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Queen Nefertiti

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Posts posted by Queen Nefertiti

  1. There are some good things and bad things about all the different servers. They all share one thing in common though and that's a love of the game. Human nature will always be such that each group will feel their iteration of something is the best. And that's fine. I've tried different ones and my personal preference is homecoming. Someone else might prefer a different version and that's fine too. I don't think there is much animosity between most of the different servers and their devs, though there may be a few isolated incidents, the occasional chats I've had don't indicate anything more than a respect for going down a different path. There actually seems to be a general discouragement of criticising other servers choices. It seems to be the players who like to stir up non existent trouble rather than any of the admins on any of the servers. 

    • Like 1
  2. 6 minutes ago, drbuzzard said:

    Been screwing around on cake some, and I guess the old powergamer in me just loves the lack of AOE and aggro caps. It's like a flashback to the old days here (but with current shinies). 

     

    Though the new stuff is definitely causing issues. I imagine they will iron it out eventually. 

    I'm the same. I pop in if Homecoming is being quiet or is down for maintenance.

    • Like 1
  3. The new power sets and stuff are up on Cake, but it's a big mess unfortunately. A lot of power sets are missing and bases are messed up. For those people complaining that they want more this and more that it is a good example of the tangled code messing things up that are nothing to do with the changes. Homecoming devs try to make as little impact as possible outside of the changes and so far have been doing really well. Cake tried to do something awesome for the players and unfortunately it's going to take them a while to put right whatever it is that went wrong. It's a shame as the cake team seem to be really nice, and they have worked extremely hard to put new things in that have been asked for by a lot of people for a very long time.

    • Like 1
  4. I have a kat/wp scrapper and hes ace. I was fighting orange and red freakshow earlier on +2/2 at level 30 and they barely made a dent. Obviously I'm hampered by the limited availability of slots, so I went for a balance rather than favouring one thing over another. But I can see the potential at higher levels when I have my attacks and defences fully slotted.

  5. 36 minutes ago, Snarky said:

    I am kind of salivating iver more incarnate powers (and cake!). 
     

    but honestly i am so grateful to the Homecoming team for being the team that is really making an attempt to do it quality and correctly

     

    i am all in here. My backup game is WoW. I still am subbed but have not logged in for months. I only went there after CoH shut down. The community there us just about toxic as can be imagined. I solo and think about CoH whenni am there lol. i stay subbed so i have a place to run in case NCsoft goes crazy (again)

     

    I am just glad to have my villains heroes and community back. 
     

    Thank you Homecoming Team!!!
     

     

    If you unsubscribe it just means you can't play for now. If you decide to go back then your account is as you left it. Or does WoW work differently to other MMORPGs?

  6. I designed my base to look decent, then decided it was utterly inefficient for quick stuff like levelling, selling etc. So I have a nice medical center, a training room, a large vehicle bay, but I also have the base entry, teleports, a trainer, vendor and nurse all within a few steps of each other. Ouro is in the next room. So for those who just need to sell quick and level on the way to a new zone they can do it with maximum speed, but for those who want to RP or do other things they can chill in the lounge or go make a new costume in the changing rooms.

  7. I have TP set to ask before TP on every alt, but the incarnate version seems to teleport you whether you want it to or not. I've been in a few teams where people have complained about it, and it's annoying in a MSR if you are about to click the bomb and get whisked away. Like all incarnate abilities it can be really useful, but it's the one that can be far more irritating than the rest.

  8. 1 hour ago, Haijinx said:

    I wonder if some jenius middle manager suggested many former COH players would switch to Lineage 2 or something. 

    I think they thought we would switch to Champions or Aion. I know they were pushing Aion for ages but nobody was even slightly interested. A lot of the stuff shoehorned in like PvP was to try to appeal to the Korean market which is massive and hugely profitable if it takes off. They wanted WoW numbers but didnt get that that would never happen. It's the same reason futurama was cancelled. They wanted Simpsons numbers and couldn't get them. Some companies look at market leaders and get annoyed that their product is profitable, but not through the roof profitable. WoW and Simpsons are anomalies you simply can't compare anything else to. You may have a better product, but they have a far better marketing budget and strategy. WoW tied itself to the Simpsons in the UK. They sponsored the show and had ads everywhere. City of Heros was almost non existent. The advertising was extremely poor and ncsoft had little interest in promoting it. They also had almost no idea of the market. When superhero movies took off they had the perfect product in their back catalogue to take advantage. All they had to do was dust it off, give it a bit of a graphical upgrade and buy ads in the cinema. By the end of marvel phase 1 they could have had it ready and cashed in big time, but not do much as a flicker of interest. Its interesting that Champions and DCO both failed to market their games to cash in on the trend. I will never understand companies planning and marketing execs. They are paid a fortune to spot trends and to increase market share. Not to sit on the perfect IP and ignore the chance to print their own money.

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  9. 4 hours ago, Captain Powerhouse said:

    I have a fix for this now, but for the time being:

    Next time you face this, try de-toggling Blazing Aura and give it 12 seconds (exactly, or more) and reactivate it. The proc gets granted every time you zone, within 10 seconds of zoning. If Blazing Aura is running already, the proc wont trigger until its deactivated and re-activated. There is also an additional issue with timing even if it applies, so that might not fix the issue, but might alleviate it.

     

    Ideally: zone into missions with Blazing Aura turned off for now.

     

    Edit: BTW, *this* issue is different from the last one, and also affects Tankers.

    I tried this and it does seem to work.

  10. I mostly farm Twisted Visage exemplar fire farm which is set on the space map. The enemies are set for high perception and insane aggro. If they see you they attack. I have noticed that my health goes down somewhat quicker because some of the mob runs away (not all) and are replaced by new ones, so instead of a steady stream of enemies that stay in burn and have to recharge their attacks I'm getting more attacks per minute than I used to. Even at soft cap with resist and defence there is a chance of some damage getting through so the sheer number of attacks increasing has increased the likelihood of some of them making their to hit roll. Since the patch it's not as bad, but I've gone from being able to AFK if I need to, to having to keep an eye on my health more. It's not game breaking, but it's certainly a wrinkle to make it just that little bit more challenging. I haven't tried Briggs farm, so I don't know how it is on there, but Twisted's has you surrounded by practically every enemy on the map.

  11. Server maintenance is a bit random at times. If there is just normal server stuff then it's pretty regular, but sometimes there needs to be a patch for something asap and they do it as soon as they are sure the fix isn't going to make something else worse.

  12. I think a roadmap is a bad idea to be honest. I understand why some people would like to know what's being worked on, but it's always going to lead to some people getting annoyed because it's been months since a particular change was discussed and then nothing further is heard. It's quite a modern idea to have a roadmap anyway. It's something triple A games come out with to try to make players stay with a broken game that should have been held back a year until it was playable. Anthem being one, Fallout 76 being another. Both games have suddenly produced a roadmap which isn't a nice friendly set of things coming down the line, the roadmap is a cynical attempt to try to prevent the hemorrhaging of the player base.

     

    These aren't professional devs employed by NC Soft to work on the game. These are players who are tinkering in their spare time. One might be looking at a particular power set, another might be looking at costumes. At some point someone sees something they "think" might be easily changed for the better, so they concentrate efforts on making it workable. After some considerable internal play testing its released onto the beta server and if viable to live. Sometimes with quite unexpected results. The tank/ brute changes took a long time, and have been shown not to be as straightforward as first thought. 

     

    I don't imagine there is any kind of future plans more complicated than "I think this might be a good idea". If it looks viable then it will move forward. If it breaks the private server game it will be dropped silently never to be mentioned again. Telling us what they are doing means they are creating expectation that most times will be disappointed. "But you said you were bringing in new mastermind pets. What happened to the squid set you said you were working on?". We want it, and we want it yesterday. If you so much as hint at the merest possibility of something coming at some point there will be people who take it as a cast iron guarantee and demand you explain why they can't have the new shiny toys.

    • Like 5
  13. 32 minutes ago, Abraxus said:

    Are we really questioning the competence of the guy(s) who know this game from it's deepest levels (at the code base), rather than questioning our own diligence at testing all possible permutations prior to implementation?  I do hope I am misinterpreting these comments.

     

    These folks are doing their best to interpret 15 year old code, that was not done in the most organized way from the start.  Just ways that made what the original developers wished to do, happen in the most expedient way possible.  Much has been stacked on top of that over the years, and now, in an effort to give us more of what we want, and make things better, the new developers are attempting to interpret all of that, and make changes to bring that about.  They put that product out for testing months in advance to verify what they think they've accomplished before introducing it to the production environment.  They allow for the possibility that there could be inadvertent issues created by any change, since pulling any thread in this delicate, and intricate tapestry could have unintended consequences.  They do this by putting those changes in a test environment, and imploring us to beat it up to expose the exact kinds of things we are seeing.  That we apparently didn't test as effectively, or vigorously as the subtleties of the issue required, is regrettable.  But, not the fault of the folks attempting to make the game better for us (for free I might add).  It is incumbent on us, as players to help them sort these kinds of things out.  We are their best source of this kind of information.  They cannot do it alone.  The same was true when the game was live, and there were times when the exact same things happened, despite the fact that there were many more players who participated in testing.  

    So, before casting aspersions on these great folks that provide all of this for us, perhaps take a little more introspective look at ourselves, and admit that our dependence on others to test, rather than more of us helping out is more the cause for this, than any lack of skill on the part of the Devs.  More thorough testing might, or might not have actually caught these latest bugs.  But, it stood a greater chance than relying on the Devs to do it for us, blaming them when it had unintended side-effects, and insisting that the changes be rolled back, or fixed ASAP.  I propose that we all have more of an investment in this endeavor, and act in the role of partners in the process of development, rather than just its beneficiaries.  Things can only benefit from a situation such as that, and participation, rather than complaint is a lot more satisfying.

    A very eloquent and well reasoned comment. You hit the nail on the head and I totally agree with everything you say. On live thousands of people tried changes out on test, and found most if not all the bugs early on. Here there are maybe a 100? Maybe less? going on test and trying to kill the code. It's not really a surprise that bugs slip through when the code is such a tangled mess you drop a to hit bonus 1% and suddenly all Skulls hit like AV's  as something went "parp" in the code with that one minor change. Unfortunately people being people they want more and they want it now. Myself I'd have been happy to have the game back frozen in amber, exactly as it was the day they turned the servers off.  Just to be able to play my all time favourite game again. The fact a dedicated group of unpaid fans spend the best part of their free time tweaking the code, making new content, fixing bugs, and countless other stuff is the cherry on the cake. Complaining that someone needs to do something and getting angry when they don't is rude and disrespectful to a group of people who don't need to do it at all. It's like me giving you money for the bus to get home when you are stranded, then complaining I didn't get you a cab and buy you pizza as well. I didn't need to even give you the bus fare, just be grateful I didn't walk off.

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  14. 1 hour ago, Snarky said:

    I joined a Posi 1 yesterday led by a returning player. Yeah!  Yes i kicked them some inf. Welcome Home

     

    they were level 10. I politely reminded everyone about the need for a level 15 leader or the Doc Buzz hatefest issue occurs. He threw the star to a 22.  Who had their level at +1.  The first mission was tough. They were like should we keep it for the rest of TF.?  I am on a future fire farmer Brute and have just burned through every medium insp i had stocked to stay upright  We set to +0 and continued.  It went okay until the last mission. 2 peeps jumped up by city hall doors.  Two team wipes. One person quit. Then we finished. Time 59 minutes.  This is more or less an average Posi. There are a few 40 min runs but not enough to say that is regular. The three TF i do most are posi 1 2 and Synapse.  I generally am throwing i/o on my Brutes from the go and know content.  But the teams generally struggle with anything more than +0

    I did a posi 1 the other night and it ran really smoothly. I hadn't got a clue what was going on as I'd never done it before, so just followed along killing anything that came up. It was a bit frantic at times, but it was great fun.

    • Haha 1
  15. When Champions online came out I was quite excited, because Champions is fully customisable. The selling point of the RPG is that you can make practically anything, with any effect, by spending points. You gained more points by having weaknesses, and reduced costs by having powers that have flaws.  You could have a massively overpowered blast, but it would only be that overpowered because you had made it terribly flawed, like obvious accessible focus, only works on green enemies, kills user etc. Sadly all we got was a watered down CoX clone that wasn't as much fun or as immediately engaging as the original.

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