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Posts posted by Alchemystic
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Thank you so much for including this! So happy to see it added 🫶
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1 hour ago, megaericzero said:
Oh cool. Nice to see what Psionic Armor is after the teaser.
My two cents on power names: I'm not a fan of powers that are proliferated/reworked having their names run through a thesaurus seemingly just so you know what power they used to be but now with an awkward "can I copy your homework" kind of name, especially when they do effectively the same thing. For instance: Consume Psyche, Obscure Sustenance, Instant Regeneration, etc.
I'm in agreement here. Impenetrable Mind, Consume Psyche and Aura of Insanity do feel as though they are needlessly reworded versions of the other powers. Other powersets share powers, even if slightly tweaked visually or mechanically, such as Dull Pain, Caltrops, Poison Trap and Indomitable Will. We also have Mask Presence that exists as a power already and sees no change in naming convention.
In terms of identity outside of that, I feel as though the powerset itself feels like a strange amalgamation of Willpower and Dark Armor, not neccesarily a bad thing but I feel like there's room to do more with the set than position itself asa middleground between the two. The first three powers (Psionic Wall, Psionic Shield and Impenetrable Mind) feel very uniform when measured against these other sets, with a greater leaning towards the same values as Willpower, while the rest of the powerset sort of parrots the soft CC elements of Dark Armor too.
So, here's a few changes I'd like to propose in order to refine Psionic Armor's Identity;- Change Psionic Wall and Psionic Shell to Defense instead of Resistance. This would mark this as a Powerset to have a focus on the rarely attained Psionic Defense stat
- Rename Consume Psyche and Aura of Insanity to Drain Psyche and Aura of Confusion, the rewording of this is (ironically) confusing, even if they're slightly tweaked
- Remove Impenetrable Mind and replace it with Foresight from Widow Training, that way it doesn't feel like a knock-off of Indomitable Will, and has extra features
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I'm surprised that Psionic Armor isn't a Defense based set considering we already have Willpower as a Resist set in that general area.
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Any chance of Ninitsu making it to Tankers next? 👀
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On 3/26/2025 at 8:26 PM, FrozenSolid said:
Making a single pistol power set with existing assets probably wouldn't be too hard, as some of the Dual Pistols animations while they might look weird with just one gun even if they don't use both.
On 3/27/2025 at 1:55 AM, TheMoneyMaker said:I'd love to have some kind of sidearm ancillary pool set.
On 3/27/2025 at 1:57 AM, biostem said:TBH, given the fewer number of single-pistol animations, I think this would be the best route to take. It'd also allow existing characters to gain access to such powers...
I did at one point create a single-pistol style powerset based on what animations could work around the restriction of having just one firearm. There's definitely enough to work with, but the tricky part is making it stand out compared to Dual Pistols and other Lethal damage weapon options.
Though, before I did this, I did suggest during one of the Weekly Discussions that a pistol based power pool would make a lot of sense too, as a sort of ranged lethal parallel to Fighting.
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On 2/5/2025 at 11:54 PM, The Curator said:
Zones
Mercy Island
- Rubble and debris from the former Architect Entertainment building have finally been cleared away, and construction on the Rogue Isle Police precinct has been completed.
- New building contains an SG Registrar so villains can start Super Groups from their start zone, same as heroes.
- Also contains a Quartermaster who sells enhancements.
So happy to see this get added in! Excellent work, it's really made my day knowing this got taken onboard by the team 😃
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As of today, this project has reached it's 5th year, and also curated 200 powersets!
Words can't express how grateful I am to the contributors here who have helped make these two milestones possible! It's been a great journey getting to this point, and it's been wonderful seeing people still taking an interest in this project 5 years later!
Even during times where I had to step away, it was amazing seeing people carry on supporting the thread, and still finding the potential for new powersets even after I struggled to find inspiration myself. 200 powersets is no small amount, and we couldn't have reached that number without the community here, whether people who have been here from the early days to newcomers who have stumbled onto it recently. It's been an interesting 5 years, and seeing even some small amount of the works here make it into the game has been an amazing feeling, whether it was purely coincidental or not!
So what does this mean for the thread moving forward? Surely after all this time there's little else to be done? Those observant amongst you may have noticed that we're nearing a point where we might not be so reliant on recycling old assets moving forward, with new content really pushing the boundaries of the game engine, and overcoming certain coding obstacles once thought impassible.
However, I think regardless of that, we're still likely to see new powersets using current assets as it's likely the more efficient option, but it could mean that we could see newer material introduced in future, which in turn means more that could potentially be used here!
So, here's to the future! Thank you again everybody!-
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So I've seen a lot of Mastermind powerset ideas recently, so I've been itching to try my hand at another. What I'd really like to see is an occult-themed powerset that featured humanoid henchmen instead of demons or zombies. Something I think we're missing in the Mastermind sphere is Cultists, with the Player leading them. This powerset uses a similar torch weapon to Luddite Torchbearers and Carnie Seneschals, which can be customized to have different colors, along with the colors of pet powers.
Visually, these pets use alot of NPC costume parts borrowed from factions such as the Luddites and Shepherds so it's a little hard to visualize their appearance here, but it would use the assets available from those enemy groups to build unique outfits for the henchmen.
Cultists- Fling Flames: Single Target ranged attack that uses the standard 'Wand Cast' animation to send out a projectile similar to 'Char' or 'Choking Powder'
- Call Acolytes: Summons up to 3 Acolytes. Acolytes are equipped with a dagger and hand crossbow.
Basic Powers: Dagger Stab (Melee Moderate Lethal), Hand Crossbow (Ranged Moderate Lethal) Equip Powers: Dagger Slash (Melee High Lethal), Aimed Shot (Ranged High Lethal) Upgrade Powers: Dagger Slice (Cone Moderate Lethal), Fire Bomb (AoE Moderate Fire DoT) - Spit Fire: Taken from the Seneschal Lore Pet, spitting a flame projectile at long range from the torch
- Equip Cultists: First Upgrade for Henchmen, holds the torch aloft like the Mace Mastery summon animation
- Fire Breath: A power taken from Luddites/Carnies, breathing fire in a cone from the held torch
- Call Fanatics: Summon up to 2 Fanatics. They use crossbows with Archery/Trick Arrow powers
Basic Powers: Brawl (Minor Smash), Aimed Shot (Ranged High Lethal), Blazing Arrow (Ranged High Lethal, Minor Fire Dot) Equip Powers: Weapon Butt (Melee Moderate Smash), Explosive Arrow (AoE Moderate Smash/Fire), Perfect Shot (Very High Lethal) Smoke Grenade (AoE -ToHit, -Per) Upgrade Powers: Oil Slick Arrow (AoE Knockdown, Special), Ranged Shot (Sniper, Extreme Lethal) - Brand: Strike an ally pet with your torch, dealing minor fire damage but increasing their Damage, Recharge, Recovery and Mez Protection.
- Call Zealot: Summons a Zealot, who uses a torch like the player and counts as a Dominator. Melee powers use the torch as though it was a War Mace
Basic Powers: Scorch (Melee Moderate Fire/Smash, Minor Fire DoT), Fling Flames (Ranged Moderate Fire DoT), Char (Ranged Hold, Minor Fire DoT) Equip Powers: Spit Fire (Ranged High Fire DoT), Bonfire (AoE Knockback, Minor Fire DoT), Cremate (Melee High Damage Fire) Upgrade Powers: Fire Breath (Cone Moderate Fire DoT), Cinders (AoE Hold), Incinerate (Melee High DoT Fire)
- Upgrade Equipment: Second Upgrade for Henchmen, holds the torch aloft like the Mace Mastery summon animation
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17 hours ago, LightMaster said:
I already covered that.
“Uses same Melee animations from multiple Melee Power Sets, notably Energy Melee and Martial Arts with their powerful looking punches and kicks.” I did forgot to add that it uses explosive FXs though!
Any ideas what animations and FX specifically? 🤔
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@LightMaster I like the ideas though this thread is a little more focused on the building blocks used to make the powers, not just the powers themselves.
Do you have any thoughts on what sort of animations or visual effects could be used to construct these latest powersets? The idea behind this thread is recycling existing material after all, not so much the mechanical or numerical side of things. -
@LightMaster you might like to check out this thread regarding spears/polearm melee, which also helped inspire the Polearm Melee powerset here!
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@megaericzero you could potentially use the swamp monster costume parts to make a custom NPC for the T3 pet 😀
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On 11/21/2024 at 6:26 PM, Tattooist said:
It would be super cool if someone could make up up a silly clown master mind power set for this thread lol
You might want to check out Carnival Masterminds by @ironjoe 😄
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@Megawatt I like the concepts!
I would maybe consider what these powers look like. ie; what existing in-game stuff can be used to help visualize them (Arachnos, Mercenaries, other NPCs, etc)
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On 11/16/2024 at 12:01 AM, biostem said:
Pretty simple one: Beam Pistols
Take the existing animations from dual pistols and apply the following few changes: All attacks will deal energy damage, eliminate "swap ammo" and replace it with aim, and take one of the single target attacks, such as executioner's shot, and add the disintegration mechanic into it, then bump it to a lower position in the power order, something like:
Sorry I didn't get around to this sooner, you might want to check out Ray Guns which makes use of the unique Resistance beam pistol attacks that exist in game!-
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On 11/15/2024 at 12:58 AM, Megawatt said:
using Alchemystic's format for this idea - i can forestall the obvious argument of 'but we have craberminds'....yes so? these are commanding Wolfspiders (Or Banespiders, which ever) and dont require you to have a spider pack or do any kind of cheeky sloting.
Wolfspider Commander
I like it! I never really considered opening this project up to VEATS, But this definitely has merit
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55 minutes ago, biostem said:
Someone probably already mentioned this, but here's my take on Ninjitsu for Tankers & Brutes:
1. Ninja Reflexes
2. Danger Sense
3. Shinobi-Iri
4. Kuji-In Rin
5. Against All Odds (As per the shield defense power)
6. Bo Ryaku
7. Kuji-In Sha
8. Seishenteki Kyoyo
9. Kuji-In Retsu
I was considering some sort of "caltrops aura" instead of Against All Odds, but because the dropped would likely be a pseudopet, it probably couldn't direct any threat/have a taunt effect back to the originating character.
I made a thread a little while ago with some ideas, what I eventually landed on was using the Sentinel version, but swapping 'Blinding Powder' with an AoE toggle that also reduced ToHit.
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Following on with the Sonic/Symphony themes, perhaps there's merit to making them more distinct from one another? I already did the same with Psionic, Illusion and Pain powersets, so here's a few ideas for other 'Symphony' powersets.
Symphonic Resonance- Dulcet Tones: New AoE Healing power, uses similar area FX as 'Impassioned Seranade'
- Halting Dirge: Area power that slows down enemies and reduces their recharge, using a larger version of the 'Aria of Stasis' FX
- Soothing Song: Stronger single target Heal power, using similar projectile FX to 'Impassioned Serenade'
- Distracting Melody: AoE power that reduces Perception and ToHit, using similar projectile FX to 'Confounding Chant'
- Harmonic Tuning: Ally mez protection power, uses similar FX to 'Hymn of Dissonance'
- Discordant Tune: AoE debuff that reduces Recharge and Recovery, uses similar FX to 'Dreadful Discord'
- Relaxing Ambience: PBAoE toggle that heals over time. Uses a larger scale version of the 'Reverberant' FX
- Lulling Berceuse: AoE power that debuffs enemy Defense and may put then to Sleep. Uses similar FX to 'Enfeebling Lullaby'
- Empowering Anthem: PBAoE power that buffs Damage, Recharge and Resistance. Uses similar area FX to 'Chords of Despair'
Symphony Manipulation
- Melodic Binding: Power taken from Symphony Control, working as the initial Immobilize power
- Halting Dirge: Area power that slows down enemies and reduces their recharge, using a larger version of the 'Aria of Stasis' FX
- Hymn of Dissonance: Power taken from Symphony Control, serving as a single target Hold power
- Build Up: Standard Build Up power
- Distracting Melody: AoE power that reduces Perception and ToHit, using similar projectile FX to 'Confounding Chant'
- Rythmic Tempo: Toggle power that increases Recharge, Recovery and Heal over Time. Has a similar aura as 'Reverberant'
- Discordant Tune: AoE debuff that reduces Recharge and ToHit, uses similar FX to 'Dreadful Discord'
- Confounding Chant: Power taken from Symphony Control, functions as a cone Disorient ability
- Chords of Despair: Power taken from Symphony Control, acting as the capstone AoE hold power
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This time around I'm going for a different take on some existing powersets, namely Psionic Melee and Symphony Control. Each of these powersets really stand out against the rest of the themes they belong to, with very little parallel between Symphony Control and Sonic Manipulation, or Psionic Melee and Mental Assault. This got me thinking, what would these powersets look like if they used the same visual assets and themes? And could they potentially coexist?
Mental Melee- Grasp Thoughts: New power that uses the 'Concentration' fist FX and the 'Life Siphon' animation, dealing minor Psionic damage
- Mind Probe: Power taken from Mental Manipulation/Psionic Assault, functioning as a stronger melee power
- Psychic Scream: Power taken from Mental Manipulation/Psionic Assault, working as the cone damage attack
- Telekinetic Thrust: Power taken from Mental Manipulation/Psionic Assault, functions as a form of melee crowd control
- Build Up: Standard Build Up power
- Assassin's Psyche: Stalker unique power. Uses similar animation to Kinetic Melee's 'Assassin's Strike'
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- Taunt/Placate: Standard aggro power
- Dominant Will: Melee version of Will Domination, with similar FX and higher damage
- Psychic Shockwave: Power taken from Mental Manipulation/Psionic Assault, fitting as a PBAoE attack (not available to Stalkers)
- Scramble: Melee version of Scramble Thoughts, with similar FX and higher damage
Sonic Control
- White Noise: New Sleep power that uses similar FX to 'Sonic Siphon'
- Echo Chamber: Power taken from Sonic Manipulation, fitting in as the Hold power of the set
- Sonic Thrust: Power taken from Sonic Manipulation, serving as a unique single target repel
- Noise Cancelation: New AoE power that debuffs enemy mez magnitude and damage, uses the 'Sonic Arrow' FX
- Siren's Song: Power taken from Sonic Blast, functioning as a cone Sleep power
- Sound Cannon: Power taken from Sonic Manipulation, functions as a cone Knockback/Stun power
- Supershear: New AoE power that works like Earthquake, uses similar FX but without the stone object
- Mass Chambers: PBAoE version of Echo Chamber
- Echoes: Pet power that summons 3 floating motes with Sonic FX, using 'Shriek' as their primary attack
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Getting closer to the end of Spooktober so I wanna round out the Hellfire theme with the addition of Support and Armor powersets! There's still some material in the Demon Summoning powerset that could be used, so I plan to implement that here and finish the theme for Halloween!
Hellfire Affinity- Abyssal Reconstruction: Power taken from Demon Summoning's 'Ember Demon', Healing allies in a PBAoE
- Ember Shield: Power taken from Demon Summoning's 'Ember Demon', providing allies with Resistance to Smashing, Lethal, Fire and Cold
- Abyssal Mending: Power taken from Demon Summoning's 'Ember Demon', Healing a single ally for a large amount
- Hellfire Shield: New power that uses the same standard Aura visible on 'Hellfire Gargoyles'. Provides Resistance to Fire, Toxic, Energy and Negative
- Demonic Warding: New power that uses the 'Naughty Halo' aura. Provides mez protection to a single ally.
- Infernal Pact: New power that uses the same rising flame FX as 'Summon Demon' powers. Resurrects a single ally and boosts their damage and MaxHP temporarily
- Torture: New power that uses the Smoldering aura FX on enemy target. Holds the target and deals minor Toxic DoT
- Purgatory: New power that uses a large 'Ring of Fire' FX in an area. Enemies in the area are intangible
- Penance: New power that uses the Hellfire Gargoyle's eye glow FX on self and target. Target suffers heavy debuff to damage, resistance and regeneration
Hellfire Aura
- Smoldering Shield: Personal version of 'Ember Shield', with similar FX and resistances
- Hellfire Aura: Power taken from Demon Summoning's 'Hellfire Gargoyle', Creating a toggle PBAoE field that deals Toxic DoT to nearby enemies (Not available to Stalkers/Sentinels)
- Been Through Hell: Autopower that increases MaxHP and minor resistance to Fire, Toxic and Negative (Sentinels split the MaxHP and Resistances into two different autopowers)
- Abyssal Shield: Personal version of 'Hellfire Shield', with similar FX and resistances
- Demonic Ward: Personal version of 'Demon Warding', with similar FX and protection
- Abyssal Sustenance: New power that uses the same FX as 'Abyssal Reconstruction', Siphons health from nearby enemies and deals minor Toxic damage to them (Stalkers/Sentinels get a standard Self Heal)
- Cloak of Terror: New power that uses the Hellfire Gargoyle eye glow FX, nearby enemies are Terrorized much like Cloak of Fear
- Infernal Bargain: Personal version of 'Infernal Pact', with similar FX and effects
- Demon Form: New power that uses the Ember Demon's default aura FX, granting the player a huge boost to Absorb, Damage and Recovery
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On 10/23/2024 at 7:50 PM, Owl Girl said:
need a flying transformation power. i humbly suggest the Owl.
I did have a look around but seems all we have is a seagull 😅-
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There are also two other animal models found in game; the 'Shadow Hound' and 'Wodan'
They seem to behave a little different to the Canine/Feline rigs as mentioned in the first post, so I'm not sure if they have a complete set of animations (they always seem to be in 'combat pose' for example). They could be added to the list of options, maybe as a higher tier reward?
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9 minutes ago, Psyonico said:
If they are travel powers, I'd think they should be sold for inf at the START vendor instead of for Prismatics
I'm open to any form of implementation, really.
I only settled on the Aether system because they're mostly a cosmetic feature. -
So we're seeing a lot of new additions to the Prismatic Aether costume rewards, and I wondered to myself what other possibilities could this new cosmetic system be used for? Perhaps we could expand the amount of 'Animal Travel' forms we have access to!
Right now we have the 'Coyote Travel Power' and 'Panther Travel Power', but there are so many models that actually use the same animation rig as many other quadrapedal models in-game. So, what I'd love to see is maybe the addition of new forms available in the Aether vendor that fall into the category of 'Canine Travel Powers' and 'Feline Travel Powers'
For Canine Travel, we could have access to the 'German Shepherd', 'Wolf', 'Dire Wolf' and 'Black Wolf' models;For Feline Travel, we could have access to the 'Lioness', Lion', 'Liger' and 'Spirit Panther' models:
I don't imagine these having a significant cost as they aren't able to be used in combat, but should still have the same travel capability as the Coyote/Panther powers, so a standard 10 Aether should suffice.
I could potentially see the selection being expanded in future, if new model textures are made, perhaps even smaller animals such as dogs, cats and foxes! But for now, I think the eight additions above would be a great starting point for more options.-
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Focused Feedback: New Power Customization & Fixes
in [Open Beta] Focused Feedback
Posted
Might also be worth mentioning that Mace Mastery's version of Personal Force Field also has an Excelsion customization option.