Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Crysis last won the day on May 18 2020

Crysis had the most liked content!

Community Reputation

408 Excellent


About Crysis

  • Birthday 01/01/1004
  1. I assumed since this was in the Stalker forums the question was directed at Stalker secondaries. I’ve played /Regen, /Shield, /Nin, /Ea, /Bio and /SR. It’s very hard for me to imagine any set that’s even a close second place to /EA. However, the primary does impact this as some of the primaries offer significant synergy with the chosen secondary. For example, Parry from Broadsword on a high recharge build is easy to keep double stacked and that’s almost as much +DEF as some toggles provide in entire secondary sets.. But if suddenly the game forced me to just choose one, it would have to be /EA.
  2. There really isn't a whole lot out there for this combo, but I sort of wanted a "bad" Capt America so I created one as well. I played a BS/Shield Stalker using the "Thing that should not Be" thread as a basis for that build. Turned out fantastic, hard hitting and hard to kill. So I borrowed some of my slotting from that build and then came up very similar to yours. You are very proc-heavy, and I understand the value of procs, but I try to avoid them overall as I know that the nerf bat is coming eventually and I don't want to end up with a totally gimped build if these procs aren't really working as devs intend. So what I came up with is certainly more expensive than yours, but I'm literally swimming in Winter IO's and purples so no big deal. I think it's important that if you use MIDS you learn how to toggle what your Defense is REALLY going to be outside of Hide, Stealth, etc. Use the Options>Configuration menu command and then choose Effects and Maths menu, then under Suppression, check on the "Attacked" option. You'll see your defenses change dramatically as this represents what you'll be doing when you "Scrap it out" outside of Hide. I always try to get Softcap Melee without sacrificing Recharge as for me anyways, Stalker priorities should be Damage and then Recharge and then some kind of Defense. So the only things I dropped from your build were Teleport Foe and Summon Widow, replacing them with Stealth and Maneuvers. I also took super speed vs super jump, but that's easily swapped out, although I do agree with you on the Winters Gift IO as Recharge debuff resistance on this build helps a bit. This new build did, however, increase my endurance drain slightly more than you, but everything else in the revised build remains same, minus the whole proc thing mentioned above. I also noted you had a lot of wasted slots dedicated to -Knockback. With Active Defense stacking, you are already -20 mag to Knockback so I don't think you need it. Those slots are better used elsewhere. I ended up with this in combat: Versus what you had was this: Both are with Hide running (but in Combat mode, thus suppressed), no Shadow Meld, no OWTS. You obviously have both of those available as they recharge in case you need to soak an alpha and/or otherwise are getting significantly Defense Debuffed. I also worked in an Absorb Proc which can help with survival as well. Speaking of Defense Debuffs, and it's seldom mentioned with Shield, but you want Active Defense to double stack if possible, and definitely run Grant Cover even if solo if you are up against Defense Debuffing critters. Double stacked Active Defense + Grant Cover is 55-60% DDR combined. Since cascading Defense failures is your weakness (along with that stupid Psi hole), you want all the help you can get there. Revised build for your review: This Hero build was built using Mids Reborn https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Penelope Punch: Level 50 Natural Stalker Primary Power Set: Street Justice Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Heavy Blow -- SprAssMar-Acc/Dmg/Rchg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(7), ShlWal-ResDam/Re TP(9) Level 2: Sweeping Cross -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Acc/Dmg/Rchg(11), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-%Dam(13) Level 4: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), UnbGrd-Max HP%(19), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23) Level 6: Assassin's Strike -- SprStlGl-Rchg/Hide%(A), SprStlGl-Dmg/Rchg(23), SprStlGl-Acc/Dmg/Rchg(25), SprStlGl-Dmg/EndRdx/Rchg(25), SprStlGl-Acc/Dmg/EndRdx/Rchg(27), SprStlGl-Acc/Dmg(27) Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(29) Level 10: Battle Agility -- Rct-ResDam%(A), Rct-Def(29), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(33) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33) Level 14: Super Speed -- WntGif-ResSlow(A) Level 16: Active Defense -- RechRdx-I(A) Level 18: Spinning Strike -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(34), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dam%(36) Level 20: Against All Odds -- EndRdx-I(A) Level 22: True Grit -- GldArm-3defTpProc(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), Prv-Absorb%(37), GldArm-ResDam(37) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 26: Shin Breaker -- Hct-Dmg/EndRdx(A), Hct-Acc/Rchg(39), Hct-Dmg(39), Hct-Dam%(39), AchHee-ResDeb%(40), Hct-Acc/Dmg/Rchg(40) Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 30: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40) Level 32: Crushing Uppercut -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Rchg/HoldProc(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg(43), SprBlsCol-Dmg/EndRdx(43) Level 35: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46) Level 38: One with the Shield -- StdPrt-ResDam/Def+(A) Level 41: Moonbeam -- Apc-Acc/Rchg(A), Apc-Dmg(46), Apc-Acc/Dmg/Rchg(46), Apc-Dmg/EndRdx(48), Apc-Dam%(48) Level 44: Soul Storm -- UnbCns-Hold/Rchg(A), UnbCns-Hold(48), UnbCns-Acc/Hold/Rchg(50), UnbCns-EndRdx/Hold(50), UnbCns-Acc/Rchg(50) Level 47: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 49: Maneuvers -- LucoftheG-Def/EndRdx(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(15) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(17), PrfShf-End%(17) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 1: Assassination ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1516;712;1424;HEX;| |78DA6594C94F13511CC7DF9429A5D00295DDB21768696168D5BB8982A88069D2C48| |B4B1DE02913276DD316059783FF8182C68BEBC183172FAE57FF03F725EA5938B0B8| |458D62FD31BF6FA149276D3EEF7DDF6F7BBFF766C666065DF7862FEC148A7BB7A96| |732F15856374FCAB4E3809E9D4EEBA6A0A7322A13D24CA6647B743A3131E520A91E| |66F131694AA9ED4AEBA74D2371A2352F0FCAE33291915A6CCA90E6647E2A5CD164D| |2D446A59E22E3726B124B4939E9B186FB12A78C8C316E984676B62A6F3929D39929| |23D534943226B47CF85872DA8C8FE999AC4CCF365239BDF47F532FF0E4ECE28C2A4| |44415B6597086A99E05CF334BCF310FF9C94DB17C6DA24EE1B5359AB6A8A26CA4C4| |9ABFA5F80ADBD8953F364B2BFBCB2CFF07AE315D3950B06F9CE297C0B704F1B7D48| |2BFD9A6F63BF88359FF93F98EF2DAE16B7F8DB5E7CCC617E04BE6D657E033E67BF2| |75704F14C75DAEA9F90EF330D5E4445CE737B66F5E66B6AE80ABE01766FB57E4A7A| |015ECAB54603FEDD88F8FD6DC9C53B8BD6C7F84725541AB0A11224EF1816AF3E0BC| |3CF705C778C0EC78083E021F337D4F98C7285E8D75183951D3C1F18E9256C735A97| |5DB38AF0F3DF5A1A75D4BE000B3936A6DC03E1A505717F891EA6B427D4D41EE594F| |2FD8038698FEA7C41A6280E73AD5E2E5B8C28BFEB829570B72B554B3E647CF3E51A| |E36E46A9BE73BD97B05BC0CCE318317C14BCC71CAD58973ECBC86B5EBCCBE1BE04D| |F016B3FF3673827CBB712EDDEB8DA0FBBE40AD09B0A60606783FFD7DA0C61C08831| |1E622F984E0131AC2DA2033B207DC0B0E337FB984D0905B438F3CD4A330FA16468F| |9AD58DF79A7EF488D142A594A34555BCC0A42996D552F9C6FB2A947EBE37CB855A8| |0B5954DCDA6ECA7815F15950739776507DF93D5429B39CE583D0F5E657EDEFCFEE4| |160AC68B05E39120ED0FE360D1BEC2454AA448D95EA4EC28529CD562FDBB6365F16| |EAEE6FE031251F7CF| |-------------------------------------------------------------------|
  3. As an experiment, I have a few alts built entirely around Amplifiers and other P2W buffs. The only IO’s I’ve really slotted on them have been recharge and recovery procs. They’ve played out surprisingly well. Not quite at the level of a fully kitted top tier IO’d toon but between P2W buffs, powers and assists from summons plus normal SO’s and a handful of procs I’ve been able to hit softcap for primary defensive and great damage output. I don’t think this would be viable on a Troller or Dom but for everything else it’s a low budget way to trick out a toon. Just an experiment, but yet one more way to easy street.
  4. I play a LOT of scrappers. But my DB/Energy Aura stalker scrapping it out with just north of Blaster level Health makes me constantly feel like I’m exploiting something. Dayyyyyyuuuuuuummmmmm!
  5. I’ve been a “Blapper” since focusing on Blasters on Live. I play a lot of different melee characters and always found the up-close approach favorable. Homecoming Blappers are very much formidable. I think many people continue to play Blaster’s as ranged-only, and that’s fine if its how you wish to play. But between the Sustain powers and the easily-affordable max Defense builds from IO set bonuses, there’s no reason to fear Blapping any longer. Currently leveling a DP/Ninja that is almost Softcapped Defense for S/L/E and Melee, and well over softcap for all those while triggering Hail of Bullets due to the short duration boost to +DEF. Couple that with decent follow-up AOE’s from both primary/secondary and built in stealth to set it all up, and there’s little risk and high reward. I also have almost limitless END, 400% Regen and high recharge. It’s insane. Even more insane on teams. Still have that little hole for status effects, but incarnates will solve that permanently. Sentinels can do the same thing, much cheaper and much safer, but with far less damage output and thus it takes longer for them to kill the same stuff...largely the reason why Sent defensive capabilities are so high. It’s a trade off. But Blasters no longer NEED that trade off. It takes some build planning and some Influence to build them to max effectiveness, but it’s definitely worth it. Those who aren’t embracing it are missing out on Scrapper like survivability with extreme ranged AND melee damage output.
  6. I’ve abandoned all /Tac Arrow builds. /Ninja is the new hotness.
  7. Agreed, but I went with “Muzzle Velocity.” As much as you can with the build, try to focus a DP blaster on softcapping defense for S/L and close to soft cap for Melee defense. Time will help with this but you can also get there with others like /Martial or /Ninja. HoB will give you a few seconds of boosted DEF to help you trigger the payload in center of spawn, assuming you have a stealth power to get in close like that. I like /Ninja because of the stealth and nice melee sword attacks. /Time has a mini nuke in there as well. HoB followed by another mini nuke or AOE is a great spawn clearing combo.
  8. Good luck, gonna be a bit of a slog. Back on Live I solo’d a Fire blaster 1-50 purely via street sweeping all the zones. It was actually a lot easier than I thought it would be, mainly because street sweeping allowed me to “choose my targets” for easy XP, at least to a point. The issue was the lack of large numbers of available targets at certain level ranges. Please post progress!
  9. Not wanting to necropost but I’m playing a new stalker and see this happen about once per play session. This is on a DB/Energy build. Animation starts, stab executes and...nothing. No hit, no miss, just aggro. And my END drains as if I attacked.
  10. Hey there, I went dark side ONLY to fool Scorpie into thinking I was there to help him recover his armor, and once I liberated it, flew straight back here to share it with the good guys of Paragon City. No sense letting this kind of power be used solely by the bad guys, and Scorpion is now FURIOUS at me. Now all those Mace attacks.....yeah, busted.
  11. Videos were widely distributed by a certain player showing the feature, and the release of some of these videos is partially what led us to HC becoming available to the masses. Unless it was faked video? Not that I would know since I wasn’t a player during those years....of course.
  12. Well since you are on the Homecoming forums I would have thought the answer would be obvious. Yes, I was referring to Homecoming. I’m aware of the other servers and some of their various features, including the instant-50 capabilities. But that’s not relevant on Homecoming. ....yet
  13. Actually, and being a bit controversial here, I don’t know why this game hasn’t yet instituted an “Insta-50” function in game, either via a P2W function or a true purchase/influence sink. This existed during the “forbidden years” of the game when it was hidden away. And it still exists on test server. Do that and you do away with need to grind it out via power leveling and/or using AE mostly for those purposes. I mean if we still had to pay for accounts and subscriptions I’d see the need/desire to slow down leveling. But since this is now free to play and you can have as many accounts as you want....why even bother with the pretense of “grinding” to make a 50? I mean it worked just fine for several years when the SCORE servers did it with a player population of invite-only and perhaps 1000 total players. Seems like that’s pretty good validation it could work just fine now as well and....no more need to PL, no need to watch chat spam for AE PL teams, no need to worry about AE PL “depriving” the content players of potential teammates (although I still think that’s a seriously flawed argument) etc. PL players get what they ultimately want....fast 50’s. PL haters get what they want....everyone who plays the game is playing the content, not the min/max method of leveling on god mode and/or only Zerg rushing mission objectives for faster XP per hour. Of course, this may still render lower level content less desirable than upper level content. But you could address this as an insta-10/20/30/40/50 model. I generally PL all my alts to level 32 already. I don’t really desire to go all the way to 50 and I can PL 1-32 in about 30 Mins. But if you’d give me a feature to insta-32 I’d take that in an instant. I just don’t enjoy the lower level content.
  14. Soft capped defense is my primary way of avoiding mezz. Ranged DEF in particular since that generally allows me to adapt to a play style of staying at range and targeting my own attacks and debuffs on the mezzer. So it does double duty. Rune is ok but if not likely go all the way into the sorcery pool just for that. If you are wanting flight for travel as well however, then sorcery pool is a great choice.
  15. The flaw in this assumption is that people who want/desire to be PL’d or to PL others would otherwise be jumping into ordinary missions via the LFT channels, PUGs or whatever else content grouping is happening. There’s no indication that the AE PL crowd would be here AT ALL or anywhere near as frequently if the PL mechanic was removed. Way back before AE even existed there were entire SG’s who did nothing other than crowd Portal Corps to run the various maps repeatedly to build up their ranks for PVP and base raids. And even today in AE I still see well known PVP’rs who are simply PL’ing up a variety of alts specifically/mostly to use in PVP leagues only. You might see them a few times in normal content teams/leagues to craft up an iPower or earn an accolade that gives their build an edge once acquired. But many people PL because they derive enjoyment from the game differently than you do. Disrupt that and you disrupt their enjoyment. You won’t be “forcing” anyone to enjoy the game the exact same way you do. They will just leave.
  • Create New...