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  1. This is the elephant in the room that has not been addressed. Accuracy boosts, more hp, etc are all nice. But at the end of the day what MM really need is a TP-henchmen-to-me power on a meaningfully short cool down. Unless the dev team can find a way to make henchies keep up with the MM when the MM has a travel power on. I suspect they can't though. Pathing and AI issues seem much more complex than a simple TP power.
  2. I've often thought that MMs need a fast casting summon-all-henchies-to-me power in on a 20-30 second unenhanceable recharge. Would make keeping up with speed groups at least possible.
  3. You can just make a macro to set him to follow/aggressive. But yes, it is an extra step that didn't exist before.
  4. Ok yeah. CoD has Live Blaster bonfire at 15 yard radius with 10 targets, but Controller/Dom at 25 yard radius with 16 targets. Which seems to be inline with how many other control powers work.
  5. Live dominator version has the same damage value as controller. Dominator version on beta. Dominator ranged modifier is 0.95. Controller ranged modifier is 0.55. 0.95 / 0.55 = 1.73 2.64 / 1.53 = 1.73 So the goal may be that "true pseudopets" obey AT modifiers. According to City of Data, live MM bonfire matches controller beta damage per tick at 1.53. They have the same ranged damage modifier of 0.55. But I'm unsure whether or not the live MM bonfire is a "true pseudopet." According to City of Data, live Blaster bonfire damage is 2.78/tick. Blaster ranged damage modifier is 1.125 1.125 / 0.55 = 2.05 2.78 / 1.53 = 1.82 So this comparison breaks the rule, but I'm fairly certain live Blaster bonfire is not a true pseudopet, since it uses the old bonfire damage. Perhaps we'll see a buff to Blaster bonfire damage soon. Overall, I would like to request that the Devs explain what a true pseudopet is. It's a confusing, meaningless term that appears to be used for the purposes of a stealth nerf in this context. Please provide useful, clear patch notes.
  6. Maybe I missed it somewhere, but what does being a "true pseudopet" mean. Sounds like a misnomer, no? Inherits caster buffs? Obeys AT modifiers? Specifically what does this mean for bonfire?
  7. Dunno. RE your next post: I'm not sure a heal power is on theme for claws. I wouldn't say no, but I usually skip these kinds of powers on doms. Usually neutered (low heal amounts, long cool down) that it just makes more sense to chew a green candy.
  8. Oh you're right. I forgot about stone spears. Stones spears + hurl boulder makes two.
  9. Need is a strong word regarding another ranged attack; Earth assault has exactly one ranged single target attack, just like Claws does right now. I certainly wouldn't say no to another ranged attack. Claws Follow Up unchanged + a good old fashioned Power Up (not Power Build Up, so only +special without +dmg) would be a really nice option too.
  10. No dominator assault set has aim. But yes, getting both follow up and power build up is unlikely. I'd prefer follow up, for variety spice reasons. Maybe taunt/confront could get replaced with a ranged single target immob like subdue or the one in thorny assault.
  11. I think FO sucks in creepers. Something about psuedopets not being able to summon additional psuedopets. Haven't tested. I could be wrong.
  12. I take the lack of vehement opposition as the highest form of endorsement this subforum can provide!
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