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Crysis

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Crysis last won the day on May 18

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About Crysis

  1. How does this differ from Sandolphan’s numpad binds, already stickied?
  2. For some reason, whenever playing around in newest version of MIDS, if I choose Musculature Core or Radial (doesn't matter), it shows my +RES increasing (substantially) -IF- and -ONLY IF- I also have Summon Demons toggled ON. I usually do have that toggled on so I can get some idea of what +RES looks like with the Ember Demon slotted up. But to the best of my knowledge, Musculature offers no +RES buffs. And yet...it shows it does in MIDS. Bugged?
  3. Easy way to increase red population... Un-nerf some stuff but only for players who spend X hours in that zone. Start with re-enabling exemplar 2X influence when exemp’ed and playing red side. Perhaps offer 2X influence only when teamed with >4 others. I solo red side all the time and will often go hours or even days of play and never encounter another soul (Excelsior) or if I do it’s in Grandville as someone blue side is there to run the PPP arc. But if you can do something to get players active in numbers over there it will snowball. Until then.....it’s just wasted server space.
  4. Careful what you wish for lest you end up with invisible staff animations just like the invisible Katana once the no redraw option was added.
  5. Crysis

    Beam/TA Build

    Whole thread of builds here: I used the last one posted.
  6. The whole Demon/Storm combination is just epic looking. It’s like the Apocalypse. Lightning striking foes, hailstorms dropping everyone on their backs, Demons literally throwing fire and brimstone, fiery tornados flipping enemies this way and that, a fiery whip cracking overhead....sigh. Such a beautiful sight of high damage chaos.
  7. Oh and if you'd like a really different take on Staff/Elec, here's a build I found that incorporated Pyre Mastery. Looks pretty solid as well. Very different slotting. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Malice King: Level 50 Magic Brute Primary Power Set: Staff Fighting Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Pyre Mastery Villain Profile: Level 1: Precise Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(7), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(15), SprBrtFur-Acc/Dmg/EndRdx/Rchg(23), SprBrtFur-Rech/Fury(27) Level 1: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(3), RctArm-ResDam(39) Level 2: Guarded Spin -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(21) Level 4: Conductive Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(5) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 8: Eye of the Storm -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(27) Level 10: Static Shield -- StdPrt-ResDam/Def+(A) Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17), ShlWal-ResDam/Re TP(43) Level 14: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(17) Level 16: Grounded -- GldArm-3defTpProc(A) Level 18: Lightning Field -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(37) Level 20: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(37) Level 22: Lightning Reflexes -- Run-I(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Staff Mastery Level 28: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(29), NmnCnv-Heal(29) Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(39) Level 32: Sky Splitter -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33), Hct-Acc/Dmg/Rchg(34), Hct-Dam%(36) Level 35: Power Sink -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(40) Level 38: Innocuous Strikes -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(46) Level 41: Ring of Fire -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(42), EnfOpr-Acc/EndRdx(42), EnfOpr-Immob/Rng(42), EnfOpr-Acc/Immob/Rchg(43), EnfOpr-Acc/Immob(46) Level 44: Fire Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46) Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), Rct-ResDam%(50) Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 1: Fury Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11), RgnTss-Regen+(37) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(11), PrfShf-EndMod/Acc(34), PrfShf-End%(34) Level 32: Form of the Body Level 32: Form of the Mind Level 32: Form of the Soul Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1548;732;1464;HEX;| |78DA6594CB6F525110C6CFE55EFA005AA02F6A1F14E80384720BB6EA4EA3B635DA9| |250896E09A1A72D095272C1C42EDD6BA2AD8FADDAD6D7C23FC577526DDCAB0B1F89| |6E7C549CDEF94A8990C06FCE9CFBCDCC993B87C4E549C7D3D3578E0BC57E2A9F299| |5D2278D4B65694D641673595508614F64F2B9ACF4CDE40A8B8DB4EE31F7D3099997| |524F95330B0BE9E9DCE25299B6FB786B522EC84249EA5379992D1BB96CFA847171D| |9709F292C494316CAFA9EE1482E2FE7F559992992D6B9B79897466929576C31D77B| 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  8. I didn't get a lot of feedback on my post on Staff/Elec that I made a day or so before yours. Yours looks stronger than mine, but I did question the whole Fly/Hover/Afterburner picks. Flight may be thematic for you, and Hover could just be a set mule, but looks like you are planning on running it during combat. That doesn't resonate with me for a Staff brute, especially with how some of the attacks work. So I took your build and my own, made a few tweaks and ended up with this. I'm at 42 now, and its every bit as powerful as I recall from Live. Contrary to a lot of posts I've seen elsewhere, Endurance can be an issue, which is why I threw in Superior Conditioning at 41. I'll likely respec out at 50. Here's mine. I liked yours a lot. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Brute Primary Power Set: Staff Fighting Secondary Power Set: Electric Armor Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Energy Mastery Villain Profile: Level 1: Precise Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(23), TchofDth-Dam%(37), SprBlsCol-Rchg/HoldProc(43) Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(37), GldArm-3defTpProc(43) Level 2: Guarded Spin -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(5), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(39), SprBrtFur-Rech/Fury(43) Level 4: Lightning Field -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(39), FuroftheG-ResDeb%(46) Level 6: Conductive Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(9), TtnCtn-ResDam(19), TtnCtn-EndRdx(34), StdPrt-ResDam/Def+(40), ImpArm-ResPsi(46) Level 8: Eye of the Storm -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(9), Arm-Acc/Rchg(21), Arm-Dmg/EndRdx(34), Arm-Dam%(40), FrcFdb-Rechg%(46) Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11), Ksm-ToHit+(25) Level 12: Staff Mastery Level 14: Super Speed -- BlsoftheZ-ResKB(A) Level 16: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(25), ImpArm-ResPsi(40) Level 18: Grounded -- Ags-Psi/Status(A) Level 20: Serpent's Reach -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(23), Apc-Dmg/EndRdx(36), Apc-Dam%(42) Level 22: Lightning Reflexes -- Run-I(A) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Innocuous Strikes -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(27), SprUnrFur-Dmg/Rchg(34), SprUnrFur-Acc/Dmg/EndRdx/Rchg(36), SprUnrFur-Rchg/+Regen/+End(42) Level 28: Energize -- DctWnd-Heal/EndRdx/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(29), Prv-Heal/Rchg(29) Level 30: Super Jump -- BlsoftheZ-Travel(A) Level 32: Sky Splitter -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(37), Hct-Dam%(42), FrcFdb-Rechg%(50) Level 35: Power Sink -- EnrMnp-Stun%(A), PrfShf-EndMod/Acc(36) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45) Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg+(48), ShlWal-ResDam/Re TP(48) Level 49: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Pnc-Heal/+End(15), Prv-Absorb%(31) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7), PwrTrns-+Heal(15) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 12: Form of the Body Level 12: Form of the Mind Level 12: Form of the Soul Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Musculature Radial Paragon Level 50: Degenerative Core Flawless Interface Level 50: Ion Core Final Judgement Level 50: Ageless Radial Epiphany Level 50: Longbow Radial Superior Ally Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1637;773;1546;HEX;| 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  9. Crysis

    Demons/EA?

    I amended my post. I really was more focused on the disappointment that was Bots/EA. See my amended reply above. "New" is often considered "hot" simply because it's different. And /EA is very different....but I think needs to go back to formula for MM's. It's just not all that impressive in my book.
  10. Crysis

    Demons/EA?

    Def not my top tier MM. /EA has a great +RES shield, absorb shield and some +END stuff with -END debuffs. It's "ok" but nowhere near the powerhouse of a Thugs/Time, Demon/Time, Demon/Cold, Thugs/Storm, Demon/Storm, Bots/Time, Bots/Storm, Bots/Traps, etc etc etc..... It's a very good build, decent middle of the road, and will keep almost any henchmen types healthy. But it's top tier powers are utterly useless on the MM or the henchmen. Amp Up is good for a team-mate/duo partner, but does almost nothing for you or your henchmen. It's a broken version of Power Boost and, as such, you'll get more mileage out of Power Boost. Defib is...an odd duck really. It does work, but unless you are solo, you won't get much use out of it. The Immobilize helps make it more effective. I literally just slapped this together on the fly. You could likely do far better with some effort. But as-is, it's softcapped DEF to S/L, 73% S/L RES and 68% RES to Fire, plus 55% RES to Toxic. Perhaps use it as a starting point and see where you go? Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bots EA: Level 50 Technology Mastermind Primary Power Set: Demon Summoning Secondary Power Set: zn_Electrical Affinity Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Summon Demonlings -- SprMarofS-Acc/Dmg(A), SprMarofS-EndRdx/+Resist/+Regen(3), CaltoArm-Acc/Dmg(3), CaltoArm-Dmg/EndRdx(15), CaltoArm-Acc/Dmg/Rchg(31), CaltoArm-+Def(Pets)(33) Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(39), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/Acc/End(40), PreOptmz-EndMod/Acc/Rech(46), PreOptmz-EndMod/End/Rech(50) Level 2: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(37) Level 4: Discharge -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(9), PreOptmz-EndMod/Rech(9), PreOptmz-EndMod/Acc/End(11), PreOptmz-EndMod/Acc/Rech(11), PreOptmz-EndMod/End/Rech(40) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Lash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(25), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34) Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(17), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(21), PreOptmz-EndMod/Acc/Rech(37), PreOptmz-EndMod/End/Rech(37) Level 12: Summon Demons -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg/EndRdx(13), RctArm-ResDam/EndRdx(13), RctArm-ResDam/EndRdx/Rchg(15), RctArm-ResDam(29), SvrRgh-PetResDam(33) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Faraday Cage -- ImpSki-Status(A), GldArm-3defTpProc(17), StdPrt-ResDam/Def+(19), GldArm-End/Res(34), GldArm-ResDam(46) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 20: Empowering Circuit -- RctRtc-Pcptn(A) Level 22: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def(23), ShlWal-ResDam/Re TP(23), Rct-ResDam%(25), LucoftheG-Def/Rchg+(46) Level 24: Hell on Earth -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Rchg(43), ExpRnf-Acc/Dmg(43), ExpRnf-Acc/Dmg/Rchg(45), CaltoArm-EndRdx/Dmg/Rchg(45), SprCmmoft-Rchg/PetAoEDef(45) Level 26: Summon Demon Prince -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(27), SlbAll-Dmg(27), SlbAll-Build%(29), ImpSwf-Dam%(31), EdcoftheM-PetDef(33) Level 28: Assault -- EndRdx-I(A) Level 30: Super Speed -- WntGif-ResSlow(A) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Insulating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(36), DctWnd-Heal(36) Level 38: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39) Level 41: Web Envelope -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42), GrvAnc-Immob/EndRdx(42), GrvAnc-Hold%(43) Level 44: Kick -- Empty(A) Level 47: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-Max HP%(48) Level 49: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 1: Fiery Demonling Level 12: Hellfire Gargoyle Level 26: Hellfire Demonling Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany Level 1: Cold Demonling Level 26: Demon Prince Level 12: Ember Demon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1576;739;1478;HEX;| |78DA6594DB4E13511486F774064B0B4869A180B4A52D470B2D8CE2E946C3D104A8A| |280872BD294294CD2536849C4637803351AA306F5CA4B6FF5157C094F57A2224421| |089AD4E5ACDF7692366DBFBDFF596BAF7FAF3D33D16B23D5AFCEAE9E1192633819C| |BE5E6A2B15C5E5B4AE9E979FB8C165F4C67929985155908611DCAE473FED1412B8D| |03A5A8B9E9E5542A938E8C68F48F899E5E6833450C2D271291D1A416CF2FE9F1587| |26E3091D0D37A7E45544F6532C9C8A416CB5286DD984C67356DBEF6BF3EAF2DE516| |F56C8D311FD31716F314E819CDEAF18869FD682CAEC1F74A13B90BD3EFB143E053A| |810971421544558AE82EF2C42781571F03DD3F781E9FFC4BC1E32E5EE724EE72F66| |D71EB8CF0CFF66AA7F9837285742AEF4593634651DFCC23CF015FCC66CDF60DEA45| |C19B932EA56A26E25EADA51D78EBA5DA8FB94F65BC1B9A22240506DE2096956D614| |EB438E6BBACBF4DD6306EE830F98B7C8830D1E6CF0E080877A78A88787767868878| |735AA5725716ED50C6BD557401F5DE8A29E07989E20D3BF238CEB6E325AC3B9A2A6| |4132B4DBE4A59635A5D62B1967E338C2BD7236F23CA0F23CDCC70CD23A759C23D5F| |5701F9CE01D5ACF851EB9D6E8AC5D8AA8A3F806D46818E335DCE3E004B3E9276AC0| |D733DA67237AD4B86D31B4D026B8C5ECFD017EE47BAAF72DAFF19C729B91DB3CCBB| |D3974193CCD399E61A6EF25EFD1BF2E8C5E39C96B0B7AD412E0BEB591E6C59EBC2D| |B2B1CF1754A3155A2BEE8555DA7B90353938C1FB688B82E7C0F3CC37B44C07D7B17| |43858EBAC07D183D714D38D7BABFB02FB3D7C119C0667D09359A685BCF6C0574F81| |3E422625C295E4C83677A86F07DC05F7F0F4506C3F5CF5C3950A572A5C7994E2934| |BDF7F1542654A7F99A2962947CB94813265D2ACD87887D1925698528A6F02211919| |3647F1F92E6CD8E92ACE520AF3596E9AB5717E3EBE9BB56E8EDB326B7E3EDF63A57| |756E1248DAB303E1E2ADE6F857D378562FCC8551A0F98724F99E24F98D6F90BA41F| |0B47| |-------------------------------------------------------------------|
  11. Crysis

    Soft-Cap Defenses?

    Since you posted this in Brute forum, the general trend you’ll see on Brute builds posted here is positional Melee Def is softcapped and usually also S/L and maybe even Energy as well. That’s because a lot of the melee IO sets will build these bonuses out for you. And honestly since you’ll spend most of your time in melee and S/L damage is the most common typed damage in the game that’s just fine.
  12. Curious.... Has the change cut market prices dramatically, or has a decrease in demand done so? Or an increase in supply? Corollary or causal from the influence nerf?
  13. Thanks for the ideas. I do have to ask though....since /Elec is a Resistance set, why -wouldn't- I want to focus on softcapping S/L and Melee? I don' t have to resist stuff that misses me, and I'm going to be in Melee almost 100% of the time so....maybe I'm missing something? Guarded Spin adds 10-12% Lethal/Melee +DEF and I'm well aware I can double stack that, but that starts to mess a bit with the combo mechanism I think? And I went Superior Conditioning mainly because I'm looking for one-slot wonders, and doing so lets me maintain the Form of the Body or Mind as opposed to Form of the Soul mode. Like I said...it's been years since I played this on Live but I seem to recall that was preferred to the END discount Form of the Soul provided. And if I take your advice and add a bunch of FF+Rech procs into attacks...then I'm concerned I'll burn END that much faster. Maybe I'm overthinking this.
  14. I understand, and appreciate, your point. My point is simply that the average player can't be bothered LEADING and ASSEMBLING a league, let alone learning the workarounds to actually form one in a competent manner to avoid the bugs. Just look how long groups of 50's hang around in Ouro "LF iTrial" when, in fact, there's more than enough players in there just idling waiting for someone else to form the league so they can join. BTW, I've participated in some of your instanced MSR's. I definitely feel the benefit of your leadership and the loss of lag is nice also.
  15. While I appreciate and respect the amount of detail you’ve provided to address the various instanced MSR events, this in itself more or less explains why most MSR’s are run as zone events. It’s easier and for the most part foolproof. Bugs need to be addressed. Workarounds are kinda for the birds.
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