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Yuro

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  1. Permissions seem to be wrong on those notes at the moment -- can't view them. "Sorry, we can't show this content because you do not have permission to see it."
  2. I believe the contact in question was swapped out for a contact who's in Striga.
  3. Trilogy, in Night Ward, has a randomly ordered set of missions that, despite being out of order, do tell a general story once you've done all nine of them. I think it is not currently a story arc, but it feels like it should give merit rewards. Would suggest either: 1. Make this a traditional story arc (leave the missions out of order, to keep a feeling of the current random order; roll some dice while you're turning it into an arc and just pick an order) with a merit reward at the end, or... 2. Track the missions with a hidden badge, and give a merit reward when all of them are completed. 2b. Maybe even award a non-hidden badge at the end, such as something like "Well-Read".
  4. If I remember right, this is because any NPC that has a dialogue tree can't be accessed during a TF. The P2W vendors that work have no dialogue tree and simply open directly into the P2W "store" interface. So -- unless the dialogue tree limitation is removed somehow in the code -- this wouldn't be possible without removing all of the P2W flavor and intro text that the NPCs give.
  5. I'll be working, but if there's a test that just involves logging in and standing around, I could probably help out.
  6. They said a bit more on this to MasssivelyOP a couple days ago. See https://massivelyop.com/2024/01/05/city-of-heroes-homecoming-talks-funding-the-city-council-and-the-impending-content-drop/. Specifically,
  7. For what it's worth, you can also "follow" the finances & donations forum and get email notifications when a new post goes up.
  8. I think he was an enemy you could select in AE arcs. Since he wasn't a custom enemy, possibly people could have a risk-free fight and still get experience?
  9. Could make it fancy(ish) and label them with Roman numerals. I, II, III, IV
  10. Very good point, especially for people with color-blindness. Might be good to have different shapes, not just different colors.
  11. Just looking at that dialogue, the "to" should be "too" instead, that is: "Sheesh! You worry too much, Mom!"
  12. Per one of the AMAs the former Paragon devs did, they were renamed: https://archive.paragonwiki.com/wiki/Lore_AMA/Sorted#286
  13. The first two contacts are 20-24; the second two are 25-29. If you're not yet 25, Long Jack won't introduce you to Tobias. (If you're 30 or higher, you'll have to do the Hansens via Ouro - though if all you want is to unlock the Hess TF, you only have to do Lars' arc via Ouro.)
  14. Thrilled about the last-minute detective change. If you play in a static team, and want to synchronize detective progress, it gets very, very buggy when people have different detectives in a given zone. Doesn't fix the underlying issue, but at least allows a solid workaround.
  15. This is correct: https://archive.paragonwiki.com/wiki/Category:Hero_Contacts_Level_15-19 The contacts in a given origin column all offer the same missions. You can only have one per origin per character.
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