theDarkeOne
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Posts posted by theDarkeOne
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On 4/19/2024 at 10:37 PM, Renatos1023 said:
So, I saw this challenge and decided I would do it my own way...just hit 37 on my Dark/Spines (not a fan of /Stone and never used Spines on any melee character since live). I am looking for feedback on the Dark/ side mostly, but will take secondary feedback too. This combo is very new to me, as I generally play Defenders.
I have to say I REALLY love it. TWO damage auras are so fun. It is an endurance hog. I have slotted 3/4 of the endurance uniques that I can. One more to go.
One question that I want to pose is: are y'all getting KB'd like crazy? I have two +4 KB protection IOs slotted (Steadfast and Universal Travel) -- I thought +8 KB protection would be solid. But I still feel like a friggen ping pong ball at times. I thought sets with built in KB protection only got 10....is that corrrect? Do I need to add more KB protection, and if so, how? This is my biggest gripe tbh. There is no reason that Tank sets do not have KB resistance.
My main, back in the day, was Darke/Spines Scrapper and I sat at 11 for KBR after inventions were introduced. That helped stop the ping pong.
Tank spines is definitely a bigger hitter for targets but damage is a bit lacking. Your cones are massive though so take advantage.
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Havent played in months (BG3 took me away) but I always return at some point and saw this challenge. And since I havent played in forever basically I am "cheating" a bit and buying all my sets and planning things out ahead of time and slotting on the fly. However, will not be powerleveling. . . Doing Eagle Eye in KR right now since have not done his arc, some tip missions, and have never done the new Striga so looking forward to running all of that content.
Great challenge combining two sets I have used prolifically in the past but never together.
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Congrats on all your hard work and dedication. . . Havent played for a few months since life has been so crazy but seeing this announcement pop up in my email I had to come over and log-in before heading to work!
Great job and look forward to the future!
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This girl hits like a truck and is one of my most played tanks (and I have 35 of them). You can make modifications based on your preference (her second build swaps out ToF for fully slotted Cross Punch to take advantage of +recharge and I tend to use that for solo TFs and harder content).
This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul MasteryHero Profile:
Level 1: Alpha Barrier- (A) Unbreakable Guard - +Max HP
- (3) Unbreakable Guard - Resistance
- (3) Unbreakable Guard - Resistance/Endurance
- (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (11) Gladiator's Armor - TP Protection +3% Def (All)
Level 1: Shadow Punch
- (A) Touch of Death - Chance of Damage(Negative)
- (42) Touch of Death - Damage/Endurance/Recharge
- (42) Touch of Death - Accuracy/Damage/Endurance
- (42) Touch of Death - Damage/Recharge
- (43) Touch of Death - Damage/Endurance
- (43) Touch of Death - Accuracy/Damage
Level 2: Proton Armor
- (A) Unbreakable Guard - Resistance
- (11) Unbreakable Guard - Resistance/Endurance
- (13) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (13) Unbreakable Guard - RechargeTime/Resistance
- (15) Steadfast Protection - Resistance/+Def 3%
Level 4: Shadow Maul
- (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
- (5) Superior Might of the Tanker - Accuracy/Damage
- (5) Multi-Strike - Accuracy/Damage/Endurance
- (7) Eradication - Chance for Energy Damage
- (7) Armageddon - Chance for Fire Damage
- (9) Obliteration - Chance for Smashing Damage
Level 6: Fallout Shelter
- (A) Unbreakable Guard - Resistance
- (34) Unbreakable Guard - Resistance/Endurance
- (48) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (50) Unbreakable Guard - RechargeTime/Resistance
Level 8: Radiation Therapy
- (A) Superior Might of the Tanker - Damage/Recharge
- (34) Superior Might of the Tanker - Damage/Endurance/Recharge
- (50) Performance Shifter - EndMod/Accuracy/Recharge
Level 10: Gamma Boost
- (A) Regenerative Tissue - +Regeneration
- (21) Performance Shifter - Chance for +End
Level 12: Beta Decay
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Hamidon Origin:Enzyme Exposure
Level 14: Hasten
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
Level 16: Siphon Life
- (A) Theft of Essence - Chance for +Endurance
- (17) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
- (17) Superior Gauntleted Fist - Accuracy/Damage
- (19) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
- (19) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
- (21) Superior Gauntleted Fist - RechargeTime/+Absorb
Level 18: Particle Shielding
- (A) Preventive Medicine - Chance for +Absorb
- (27) Preventive Medicine - Heal/RechargeTime
- (27) Preventive Medicine - Heal/RechargeTime/Endurance
Level 20: Touch of Fear
- (A) Superior Avalanche - Recharge/Chance for Knockdown
- (23) Superior Avalanche - Accuracy/Damage
- (23) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (25) Superior Avalanche - Damage/Endurance
- (25) Superior Avalanche - Accuracy/Damage/Endurance
- (43) Cloud Senses - Chance for Negative Energy Damage
Level 22: Kick
- (A) Empty
Level 24: Tough
- (A) Unbreakable Guard - Resistance
- (29) Unbreakable Guard - Resistance/Endurance
- (29) Unbreakable Guard - Endurance/RechargeTime
- (34) Unbreakable Guard - RechargeTime/Resistance
Level 26: Ground Zero
- (A) Armageddon - Damage
- (33) Armageddon - Damage/Endurance
- (37) Armageddon - Damage/Recharge
- (37) Armageddon - Damage/Recharge/Accuracy
- (40) Armageddon - Recharge/Accuracy
Level 28: Soul Drain
- (A) Adjusted Targeting - Recharge
- (46) Adjusted Targeting - To Hit Buff/Recharge
- (46) Recharge Reduction IO
Level 30: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (31) Shield Wall - +Res (Teleportation), +5% Res (All)
- (31) Shield Wall - Defense
- (31) Shield Wall - Defense/Endurance
Level 32: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (33) Luck of the Gambler - Defense
Level 35: Gloom
- (A) Superior Winter's Bite - Accuracy/Damage
- (36) Superior Winter's Bite - Accuracy/Damage/Endurance
- (36) Decimation - Accuracy/Damage
- (36) Decimation - Chance of Build Up
- (37) Apocalypse - Chance of Damage(Negative)
Level 38: Midnight Grasp
- (A) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (39) Superior Might of the Tanker - Accuracy/Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (39) Touch of Death - Chance of Damage(Negative)
- (40) Hecatomb - Chance of Damage(Negative)
- (40) Cloud Senses - Chance for Negative Energy Damage
Level 41: Dark Consumption
- (A) Obliteration - Chance for Smashing Damage
Level 44: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (45) Reactive Defenses - Scaling Resist Damage
- (45) Reactive Defenses - Defense
- (45) Reactive Defenses - Defense/Endurance
Level 47: Assault
- (A) Endurance Reduction IO
Level 49: Tactics
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 1: Gauntlet
Level 1: Brawl -
SS/Rad tank. . . So much fun with all the AoE goodliness (or is that godliness?!?!?)
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16 minutes ago, Krimson said:
The only reason I haven't bought it is because of the sheer size of the download. It took me three days to install GTA Online. I could get it done faster, but I don't want cable people drilling holes in my house.
It is absolutely worth the download. . . just be prepared to not get any sleep for awhile and make sure to find your Arabian Horse right away - makes the game so much better when you track and break that horse in the wild!
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1 hour ago, Krimson said:
Never played it, but I play GTA Online, and players mention quite often how more peaceful Red Dead Online is. I mean for one, no one has strapped a rocket and missiles to a horse, so it can rain death from above.
The single player experience is outstanding. . . Online wasnt my thing but the main game is absolutely breathtaking and can absolutely take up to 500 hours if you do all the side missions, explorations, main storyline, and mini-games.
Hands down one of my favorite games of my lifetime.
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Not sure if you have any other system but Red Dead Redemption the single player game is amazing. . . That is truly one of the few games I loved after CoH went away and I played nearly 200 hours on my first play through. . .
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This is honestly one of my favorite high level Tanks to play. Copied my build below. Love the Fire/MA brunker from @Sovera but when I want to play a high level tank this girl is my goto!
This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Force of Will
Power Pool: Leadership
Ancillary Pool: Soul MasteryHero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), StdPrt-ResDam/Def+(5)
Level 1: Shadow Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9)
Level 2: Gamma Boost -- PrfShf-End%(A), RgnTss-Regen+(9), Mrc-Rcvry+(11)
Level 4: Shadow Maul -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(13), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(17), Arm-Dam%(17)
Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(21)
Level 8: Radiation Therapy -- Mlt-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg/EndRdx(21), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(23), Erd-%Dam(25)
Level 10: Fallout Shelter -- Ags-ResDam/EndRdx(A)
Level 12: Beta Decay -- SphIns-%ToHit(A), SphIns-Acc/EndRdx/Rchg(25), SphIns-ToHitDeb/EndRdx/Rchg(27), SphIns-ToHitDeb(27), SphIns-Acc/ToHitDeb(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Siphon Life -- ThfofEss-+End%(A), Heal-I(31), CrsImp-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(31), Hct-Dam%(33), TchofDth-Dam%(33)
Level 18: Kick -- Empty(A)
Level 20: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(34), RedFrt-Def/EndRdx(36)
Level 24: Particle Shielding -- Prv-Absorb%(A), Prv-Heal/Rchg(36)
Level 26: Mighty Leap -- WntGif-ResSlow(A)
Level 28: Soul Drain -- GssSynFr--Build%(A), GssSynFr--ToHit(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--ToHit/Rchg(37), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(39)
Level 30: Ground Zero -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), Erd-%Dam(40), TchofLadG-%Dam(42)
Level 32: Weaken Resolve -- AchHee-ResDeb%(A)
Level 35: Unleash Potential -- LucoftheG-Def/Rchg+(A), RechRdx-I(36), ShlWal-ResDam/Re TP(46)
Level 38: Midnight Grasp -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Dmg/EndRdx/Rchg(42), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg(43)
Level 41: Gloom -- Dcm-Build%(A), Dcm-Acc/Dmg(45), Thn-Acc/Dmg/EndRdx(45), CldSns-%Dam(45), Apc-Dam%(46)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(50)
Level 47: Dark Obliteration -- Dtn-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg/EndRdx(48), Ann-Acc/Dmg/EndRdx/Rchg(48), Bmbdmt-+FireDmg(48), PstBls-Dam%(50), CldSns-%Dam(50)
Level 49: Meltdown -- GldArm-3defTpProc(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Melee Core Embodiment
Level 50: Clarion Radial Epiphany
Level 26: Takeoff
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19 hours ago, captainstar said:
Not really helpfull, but ok.
Your choice of pairing will result in a sub-par experience. .. You have very little mitigation in the form of defense and mez protection.
choosing an armor for a blaster will yield very low survival as blaster hit points are low enough and you will be able to mitigate 30% or so of S/L damage?
As I said, swapping out to a secondary that compliments Seismic is a much better route.
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Yep. . . Swap to Martial Combat and realize the true potential of a blaster!
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I may have finally found a reason to play a Blaster and been here since issue 4. . .
Earth/Martial/Mace is RIDICULOUS. . . So much fun. . .
Okay, feedback time. . .
Animations are great fun
Rock shards is definitely skippable
The long activation on meteor is a bit jarring at first. . . especially since other AoE powers dont seem to fire while waiting for the "big finish" - great animation and definitely feels unique but it is looooong
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1 minute ago, Hew said:
You will have to be a little more clear here. You do realize that the fault damage is not the same AOE as the fault kd I hope. The hint is in the power description as to what gets damage, and where. If you are thinking everything is in the same aoe bucket, then that would be why you think this is not WAI.
No I get it. . . I dont test often but have been here since issue 4 so I am well aware of cones versus targeted.
I simply mean that using Fault resulted in a multiple "Misses" from the cone regardless of my position. . . I know it is a 5 target max on Scrappers and the crew all came tumbling down but reliably I was seeing only 1 "hit" on the damage portion.
Even went back in this morning and reviewed combat logs during a mission and cone damage rarely hit more than 2 times. . .
Again, could be my wonderful luck - because if it werent for bad luck I would have no luck at all - but just an observation on scrapper. Havent had a chance to test on my SD/SM Tank yet.
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So happy to have a smashing scrapper.
Leveled to 50 and ran a few missions (3 in total).
Positive:
It's Stone Melee and bouncing baddies around is still amazingPlenty of Knockback/down depending on slotting
Cons:
Fault seemed to miss the damage aspect every single time even with a 95% chance to hitDamage seemed below that of my Tank by a wide margin
Seismic Smash didnt really smash so much as insult - the damage may have been tweaked a little to far down
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So do Scrappers get SS and Stone Melee in page 3 finally? And are you finally going to nerf Regen???
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Welcome back home. . . I returned the day after Homecoming launched. . . and again after it disappeared for a week over "stuff" and have been here since. (started the OG on issue 4 and played until the doors closed and the torches went out).
I have 2 accounts since I enjoy most of the post 35 stuff more than lower level. . . I get my toons to 35, IO them to some extent, then level to 50 through missions, teams, radios, TFs, and so on. . . And at current count have about 100 characters between 35-50+ across all the servers (on both accounts). Anytime you are looking for a group in that 35+ content feel free to shoot me a tell! Always happy to have a partner or group to run with!
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DarkebeDamned was my main on live and still play him some on Homecoming although I swapped him over to the Brute and Tank Version. Even so, as a Scrapper this is by far the most survivable Scrapper I ever played and used to regularly farm the Carnie Graveyard when Purples would drop from that map before shutter.
This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze MasteryHero Profile:
Level 1: Barb Swipe- (A) Touch of Death - Chance of Damage(Negative)
- (3) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Damage/Endurance/Recharge
- (5) Touch of Death - Damage/Endurance
- (7) Touch of Death - Accuracy/Damage/Endurance
Level 1: Dark Embrace
- (A) Steadfast Protection - Resistance/+Def 3%
- (7) Gladiator's Armor - TP Protection +3% Def (All)
- (9) Unbreakable Guard - +Max HP
- (9) Unbreakable Guard - Resistance
- (11) Unbreakable Guard - Resistance/Endurance
- (11) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 2: Death Shroud
- (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
- (13) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
- (13) Superior Scrapper's Strike - Damage/Endurance/Recharge
- (15) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 4: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (19) Blessing of the Zephyr - Knockback Reduction (4 points)
- (21) Winter's Gift - Slow Resistance (20%)
- (21) Luck of the Gambler - Defense
Level 6: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (23) Reactive Defenses - Scaling Resist Damage
- (23) Reactive Defenses - Defense
- (25) Reactive Defenses - Defense/Endurance
Level 8: Boxing
- (A) Empty
Level 10: Obsidian Shield
- (A) Unbreakable Guard - Resistance
- (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (27) Unbreakable Guard - Resistance/Endurance
- (27) Unbreakable Guard - RechargeTime/Resistance
Level 12: Super Jump
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Hasten
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
Level 16: Dark Regeneration
- (A) Theft of Essence - Chance for +Endurance
- (29) Theft of Essence - Accuracy/Endurance/Recharge
- (31) Theft of Essence - Accuracy/Endurance/Healing
Level 18: Quills
- (A) Superior Scrapper's Strike - Accuracy/Damage
- (31) Superior Scrapper's Strike - Damage/Recharge
- (31) Superior Scrapper's Strike - Accuracy/Damage/Recharge
- (33) Endurance Reduction IO
Level 20: Cloak of Darkness
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (33) Red Fortune - Defense
- (33) Red Fortune - Endurance
- (34) Red Fortune - Defense/Endurance
- (34) Red Fortune - Defense/Endurance/Recharge
- (34) Red Fortune - Defense/Recharge
Level 22: Tough
- (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (36) Unbreakable Guard - Resistance
- (36) Unbreakable Guard - Resistance/Endurance
- (36) Unbreakable Guard - Endurance/RechargeTime
Level 24: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (37) Shield Wall - +Res (Teleportation), +5% Res (All)
- (37) Shield Wall - Defense
- (37) Shield Wall - Defense/Endurance
Level 26: Ripper
- (A) Armageddon - Chance for Fire Damage
- (39) Eradication - Chance for Energy Damage
- (39) Multi-Strike - Accuracy/Damage/Endurance
- (39) Multi-Strike - Accuracy/Damage
- (40) Superior Critical Strikes - RechargeTime/+50% Crit Proc
- (40) Force Feedback - Chance for +Recharge
Level 28: Build Up
- (A) Recharge Reduction IO
Level 30: Murky Cloud
- (A) Unbreakable Guard - Resistance
- (40) Unbreakable Guard - Resistance/Endurance
- (42) Unbreakable Guard - Endurance/RechargeTime
- (42) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 32: Throw Spines
- (A) Positron's Blast - Chance of Damage(Energy)
- (42) Javelin Volley - Chance of Damage(Lethal)
- (43) Bombardment - Chance for Fire Damage
- (43) Detonation - Accuracy/Damage/Endurance
- (43) Annihilation - Accuracy/Damage/Endurance/RechargeTime
- (45) Annihilation - Accuracy/Damage/Endurance
Level 35: Char
- (A) Empty
Level 38: Cloak of Fear
- (A) Siphon Insight - Chance for +ToHit
- (45) Siphon Insight - Accuracy/Endurance/Recharge
- (45) Siphon Insight - Accuracy/ToHit Debuff
- (46) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (46) Siphon Insight - ToHit Debuff
Level 41: Melt Armor
- (A) Achilles' Heel - Chance for Res Debuff
Level 44: Fire Ball
- (A) Positron's Blast - Chance of Damage(Energy)
- (46) Javelin Volley - Chance of Damage(Lethal)
- (48) Bombardment - Chance for Fire Damage
- (48) Detonation - Accuracy/Damage/Endurance
- (48) Annihilation - Accuracy/Damage/Endurance
- (50) Annihilation - Accuracy/Damage/Endurance/RechargeTime
Level 47: Tactics
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (50) Adjusted Targeting - To Hit Buff/Endurance
- (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 49: [Empty]
- (A) Empty
Level 1: Critical Hit
Level 1: Brawl -
Made some rather large changes but should enhance your game play quite a bit. . .
TLDR:
Soft Capped to positional without SM (use as a oh crap button)
Another big hitter atttack in GIS
Increased damage of Snipe
Moved around picks for better exempting
Better Resistance
Higher To-Hit
Higher Status Protection
Better Defense Debuffs
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When did you started playing CoX? Was it before or after the game shut down? Tell me a little about how you met the game.
- I came in right around issue 4 on the main run of the game. Played until the night the servers shut down. I actually saw it advertised in a comic book store and was like, huh that looks amazing!
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Have you played the game before the shut down in 2012? If the answer is yes, tell me about how you feel about the game’s “Death”. What was that experience like?
- It was a really difficult thing for me honestly. I was in New York, at the US Open when the announcement was made and I remember my wife teasing me all night about how mopey I was. . . We were even out to dinner and my favorite player walked into the restaurant and I didnt even notice (and this for a man in his 30s at the time)!
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And when the game returned in 2019? What did you felt? Was it like a “Homecoming”?
- It was amazing to have it back. . . I never thought it would last this long on its return and I played just about every day in 2019 and at least 3-4 times a week throughout 2020. . . this year has been a little tougher to get time in mostly due to returning to work post-pandemic but i sitll log in weekly at least!
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What was the first thing you did after playing the game for the first time in years?
- I recreated 4 or 5 of my main characters and started leveling them almost immediately. May have change an Archetype of two but they all got the love I missed for the last 8 years!
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What are your thoughts on the return of the servers? Did you brought something with you from the original server? (Avatars, builds, things like that)
- I had all of my mids build still saved. . . Could never bring myself to delete any of them. Characters, costumes, concepts all were saved and brought along. I think the only character I have not recreated was my Necro/Dark MM Witch but she will return eventually!
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Do you like to play with a specific character? (can be more than one) If yes, what makes it so special to you?
- I played everything until the Tank changes came to Homecoming! I loved those changes so much for the last 8 months or so I have been all tanks all the time!
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When did you started playing CoX? Was it before or after the game shut down? Tell me a little about how you met the game.
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Finally have a day off and hoping to squeeze in some gametime around the 4th Festivities. . .
Any groups or servers doing anything fun and special on the holiday?
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Enduring
Phoenix
Transcendent
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1 hour ago, QuiJon said:
Your fox newsing the numbers. Look at the beta, the speed caps for both leaping and jumping are full time caps that can be reached with as little investment as the caps for flight. The flight cap is only achievable if using afterburner, which is not ALWAYS going to be available. The real flight cap is 87.5 mph. SO if AB only last 30 seconds that means you can travel .9 miles before it turns off for 1 minute. .9 miles is less then halt the distance to cross IP or Talos island. So while your AB turns off, speedsters and leapers get to keep their cap bonuses.
On current live 87.5 requires alot of investment but leaves you 5-6mph behind the speedsters and leapers, still 3rd but not by alot. Now if you wanted to say that AB was still a toggle, still self effecting only, and capped you at 102 and maybe give leaping another 5 percent speed cap, that would be much closer to a equal boost to all travel powers that kept them in closer relation to how they now work but increased travel speed over all for everyone.
But it isnt a fair comparison to say that the investment and net results are fair when one power will lose roughly 15mph for one third of the time you are in the air.
I like how everyone overlooked the political commentary. . .
Anyways, was just on beta and the changes - across the board - are pretty nifty. Is something faster than something else. . . Yes. . .Should it be. . . YES!
Do you seriously want every travel power to be equal?!?!? And to what end?!?! What does that accomplish?
Seriously, this isnt game breaking stuff. . . Heck, this is a game. . . You are cnn'ing the fun out of it. 😉
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On 1/28/2020 at 8:43 PM, Frosticus said:
I think most people have dismissed it for most AT's. I know I've been championing it hard for stalkers and dominators. Granted their versions are a bit different than the heavy melee AT's.
A large part of the issue is the game doesn't even display a good number of the attacks. No casual person is likely to roll a savage melee when the two aoe attacks show no damage and the heavy hitter looks like it does less than a tier 1 attack.
I'm not sure why the game can show the different damage levels of the combo system for street justice, but not for savage melee. They must be different enough. Who knows.
The second is 99% of users don't seem to understand how savage leap works. Plus it is a pretty finicky power at times. I rolled savage melee on a stalker on a whim. Only to discover it is actually ridiculous. I think there was a sav/fire brute in one of the farming threads that was right up there in clear speeds.
My Savage/Shield Stalker and Tank are two of my most played toons!
They are unbelievably well adapted to most situations in the game and an absolute blast to play.
Does take some tweaking and when I do team with them I get a ton of comments like, "I always thought SM was weak. . ."They take a little love and time and procs to get the most out of but for a player who has experience with the game they are unrelenting fun!
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Dark/Spines Question
in Tanker
Posted
Have to agree with Kensai here. . . Spine burst is so not worth the animation time. I have been a spines fan since issue 4 (when I started playing) but found myself stripping it down to its barest essentials. . . Usually use Ripper/Throw Spines/impale (maybe) then mix in OG and sometimes cross punch (for the KB proc mostly).