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rosquetipa

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  1. Also as a badger, honestly it feels more like better game accessibility to me. There's a difference between badges you can get by putting in a ton of effort, and badges you just can't get unless your real life circumstances happen to line up with the game you like to play and WANT to put that ton of effort into. It's that second one that I have a problem with. Plus, it's not just about the journey, sometimes the destination enables you to go on a different journey. Like costume fanatics, RPers, and alliteration fans wanting the 'sinister summoner' title for necro or demons. It's not just one type of player that this interacts with, I see no reason to let strictly availability be a gate to this kind of thing. I would ADORE echoes of holiday maps, not even just for the badging availability, but that too. Also where do we get those trained professionals making sure we don't badge too hard, people have been expressing worries about me lol
  2. Hey there. This is definitely similar to some of the other reports I've seen on the -1 difficulty being currently bugged, but this seemed distinct enough to warrant its own topic just because of this very specific behavior that I haven't seen other people mention, at least not explicitly. When you set a mission to X-level maximum/minimum in AE, it will lock enemies to that level, and your difficulty settings will be applied inversely to your character's level instead. Going in a LV 25-25 AE mission at +0 sets you at level 25. Going in at +3 sets you to level 22 instead, while keeping enemy levels at 25 to preserve the difficulty difference. But when you set your difficulty to -1, you go in at level 25, not 26. This breaks some previous functionality of AE missions, such as part 5 of this lovely and informative guide I suspect this behavior might apply to other, similar situations involving level adjustments, but I'm bringing it up now since I've found it directly impacting the AE mission I'm currently working on which involves playing at very low level ranges so I wanted to be sure people were aware of it. Thank you for your time!
  3. I would really appreciate it if the new difficulty options could not just spawn naturally anywhere. It's already beyond weird that kallisti has mobs that go above level 50, and it's one of the reasons I don't like to even go to that zone despite adoring it otherwise. In addition, please give the rewards for higher difficulty levels diminishing returns. This should be for challenging yourself and opt-in, not set up as the new normal. Thank you.
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