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Aeolius

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Posts posted by Aeolius

  1. I was just hobbling down to this forum to make roughly this exact thread, so I'll instead add my voice to the enthusiastically supportive din and give it a lil' bump.

     

    If the command 🚨 also saves macros 🚨, holy moly that'd be great. Macros aren't affected by the respec use case per se, but other sorts of tray-swapping antics would still benefit — passing gads of macros between characters, for instance. Or swapping between test-layouts. One could even use a couple of tray-load macros to swap between two or more configs, effectively granting 18+ tray rows, for those so inclined.

    • Thanks 1
  2. Just to collect these in one place for the touring crowd, in order of appearance in the table:

    • 1st, Fortune City: CYBERPUNK-14407
    • 2nd, AntechMARSBASE-3909
    • 3rd, The Church of Eternal MercyMERCY-7529
    • Best Small Base, Giardino Di CementoGRUNGE-14113
    • Best Club, The Garden AmphitheatreTHEGARDEN-9387
    • Best Maze, The Witch's HouseBOO-17189
    • Best Functional HQ, The Karen CorpsKAREN-8647
    • Best RP, KGB Special Section 8, KGBSS8-3602
    • Judges' Prize 1, Paragon GalleriaPSHOPPING-13668
    • Judges' Prize 2, Firebrand IslandFORTUNE-13524
    • Judges' Prize 3, Court of Acanthi: SWAMP-9126

    And let's get the other participants in here, too! Respect to everyone who poured their heart into this:

    • The Phenomenals: FUNPLEX-11364
    • The Alpha Division: ALPHAD-1335
    • Joker's Wild: JOKERS-5378
    • Firemullet Groupies: FM-5401
    • Deep Star: DEEP-16353
    • Guardians of Liberty: GUARD-858
    • Hawthorne Heights: HAWTHORNE-9177
    • Impulse: IMPULSE-12229
    • Olympians: OLYMPUS-13579
    • Powergirls: POWERGIRLS-9367
    • The Faraday Irregulars: PRODIGYSGARAGE-4651
    • The Tangle: TANGLE-6728
    • The HideawayHIDEAWAY-13103

    If I missed anyone, or (if anyone would like to be otherwise added to or removed from the post), just give me a shout however you please.

    • Like 5
  3. Character: Lette Hirthal

    Global: @Aeolius

    SG: Court of Acanthi

    Shard: Everlasting

    Code: SWAMP-9126

    Contributors: @Aeolius

     

    The seat of a small Fae court, this volcanic swamp northwest of Salamanca is fully sentient.

     

    Areas and sub-areas of note:

    • The Garden [Spring]
      • The Hanging Gardens (straight above the garden)
    • The Igneous Monolith [Summer]
      • The Subterra Springs (doorway to the right of the throne)
        • The Fungal Gardens (follow the green lights)
      • The Queen's Chambers (through the lava vortex in the throne)
        • Vittoria's Shrine (through the lava stream to the left of the bed)
        • The Mists of the Dreaming (through the bed's headboard)
    • The Redeemed Tree [Autumn]
    • The Boreal Vaults [Winter] (portal beside the doghouse under the Redeemed Tree)
    • The Watering Hole (bar beneath the tree)
    • Visiting Dignitaries' Cabin (visible from the bar)

    (The cabin is chimney accessible, in case a certain Fae king up around the north pole decides to parley. A sky bridge, invisible from below, connects the tree and gardens.)

    screenshot_201018-07-55-33_2.jpg

    screenshot_201018-07-22-40.jpg

    screenshot_201018-07-26-00.jpg

    screenshot_201018-07-26-26.jpg

    screenshot_201018-07-26-58.jpg

    the mists mostly limit the view but if you're surveying the landscape from up in the tree visscale 4 ain't bad

    • Like 3
  4. Hey there! I threw in last fall with this base, but it's undergone a lot of changes — upgraded areas, some entirely new zones, and other general refinements. This'll probably be its last hurrah in the contest circuit, as it's pretty much "done." 😀

     

    SG: Court of Acanthi

    Password: SWAMP-9126

    Global: @Aeolius

  5. The discussion on Carrion Creepers in here was incredibly helpful, thanks.

     

    Just how important is saving one slot for Dam/Acc (and, relatedly, do the creepers benefit from my global acc boosts)? 

     

    E.g., if I slot the procs from Positron's Blast, Bombardment, Javelin Volley, Annihilation, Trap of the Hunter, and Ragnarok, how much am I really missing out on?

     

    Edit: the build in question has +54% global accuracy, if that helps

     

    e2: hm. my own meager diggings seem to suggest it does not

  6. screenshot_200320-02-22-41.thumb.jpg.57470b74f3de190b4685b82101884cf2.jpg

     

    The bench piano uses the knife-handle black key trick detailed upthread, plus some mission-style counters stacked. pedals are microscope bases and banker lamps

     

    image.png.9e7a7ff921995ab503c8e2c4c9b19de3.png

     

    the harp is a J, a 7, an I, and some hyphens for the frame. the tuning pegs are dreidel stems. the gemstone inlay is a mix of booze bottle caps and tinted candle-bottoms. and then for the strings, you guessed it: security lasers, stacked in three layers inside the top of the frame and pointed down.

     

    i don't recall in too fine detail the exact procedure for getting them that close together, but from what I do recall, I had to pulverize my brain into mash; just, took a meat tenderizer and broke my skull into tiny flinty chips. voila~

     

    (or, lots and lots of gridless pixel-nudges. but i repeat myself.)

     

    edit: also, i needed just a liiiittle bit more height from the wooden bench to get the character position just right relative to the piano, so I put a second one upside down beneath it, poking up through the ground to give those legs an extra inch or so

    • Like 5
  7. 11 hours ago, tidge said:

    On the surface, this is a wonderful suggestion. Unfortunately it would almost certainly have the side-effect of bypassing cooldown timers on powers which would be abusive.

    i suppose that's possible, depending on implementation. i certainly didn't mean that it should auto-recharge anything; just that things not affected by build remain unaffected.

     

    but yeah, if there's a deeper technical limitation at play, as General suggests (e.g., a lack of the categories I named for internal/programmatic reference purposes, or w/e), then that could be a hassle.

  8. I propose that swapping between builds shouldn't set certain categories of powers on cooldown -- namely, build-agnostic ones, such as day job powers, accolades, prestige utility and prestige travel, etc.

     

    From a mechanical perspective, these are powers completely incapable of being affected by anything you can change within a build, and some of them (e.g., Renewal of Light) have pretty wild cooldowns in the first place, which really hampers their availability for someone who wants to flip between, say, a combat build on one hand and a getting-around build with more room for travel powers on the other,

     

    And even from a RP perspective, it seems silly for a martial artist to phone up his Team Transporter and be told, "sorry chief, you switched from Tiger to Crane style; we're gonna need a half hour to retool the Chaser."

  9. Base Name: Acanthi

    Code: SWAMP-9126

    Global handle: @Aeolius

     

    Description: A sentient swamp, in which nearly all organisms -- be they plant, fish, bug, mammal, or microbe -- share a common overmind. Viewed from without, it may resemble an ordinary biome, but nevertheless remains one capable of organizing itself in uncommon ways. This swamp is the child of a Fae queen, and serves as the seat of her court. Lying just north of Croatoa, wards confound most efforts to find or even travel through this mysterious region. Many creatures aligned with Balance have begun to congregate here, to join in the life of the court and grow into a force capable of beating back threats to Nature, and indeed in some cases all life. (Also they're not above playing their Fae games in the occasional bank, where humans are shown to be particularly sore sorts of losers.)

     

    Landmarks include the ring paths; the spring garden; the igneous monolith, where the Salamander Queen holds court (and adjourns to her bedchambers via magma vortex); the redeemed tree; the ley vent vault. Also I think I heard there's a bar somewhere

     

    Misc note: recommend cel shading off; the edge detection is a blunt tool and the foggy areas wind up looking like an arboreal line drawing (which, to be fair, isn't bad per se)

    • Like 1
  10. 7 hours ago, Caemgen said:

     

    And if I get that sorted out I'm also confused by the "Open terminal up at that location" in step 5...  I'm not sure what you mean by at that location, doesn't terminal just kind of open?  (Yeah, sorry, I've become more and more comp illiterate as times gone by...)

    yeah just open terminal and cd over to the right directory

     

    not sure about what's acting up in step 4 though. at step 3 did you copy/paste "brew install wine | brew install winetricks" as a single command, or did you enter the two brew calls separately? if the former, you may have only installed winetricks and not wine, so instead try entering "brew install wine" and "brew reinstall winetricks" separately

  11. this is super cool, thanks to everyone who put in the time on it.

     

    i was testing it out with my WP/Spines tanker and i couldn't quite get the numbers to line up, so my assumption is that I'm doing something wrong. I've confirmed the same powers with the same slots in both, but the planner always seems a bit higher.

     

    I was thinking maybe it was using some kind of average to represent the scaling resistance of the reactive defenses global, but even if I pull that off the planner, the figures are just around 4 higher instead of 7.

     

     

    midsoff.png

  12. Well, just to frame this in terms of my own use-case: I recently completed (as much as these things ever are) a big ol' outdoor map, and indeed I'd love for interested parties to dive right in and enjoy it (SWAMP-9126 on Everlasting, for anyone curious). But there's also one very small indoor space belonging to a magical being. I've gone to some lengths to create a see-through "ward" at the entrance that I think both looks and feels cool, but the tradeoff is that I literally have to enter and exit base edit mode to access -- and thereby teleport authorized visitors into -- that little inner sanctum.

     

    It's not a huge hassle on my part to have to do that, mind.  And I do also appreciate the pushback, since I'm not looking to frivolously burden our swell devs.  I just wanted to get a sense of whether the idea lights anyone else up.

  13. Storage objects -- salvage racks, insp collectors, etc -- have a permissions tab that seems very handy. But it has me wondering:

     

    1. As I recall (can't double check right now) ALL permission categories correspond to SG ranks. Could there be a way to add another row for "Visitors" or "Guests" or whatever, to make that asset fully public? [edit: same Q also for a "coalition members" permission]
    2. Is it possible to import that permission functionality to other base interactables? Thinking specifically of teleporters, to maybe represent different levels of security clearance to different wings of a facility, etc. (Especially handy in conjunction with 1.)

     

    Anyway, if the above are possible, then those are my humble suggestions. Thanks for listening.

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