
Yuro
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Posts posted by Yuro
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1 hour ago, Psi-bolt said:
When Regen was proliferated to Brutes, Integration was made the Taunt Aura because there wasn't any other toggles to put it in. It's not typically the status protection power. It's usually a power with a damage aura, scaling effect, etc. With the set now having such a power again, could the Taunt effect please move to Reactive Regeneration for Tankers. I would wish this for Brutes as well honestly, but since folks have the choice to take Instant Healing, I can see why we wouldn't want to make that choice even an worse idea.
The reason I prefer to have it there is that sometimes when I want to stealth/speed through missions I would like to be able to turn off my taunt aura. Even though it's supposed to suppress under stealth, it doesn't always. Speed Phase handles that for Super Speed stealth, but other forms of stealth aren't as consistent.
Having had to deal with this issue for years on an Energy Aura brute, you can find an "Only Affect Self" toggle at the P2W vendors. I believe it's free. If you toggle it on, the taunt won't affect anything and you can stealth on by. Yeah, it is kind of a nuisance that way but it's something.
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Looks like this is fixed as of build 4. Thanks!
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Typo/bug: In Ziegler's intro text, he misspells his own name as "Zeigler".
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Tanker regeneration integration's taunt aura seems to unintentionally have an 8' radius, instead of the expected 12'.
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Ran through this on Vanguard with a friend today. Fun arc, could maybe use a few tweaks still. 🙂
Raid the Warehouse
- One of the crates mentions it contains human legs. Wouldn't they be rotting? Perhaps you meant robotic legs designed to replace human legs?
- One of the crates references a Malta titan brain. This would just be a human brain, so again, it would be rotting unless the crates are refrigerated or something (http://www.cityofheroes.ca/game_info/know_your_adversary/top_secret_malta.html).
- Captain Martinelli referenced teleporting out, but didn't display any teleport animation and simply was defeated.Sweep the ARC for Zebranski
- Lab portion is using a Praetorian lab tileset -- presumably erroneously, since these are not Praetorian.
- Final ambushes seemed overtuned for non-Incarnates and non-50s. (Ran at level 44.) We died several times to these, even pulling them into one of the cells.
- Also, I know this isn't new, but the "FREEM" unresistable knockback is still annoying.Void Hunt
- Post-mission text: "We have one more task, believe it or not, we have some cleanup to do."
This is a comma splice. How about something like this instead?
"We have one more task. Believe it or not, we have some cleanup to do."Return to the ARC
- Lab portion is still using a Praetorian lab tileset. -
It might be nice to have the option to spawn stationary mobs with no attacks, for when someone wants to do offensive-only testing (I guess basically training dummies, but on demand inside the mission).
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I think this has already been mentioned, but defense values seem to be offset by two in the Combat Attributes monitor. Smashing and Lethal defense showed as 0% for me on my energy aura brute, when it is definitely much higher than that. Other defense values seemed similarly offset.
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Tried this out on a level 50 water/nature corruptor. The enhanced Water Jet consumes Tidal Power even if it misses, which I don't think happened before.
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My existing dark defender didn't have this power, so rather than respec I made a new one and leveled it up to 25.
I guess it's just a one-time draw in? Seemed OK and pulled them a fair bit closer, but to be honest I would probably still skip it. Maybe if it pulsed a few times over a short duration, it might be more appealing.
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Played around with this on my level 40 elec/storm controller.
I love the pets doing containment damage; between that and static field causing containment, it seemed to speed up fights a fair amount.
Didn't have jolting chain on this build.
Paralyzing Blast seems decent, but it's no longer a "snap" control and takes a while to lock stuff down. Overall, it still seems like an improvement even with that tradeoff. Edit: after playing with this more, the radius either seems smaller or the pseudopet AI gets confused. It didn't seem to be doing a great job locking stuff down.
Not a huge fan of the recharge increase for the confuse power.
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While existing leveling pacts still seem to work, new pacts are not able to be created. It simply says "Unknown command: levelingpact". These were previously able to be created on Paragon.
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Any concerns about Blarf flying causing a "keep away" situation where someone flies near the ceiling and prevents people without fly from being able to access it? There will always be griefers...
I couldn't actually test the ability for Blarf to follow as it was stuck in a dancer cage.
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Ran around with my regen brute for a little while, and mostly this seems fine? Second Wind is sort of counter-intuitive though. I tried using it at full health out of curiosity and it seemed to do basically nothing. +0 max HP.
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The changes feel too "busy" to me... too much complexity, too many different effects in the different stances to keep track of.
Also, some of the bonuses seem very minimal -- like using ablative carapace in offensive adaptation was only giving 4% tohit debuff resistance and 4% recharge debuff resistance.
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Permissions seem to be wrong on those notes at the moment -- can't view them.
"Sorry, we can't show this content because you do not have permission to see it."
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Played around with this a little bit. Took a level 18 MM, grabbed an arc and a paper mission, used the freebies menu to become level 30 and trained up.
The radio mission leveled me down to 18 as I entered as expected. Higher level powers were greyed out as expected. Ran through the mission, didn't notice any issues.
Arc mission also exemplared me to 18 as expected when I entered; again, no issues.
Swapped to a level 50 defender who had an old, flagged but not started level 25 arc. Talked to the contact, was able to pick up the first mission in the arc, which showed as being a level 29 mission. Entered the mission, exemplared down to 29 as expected. Mobs showed as level 28, but then I realized that this character had difficulty set to -1 x 1, so that seems as expected. No issues seen.
I like it. 🙂 I would use this a lot.
Edit: I decided to try out a 22 scrapper -- got Dean's first mission, completed that, then picked up the second one and leveled to 40. I was curious how the doppleganger system would handle this. Seems to also be just fine. I was exemplared to 22 in the mission; doppleganger was also 22. No issues noticed with my clone in the mission.
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3 minutes ago, lemming said:
Doh! I glanced at that change but it didn't register in my brain.
It's a good call-out, regardless. Perhaps there needs to be something in the chat window indicating patrol XP has been rewarded (though I guess that's off-topic for this thread).
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1 hour ago, lemming said:
And this might not be related, but I just noticed when I pass over a exploration badge, it gets rewarded, but zero XP.
You should be getting patrol XP (blue bar on your exp bar), not actual XP. This was a change with page 7.
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13 hours ago, Shocktacular said:
This wasn't in the first post in this thread, but it's in the combined patch notes:
- Added ability for villain characters to queue in LFG for Ernesto Hess and Moonfire's Task Forces
Does this mean that villains will be able to run these TFs or just join them? I ask because I had a group do the Moonfire TF tonight and we were all wondering how an all-villain team could possibly complete it since there's one part that requires visiting a contact in Skyway City.
I believe the contact in question was swapped out for a contact who's in Striga.
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Trilogy, in Night Ward, has a randomly ordered set of missions that, despite being out of order, do tell a general story once you've done all nine of them. I think it is not currently a story arc, but it feels like it should give merit rewards.
Would suggest either:
1. Make this a traditional story arc (leave the missions out of order, to keep a feeling of the current random order; roll some dice while you're turning it into an arc and just pick an order) with a merit reward at the end,
or...
2. Track the missions with a hidden badge, and give a merit reward when all of them are completed.
2b. Maybe even award a non-hidden badge at the end, such as something like "Well-Read".
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20 hours ago, lemming said:
And something possibly related.
The p2w in Pocket D, Fort Trident, and The Crucible can be used while in a TF.
The ones in Atlas, Mercy, and Firebase Zulu can not.
Can we get the ones that do not talk to "busy" players get over their reluctance?
If I remember right, this is because any NPC that has a dialogue tree can't be accessed during a TF. The P2W vendors that work have no dialogue tree and simply open directly into the P2W "store" interface. So -- unless the dialogue tree limitation is removed somehow in the code -- this wouldn't be possible without removing all of the P2W flavor and intro text that the NPCs give.
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I'll be working, but if there's a test that just involves logging in and standing around, I could probably help out.
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On 1/5/2024 at 10:30 PM, Mythus54 said:
Yeah, I read the FAQ. That doesn't answer my question. "Our hope is they will consolidate" and "We're the only officially licensed server" is all that's said.
That doesn't say what happens to other servers. Are the Homecoming team now legally obligated to report any other servers they know about to NC Soft? Can Homecoming issue a C&D on behalf of NC Soft? These are things we do not know.They said a bit more on this to MassivelyOP a couple days ago. See https://massivelyop.com/2024/01/05/city-of-heroes-homecoming-talks-funding-the-city-council-and-the-impending-content-drop/.
Specifically,
QuoteWhich servers will be included in the City Council? Which won’t? Will servers not part of the Council be at risk? (There’s considerable panic going on in some of the rogue server Discords that NCsoft is going to crack down on anyone who doesn’t toe the line on this. Folks are really concerned about the “consolidate our userbase” line.)
Homecoming, Victory and Paragon will be part of the City Council. When we talk about consolidating, we’re just talking about those servers.
Will any of the City Council servers be brought under the Homecoming umbrella/launcher?
That’s the plan, yes. It will take some time as it’s not a simple process 🙂
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On 11/7/2023 at 8:20 AM, Gilliam COH said:
Can't say i donate every month as i miss the window for donations. But would like a e-mail put out as to when its up. So i know when to donate.
For what it's worth, you can also "follow" the finances & donations forum and get email notifications when a new post goes up.
Report Zone Geometry Errors Here!
in Bug Reports
Posted
Striga Isle, -2378.7, -31.6, -2291.2
Several gravestones hovering mid-air.