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Jace The Comic Source1

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  1. My first ever 50 was DM/Regen back on Live and of course I re-rolled him here. He has great survivability and I think it is fun combo to play. It is good when leveling up and then when you respec and IO out he is a real monster.
  2. So my thought has been to make a FRad on each of my 4 accounts, with wife, son and daughter that brings me up to 7. I could conceivably take down anything with this group. Maybe go with a few of each type. One or two of the Tank variety and the rest the Speed Demon version. Going to be a fun experiment anyway.
  3. Ahhh the FRads ... those were good times! I wish I still had the build for my FRad. I did re-roll Firefall but no clue how to build him now, its' been too long.
  4. Nice build, looks like I am going to build three Fire/Fire blasters now
  5. Your build has a lot I like, but I think I am going with the one listed below. I took my build and made a few changes. However., I like your build so much I am goign to use it on a Fire/Fire blaster for a different account. That way I can play both and see which one I like better. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Slag: Level 50 Science Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: Level 1: Fire Blast -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg(43) Level 1: Ring of Fire -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/Rchg(9), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg(17) Level 2: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(11), Rgn-Acc/Rchg(11), Rgn-Acc/Dmg/Rchg(13), Rgn-Dmg/Rchg(13) Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(19) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15) Level 10: Boxing -- Mk'Bit-Dam%(A) Level 12: Aim -- RechRdx-I(A) Level 14: Rain of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dmg/Rng(19), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(45) Level 16: Build Up -- GssSynFr--Build%(A) Level 18: Blaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(21), Apc-Acc/Rchg(21), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/Rchg(23) Level 20: Cauterizing Aura -- Pnc-Heal/+End(A), Pnc-Heal(25), Pnc-Heal/EndRedux(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal/Rchg(40) Level 22: Fire Sword -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Acc/Dmg(46) Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(25), ResDam-I(50) Level 26: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(27), Rct-Def/EndRdx(34), Rct-Def/Rchg(37), Rct-Def(37), Rct-EndRdx/Rchg(40) Level 28: Blazing Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(29), Thn-Acc/Dmg/Rchg(29), Thn-Dmg/Rchg(31), Thn-Dmg/EndRdx(31), Thn-Acc/Dmg(42) Level 30: Super Jump -- BlsoftheZ-ResKB(A) Level 32: Inferno -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg(43) Level 35: Burn -- Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Acc/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/Rchg(37) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40) Level 41: Charged Armor -- GldArm-3defTpProc(A), GldArm-End/Res(42), GldArm-ResDam(43), GldArm-Res/Rech/End(45), GldArm-RechEnd(45), GldArm-RechRes(50) Level 44: Tactics -- EndRdx-I(A) Level 47: Consume -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Dmg/EndRdx(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(27) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34) ------------
  6. Sent 1 BN through the e-mail and it disappeared, best guess is I misspelled the Global Name and someone else got a nice chunk of change. At the time I only had 2 BN one one toon, so it hurt a bit. I don't e-mail INF anymore, safer to just log on another account and trade it.
  7. Looking for feedback on my Fire/Fire Blaster. I am planning on playing him primarily as a Ranged toon, if I go into melee something went wrong. Also I wanted to have Perma Hasten and have him be as durable as possible. Any Feedback is appreciated. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Slag: Level 50 Science Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: Level 1: Fire Blast -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg(43) Level 1: Ring of Fire -- GrvAnc-Hold%(A), GrvAnc-Immob/EndRdx(3), GrvAnc-Acc/Rchg(7), GrvAnc-Acc/Immob/Rchg(9), GrvAnc-Immob/Rchg(9) Level 2: Fire Ball -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg(43) Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(19) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(46) Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15) Level 10: Boxing -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Dmg/EndRdx(46) Level 12: Aim -- RechRdx-I(A) Level 14: Rain of Fire -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dmg/Rng(19), PstBls-Dmg/Rchg(45), PstBls-Dmg/EndRdx(46) Level 16: Build Up -- HO:Membr(A) Level 18: Blaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(21), Apc-Acc/Rchg(21), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/Rchg(23) Level 20: Cauterizing Aura -- Pnc-Heal/+End(A), Pnc-Heal(25), Pnc-Heal/EndRedux(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal/Rchg(40) Level 22: Tactics -- GssSynFr--Build%(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(25) Level 26: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(27), Rct-Def/EndRdx(34), Rct-Def/Rchg(37), Rct-Def(37), Rct-EndRdx/Rchg(40) Level 28: Blazing Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(29), Thn-Acc/Dmg/Rchg(29), Thn-Dmg/Rchg(31), Thn-Dmg/EndRdx(31), Thn-Acc/Dmg(42) Level 30: Super Jump -- BlsoftheZ-ResKB(A) Level 32: Inferno -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Acc/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(34) Level 35: Burn -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Rchg(37) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40) Level 41: Charged Armor -- GldArm-3defTpProc(A), GldArm-End/Res(42), GldArm-ResDam(43), GldArm-Res/Rech/End(45), GldArm-RechEnd(45), GldArm-RechRes(50) Level 44: Assault -- EndRdx-I(A) Level 47: Consume -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Dmg/EndRdx(50), SprAvl-Acc/Dmg(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(27) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34) ------------
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