Jump to content

Axis

Members
  • Posts

    51
  • Joined

  • Last visited

Posts posted by Axis

  1. On 7/18/2023 at 6:16 PM, Arbegla said:

    Posi 1 is also pretty easy to solo, because there isn't an AV in it, and the clones are pretty easy to tackle if you're by yourself.

    Posi 2 is a little harder to solo because Dr. Vahz will always be an AV and he hits kinda hard.

     

    Grab yourself a signature summon and some envenomed daggers and go to town.  Dr. V is a pushover.

  2. 2 hours ago, FrauleinMental said:

     

    As @Jane Reaction mentioned, check your Souvenirs tab.  At the bottom you should see 4 Stasis Pod Shards, one for each of the things you did to Marcus.  (Release him, arrest him, return him, or kill him, once you've talked to him and fought him.  If you don't have 4, you've missed a choice.)  Once you have all 4, run the arc again and you'll find someone different in place of Frostfire and it'll be pretty obvious.

     

    I posted my summary in the Troubled Times bug thread:

      Hide contents

    You'll have to run it at least 5 times to get the badge.

     

    The first 4 times, the only thing that matters is that you choose a different thing to do with Marcus Stribbling in the last mission (let him go, kill him, etc.).  Each time, you'll get a new Souvenir in your collection.  By the last run, I did whatever I could to shorten the arc.  (For example, stealth through the lab and just get the clues in the first mission.)  It helps to have all your prestige travel powers (SG teleport, Long-Range TP, Ouro, Mission TP, TT, etc.) to make things easier/quicker.

    • Mission 1:  Lab -- Find 4 clues.  You can fight stuff if you want, but it's way quicker and less repetitive if you stealth it (or just run through).
    • Mission 2:  Defeat 10 Freakshow in Brickstown.  (I tried Talos, since it didn't specify, but those Freaks didn't count.)
    • Mission 3:  Talk to the Hacker.  Stealth to the Hacker, who's held hostage with a Freak Tank.
    • Mission 4:  Defeat and talk to Miss Thystle.  You'll encounter Longbow early in the instance, and it's quicker and less repetitive to talk your way through.
    • Mission 5:  Talking mission (non-instanced) in Striga Isle.  Every run is the same up to this point, with none of those choices mattering.  Only the mission with Marcus matters.
    • Mission 6:  Talk to Frostfire.  Enter the ship and talk to Marcus (mission in Port Oakes).  If you end up fighting Marcus (you will 3 out of the 4 runs) and you didn't fight Frostfire outside, he'll come in after you.  Make sure to track what you do with Marcus, since you have to run the arc with each of the choices.
    • 3 phone calls.

    Once you have 4 runs with 4 different fates for Marcus, the 5th run you'll encounter a Mender instead of Frostfire in Mission 6.  The rest of the arc will change noticeably from the previous 4 runs.  You should get the badge at the end of this run.

     

    Nice write up, much clearer than my little summary.

    • Thanks 1
  3. Spoiler

    Run the arc 4 times.  On the last mission, select each option.  Let him go, Kill Him, etc.  Order doesn't matter.  Run it one last time, something changes...you'll figure it out from there.

    It's not hard.  Good story, so I recommend you read the dialog and clues.

    • Thanks 1
  4. 21 minutes ago, xeaon said:

    I have the same issue, 

    image.png.cbf23cf464fda0d00b691a12b05b8f65.png

     

    I should have tested this properly...  my bad.

     

     

    If you change to https://cityofbadgers.xeaon.org/  (note this is just a temp URL )... it appear to resolve the issue.

     

    I did the DNS change 10min ago, crossing finger it resolve the issue, once its propagated ( could take up to 24h).

     

     

    The URL needs to be https://cityofbadgers.xeaon.org, but that works.

     

    The next problem is trying to login.  If it's related to the dns change, I'm fine with waiting til tomorrow.

     

     

    Login prolem.png

  5. 22 hours ago, xeaon said:

    Hey folks, I have added a "Delete toon" feature:

     

     

     

    Thanks for this. 

     

    I have run into an issue tho. 

     

    After deleting a toon, you cannot add a new toon with the same name.

     

    One of my toons was reporting a ton of incorrect badges, so I deleted it, re-ran the bind, read the log file, it shows the matches in the client tool.  Hit the publish button, got the completed message....and nothing.  No "new" toon.

  6. 5 hours ago, MsSmart said:

    Is there anything automated, not too keen at clicking every single badge I gotten, at this time it is 1,482, not fun... I did saw one where it sent the data to another site, which I am not comfortable with.

     

    Sue

    Xeaon's site... 99% automated

  7. Ran into this today.  I got it on other toons before, with just the first one, but this toon, no badge.

     

    Can we get some clarification on what the requirements are?

  8. 10 hours ago, Sovera said:

    *watches a granite form Tanker that cannot get up a curb pull off an Eagle's Claw animation*

     

    I see...

    But spinning like a top with Spinning Strike  or leaping in the air with Crushing Uppercut from Street Justice is ok.

  9. 19 hours ago, DoctorDitko said:

    Thanks, but that's what I tried.

    It errors out.

    The file opens ok in Notepad++ and looks ok to the eye.

    I was hoping I could remove fields or comments or other reformatting and make it importable.

    Thanks, though!

    Been a while since I actually used it, so I double checked on a few different builds.  All lvl 50 with set IO builds.

     

    Fire/Fire Blaster - works.

    Ill/Kin Controller - works.

    Fire/Spines Brute -  fails.  "Invalid Import Data, Blame Sai!  Error: Redirects.Inherents.Fury_Proc"

     

    So I tried with another brute.

     

    EM/EA Brute - fails.  Same error message.

     

    Let's check other toons, see if we can find a pattern.

     

    Stone/SJ Tanker - fail - Blame Sai, Gauntlet_Proc

    Dark/Rad Controller - works.

    Plant/Pain Controller - sorta fails, but works. - Blame Sai.  Error: Crafted_Malaises_Illusions_F, then everything shows up, except the some of IOs in the inherent powers.

    Psi/Shield Scrapper - fails, but works - Crafted_Apocalypse_D

    Peacebringer - fails - Peacebringer_Defensive.Luminous_Aura.Energy_Flight

    Sonic/Martial Blaster - fails, but works.  Crafted_Endurance_Discount (which is odd, other builds have had this...Also, duplicates Reach for the limit, giving one of them at lvl 1, pushing Ki Push to lvl 2 which is another error.  Greys out most IOs in the default slots, but not in Scream - lvl 1 power, or Ki Push, which it has as lvl 2)

    EM/Regen Stalker - fails, but works.  Crafted_Endurance_Discount - doesn't have the IOs in some inherent powers.

    Mind/Psi Dominator - works

    Ill/Rad Controller - fails, but works.  Crafted_Unbreakable_Guard_A - Another Strange one.  That would be in Flash.  In my Ill/Kin, it's in Blind, but doesn't error out.

    Demons/Cold Mastermind - fails, but works - Crafted_Panacea_A - Again, used in other builds without error.

    Psi/WP Sentinel - Fails.  Multiple Superior_Sentinels_Ward, Epic.Sentinel_Psionic_Mastery.Mind_Probe

    Fire/Dark Corruptor - Works

    SR/Mace Tanker - Fails, Gauntlet_Proc

    Thugs/Thermal Mastermind - fails, but works - Crafted_Recharge (seriously??  EVERY build has that, why would it fail on this one?)

    Arachnos Widow - holy shit what a fail.  Error: C:\COH\Axis\Builds\build.txt is an invalid file name.  Gives an unhandled exception error, closes the program.

     

     

    ....I have more 50s, but I think that's enough.

     

     

     

    Checking a couple ATs that I don't have at 50...

     

    Arachnos Soldier - Error: C:\COH\Axis\Builds\build.txt is an invalid file name.  Gives an unhandled exception error, closes the program.

    Warshade - fails. Warshade_Offensive.Umbral_Blast.Dark_Nova_Bolt

    Rad/Rad Sentinel - fails, but works - Error: Pool.Speed.Hasten (last power taken)

     

     

    Ok, so opening a /buildsave file mostly fails, depending on the build.  But it works enough to get most builds a good starting point.

     

    Hopefully someone can take a look at this and see if it's fixable.

     

     

    • Like 1
  10. On 5/4/2020 at 5:32 PM, DoctorDitko said:

    Hi, great work, much appreciated!

     

    Now,

    Is there any way to import build generated from the /buildsave command into this version of Mid's?

    I seem to recall it worked a long time ago.

    Even if some manual editing of the file is needed, I'd really like to do that.

     

     

    Yes, there is.

     

    Go to FIle -> Open -> (your COH directory) -> (your account name) -> Builds -> build.txt (or something like that)

×
×
  • Create New...