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Alchemystic

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Posts posted by Alchemystic

  1. Since we're into Spooktober I figured I would carry on with the horror vibe and revisit another one of the older powerset themes; Hellfire!

    Hellfire powers have always been a popular suggestion here on the forums (usually the whip powers), which was explored here in the form of the more close-range powersets such as Melee, Assault and Manipulation, but there's actually a lot more material unique to Demon Summoning that could be used for other powersets, especially if we combine the unique FX that both Hellfire and Fire demons have access to.

    So lets see what we can make using that stuff!

     

    Hellfire Blast

     

    image.png.e29a95f93c34bfee3cc0b0da226bc0bd.png - Embers: Uses the unique 'Flares' variant FX belonging to Fire Demonlings, dealing light Fire/Toxic DoT at range

     

    image.png.31f691131e52207a06dbfcc3a70c610c.png - Corruption: Uses the non-whip variant FX belonging to Hellfire Demonlings and Hellfire Gargoyles, dealing moderate Fire/Toxic DoT at range

     

    image.png.5370cf6046a25d11748944fd7d53b44b.png - Perdition: Uses the unique 'Hellfire/Fire Breath' FX belonging to most non-ice demons, dealing moderate Fire/Toxic DoT in a cone

     

    image.png.a2bb294e104b4ac018eda0f40b2a9f5a.png - Smolder: Uses the unique 'Fire Blast' variant FX belonging to Fire Demonlings and Ember Demons, dealing very high Fire/Toxic DoT at range

     

    image.png.2af133bc2efbac013d8c55533a793c82.png - Aim: Standard Aim power

     

    image.png.e8f140dca029769163b5459d6bff13e8.png - Eruption: Uses the same FX used for summoning demons, creating a patch of flame in an area that deals moderate Fire/Toxic DoT to enemies who enter

     

    image.png.d65df74ff41883cd1add3ad95dd6477a.png - Decimate: Uses the unique 'Fire Ball' variant FX belonging to Ember Demons, dealing high Fire/Toxic DoT in a ranged AoE

     

    image.png.033053206d5896cef96b27515936b9d9.png - Hellfire: Identical power belonging to Hellfire Demonlings, dealing superior Fire/Toxic DoT at close range

     

    image.png.e1f22abe984228b259619e5f7ffb6a2d.png - Cataclysm: Uses the 'Pyronic Judgement' FX, though on a much smaller scale, dealing extreme Fire/Toxic DoT in a ranged AoE

     

     

    Hellfire Control

     

    image.png.a0d0e0dd2f9ab3170531d1cb888decb5.png - Snare: Uses the 'Hell on Earth' animation and FX, but targetting the enemy's legs, immobilizing them and dealing minor Toxic/Fire DoT

     

    image.png.78850f2ab35484b71e2ec5668a46e448.png - Damnation: Uses the 'Hell on Earth' animation and FX, holding them and dealing minor Toxic/Fire DoT

     

    image.png.dde0f16fdc9156ff0cf693ae5dcca75f.png - Mass Snares: Cone version of 'Snare', using the 'Crack Whip' animation and the unqiue Demon 'Fire Ball' projectile

     

    image.png.8d4d49841e4dde2bc9d967d801749e5b.png - Seethe: Uses the 'Corruption' whip animation, creating a patch with the 'Enflame' FX that slows enemies and deals Toxic/Fire DoT

     

    image.png.7aaf889965e66dfcd46d558a49088fa1.png - Torment: Uses the 'Lash' animation with affected foes having the 'Ember Shield' aura, causing Fear in a cone

     

    image.png.765ba7848318723b059984b838191124.png - Whiplash: Uses the 'Corruption' whip animation and a larger Demon 'Fire Ball' projectile, stunning foes in an AoE and dealing minor Toxic/Fire damage

     

    image.png.d2ba629433310bfb9624cf1ca1793d57.png - Mass Damnation: AoE version of 'Damnation', using the 'Crack Whip' animation and the 'Pyronic Judgement' projectile

     

    image.png.5269d69adf784bdf44ab5340f7de479b.png - Brimstone: Uses the 'Lash' animation and the same FX used for summoning demons, creating an AoE knockdown patch that functions like Earthquake or Ice Slick

     

    image.png.5e63d93bd018d1b668c9208257b26c1c.png - Hellspawn: Summons 2 flying pets that look like Demonlings, but much smaller and possessing 'Burned' wings. They use Embers, Corruption and Claw Rake as powers

     

     

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  2. Figure I'd weigh in here since I've been pinged

    From my (somewhat limited) understanding of how archetypes are designed, I'm led to believe they are a lot more work than they appear.

    If we take Stalkers and Sentinels for example, they both use existing powersets in their setup, but they have to be reworked in order to suit the needs of the archetype. This is a pretty lengthy process, and in some cases some powersets may not even be viable (Shield Defense on Sentinels, Titan Weapons on Stalkers, etc). So the work being done to make an archetypes is going to pile up.

    Melee/Support gets suggested a lot, and I mean a lot, but despite it's popularity there are a lot of problems regarding how to balance it. I'm sure they've tried, it's unlikely that they haven't at least given it some thought, but I think it definitely says something about how difficult these things can be if we haven't seen it happen yet.

     

     

  3. Okay! So, looking through some of the older stuff here for inspiration, cos I realise I've been neglecting finishing some of the powerset themes from way back. I wanna try and get some of them rounded out until something else comes up! So first off is the 'Spirit' power theme, which I made a few sets for HERE and HERE.

     

    The premise of these powers is using a green/teal version of the 'Soul Mastery' FX along with some of the other 'ghostly' themed stuff to flesh it out, but dispite making a few melee powers, I never got around to making a Melee powerset. I'm also gonna try and make an Armor powerset to compliment it, and a Support powerset since Armor/Support have a lot of overlap.

    Spirit Melee

     

    image.png.3749b208b5f1197e191d94d227031109.png - Ghostly Hand: Quick melee attack similar to 'Mental Strike'. though uses Soul FX instead of Psionic ripples

     

    image.png.67375a7198370f153f4740fc56ba8d84.png - Torment: Standard melee attack with Soul Mastery FX on hands, target briefly has the Illusion Control 'Spectral Wounds' FX

     

    image.png.47adceed3fe7cc542fdc5633af0c493b.png - Poltergeist: Heavy melee attack similar to 'Telekinetic Blow'. though uses Soul FX instead of Psionic ripples

     

    image.png.9d09e64688ec1e015f183f737d9ff3ec.png - Spirit Nexus: PBAoE Damage power, uses a large 'Soul Storm' FX on player with a growing 'Spectral Wall' FX from Illusion Control. Not available to Stalkers

     

    image.png.73a920905c3df64fa741b58b4f77e438.png - Build Up: Standard Build Up power

     

    image.png.8c225508f959c70c6c1af739bc3d6cdd.pngimage.png.950db9ad747018a574708d29287bab9f.png - Taunt/Placate: Standard aggro management power

     

    image.png.809268127054971f378a3065e670f36e.png - Assassin's Dirge: Stalker unique power. Same animation as 'Assassin's Eclipse', but with heavy Soul Mastery FX around the arms.

     

    image.png.c322e8d0d8bcff35b1374ea1643e10ae.png - Grasping Spirits: Close cone power with similar reaching hands as the Soul Noir 'Living Shadows/Torrent' powers, with heavy use of Soul FX around the targets.

     

    image.png.ab31cce9929ba4df983e96fad097b869.png - Spectral Ray: A powerful ranged power that uses the same FX as Soul Mastery's 'Dark Obliteration', though without the AoE

     

    image.png.c86b9339876e8d03a2bf487adf73bf67.png - Soultaker: Heavy Melee power, with Soul Mastery FX on hands, while target has the 'Soul Storm' FX momentarily

     

     

    Spirit Armor

     

    image.png.6bb2dacbece259257e5ce707e324c0bf.png - Ghostly Armor: Armor toggle that provides Defense to Smashing, Lethal, Cold and Negative. Has similar FX to the Croatoa/Pirate ghosts

     

    image.png.f1f1e3334b06fc895c67e8a8f67f86c5.png - Gravesite: PBAoE toggle that deals Negative DoT. Uses the 'Ghosts' aura on player with 'Cloak of Fear' FX. Stalkers reveive a Fear toggle later instead

     

    image.png.44b07ad9f46dab45bf72b064ddaf5f02.png - Spirit Armor: Armor toggle that provides Defense to Negative, Fire, Psionic, and Energy. Has a similar aura to the 'Spectral Terror' FX

     

    image.png.023df762d96a1bd0766aba6985e0ad76.png - Life Essence: Click power that heals the player and grants a small boost to Toxic resistance. Uses the same swirling Soul FX as 'Shadow Meld'

     

    image.png.3fa93b1254e14cdc5afd1f4c9c13857c.png - Excorsism: Click power that provides mez protection for a short duration. Uses the 'Shadow Meld' Soul FX surrounding the body

     

    image.png.6f3d9de01e8d5865c28bc0f49e80bebf.png - Etherealness: Stealth toggle that provides a little positional Defense. Uses the 'Ghosts' aura without the swirling spirits. Stalkers get Hide at T1 instead

     

    image.png.93998b4b84ebb1e6f61f27f8758d0c50.png - Peer Beyond: Toggle power that increases ToHit and Perception, and resistance to them being DeBuffed. Uses the 'Tendrils' eye glow aura

    image.png.4205d34e1229ac6170eaf3cc4e99c7dd.png - Ressurection: Self ressurect power that uses the 'Soul Storm' FX on the player body

     

    image.png.dc86cb8553a8a47a48152ce84a463a6c.png - Astral Projection: Click power that causes you to become briefly intangible while increasing recovery and absorb. Uses the same aura as 'Spectral Terror'

     

     

    Spirit Affinity

     

    image.png.caa9ac42ffec92876104c243af93da86.png - Rejuvenation: PBAoE healing power. Uses an expanding 'Spectral Wall' FX and waves of spirits from the 'Ghosts' aura

     

    image.png.60e7a63dfdf07a1c68a0b2139287c648.png - Ghostly Shield: Ally version of Ghostly Armor, with similar FX

     

    image.png.6c3cdea764420a34f92373ec41b1ca89.png - Life Force: Ally version of Life Essence, with similar FX

     

    image.png.be118cdef7c9822f98caec513c859884.png - Spirit Shield: Ally version of Spirit Armor, with similar FX

     

    image.png.32966680e2737ec33b2df154998720b8.png - Exorcise: Ally version of Exorcism, with similar FX

     

    image.png.49f225c029e54b20caaa4f02bdcc4525.png - Ethereal Plane: PBAoE version of Etherealness, with similar FX in a larger area

     

    image.png.ef6099fa08014f7afbb3d707d087c9d4.png - Ressurect: Ally version of Ressurection, with similar FX

     

    image.png.12dcfaf640512886ebdeadfbfa427f19.png - Weaken Veil: Targetted intangible patch power similar to 'Black Hole'. Uses a heavier version the 'Ghosts' aura with affected foes having the 'Spectral Wounds' FX

     

    image.png.8e25bb7d4fd2cbf5892f1a829b59cce3.png - Hallow Ground: Targetted AoE Immobilize field with minor Negative DoT. Uses the 'Cloak of Fear' aura at location with 'Spectral Wall' FX on affected foes

     

     

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  4. On 9/16/2024 at 11:01 PM, Night said:
    Spoiler

    A set for a Dominator secondary, mainly based on the Beam Rifle set

     

    Beam Assault

     

    image.png.3fdefdc7bb7211b67117818d0c29b008.pngSingle Shot - Ranged, Moderate DMG(Energy), Foe Knockdown

    image.png.35cc639be5ef93bac735fce66fd7d3cf.pngPummel - Melee, Minor DMG(Smash)

    image.png.27c1949d03ade6a71a19bc8da97ebfa4.pngCutting Beam - Ranged (Cone), Moderate DMG(Energy), Foe -Def(All)

    image.png.1278ac39b4cb72c3062882d3397bb6de.pngCharged Prod (Bayonet with Energy Damage) -

    image.png.f68f3ab6eb8bc7416e934288f3798c75.pngPower Up - Self +Special, +Dmg(All)

    image.png.66a9510dbd00e42f75f8c77284a11942.pngRefractor Beam - Chain, Moderate DMG(Energy)

    image.png.90d34baccf5005d73dba05f69f1b2459.pngTargetting Drone - Toggle: Self +To-Hit, +Damage, +Perception, +Resistance(To-Hit Debuff)

    image.png.f709e8e7193be54f2ddd44a47da7fa5c.pngPenetrating Ray - Sniper, Extreme Dmg(Energy), Foe Knockdown

    image.png.444b7a0a3d7fdfa2f28ce81b84b7e996.pngLancer Shot - Superior DMG(Energy), Foe Stun

     

     

     

    Got me thinking what other weapon powersets might be possible, so while the creative juices are still flowing, think I'll try my hand at something;

    Arrow Control

     

    image.png.2575c0a0a6f0730ba2d95279b8ba8209.png - Electrified Net Arrow: Taken from Tactical Arrow, serves as a viable Immobilize power that unlike it's Trick Arrow variant deals Energy DoT.

     

    image.png.32b7453082de2497af3f4c03f85c5d39.png - Poison Arrow: Uses Poison Gas Arrow's projectile and the 'Paralytic Poison' FX, Holds the target while doing Lethal damage and Toxic DoT.

     

    image.png.eb3cceef6a2aabea1128bccc3e070301.png - Frost Arrow: Uses Ice Arrow's projectile. Immobilizes targets in an AoE using the 'Frostbite' and 'Ice Slick' FX, while also dealing Cold DoT.

     

    image.png.7e0f3018f4817a235beb0ca9b2f061a7.png - Smoke Arrow: Uses Burning Arrow's projectile, creating an AoE field of low visibility with similar FX to Smoke Grenades.

     

    image.png.120bf819a8597b59523f244301b9d12f.png - Slime Arrow: Uses Acid Arrow's projectile, Creating a field similar to 'Corrosive Vial' that slows enemies and deals Toxic DoT.

     

    image.png.142cd671f69a3e8c9730850823454086.png - ESD Arrow: Another power from Tactical Arrow, functioning as an AoE Disorient that deals extra Energy damage to robots.

     

    image.png.a68e43066943aa1e09684801817597e4.png - Cluster Arrow: Uses Explosive Arrow's projectile, knocking foes down in an AoE chain and deals light Fire/Smashing damage.

     

    image.png.523c8cbfdc88718f0e37332c15d1a598.png - Foam Arrow: Uses Glue Arrow's projectile, Holding foes in an AoE with thick webbing similar to the Web Cocoon power, though with added liquid FX

     

    image.png.c153e4f8ac36d1c9a5bb6dcfcb9bfa81.png - Homing Arrows: Fires three arrows to a location, which causes damage, becomming pets that continue to follow around teleport-attacking foes and dealing further damage.

     

     

    Arsenal Support

     

    image.png.326e6c9f4d986fc7c5cafd8e2efe16e1.png - Web Grenade: Taken from Devices/Traps, though fired from your rifle. Works as a viable Immobilize power as first pick.

     

    image.png.52ae00804cb0b3bbd7c6d1ea9b28ce33.png - Water Cannon: New Knockback power that uses a larger 'Water Jet' FX, functioning similar to Gale.

     

    image.png.04de044bf902adfeb4bb3da42a20c35f.png - Glue Grenade: Taken from PPD Swat. Functions similar to Glue Arrow, making a patch of sticky goo that slows down enemies.

     

    image.png.ab16e6c99d417a64848c212815dbc8ef.png - Riot Foam: New single target Hold power that deals no damage. Similar FX to Web Cocoon with heavier liquid FX.

     

    image.png.f8670b93cd925c47217e430a3cb8f20b.png - Coordinated Targeting: Taken from Mace Mastery, this Sentinel-unique power functions as as an AoE toggle that boosts Accuracy, Perception and ToHit.

    image.png.4b19947c046aed728d5cfdee9c81b807.png - N2 Spray: Taken from Crey Scientists. A cone debuff that reduces speed and recharge, with a minor Cold DoT effect.


    image.png.97c4f96ef47b498d919144a0e69545a5.png - Surveillance: Taken from Arsenal Mastery, works as a good single target debuff similar to Benumb or Heat Exhaustion.

     

    image.png.b32fe2615ad2434c479ff42f0e52db18.png - Trip Mine: Taken from Devices/Traps, appears in Arsenal Assault so I figured it would work nice here too.

     

    image.png.e6fdf9378d6641a32fcf4f95bdac4a75.png - LRM Rocket: Taken from Arsenal Mastery, filling a similar role to Time Bomb/Detonator, providing a high damaging long-windup attack.

     

     

    • Like 5
  5. Been a hot minute since I've posted any new powersets here myself, and that mostly comes down to having a surprisingly productive summer! Now we're in more of a lull this time of year before the steady flow of annual holidays, I've had a little more time set aside for CoH in general, along with projects like this.

    Looking back on the last bout of powersets, I was trying to create a little more disctinction between Energy and Kinetics themed powers, but I want to also look at giving Gravity similar treatment. Historically, Gravity has always been a bit synonymous with the two, with Kinetics and Energy Assault being viewed as the 'natural pairing' with Gravity Control. I already had a go at making Gravity Manipulation, Armor and Affinity, so we can maybe try and round things out with Blast, Melee and Assault powersets too.
     

    Gravity Melee

     

    image.png.cd91ff7845e0e3b8be24533cfc795d9a.png - Compress: A new quick smashing melee power using the 'Mental Strike' animation from Psi Melee. Has a small gravity FX extending along the arm during the strike.

     

    image.png.dfb885d617ee6095d82889158ce765f8.png - Slam: A new melee power that uses the same animation as Air Superiority, and also has a chance to knock foes down and disable flight.... like Air Superiority. Features typical gravity FX on the arms during the animation.

     

    image.png.79d4b8bcf4e58e54f0236e57b4582e3f.png - Gravity Wave: A cone melee power that uses the same animation as 'Jacob's Ladder' from Elec Melee, with similar FX as 'Warp' extending over both arms.

     

    image.png.fbc1b2d2b5e01de277c093a29d5cf1da.png - Build Up: Your average build up power.

     

    image.png.676dca75089e4e11cd1f0499340102e7.png/image.png.ece89079f2eb971de34b6bf749774ea9.png - Taunt/Placate: Standard aggro management power.

     

    image.png.8d0fbc6a54c32c2424e930e68fb1e27f.png - Impact: A new PBAoE melee power that uses the same animation as Atom Smasher. Deals heavy damage and can cause several foes to be knocked down and lose flight. Similar FX to Slam, but with the Crush FX added in. Not available on Stalkers.

     

    image.png.07c58f5be62fffcbc47fa4a77bcceeb0.png - Assassin's Crush: A Stalker-unique power that uses the 'Fist of Annihilation' animation from Martial Arts. Similar FX to 'Compress', though more intense.

     

    image.png.142d54604034b508eb3618f482e4f921.png - Liftoff: A new melee power using the 'Telekinetic Blow' animation from Psi Melee, with greater gravity FX extending along the arm. Inflicts an upwards 'repel' effect.

     

    image.png.991f018943a5b43fd8010bd3c832a0b8.png - Propel: A power taken from Gravity Control, filling a similar role to Hurl/Hurl Boulder.

     

    image.png.cb57c4adde37ffa8a9a0ae10fd312554.png - Collapse: A superior damage melee power that uses the same animation as Tremor or Total Focus, has a chance to immobilize the target and increase the endurance they must use for powers. Same FX as Slam, though more intense.

     

     

    Gravity Blast

     

    image.png.fbcb7b3a4176c7abea8a9a6b0a9ee26a.png - Attract: Ranged power that attracts debris to the target. Uses 'Gravity Distortion' FX on the torso while drawing in rock/scrap props, dealing smashing/lethal damage.

     

    image.png.b0c36d751a3dcaee03b12abca5be8d69.png - Shunt: Ranged power that inflicts moderate smashing damage and knocks them back. uses the 'Lift' FX but motioned backwards.

     

    image.png.f4b3738d4c0d6d28191b52e264a99f25.png - Scatter: Ranged cone attack that flings several rock/scrap props ahead of the player, using the alternative 'Energy Torrent' animation with objects having similar projectile FX to 'Propel'

     

    image.png.991f018943a5b43fd8010bd3c832a0b8.png - Propel: A power taken from Gravity Control, working much the same.

     

    image.png.70fcd3cdf1f60b2c2eb3e376fdaeb06f.png - Aim: Standard Aim power.

     

    image.png.24e5eace6662921ee7c8c7f542137220.png - FTL Lance: Snipe power that fires a small superfast projectile. Uses the same projectile FX as 'Propel', though much narrower and intensive.

     

    image.png.809ac21948ce414cc1f1b9b15964ad35.png - Barycenter: DoT field that causes debris to circle around a fixed point, using a smaller 'Singularity' FX and several objects to encircle it.

     

    image.png.df533306b527c00906d1573c1909b83a.png - Warp: High damage ranged attack that uses the same FX as 'Wormhole' on the target, and inflicts stun.

     

    image.png.6777fc9c2ced649a0057170520cc8bad.png - Event Horizon: Massive AoE attack that uses the rippling effects of 'Wormhole' and 'Dimension Shift'. Gives all targets weak flight with no control and pulls them toward the center point.

     

     

    Gravity Assault

     

    image.png.fbcb7b3a4176c7abea8a9a6b0a9ee26a.png - Attract: Ranged power that attracts debris to the target. Uses 'Gravity Distortion' FX on the torso while drawing in rock/scrap props, dealing smashing/lethal damage.

     

    image.png.dfb885d617ee6095d82889158ce765f8.png - Slam: A new melee power that uses the same animation as Air Superiority, and also has a chance to knock foes down and disable flight.... like Air Superiority. Features typical gravity FX on the arms during the animation.

     

    image.png.f4b3738d4c0d6d28191b52e264a99f25.png - Scatter: Ranged cone attack that flings several rock/scrap props ahead of the player, using the alternative 'Energy Torrent' animation with objects having similar projectile FX to 'Propel'

     

    image.png.b0c36d751a3dcaee03b12abca5be8d69.png - Shunt: Ranged power that inflicts moderate smashing damage and knocks them back. uses the 'Lift' FX but motioned backwards.

     

    image.png.fbc1b2d2b5e01de277c093a29d5cf1da.png - Build Up: Your average build up power.

     

    image.png.8d0fbc6a54c32c2424e930e68fb1e27f.png - Impact: A new PBAoE melee power that uses the same animation as Atom Smasher. Deals heavy damage and can cause several foes to be knocked down and lose flight. Similar FX to Slam, but with the Crush FX added in.

     

    image.png.24e5eace6662921ee7c8c7f542137220.png - FTL Lance: Snipe power that fires a small superfast projectile. Uses the same projectile FX as 'Propel', though much narrower and intensive.

     

    image.png.cb57c4adde37ffa8a9a0ae10fd312554.png - Collapse: A superior damage melee power that uses the same animation as Tremor or Total Focus, has a chance to immobilize the target and increase the endurance they must use for powers. Same FX as Slam, though more intense.

     

    image.png.df533306b527c00906d1573c1909b83a.png - Warp: High damage ranged attack that uses the same FX as 'Wormhole' on the target, and inflicts stun.

     

     

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  6. Some real good finds here! I didn't know there was such a treasure trove of costume pieces included in game that we never had access to, I knew about some of the obvious ones, but there's quite a few things here I didn't actually know were compatible with player models and were capable of being colored!

    Good work digging these up, can definitely list a few NPCs that look like they have viable costume parts, but I was never quite sure how to verify;

     

    Wyvern
    Praetorian Police
    Rulu-Shin
    IDF Commanders
    PPD Hardsuits
    Luddites

    Mooks

     

    • Like 2
  7. Personally? I'd like to see an Immobilize, but not at the cost of the AoE Slow/Knockdown element. The whole 'wet' thing was unfinished, but I could see something adapted from it.

     

    Perhaps it it could work like Oil Slick Arrow, where it can be targeted by players and enemies alike, and if something inflicts Cold damage on it (such as Cryo Freeze Ray), it triggers an AoE Immobilize.

    • Like 1
  8. On 8/22/2024 at 1:50 AM, biostem said:

    So I was doing a little thinking, and thought the following power set would be cool.  Basically, it'd be a combination or hybrid of super reflexes and regeneration.  The idea is that, instead of possessing superior reflexes or outright superior regenerative abilities, your character's physiology/metabolism/what have you, is pushed to such a level that you are both hyper-aware of your surroundings, while also healing/recovering at an accelerated rate.  This could be the result of a naturally accelerated metabolism, some sort of chemically-induced state of being, some sort of adrenaline-inducing cybernetic, or maybe even a permanent enchantment of some kind.  the powers would draw from a few sources, and the set would look like:

     

    1. Focused Fighting (From SR) - DEF Melee

    2. Danger Sense (From Ninjitsu) - DEF Ranged, AOE

    3. Inexhaustible (From Bio Armor) - Auto: +Max HP, +Regen, +Rec, +Res(Slow, End Drain) *Note - Does not gain any special bonuses from adaptation or otherwise

    4. Integration (From Regen) - Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immob), +Regen

    5. Dull Pain - Self +Max HP

    6. Lightning Reflexes (From Elec Armor)

    7. Burst of Speed (Martial Combat) - Location (AoE), Moderate DMG (Smash), Self Teleport

    8. Reaction Time (From Martial Combat) - Toggle: PBAoE, Self Absorb over Time, +Recovery, Foe –Rech, -Move, Special

    9. Reach for the Limit (From Martial Combat) - Self, Auto, chance for +dmg and +tohit on all attacks

     

    Please note that the actual power names would be changed for the final set.

     

    I can see what you're going for, though it looks a little like Shield Defense, but without the shield prop. That isn't to say it's a bad idea, something along the lines of 'Self Defense' would be a good set to have!

     

     

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  9. 4 minutes ago, DeathWyrm said:

    Oh, the magic staff idea? Honestly Powered staff isn't really a change but does include the concept of a techno staff or otherwise empowered staff. Or were you talking about a different idea?

     

    I tried my hand at a magic staff idea some time ago based on material from Arachnos Mace/Praetorian Carnival Wands, which ended up closely matching the 'Eldritch Blast' idea the old devs had. However, I didn't want it to gravitate towards the magic origin too much so I kept it open to other themes, which turned out for the better as being too magic-focused is what shelved Eldritch Blast to begin with.

     

    https://forums.homecomingservers.com/topic/13484-eco-friendly-powerset-recycling/page/11/#comment-261195

     

     

     

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  10. 4 hours ago, ZacKing said:

     

    Not directing this at you personally, but some folks here need to make up their minds.  They go on and on asking people for feedback, telling them that feedback and suggestions are important, the HC team wants their feedback etc.  Then when people do post suggestions, they get pounced on.  I wonder why some don't want to bother with suggestions anymore?

     

    Yeah, someone may post a lot of criticisms and suggestions for improvement.   They're still here though, so there's something they're finding enjoyable enough to stay.  Attack the idea, not the person.

     

    I think that's the heart of it all, OP allegedly doesn't play the game, or at least refuses to engage with the fundamentals (archetypes, enhancements, incarnates, progression, even visuals) to the point it's eroded people's patience, especially when feedback is given and often neglected before another thread is made.

     

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  11. 27 minutes ago, ZacKing said:

     

    Whatever happened to "be excellent to each other" and attacking the idea, not the person? 

     

    Well thats the thing, all of these ideas create the impression this isn't a game they would enjoy, and I don't mean any offense by that.

     

     

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