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Crysis

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Posts posted by Crysis

  1. Chat GPT is great at coming up with names, origin stories/bios, etc.  Feed in your criteria for naming and ask it to come up with a list of suitable names.  

     

    For your cyclops character, can’t help with power selections, but your story of being an “unstable Canadian” opens up a HUGE amount of humorous names.  I’d have fun with that.

  2. 6 hours ago, Story Archer said:

     

    This is confusing to me - tonight I opened 200 capsules and the only thing I got was 200 Tokens. No badges, just a few costumes and a toy bat. How did you get 19 years worth of celebration badges from opening the capsules?

     

    EDIT: Okay, I figured out that you can't buy the Celebration badges with Anniversary Tokens, you need to burn Reward Merits for that - which doesn't make any sense to me... you can;t use Anniversary tokens to buy anniversary badges?? All you can buy is vanity pets and costumes?

     

    Yeah anniversary tokens only usable for the stuff Luna actually has for sale.  The little Statesman vanity pet?  Reward merits required.

     

    Seems to me to be a bit ill conceived but whatever.  

  3. I prefer unlocking Alpha, Destiny and Lore before slotting any incarnate abilities and then slotting L3 of each of those all at once to get the +3 benefits.  As such, I save my Experienced charges for 50+ levels to get the first five tiers unlocked quickly.  

  4. I got to 600 tokens today just running a circle in a zone repeatedly as the capsules respawn in roughly the same area.  During the day there’s almost no competition for them so once you have the route down (thanks to the bind locator) it’s just mindless run/fly/click and then onto next.

     

    Then I went to Luna and realized I had already earned all the rewards and had nothing to spend the tokens on.

     

    Oh well, at least enough tokens to outfit any alts.  Looking forward to next release.

     

  5. Healing in general becomes less valuable/needed as you progress in levels, unless you are purely a solo MM.   If you have an AOE heal, by all means feel free to use it as you and your teammates both benefit from it as needed.  But I’d never take a single target heal just for my henchmen.  They are doing as much damage with 10% health remaining as they do at 100% health.  I’ve read mixed things about whether a henchman at 10% remaining health still takes “equal parts” damage when in bodyguard mode, but I don’t think even that matters that much given a MM’s native END penalty for even using a healing power.  Just resummon as needed.  They are cannon fodder for a reason.

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  6. 7 hours ago, Snarky said:

    MMs are quite powerful.  Two things keep me off them.  I am not a fan of pets in general and really not a fan of MM pets.  Any customization of pets would work.  Dark is my go to.  I just do not get necromancy.  Where did the two grave knights and a lich cone from?  Are we in D&D?  A Lich?   Do you know about those things?   Give me zombies more zombies and a big zombie.  Give me zombies, black shadow dogs and the strange spook from Dark Corr.  But….  I have to make a backstory for a super.  I cant work with that.  
     

    But anyways MM are very powerful.  As I understand it this performance hit the toilet at about TinPex onwards.  But the journey through 50 they are quite good.  

     

    Voodoo Priest is quite a popular ‘backstory’ for many necro MM’s I’ve seen.  And ironically, I’ve seen more than one Vampire-themed necro MM’s. This game is meant to reflect comic-book levels of logic.  It’s not hard to stretch bio’s to fit the powersets and vice-versa.  

     

    Many people forget that MM’s were designed as the COV version of tankers initially, whereas Brutes were meant to be more the melee scrapper replacement.  This was before cross-over.  MM’s can take a LOT of damage when in bodyguard mode.  But that stupid pre-Incarnate level shift issue for the tier 1/2 pets is what prevents them from being more effective than they can be.

     

    Still, I can do things with a well equipped MM in half the time a well equipped scrapper or brute can.  Including burning pylons, AV’s, GM’s and a whole host of other stuff.  MM’s are their own team.  Scrappers/Brutes can accomplish these feats sometimes also, but it takes far longer.

     

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  7. 13 hours ago, Glacier Peak said:

    This is a thread from four years ago. 


    Last stats posted at that time.  
     

    People are fickle.  If we’d started a new thread about stats, half of the replies would be to search this thread rather than starting a new one.  Use this one and people pop up saying we’ve necro’d an old thread.

     

    Regardless, I’d like to see updated stats.  Doubt it’s coming anytime soon, but I’ve always found this topic very interesting.

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  8. On 3/12/2024 at 1:40 AM, Player2 said:

    Stats are pointless.  Just play the game and enjoy it.  Don't worry about how many people play what archtypes or powersets or whatever.

     

    Do your own thing.


    But “do your own thing” in a game that has always been about doing the same content but with different alts is in itself -partly fueled- by stats.  This is why MIDS is so popular and sharing of builds and even why the forum exists.  Comparing and contrasting different ways to play/experience the game is the meta of this game itself.  
     

    That’s why these stats have value.  It’s driven me on a number of occasions to create alts I wouldn’t have otherwise attempted because some crazy person out there was trying it also.

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  9. On 4/2/2024 at 10:35 PM, Argentae said:

    I played around with sequencing a bit and proved out the testing. I’m stacking probably 3 or 4 -Res at a time from Annihilation IOs, and the effect is very noticeable. 

     

     <snip-snap>

     

    DO NOT underestimate the effect on this build of slotting 4 -Res Annihilation AOE’s plus Achilles in Acid Mortar. They proc well, and when they all stack Trip Mine does insane damage.

     

    -RES procs from the same caster don’t stack.  You’ll refresh the effect if one goes off while another is still in play, but you won’t stack -RES procs of the same type.

     

    That said, I’ve slotted at least one of every -RES proc into my Arsenal/Storm troller and -RES definitely make a difference.

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  10. Fastest solo'er from 1-50 is likely going to be melee (less need for support), but I've felt like I moved just as fast with a Stalker rather than the more typical Scrap/Tank/Brute.  I have a dual blades/energy armor stalker that was a buzzsaw from level 15 onwards and could scrap better than my scrapper with all the ATO procs doing their jobs.  

     

    I find +DEF builds to be preferable to +RES builds for soloing.  You quickly learn which critter groups can debuff from ranged vs. melee attacks and to target them first.  

     

    But my solo library is filled mainly with Stalkers, Scraps or Tanks.  Brutes work fine also, but harder to get to their +DMG caps solo outside of farms.  PVE spawns just aren't that big.

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  11. You can build a very potent Fire/Kin solo toon on nothing more than SO’s or, for very little extra, IO’s.  Yes, adding in the ATO’s and slotting in sets will make them far more capable, but when Homecoming launched, there were a TON of new Fire/Kin’s built purely because they can solo +4/x8 maps as budget farmers.  I used one with nothing but IO’s to build my first Spines/Fire fire farmer just running PI maps.   Made my first couple of billion along the way.

     

    You don’t need a bunch of influence to build an effective controller or any other AT for that matter.  But by the time you build on to 50 and get all your T4’s, you’ll have far more money than you’ll need to build your next one and outfit it entirely with IO sets.  Rinse/Repeat.

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  12. 1 hour ago, Kladyras said:

    hi. looks like something I could use, is it posible to actually post the build? 🙂

     

    Three or four posts up the thread, full build posted.  I've perma-shelved the toon, just not for me.

     

    But if you kept the replacement power for Soul Drain (not sure what its called now, and don't care), and six slotted it with Artillery, you'd have well over softcapped for Range.

  13. 1 hour ago, Sovera said:

     

    It's all up to date, despite people reminding us every couple of years how there is no point in building anything with procs because 'they will soon be nerfed'.


    Once the data mining says that Regen scrapper population is <4, procs are next.

     

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  14. I play Arsenal with Storm, and I have so many knockdown powers in the rotation that LN does a great job as a ghetto immobilize that deals damage.  Heck, I even have the Ragnarok knockdown proc in Enflame to add more injury to the spawns flopping.  Stuff just melts when you are running +250% recharge and have your END under control.  Really have enjoyed this pairing, haven’t had this ability to rapidly clear +4/x8 spawns since my Ill/Storm.  

  15. If I cannot solo a +4/x8 mission reasonably fast by my mid 40's, that toon either needs a respec or gets shelved.  That's just me.

     

    That said, up to that level, I find +2/x5 for ST oriented AT's and +2/x8 to be the best XP per minute for just about all AT's minus maybe Controllers and Defenders.  If built offensively, even they work out fine that way.

     

    The only time I'll do +0 or -1 is speedrunning a TF, like Heathers' Arc in DA.

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  16. I never did the math, I’ve never really crafted more than 2-3 different T4’s for each of the 6 incarnates.  And honestly, never really had the need to switch between them other than a few times swapping out something like Destiny>Barrier for Destiny>Clarion.  Once you hit T4, and are running with other T4’d IO’d out characters, there’s not much other than maybe Hamidon, Mothership Raid and Magisterium/Tyrant that requires a lot of coordination or ‘special tactics’ in this game.

     

    For a long time, just farmed Emps from Heather’s mission by speedrunning it over and over again.  That’s usually been earlier on when I made some bad choices for T4’s before I really understood there’s a meta thing and only a few really matter.

     

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  17. I always thought a zone where the AV’s powers have gone berserk existed.  Like a Volcanic zone where there’s patches of Hot Feet, Rain of Fire, etc mixed in with Lightning Storms, Fire-nados and constant Sleet and Freezing Rain storms falling intermittently.  The hero’s would have to carefully choose the correct ever-changing paths to the AV/GM in the middle and “free them” to stop the violent powers in the zone and win the TF.  In effect you’d be fighting both the denizens of the zone as well as all the powers unleashed at the same time and it would be timed that if you failed that entire zone would be destroyed (until a timed respawn obviously).

     

    That out of control supervillain in the middle?  That would be me.  That’s how I’d fit in the world.  Powerful but highly unstable and losing control of my powers as I lost my mind.

  18. 37 minutes ago, Onlyasandwich said:

    The dummies are immobilized by default perhaps? I know this is often the case with destroyable mission objects. 

     

    Did some street testing in PI, even leveled minions, Lt's and Bosses.

     

    You are right, the training dummies are auto-immobilized.  I can see that if I flash bang or smoke grenade a spawn, the Tri Cannon is repeatedly doing Containment damage.  Seems lower base than I recall TBH than before this change, but they are doing it, not creating the Containment condition themselves.

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