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Yuro

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Posts posted by Yuro

  1. 1 hour ago, Psi-bolt said:

    When Regen was proliferated to Brutes, Integration was made the Taunt Aura because there wasn't any other toggles to put it in.  It's not typically the status protection power.  It's usually a power with a damage aura, scaling effect, etc.  With the set now having such a power again, could the Taunt effect please move to Reactive Regeneration for Tankers.   I would wish this for Brutes as well honestly, but since folks have the choice to take Instant Healing, I can see why we wouldn't want to make that choice even an worse idea.  

     

    The reason I prefer to have it there is that sometimes when I want to stealth/speed through missions I would like to be able to turn off my taunt aura.  Even though it's supposed to suppress under stealth, it doesn't always.  Speed Phase handles that for Super Speed stealth, but other forms of stealth aren't as consistent.  

    Having had to deal with this issue for years on an Energy Aura brute, you can find an "Only Affect Self" toggle at the P2W vendors.  I believe it's free.  If you toggle it on, the taunt won't affect anything and you can stealth on by.  Yeah, it is kind of a nuisance that way but it's something.

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  2. Ran through this on Vanguard with a friend today.  Fun arc, could maybe use a few tweaks still. 🙂

     

    Raid the Warehouse
    - One of the crates mentions it contains human legs.  Wouldn't they be rotting?  Perhaps you meant robotic legs designed to replace human legs?
    - One of the crates references a Malta titan brain.  This would just be a human brain, so again, it would be rotting unless the crates are refrigerated or something (http://www.cityofheroes.ca/game_info/know_your_adversary/top_secret_malta.html).
    - Captain Martinelli referenced teleporting out, but didn't display any teleport animation and simply was defeated.

     

    Sweep the ARC for Zebranski
    - Lab portion is using a Praetorian lab tileset -- presumably erroneously, since these are not Praetorian.
    - Final ambushes seemed overtuned for non-Incarnates and non-50s.  (Ran at level 44.)  We died several times to these, even pulling them into one of the cells.
    - Also, I know this isn't new, but the "FREEM" unresistable knockback is still annoying.

     

    Void Hunt
    - Post-mission text: "We have one more task, believe it or not, we have some cleanup to do."
    This is a comma splice.  How about something like this instead?
    "We have one more task.  Believe it or not, we have some cleanup to do."

     

    Return to the ARC
    - Lab portion is still using a Praetorian lab tileset.

     

  3. Played around with this on my level 40 elec/storm controller.

     

    I love the pets doing containment damage; between that and static field causing containment, it seemed to speed up fights a fair amount.

     

    Didn't have jolting chain on this build.

     

    Paralyzing Blast seems decent, but it's no longer a "snap" control and takes a while to lock stuff down.  Overall, it still seems like an improvement even with that tradeoff.  Edit: after playing with this more, the radius either seems smaller or the pseudopet AI gets confused.  It didn't seem to be doing a great job locking stuff down.

     

    Not a huge fan of the recharge increase for the confuse power.

  4. Any concerns about Blarf flying causing a "keep away" situation where someone flies near the ceiling and prevents people without fly from being able to access it?  There will always be griefers...

     

    I couldn't actually test the ability for Blarf to follow as it was stuck in a dancer cage.

  5. Played around with this a little bit.  Took a level 18 MM, grabbed an arc and a paper mission, used the freebies menu to become level 30 and trained up.

     

    The radio mission leveled me down to 18 as I entered as expected.  Higher level powers were greyed out as expected.  Ran through the mission, didn't notice any issues.

     

    Arc mission also exemplared me to 18 as expected when I entered; again, no issues.

     

    Swapped to a level 50 defender who had an old, flagged but not started level 25 arc.  Talked to the contact, was able to pick up the first mission in the arc, which showed as being a level 29 mission.  Entered the mission, exemplared down to 29 as expected.  Mobs showed as level 28, but then I realized that this character had difficulty set to -1 x 1, so that seems as expected.  No issues seen.

     

    I like it. 🙂 I would use this a lot.

     

    Edit: I decided to try out a 22 scrapper -- got Dean's first mission, completed that, then picked up the second one and leveled to 40.  I was curious how the doppleganger system would handle this.  Seems to also be just fine.  I was exemplared to 22 in the mission; doppleganger was also 22.  No issues noticed with my clone in the mission.

  6. 13 hours ago, Shocktacular said:

    This wasn't in the first post in this thread, but it's in the combined patch notes: 

    • Added ability for villain characters to queue in LFG for Ernesto Hess and Moonfire's Task Forces

    Does this mean that villains will be able to run these TFs or just join them? I ask because I had a group do the Moonfire TF tonight and we were all wondering how an all-villain team could possibly complete it since there's one part that requires visiting a contact in Skyway City.

    I believe the contact in question was swapped out for a contact who's in Striga.

  7. Trilogy, in Night Ward, has a randomly ordered set of missions that, despite being out of order, do tell a general story once you've done all nine of them.  I think it is not currently a story arc, but it feels like it should give merit rewards.

     

    Would suggest either:

    1. Make this a traditional story arc (leave the missions out of order, to keep a feeling of the current random order; roll some dice while you're turning it into an arc and just pick an order) with a merit reward at the end,

    or...

    2. Track the missions with a hidden badge, and give a merit reward when all of them are completed.

    2b. Maybe even award a non-hidden badge at the end, such as something like "Well-Read".

  8. 20 hours ago, lemming said:

    And something possibly related.

    The p2w in Pocket D, Fort Trident, and The Crucible can be used while in a TF.

    The ones in Atlas, Mercy, and Firebase Zulu can not.

     

    Can we get the ones that do not talk to "busy" players get over their reluctance?

    If I remember right, this is because any NPC that has a dialogue tree can't be accessed during a TF.  The P2W vendors that work have no dialogue tree and simply open directly into the P2W "store" interface.  So -- unless the dialogue tree limitation is removed somehow in the code -- this wouldn't be possible without removing all of the P2W flavor and intro text that the NPCs give.

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  9. On 1/5/2024 at 10:30 PM, Mythus54 said:

    Yeah, I read the FAQ. That doesn't answer my question. "Our hope is they will consolidate" and "We're the only officially licensed server" is all that's said. 

    That doesn't say what happens to other servers. Are the Homecoming team now legally obligated to report any other servers they know about to NC Soft? Can Homecoming issue a C&D on behalf of NC Soft? These are things we do not know. 

    They said a bit more on this to MassivelyOP a couple days ago.  See https://massivelyop.com/2024/01/05/city-of-heroes-homecoming-talks-funding-the-city-council-and-the-impending-content-drop/.

     

    Specifically,

     
    Quote
    Which servers will be included in the City Council? Which won’t? Will servers not part of the Council be at risk? (There’s considerable panic going on in some of the rogue server Discords that NCsoft is going to crack down on anyone who doesn’t toe the line on this. Folks are really concerned about the “consolidate our userbase” line.)

    Homecoming, Victory and Paragon will be part of the City Council. When we talk about consolidating, we’re just talking about those servers.

    Will any of the City Council servers be brought under the Homecoming umbrella/launcher?

    That’s the plan, yes. It will take some time as it’s not a simple process 🙂

     

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