ShogunGunshow
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Posts posted by ShogunGunshow
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Thank you all for all the incredible work you put in!
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A magical girl wand for maces.
And Mace Blast prolifterated onto Blasters.
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58 minutes ago, Mezmera said:
Likely it'll be as popular as the other legacy oro content. It'll be a tad more popular for a run or two for some to get the badge and that's about it because of the sentiment of @Cancrusher here and a lot of other people I'd venture to guess since a big draw to the game is the technical specs provided to you through the IO system which you get no access to for the "Old School" strike force.
Maybe something like that could reward additional merits? Since it is almost assured to take more time.
A weekly 'Old School' TF to go along with the other weeklies would be great, IMO.
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My dearest hope is that Old School Challenge becomes popularized. That + the new higher difficulty settings might be the groovy.
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My feeling is/has been that there's way too much Defense obtainable through IO set bonuses, but I recognize that, at this point, the HC community is never going to accept a nerf to that. Defense sets might see revitalized use in the new difficulties with higher enemy to-hit, but I guess it wouldn't hurt to give FF a little bump.
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When activating the Snipe while the mace is drawn, the animation is not desynced, but the delay between the blast hitting and the damage numbers appearing is still desynced.
Also, I didn't mention it, but desync is isolated to the full Snipe. QuickSnipe Mace Beam works just fine.
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Currently Telekinesis is super wonky because any secondary targets that get caught in your primary target's wake are Repeled from your position, which inevitably causes drift. If possible, I think the power would work better if they were instead afflicted by a -Repel effect towards your primary target, ensuring that they remain grouped.
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When a Scrapper uses the Mace Beam attack from the Mace Mastery power pool, the animations between firing, the projectile, and the hit registration/damage are not synced.
Shown here:
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Giving this a lil ol' bump as I get back into the game.
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Rebirth has this, it's called a Guardian AT. In their case, they basically use an Assault (from Dom) primary and a rejiggered support secondary that has some Support powers swapped out for Defenses to keep them from eating floor. Energy Aura and Kinetics are hybridized, for instance.
The passive is that enemy defeats give the Guardian and nearby allies 5% temporary HP and resistance to loss of control effects, stacking three times.
I've yet to do much testing on it to see how well it works. On the outset it seems like a bit too spread (melee+ranged primary and defense+support secondary) but some of the ideas seems solid.
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I find it difficult to be upset by this considering the Devs gave the heads up about it, like, a year ago.
Also, you have a few more teleport powers that'll fill the gap, even moreso than you do already.
Also, if you desperately need the current system (you don't), you can go for the day job that gives the Rapid Response Portal. Slap it down, use your macro - done. 90s recharge, so that'll be up for every mission if you really, really can't stand not having it.
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1 minute ago, Glacier Peak said:
@Xanatos While I completely agree with your logic, I cannot seem to rectify this with the fact that other accolades do not unlock account wide. Would your argument work with Task Force Commander? Or the Atlas Medallion? I am going to have to ultimately disagree with you, but I definitely can support your reasoning.
Probably not, because those offer direct statistical bonuses that are the result of running many hours of task forces, while this is a QoL feature that cuts down on transit time. They're not really in the same ballpark, even though they're both accolades.
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Is it possible to have the Exploration Accolades unlock account-wide so that you don't have to collect the suite of exploration badges on every character?
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I look forward to the day when we have content where pure debuff sets are valuable as more than just a gimmick, like how it was in the old days.
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25 minutes ago, ShardWarrior said:
Yes, I am aware. However, if there is no simple way to store multiple base pass codes easily instead of needing to cut-paste codes into the portal again, this is a non-starter.
Your previous macros still work, they just won't do anything unless you're close to a portal.
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Bumping this issue up because it's still unresolved.
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Honestly, speaking personally, I'd rather see Judgments get nuked into the ground before anything else. They have way more of a negative impact on the game than level shift.
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Long Range Teleport taking you to missions is way too good. That thing is up every five minutes. It would become default choice.
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I mean to be fair I would not be opposed to an enhancement that increased the angle of cone powers.
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I love this Epic PP on some of my characters for theming, but it's really, really unfun to use in combat because of the unskippable redraw animation. Any chance we could get this as an option for the pool?
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11 minutes ago, Outrider_01 said:
So OP power then? It's not like you can cap defence and then laugh at how much they miss since you are now taunting. And double the taunt aura for melee? Not a good idea.
You could simply make it so that Taunt Auras don't stack from the same source. And naturally the PP one would be lesser magnitude/max target than the average Tanker/Brute powerset.
It's not like there isn't precedence for this being how it would work, considering an AoE click taunt is literally part of the set. It just doesn't get picked much because it's a hassle.
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See title. Could maybe replace Intimidate for it (single target fear effect) if you wanted to keep the PP to five powers.
Would be nice for people that want to side-gig as a soaker, like FF Defenders and Scrappers/Sentinels.
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Shock Therapy is kind of a strange name.
Not sure what you would use otherwise, though. Revivification? -
2 minutes ago, Timakos said:
Was there really something wrong with battle axe for cleave to be nerf i dont see many people using it or is it just to bring it to the same level as other similar cleave abilities from other power sets?
I am also somewhat bemused because I think I have seen Battle Axe ... once.
Maybe the interaction with the tanker changes made it a necessity, idk.
Focused Feedback: Force Fields Revamp
in [Open Beta] Focused Feedback
Posted
Also encountering the same issue. Not sure if I need to reslot the enhancement or something, but the character I transferred over from Virtue activates it, stands in a crowd, and nothing is affected or even aggros at all.