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ShogunGunshow

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Posts posted by ShogunGunshow

  1. On 10/10/2022 at 7:30 AM, Rand0lk said:

    Dunno if it's already on book, but Sudden Acceleration KBTKD in Repulsion Field completely kills not only repel and knockback, but also knockdown. It does...nothing.

    Also encountering the same issue. Not sure if I need to reslot the enhancement or something, but the character I transferred over from Virtue activates it, stands in a crowd, and nothing is affected or even aggros at all. 

    • Thanks 1
  2. 58 minutes ago, Mezmera said:

     

     

    Likely it'll be as popular as the other legacy oro content.  It'll be a tad more popular for a run or two for some to get the badge and that's about it because of the sentiment of @Cancrusher here and a lot of other people I'd venture to guess since a big draw to the game is the technical specs provided to you through the IO system which you get no access to for the "Old School" strike force.  

    Maybe something like that could reward additional merits? Since it is almost assured to take more time.

     

    A weekly 'Old School' TF to go along with the other weeklies would be great, IMO.

    • Thumbs Up 1
  3. When activating the Snipe while the mace is drawn, the animation is not desynced, but the delay between the blast hitting and the damage numbers appearing is still desynced.

     

    Also, I didn't mention it, but desync is isolated to the full Snipe. QuickSnipe Mace Beam works just fine. 

  4. Rebirth has this, it's called a Guardian AT. In their case, they basically use an Assault (from Dom) primary and a rejiggered support secondary that has some Support powers swapped out for Defenses to keep them from eating floor. Energy Aura and Kinetics are hybridized, for instance.

     

    The passive is that enemy defeats give the Guardian and nearby allies 5% temporary HP and resistance to loss of control effects, stacking three times.

     

    I've yet to do much testing on it to see how well it works. On the outset it seems like a bit too spread (melee+ranged primary and defense+support secondary) but some of the ideas seems solid.

    • Like 1
  5. I find it difficult to be upset by this considering the Devs gave the heads up about it, like, a year ago. 

     

    Also, you have a few more teleport powers that'll fill the gap, even moreso than you do already.

     

    Also, if you desperately need the current system (you don't), you can go for the day job that gives the Rapid Response Portal. Slap it down, use your macro - done. 90s recharge, so that'll be up for every mission if you really, really can't stand not having it.

    • Thanks 1
  6. 1 minute ago, Glacier Peak said:

    @Xanatos While I completely agree with your logic, I cannot seem to rectify this with the fact that other accolades do not unlock account wide. Would your argument work with Task Force Commander? Or the Atlas Medallion? I am going to have to ultimately disagree with you, but I definitely can support your reasoning.

    Probably not, because those offer direct statistical bonuses that are the result of running many hours of task forces, while this is a QoL feature that cuts down on transit time. They're not really in the same ballpark, even though they're both accolades.

  7. 25 minutes ago, ShardWarrior said:

    Yes, I am aware.  However, if there is no simple way to store multiple base pass codes easily instead of needing to cut-paste codes into the portal again, this is a non-starter. 

    Your previous macros still work, they just won't do anything unless you're close to a portal.

  8. 11 minutes ago, Outrider_01 said:

    So OP power then?  It's not like you can cap defence and then laugh at how much they miss since you are now taunting.  And double the taunt aura for melee? Not a good idea.

     

    You could simply make it so that Taunt Auras don't stack from the same source. And naturally the PP one would be lesser magnitude/max target than the average Tanker/Brute powerset.

     

    It's not like there isn't precedence for this being how it would work, considering an AoE click taunt is literally part of the set. It just doesn't get picked much because it's a hassle.

  9. 2 minutes ago, Timakos said:

    Was there really something wrong with battle axe for cleave to be nerf i dont see many people using it or is it just to bring it to the same level as other similar cleave abilities from other power sets?

     

     

    I am also somewhat bemused because I think I have seen Battle Axe ... once.

    Maybe the interaction with the tanker changes made it a necessity, idk. 

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