I can give a PvP'ers (SS/Regen Brute) perspective which, I completely understand is not very valid to the community as a whole as a vast majority do PvE. But I use SS to fight and have tried my best to be successful with it.
Rage (which let me be clear, I'd love something changed with it) is my main way of upping my accuracy and just doing damage as a whole, as it increases damage by 80%, otherwise SS doesn't do much damage. Rage crash comes with a punishing crash of -20% defense, -25% Endurance, and -9990% damage debuff for 10 seconds. In my testing, the damage output of Unleashed Might (20%) was significantly lower (roughly 30%-50% less effective in burst windows). While it removes the 10-second crash, the 'passive' nature of the power makes the set feel even more underpowered that normal during active engagements.
In the 10-minute duels I participate in, a flat 20% buff from Unleashed Might lacks the necessary pressure to secure a win. Even factoring in the total 'crash' time over a 10-minute window, the 80% Rage bonus provides a significantly higher average damage floor and the burst potential required to break an opponent's recovery—something a 20% passive simply cannot do.
I would love to see a genuine buff or a new mechanic for Super Strength, but Unleashed Might feels like a step backward into a 'passive stat stick' playstyle. Unless I was specifically building around Hand Clap procs, I wouldn't sacrifice the 80% damage ceiling for Unleashed Might. It makes the set feel less like "Super Strength" and more like a passive stat stick. I'm glad the devs are taking a more nuanced approach to find a middle ground that maintains the set's identity while addressing the crash.