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Posts posted by Zepp
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You took a somewhat different approach than I did in building a Dark Temporal. I went more for a versatile and comfortable in melee approach. I'm thinking of converting to a more resistance based to pick up Rise of the Phoenix because having a self rez that is on a relatively short timer may be helpful in some situations.
Current Build
15 Amdhera 04.mbdIssues: Needs a little more endurance at times. Sometimes suffers catastrophic failure (Defense focus will do that to you)
The Build I'm thinking to convert to
15 Amdhera 07.mbdI find the spiders, while super cute, are not doing enough DPS and are a little too squishy. In addition, Fire Shield fits better in the layered defense model, and Rise of the Phoenix is a nice QoL power. I had given all my Merits away, so I am not grinding to pick up 800 for the Winter sets.
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This is the build I use. I found it fun to play, and the Burst of Speed as nuke is especially useful at early levels. The Status Protections from set bonuses keeps me pretty safe, I haven't found major issues with Mez. I like Ki Push, and it is insanely funny, but it doesn't work well if you minimize your ranged attacks.
You may have noticed that I went for Stun-stacking in this build. If you start with your nuke with Oppressive Gloom you walk into most encounters with most of the enemy stunned. The additional stun from Screech and the KD from the kicks makes this a fairly safe build. I mainly soloed with it, but it works well enough in groups as well.
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11 hours ago, Greycat said:
Not sure how much work would be involved in mirroring the animations/weapon holding hand/etc. (And really, this goes for blasts, too.)
I wouldn't mind - doubt I'd *use* it, but I wouldn't mind the option being there if it's not a huge PITA to do.
It would be especially nice to mirror certain blasts. (in some blast sets certain blasts use the left while others use the right). If you could get all the blasts coming from the same hand, you could have them all coming from a robot arm, or some other costume gimmick.
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On 10/9/2023 at 7:43 PM, Marine X said:
Just a thought....
Have always found that if you use brawl on a weapon wielding character that it uses the left hand for the punch since the weapon is in the right hand. On shield tankers, if they use a weapon, Dual Blades or Dual Pistols, brawl is converted to a kick, this is great for immersion and fits the toon. I have an Axe tanker however, who uses a shovel as his weapon of choice ( Right Hand ), when he uses Crosspunch or Boxing I have to wait on the Redraw of his shovel before the next attack. Is there any way to just have him use his left hand for those attacks? Seems it's possible since Brawl does this and would look much better in combat.
I thought lefties were in Paragon and right-wingers were in Rogue Isles...
nm, reread and realized I had misread your point...- 2
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I would definitely use this
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14 hours ago, Burk said:
Just a slight modification to @Zepp's calculations. There are some melee sets that are incompatible (Shield with Claws/DB/Katana/Spines/Staff/TW or Stone Armor with Claws) so you got to subtract those from the totals.
oops... sorry about that...
Tanker 11/22 (235 combos) [-Shield/Claws_DB_Katana_Spines_Staff_TW, Stone/Claws]
Stalker 18/14 (247 combos) [-Claws_DB_Ninja_Spines_Staff/Shield, *Stone/Claws is possible for Stalkers]
Brute 22/13 (279 combos) [-Claws_DB_Katana_Spines_Staff_TW/Shield, Stone/Claws]
Scrapper 21/14 (288 combos) [-Claws_DB_Katana_Spines_Staff_TW/Shield, *Stone/Claws is possible on Scrappers]
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3 hours ago, Rudra said:
*sigh* I really, really, really need to learn to be more clear with my intentions. Thanks, you two. More power sets are a good thing.
Sorry, headache brain fog... should have been more attentive.
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On 8/25/2023 at 2:11 AM, Rudra said:
So are you going to propose some sets?
I've proposed a couple. I also tried compiling all the proposals a while ago (see my sig), but it takes a lot of effort to go through all the proposals and compile them.
That being said, I think that a Storm Assault set would be a good place to start. In addition, I have proposed an infernal assault set that we discussed and came to a good balance.On 9/15/2019 at 3:45 AM, Zepp said:SpoilerLet's take a look at your proposed changes:
T1 -> T2 (becomes melee) (renamed)
T2 -> T3 (Infernal dropped for Hellfire)T3 -> T8 (Renamed Charred Sky)
T4 -> T6 (Renamed from Whip Crack to Strike)
T5 (no changes)
T6 (eliminated)
T7 (specified particle modification) (Renamed to Brimstone [taken from T3])T8 (eliminated)
T9 (No changes)
New T1 -> Taken from Flares
New T4 -> Taken from Fire Blast
I understand where you are going, but I'm not really in favor of eliminating the Aura. Also, I think keeping corruption as a ranged allows one to have a mix of melee and ranged within the context of just whip animations. In addition, I would suggest that since both Flares and Fire Blast already exist in Fiery Assault, it would be better to go with Scorch, as it is outside of currently existing Assault powers and gives the set a melee attack without converting Corruption. I also thought maybe removing Burn (8' melee location AoE) and replacing it with the Summon Demon Prince animation at double speed (without the actual summon) could be one way to limit the location AoE to 4', making it basically a ST ranged attack with a short duration mini patch left behind.
Thus, my proposal is:Name Animation Level Description Curse Corruption 1 Ranged (40'), Minor DMG (Fire), DoT (Toxic), -Res Lash of Hellfire Lash 2 Melee (20'), High DMG (Fire), Foe -Res, Immobilize, Minor DoT(Toxic) Charred Sky Rain of Fire 4 Ranged (40') (Location AoE), Minor DoT (Fire/Toxic) Helltouched Scorch 10 Melee, Moderate DMG (Fire) Minor DoT (Toxic) -Res Hellfire's Wrath Envenomed Blades 16 Self +DoT (Fire/Toxic), +ToHit on all attacks Fueling Flames Cauterizing Aura 20 Toggle: PBAoE, Minor DoT (Fire/Toxic), Self +HoT, +Rec Brimstone Summon Demon Prince (sans Prince) 28 Ranged (40') (Location AoE), Moderate (Fire/Toxic), Minor DoT (Fire/Toxic), Foe -Res Infernal Strike Crack Whip 35 Melee (20' Cone), High DMG (Fire), DoT (Toxic), Foe -Res, Stun Summon Hellfire Hell on Earth 38 Ranged 40' Hold, Location AoE Minor DoT (Fire/Toxic), Summon Living Hellfire (2s Mag 6 hold, unenhanceable) - 1
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Mastermind 7/16 (112 combos)
Dominator 10/12 (120 combos)
Controller 10/16 (160 combos)
Sentinel 15/13 (195 combos)
Blaster 15/15 (225 combos)
Defender 16/15 (240 combos)
Corruptor 15/16 (240 combos)
Tanker 11/22 (242 combos)
Stalker 18/14 (252 combos)
Brute 22/13 (286 combos)
Scrapper 21/14 (294 combos)
If one Manipulation, one Support, two Control, and three Assault sets were added... and a modified version of Shield were proliferated to Sentinel...
Mastermind 7/17 (119 combos)
Dominator 12/15 (180 combos)
Controller 12/17 (204 combos)
Sentinel 15/14 (210 combos)
Blaster 15/16 (240 combos)
Defender 17/15 (255 combos)
Corruptor 15/17 (255 combos)
Tanker 11/22 (242 combos)
Stalker 18/14 (252 combos)
Brute 22/13 (286 combos)
Scrapper 21/14 (294 combos)
As such, I think it is reasonable to ask for an additional manipulation set, especially one that piggybacks on the current game developments.
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Melee/Armor ATs have more options. Blasters: 15 blast sets, 15 manipulation sets. Scrappers: 21 melee sets, 14 armor sets
Actually, Defenders have more options with their support powers (16) than Blasters have for their secondary. The real weak spots are Control (10) and Pets (7). --edit, Assault could use a little love too with (12).
Devices>>Field Operative: Toggle: Self Stealth, +Defense(All), +Special, +Regeneration, +Recovery [I see you already covered that]
There are also Touch of the Beyond (-ToHit), Dynamo (-End), Frigid Protection (-Recharge), Reaction Time (-Recharge), Drain Psyche (-Recovery), Kuji-In Toh (+Res [Psi]), Wild Fortress (+Res [Tox]), & Sound Barrier (+Res [Sma, En])Half the sustains have some level of built-in mitigation...
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12 hours ago, Psyonico said:
I mean... Sure?
But I think that the name water spout is already taken by leviathan mastery
As Blasters don't get Water Spout in their version of Leviathan, I don't think it would be a problem.
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15 hours ago, The Mighty Paladin said:
I've been attempting to make a Wizard character in COH but it's kind of frustrating because none of the power sets have the variety I'm looking for.
I of course take a variety of pool powers, like Sorcery, and concealment, but I'm still not able to make it work.
I would like a magic control power set that could be available as a primary to Controllers, Defenders and Dominators, and as a secondary to Corruptors, Blasters, and Sentinels.
It should include a fire blast, a lightning blast, a cold blast, a hold attack, and a confuse attack as well as a protective shield.
Please consider this.
Based on that mix, I would suggest trying an Elec/Fire/Cold Dom...
Another option would be a Elec/FF/Ice Troller, picking up Enflame from Sorcery if you wanted a more bubbly feel... -
My main is Illusion / Storm Troller.
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I've been playing this character for a while. Elec/Psi dom
First time I had the problem, it resolved after a couple hours. -
I'm not sure if anyone else has ever had this issue. It is a first for me.
In the toon I am leveling, I went to Striga to log-off (trying to get the graveyard dayjob badge). Anyway, logged off, everything seemed normal, until I tried to log back in. I went to log in, the game froze for about two-ish minutes and then went to the login screen with the message "No mapServer connection. Try again."Anyway, I tried all my other active toons and they could all login. It is just a problem with the single character. Is there a workaround for this?
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Banana arrows
Herring arrowsIce cream arrows
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1 hour ago, nihilii said:
But then that one Scrapper I have at exactly 2000hp with IOs and accolades would end up at 1999hp. Unacceptable.
But then you could party like it's 1999...
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You can use same origin / type enhancements to increase the levels of enhancements already...
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9 hours ago, Rudra said:
characters like this have to buy a respec recipe at 1.5M inf'
Not pushing back on the idea of granting Respecs, just that 1.5m number seems overblown. Halloween Salvage is generally purchasable at 666 influence, and therefore, even with the cost of the recipe itself, you rarely need to spend much more than 300k for a respec.
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thinking... if you could expand a cone to 390 degrees, would enemies in the 30 degree cone behind you be hit twice by the power?
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As someone who has run up against the 8,192 character limit for formulae in Excel, I understand the plight. That being said, being succinct is a valuable skill.
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I made a John Woo toon and now I have to put together an AE arc so he can fight Tarantino and the Axis of Ugly Violence... on the journey, members of the Poetic Violence Brigade such as Chow Yun-Fat, Fengyi Zhang, John Travolta, Jean Claude van Damme, among others join Woo to fight for the soul of action movies and the world...
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I'd like the ability to boost Attuned IOs, but because of crafting costs and conversion restraints, it may not be possible to make every IO default Attuned.
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8 hours ago, Player2 said:
My dream for a Storm Summoning armor set... Storm Armor!
Little bit of defense and resist from the Steamy Mist covering, then debuff and mitigate..
Hmmm... I need to get to MIDS to work out a Storm/Rad Blapfender...
Dark Temporal
in Blaster
Posted
That's a good point. I'm still looking at options for my Epic/Ancillary/Patron Pool... I even looked at Leviathon for its KO Blow (which is super powerful, but the cooldown is a little long. I was mainly sharing an alternate approach which would allow you to sit in Melee when needed to get the Nuke off and grab that Future Pain DPS.