal(25)

    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(43)

    Level 16: Integration -- EndRdx-I(A)

    Level 18: Dark Consumption -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Dmg/EndRdx(31)

    Level 20: Resilience -- UnbGrd-Max HP%(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-EndRdx/Rchg(31), StdPrt-ResDam/Def+(33), GldArm-3defTpProc(37)

    Level 22: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(33)

    Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(33), RctArm-ResDam/EndRdx/Rchg(34), RctArm-EndRdx(34)

    Level 26: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dam%(36), Arm-Dmg/EndRdx(36)

    Level 28: Instant Healing -- Pnc-Heal/+End(A), Pnc-Heal(37), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal/Rchg(39), Pnc-EndRdx/Rchg(39)

    Level 30: Tactics -- RctRtc-Pcptn(A), RctRtc-ToHit(45)

    Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(39), SprCrtStr-Acc/Dmg/Rchg(40), SprCrtStr-Dmg/EndRdx/Rchg(40), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(45)

    Level 35: Weave -- LucoftheG-Rchg+(A), RedFrt-EndRdx(42), RedFrt-Def/EndRdx(42), RedFrt-Def(42), RedFrt-Def/Rchg(43), RedFrt-Def/EndRdx/Rchg(45)

    Level 38: Moment of Glory -- LucoftheG-Rchg+(A)

    Level 41: Char -- Apc-Dam%(A), Apc-Dmg/EndRdx(46), Apc-Acc/Rchg(46), Apc-Acc/Dmg/Rchg(46), Apc-Dmg/Rchg(48)

    Level 44: Melt Armor -- AchHee-ResDeb%(A), TchofLadG-DefDeb/Rchg(48)

    Level 47: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(50), Rgn-Acc/Dmg/Rchg(50), Rgn-Dmg/Rchg(50)

    Level 49: Combat Jumping -- LucoftheG-Rchg+(A)

    Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(13), KntCmb-Knock%(13), KntCmb-Dmg/EndRdx(15)

    Level 1: Critical Hit

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Clr-Stlth(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 4: Ninja Run

    Level 2: Swift -- Run-I(A)

    Level 2: Health -- NmnCnv-Regen/Rcvry+(A)

    Level 2: Hurdle -- Jump-I(A)

    Level 2: Stamina -- EndMod-I(A)

    Level 50: Musculature Core Paragon

    Level 50: Ion Core Final Judgement

    Level 50: Degenerative Total Core Conversion

    Level 50: Barrier Total Core Invocation

    ------------

     

     

     

     

  12. Again, I never said it would be used. If you look at my build you will see I used Shadow Punch for one of the Scrapper ATO's, I took Fire Mastery rather than dark because it does more damage and I wanted Melt Armor which helps when I solo AV's and Giant monsters. If you have a build you think is better, please post it and explain why. I am always looking to improve this Toon

  13. The reason you don't skip Shadow Punch is because you need it for the sets. It is not in the attack chain. I don't even have it in my tray, but as I said, you need it for sets. Your attack chain is MG, Smite, Siphon Life .... with an occasional Soul Drain thrown in for +DMG

     

    I'm going to warn you, there is a lot of advice to skip shadow punch. These are holdovers from old guides, from pre-I14.

     

    I'll just leave the comment from Smilin' Joe from the old forums here:

     

    Recently Castle and co. reworked the activation and animation times of this and other quick punch tier one powers to balance them out a bit. They made one number a little less and the other a little more, did some vaguely mystical algebraic falderall and tweaked the exponent. And carried the fraction. Or something. I don't know. The end result as near as I can tell is that Shadow Punch is a bit more skippable than it was before.

     

    What's that mean? Desdemona recently told me: "Shadow Punch did not become skippable because it got nerfed. It became optional becuase half of Dark Melee got better." Now Des was quoting either Werner or Sarratte, but I really liked the quote no matter who said it, and felt it worth including here. Whereas before it was considered absolutely essential as a proc-holder and buzz-saw build attack chain filler, now it's "just" a good attack. No, it doesn't do PHENOMENAL COSMIC DAMAGE, but I'll stand by my previous assertion that this is a very good power to have, slot and keep. Why? It has a fast recharge and a 5% debuff to your enemy's tohit roll, making it valuable as a damage mitigator.

     

    Here's the kicker - it's CUMULATIVE, meaning that every hit reduces your target's chances of hitting you less and less. The duration on that tohit debuff is also twice as long as its recharge, so it's stackable to 10% out of the box with no recharge enhancements. In addition, this debuff is present in all the other powers in the set as well, and it stacks from power to power! So if a hit from Shadow Punch makes your enemy five percent less likely to hit you (and it does) then a hit from Shadow Punch combined with a hit from another Dark Melee attack makes the poor sap TEN percent less likely to hit you. A quick Shadow Punch/Smite/Shadow Punch attack can, with minimal slotting, nearly maintain a 15% debuff on your enemy's tohit.

     

    See why I like it? With it's short activation and recharge, you can use it with your other attacks to stack the effect three and sometimes even four or five times over (with hasten) for a whopping TWENTY-FIVE PERCENT extra defense for you! And actually it's better than that because it debuffs ToHIT rolls, and not accuracy. Number crunchers far and wide will tell you that's waaaaay better, though I'm not comletely sure why. In the end, I just accept that it's awesome and roll with it.

     

    If you're looking to skip this power, check your secondary first. If it's any other set besides Regen, skip away, but be warned - you'll miss its punchy goodess. If you're a Regeneration scrapper, though, you seriously should reconsider - anything that is this effective at mitigating incoming damage ought to be taken. I respecced out of it once on my DM/Regen, and immediately noticed the difference. Take it.

     

    Slotting: Slot this power with at least two Accuracies, three Damage, and one EndRedux.

     

    Invention Slotting: One complete set of Crushing Impact is what I use, but look for my advice on general IO considerations at the end of the guide.

  14. The reason you don't skip Shadow Punch is because you need it for the sets. It is not in the attack chain. I don't even have it in my tray, but as I said, you need it for sets. You attack chain is MG, Smite, Siphon Life .... with an occasional Soul Drain thrown in for +DMG

     

    I'm going to warn you, there is a lot of advice to skip shadow punch. These are holdovers from old guides, from pre-I14.

     

    I'll just leave the comment from Smilin' Joe from the old forums here:

     

    Recently Castle and co. reworked the activation and animation times of this and other quick punch tier one powers to balance them out a bit. They made one number a little less and the other a little more, did some vaguely mystical algebraic falderall and tweaked the exponent. And carried the fraction. Or something. I don't know. The end result as near as I can tell is that Shadow Punch is a bit more skippable than it was before.

     

    What's that mean? Desdemona recently told me: "Shadow Punch did not become skippable because it got nerfed. It became optional becuase half of Dark Melee got better." Now Des was quoting either Werner or Sarratte, but I really liked the quote no matter who said it, and felt it worth including here. Whereas before it was considered absolutely essential as a proc-holder and buzz-saw build attack chain filler, now it's "just" a good attack. No, it doesn't do PHENOMENAL COSMIC DAMAGE, but I'll stand by my previous assertion that this is a very good power to have, slot and keep. Why? It has a fast recharge and a 5% debuff to your enemy's tohit roll, making it valuable as a damage mitigator.

     

    Here's the kicker - it's CUMULATIVE, meaning that every hit reduces your target's chances of hitting you less and less. The duration on that tohit debuff is also twice as long as its recharge, so it's stackable to 10% out of the box with no recharge enhancements. In addition, this debuff is present in all the other powers in the set as well, and it stacks from power to power! So if a hit from Shadow Punch makes your enemy five percent less likely to hit you (and it does) then a hit from Shadow Punch combined with a hit from another Dark Melee attack makes the poor sap TEN percent less likely to hit you. A quick Shadow Punch/Smite/Shadow Punch attack can, with minimal slotting, nearly maintain a 15% debuff on your enemy's tohit.

     

    See why I like it? With it's short activation and recharge, you can use it with your other attacks to stack the effect three and sometimes even four or five times over (with hasten) for a whopping TWENTY-FIVE PERCENT extra defense for you! And actually it's better than that because it debuffs ToHIT rolls, and not accuracy. Number crunchers far and wide will tell you that's waaaaay better, though I'm not comletely sure why. In the end, I just accept that it's awesome and roll with it.

     

    If you're looking to skip this power, check your secondary first. If it's any other set besides Regen, skip away, but be warned - you'll miss its punchy goodess. If you're a Regeneration scrapper, though, you seriously should reconsider - anything that is this effective at mitigating incoming damage ought to be taken. I respecced out of it once on my DM/Regen, and immediately noticed the difference. Take it.

     

    Slotting: Slot this power with at least two Accuracies, three Damage, and one EndRedux.

     

    Invention Slotting: One complete set of Crushing Impact is what I use, but look for my advice on general IO considerations at the end of the guide.

  15. Not sure exactly what you are looking for in terms of a build. It really depends on what you want to do with the Toon, Solo AV's, solo PVE content in general, work in a team ... this will affect the build, slotting and IO sets. That being said here is my build, keep in mind it is very expensive but you said price is not a factor. Also I want to stress that REGEN is sub-optimal as a Scrapper secondary. Ever since i6, I think it was, and you could no longer have perma instant healing .... it really just isn't that great. I play this Toon out of sentimental reason as he was my first. This build has Perma-Hasten, off by .1 seconds actually but close enough, because that allows for 41.8% S/L Defense. Survivability is through the roof on this guy, and as anyone who has played DM extensively will tell you, the set is a bit strange and very different from most melee sets, it offers a lot of utility, self heals and even some endurance recovery with Dark Consumption. touch of Fer is not a bad choice if you want to mitigate damage when fighting large mobs, keep in mind that DM is very much an ST power set. Also I chose the Epic pool based on wanting a debuff to put on AV's and also powers I could slot purples in for the 10% recharge set bonus. Anyway on to the build ...

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Darkest Abyss: Level 50 Mutation Scrapper

    Primary Power Set: Dark Melee

    Secondary Power Set: Regeneration

    Power Pool: Speed

    Power Pool: Fighting

    Power Pool: Leadership

    Power Pool: Leaping

    Ancillary Pool: Blaze Mastery

     

    Hero Profile:

    Level 1: Smite -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(5)

    Level 1: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(43)

    Level 2: Shadow Punch -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(11), SprScrStr-Dmg/EndRdx/Rchg(11), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/Rchg(13)

    Level 4: Quick Recovery -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(15)

    Level 6: Super Speed -- HO:Micro(A)

    Level 8: Siphon Life -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(17), KntCmb-Dmg/EndRdx/Rchg(17), KntCmb-Dmg/EndRdx(19)

    Level 10: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(21)

    Level 12: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal(25)

    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)

    Level 16: Integration -- EndRdx-I(A)

    Level 18: Dark Consumption -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Dmg/EndRdx(31)

    Level 20: Resilience -- UnbGrd-Max HP%(A), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(33)

    Level 22: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(33)

    Level 24: Tough -- TtnCtn-EndRdx(A), TtnCtn-ResDam(33), TtnCtn-ResDam/EndRdx/Rchg(34), TtnCtn-EndRdx/Rchg(34), TtnCtn-ResDam/Rchg(43), TtnCtn-ResDam/EndRdx(45)

    Level 26: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dam%(36), Arm-Dmg/EndRdx(36)

    Level 28: Instant Healing -- Pnc-Heal/+End(A), Pnc-Heal(37), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal/Rchg(39), Pnc-EndRdx/Rchg(39)

    Level 30: Assault -- EndRdx-I(A)

    Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(39), SprCrtStr-Acc/Dmg/Rchg(40), SprCrtStr-Dmg/EndRdx/Rchg(40), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(45)

    Level 35: Weave -- LucoftheG-Rchg+(A), RedFrt-EndRdx(42), RedFrt-Def/EndRdx(42), RedFrt-Def(42), RedFrt-Def/Rchg(43), RedFrt-Def/EndRdx/Rchg(45)

    Level 38: Moment of Glory -- LucoftheG-Rchg+(A)

    Level 41: Char -- Apc-Dam%(A), Apc-Dmg/EndRdx(46), Apc-Acc/Rchg(46), Apc-Acc/Dmg/Rchg(46), Apc-Dmg/Rchg(48)

    Level 44: Melt Armor -- AchHee-ResDeb%(A), TchofLadG-DefDeb/Rchg(48)

    Level 47: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(50), Rgn-Acc/Dmg/Rchg(50), Rgn-Dmg/Rchg(50)

    Level 49: Combat Jumping -- LucoftheG-Rchg+(A)

    Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(37)

    Level 1: Critical Hit

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Clr-Stlth(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 4: Ninja Run

    Level 2: Swift -- Run-I(A)

    Level 2: Health -- NmnCnv-Regen/Rcvry+(A)

    Level 2: Hurdle -- Jump-I(A)

    Level 2: Stamina -- EndMod-I(A)

    Level 50: Musculature Core Paragon

    Level 50: Ion Core Final Judgement

    Level 50: Degenerative Total Core Conversion

    Level 50: Barrier Total Core Invocation

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